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FlasH

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  1. Me Gusta
    FlasH got a reaction from hsnsercan in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  2. Me Gusta
    FlasH got a reaction from quesuerte2010 in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  3. Me Gusta
    FlasH got a reaction from Night-legionm2.com in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  4. Me Gusta
    FlasH got a reaction from Maxuel Gomes in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  5. Me Gusta
    FlasH got a reaction from Marcos Pinheiro in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  6. Me Gusta
    FlasH got a reaction from WorldArd in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  7. Gracias
    FlasH got a reaction from Hunyadi Jani in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  8. Me Gusta
    FlasH got a reaction from charly69 in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  9. Me Gusta
    FlasH reacted to Happy in [Sistema]GiftBox   
    Hoy os voy a mostrar un sistema que subieron ayer en metin2dev, este sistema consiste en que cada x horas te daran un regalo. [Los items que se dan se pueden editar]
     
    Imagen del sistema: 
     

     
     
     
    Primero de todo es poner esta query: 
    CREATE TABLE `surprisebox` (`id` int(5) NOT NULL AUTO_INCREMENT ,`openorclose` int(5) NOT NULL ,`box1` int(8) NULL DEFAULT NULL ,`box2` int(8) NULL DEFAULT NULL ,`box3` int(8) NULL DEFAULT NULL ,`box4` int(8) NULL DEFAULT NULL ,`box5` int(8) NULL DEFAULT NULL ,`date` varchar(20) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL ,`hour` varchar(20) CHARACTER SET latin1 COLLATE latin1_swedish_ci NULL DEFAULT NULL ,PRIMARY KEY (`id`))ENGINE=MyISAMDEFAULT CHARACTER SET=latin1 COLLATE=latin1_swedish_ciAUTO_INCREMENT=47CHECKSUM=0ROW_FORMAT=DYNAMICDELAY_KEY_WRITE=0; Una vez puesta la anterior procedimos a poner la siguiente: 
    INSERT INTO `surprisebox` (`openorclose`,`box1`,`box2`,`box3`,`box4`,`box5`,`date`,`hour`) VALUES (1, ITEM_ID_1, ITEM_ID_2, ITEM_ID_3, ITEM_ID_4, ITEM_ID_5, '<date>', '<hour>'); Donde dice Item_ID_X hay ponemos la id del item que queramos que de.
     
    Aora ponemos esta quest:
    quest thsgiftdev begin state start begin when login begin cmdchat("zetsugfsys "..q.getcurrentquestindex()) end function giverandomitem() local random_nr = number(1,5) chat("I: The box it's opening...") -- Opening if random_nr==1 then pc.give_item2(tonumber(mysql_query('SELECT box1 from player.surprisebox WHERE openorclose=1 LIMIT 1;').box1[1])) elseif random_nr==2 then pc.give_item2(tonumber(mysql_query('SELECT box2 from player.surprisebox WHERE openorclose=1 LIMIT 1;').box2[1])) elseif random_nr==3 then pc.give_item2(tonumber(mysql_query('SELECT box3 from player.surprisebox WHERE openorclose=1 LIMIT 1;').box3[1])) elseif random_nr==4 then pc.give_item2(tonumber(mysql_query('SELECT box4 from player.surprisebox WHERE openorclose=1 LIMIT 1;').box4[1])) elseif random_nr==5 then pc.give_item2(tonumber(mysql_query('SELECT box5 from player.surprisebox WHERE openorclose=1 LIMIT 1;').box5[1])) end pc.setqf("giftsystemuse", get_time()+60*60*12) -- 12 HRS  cmdchat("giftsyshide") end when button or info begin if pc.getqf("giftsystemuse") <= get_time() then thsgiftdev.giverandomitem() -- yeah..function -_- don't try to bind that condition with this.. else chat("W: You have no gift. Try after 12 hours...") -- Played end end endend Ahora vamos a la instalacion del cliente.
     
    Abrimos el game.py (root), y buscamos: self.playerGauge = None
     
    a continuación pegamos esto:
    self.GiftBox = ui.Button()self.GiftBox.SetUpVisual("d:/ymir work/ui/present.tga")self.GiftBox.SetOverVisual("d:/ymir work/ui/present.tga")self.GiftBox.SetDownVisual("d:/ymir work/ui/present.tga")self.GiftBox.SetText(" ")self.GiftBox.SetToolTipText("Open the box!")self.GiftBox.SetPosition(10, int(wndMgr.GetScreenHeight())-126)self.GiftBox.SetEvent(self.ZetsuGiftSystem__deff__)self.GiftBox.Show() Buscamos: def OnUpdate(self):
     
    a continuación pegamos esto:
    ## Z ############################################################################# if app.IsPressed(app.DIK_P) and app.IsPressed(app.DIK_LSHIFT): if self.GiftBox.IsShow(): self.GiftBox.Hide() else: self.GiftBox.Show() ## Z ############################################################################# Tiene que quedar algo asi:
     

     
    Ahora buscaos: def __ServerCommand_Build(self):
     
    Y agregamos:
    ## Begin LuckyBoxes system "zetsugfsys" : self.ZetsuGiftSystem__init__, "giftsysshow" : self.ZetsuGiftSystem__show__, "giftsyshide" : self.ZetsuGiftSystem__hide__, ## End LuckyBoxes Y a final del archivo pegamos esto:
    ## Begin LuckyBoxes system def ZetsuGiftSystem__init__(self, index): constInfo.GIFTSYS = index # if doesn't work replace with: constInfo.GIFTSYS = int(index) # But it's impossible... def ZetsuGiftSystem__deff__(self): import event event.QuestButtonClick(int(constInfo.GIFTSYS)) ## End LuckyBoxes # Warning!! Let the last row empty!! ## def ZetsuGiftSystem__show__(self): self.GiftBox.Show() def ZetsuGiftSystem__hide__(self): self.GiftBox.Hide()  Ahora guardamos el game.py y abrimos el costinfo.py
    Justo al principio del archivo pegamos esto: GIFTSYS = 1
     
    Esto seria todo, falta añadir el boton.
     

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
    Lo pegan en (Etc.epk/eix)D:/ymir work/ui
     
    Y listo
     
     
    Fuente: Metin2Dev
    Creditos: Zetsu
  10. Me Gusta
    FlasH got a reaction from AcidKiid in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  11. Me Gusta
    FlasH got a reaction from flagerhost in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  12. Me Gusta
    FlasH got a reaction from CHELO in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  13. Me Gusta
    FlasH got a reaction from forum80 in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  14. Me Gusta
    FlasH got a reaction from .hack//ROOTS in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  15. Me Gusta
    FlasH got a reaction from lchiro in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  16. Me Gusta
    FlasH got a reaction from TrafalgarLaw in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  17. Me Gusta
    FlasH got a reaction from MiGueLiT0 in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  18. Me Gusta
    FlasH got a reaction from Skete in [Owsap]Slot Machine System   
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. | |
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Hello,
    It’s been awhile since I haven’t released anything for the community so today I decided to release one of my systems I created some days ago, it’s very simple and it consists on gambling to say the least…

     
    The point is to bet your money (yang/gold) on a higher amount of gold and the higher you bet the higher the payout is, similar as how a casino slot machine works without being too complex.
    The rules are simple, you have three (3) possible jackpots in which each one has a payout amount.
    Get the same icon three (3) times and you will win the jackpot.
    If you get any other combination that contain jackpot reel icons, you will win half your bet back with a short bet multiplier.
    So, the jackpot reels work as so,
    A, A, A = Jackpot 1
    B, B, B = Jackpot 2
    C, C, C = Jackpot 3
    All other possible combinations to have a winning: A, A, B; A, A, C; B, B, A; B, B, C; C, C, A; C, C, B; A, B, C; C, A, B; B, A, C; C, B, A; A, C, B;
    If you happen to win a jackpot while having close to maximum gold, you will receive an item in your inventory if you have space for it otherwise you will receive it in your storage room. The item will contain the jackpot value.
     
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.How to configure?
     
    @ game/constants.cpp you can edit all the betting values you want. @ game/constants.cpp you can edit as well the jackpot values. @ root/uiSlotMachineSystem.py you can edit the reel icons and bet values. In-game, you can also use the commands, /e slot_machine_reels < x > where < x > is the number of reels you want to randomize. The more reel icons you have, the harder it is to win a jackpot! /e slot_machine_multiplier < x > where < x > is the value of the multiplied you want. The higher this value, the higher the payout is. For those who are using older versions of C++ some data type identifiers need to be changed as shown below. uint32_t = DWORD uint32_t = UINT uint16_t = WORD uint8_t = BYTE unt16_t = short Change g_MaxGold with GOLD_MAX Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    VT:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.  
  19. Me Gusta
    FlasH reacted to Serex in [Protección Final] Firewall + PF (Packet Filter)   
    [Protección Final] Firewall + PF (Packet Filter)

    El sistema de protección final Firewall + PF (Packet Filter) consiste en un sistema de protección ante todo tipo de ataques DDoS y de denegación de servicio, un sistema ideal para defenderse contra ataques DDoS, contra botnets, contra ataques desde UDP flooders, y todo tipo de ataques de denegación de servicio maliciosos y con la intención de colapsar tu servidor.


    ¿Como consigue defender Firewall + PF nuestro servidor de este tipo de ataques?

    Bueno gracias a la configuración que instalamos en el Firewall conseguimos contrarrestar la mayoría de los ataques maliciosos hacia el servidor pero además por si fuera poco también nuestro PF consiste en un filtrador de paquetes, que filtra una cantidad enorme de paquetes por segundo, reduciendo así el tráfico que generan este tipo de ataques y filtrando la mayoría de los paquetes maliciosos.


    Instalacion de Firewall + PF (Packet Filter)

    Bueno ahora pasamos a la parte complicada, la instalación de este sistema es bastante compleja y puede llevar a la perdida total de nuestro servidor, ocasionando el formateo forzoso de este, así que procurad haced bien la guía y haber sacado antes una copia de seguridad de tu servidor completo.

    1- Comenzamos entrando a nuestro servidor ftp y a nuestro putty o consola de comandos, y empezamos con la instalación del kernel.

    -Escribimos lo siguiente: sysinstall
    Una vez dentro de la consola de sysinstall nos dirigimos a las siguientes opciones:
    Configure -> Distributions -> src -> sys

    Si en este paso tenéis algún error o no os descarga el sys, seguid esta guía:

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    -Una vez se haya descargado todo reiniciamos el servidor y volvemos a la consola de comandos y escribimos lo siguiente:

    # cd /usr/src/sys/i386/conf # cp GENERIC MYKERNEL # cd /usr/src/sys/i386/conf # mkdir /root/kernels # cp GENERIC /root/kernels/MYKERNEL # ln -s /root/kernels/MYKERNEL


    2- Ahora abrimos nuestro servidor ftp desde Filezilla o Winscp, y vamos hasta la ruta: /root/kernels/

    3- Allí habrá un archivo llamado MYKERNEL lo abrimos con un editor de texto.

    4- Nos vamos hasta la última línea de este archivo y copiamos el siguiente código:

    #PF Firewall Metin2Zone device pf device pflog device pfsync options IPFIREWALL options IPFIREWALL_VERBOSE options IPFIREWALL_VERBOSE_LIMIT=1000 options IPDIVERT options IPFIREWALL_DEFAULT_TO_ACCEPT options ALTQ options ALTQ_CBQ options ALTQ_RED options ALTQ_RIO options ALTQ_HFSC options ALTQ_PRIQ options ALTQ_NOPCC

    5- Ahora guardamos el archivo MYKERNEL con la nueva configuración y lo copiamos en la ruta: /usr/src/sys/i386/conf/
    Sustituyendo el archivo que se encontraba allí.

    6- Ahora procedemos a la instalación de nuestro nuevo kernel.

    # cd /usr/src # make buildkernel KERNCONF=MYKERNEL # make installkernel KERNCONF=MYKERNEL

    7- Ahora procedemos a activar el PF y el Firewall.
    Vamos hasta la ruta: /etc/
    Una vez allí abrimos el archivo rc.conf con un editor de texto.
    Nos vamos a la última linea de este archivo y pegamos lo siguiente:

    pf_enable="YES" pflogd_enable="YES" pflog_logfile="/var/log/pflog" pf_rules="/etc/pf.conf" gateway_enable="YES" firewall_enable="YES" firewall_script="/etc/firewall.rules"

    8- Una vez hecho esto solo nos queda meter los archivos de configuración de reglas en nuestro servidor.

    Para configurar bien tu Firewall + PF debes cambiar los puertos que protege el Firewall en este archivo por los puertos que uses en tu servidor, si es que tu servidor tiene los puertos cambiados, si tus puertos son los que trae por defecto el servidor este archivo de configuración funciona perfectamente.

    Descargamos el siguiente archivo:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Y lo colocamos en: /etc/

    9- Ahora pasamos a crear el archivo de configuración del Packet Filter.

    Descargamos el siguiente archivo:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación. Y lo colocamos en: /etc/

    10- Ahora vamos al putty o consola de comandos y hacemos el siguiente comando para activar los nuevos archivos de configuración:

    # pfctl -f /etc/pf.conf

    11- Ahora solo nos queda colocar los archivos para los logs del Firewall y del PF en nuestro servidor.

    -Nos vamos al directorio: /var/log/
    Una vez dentro creamos un archivo llamado: pflog (Archivo sin extensión solo así)

    -Ahora vamos al directorio: /var/db/
    Una vez dentro creamos un archivo llamado: blacklist (Archivo sin extensión solo así)


    Una vez echo esto damos reboot en nuestro servidor y ya tendremos un gran sistema de protección instalado.
    Para cualquier duda dejadla por aquí.
    PD: El proceso de instalación es bastante largo pero no os desesperéis y hacedlo bien y con calma.
  20. Caca
    FlasH reacted to Desmint in [SF]Astra2   
    Hola amigos de Metin2Zone
     
    Les comparto estos files muy chulos que he encontrado paseando por foros, les dejo los links funcionales y completos.
     
    Locale_inc.h:
     


     
     
    Descarga:
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
    Debes iniciar sesión para ver el contenido del enlace en esta publicación.
     
    Source:
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  21. Me Gusta
    FlasH reacted to EzekielitohMercury in [TASKBAR]Dragon Eye   
    MUESTRA

     
    DESCARGA

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  22. Me Gusta
    FlasH reacted to Dilong in Cliente someya   
    Lo que contiene:
     
    Link:
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  23. Gracias
    FlasH reacted to Rafa23Alzira in Script encriptar contraseñas - Rafa23alzira   
    Ya que recientemente me lo pidieron por MP y ya lo habían hecho con anterioridad posteo este script tan sencillo como útil para encriptar las contraseñas que usa Metin2.
     
    De todos modos lo podréis seguir utilizando a través de 
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    A continuación dejaré el código y la descarga:
     
     
    Descarga ->
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    Pido que no se quiten los créditos.
     
    Un saludo.
  24. Me Gusta
    FlasH reacted to TTV_RANDARON in Web Avantador + Web simple con panel admin + Web HOW + Itemshop + Pago paypal   
    Si publicaras fotos se te agradecería mas 
     
  25. Me Gusta
    FlasH reacted to Tibelian in Web Avantador + Web simple con panel admin + Web HOW + Itemshop + Pago paypal   
    Pues si has leído el post: 
    Con razón publico todo esto gratis
     
    Web avantador: 
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