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dzekonix

[Question]Function in InstanceBaseEffect for level mob/stone.

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Hi.

 

I need your help.

 

I have this code in InstanceBaseEffect.cpp:

	else if (IsStone())
	{
		return NAMECOLOR_STONE;
	}

 

 

I would like gain effect :

	else if (IsStone())
	{
		if (IsStone() >= 30)
		{
			return NAMECOLOR_MOB;
		}
		else
		{
			return NAMECOLOR_STONE;
		}

But, I don't know what is function responsible for it.

 

PLS :X

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