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[game.set_event_flag] por tiempo


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when xx.use begin
game.set_event_flag("blablaba", 1)--abrir evento
server_timer("blablaba", 60*60)

when blablaba.server_timer begin
game.set_event_flag("blablaba", 0)--end evento

Hahaha gracias, mi complicación era que ya usaba un server_loop_time por eso me lie, gracias ya lo veo mas claro puedo poner un timer dentro del loop. ^^


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