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Larry Watterson

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Mensajes publicados por Larry Watterson

  1. Guild Missions

     

    * This system lets you to assign missions to guild
    * Every guild member can contribute to the missions
    * You can see each player's progress on each mission
    * System works P2P in real-time
    * You can set minimum guild level for missions
    * You can put rewards on missions (currently, no reward. it will be added on client's request)
    * Game C++ version has to be minimum 14

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

  2. In Game Wiki(Client Side / JSON)

     

    * System using JSON for data
    * I will give JSON converters with system(for automotic convert txt and proto to JSON)

    * All you have to do is convert your folders with tool and enjoy

    * Wiki requires some files to have data in them. but in the infrastructure i use, those files are empty and i've used another server's files. so, this is why some items are shown as "Bill"

     

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.


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  3. Boss War Bet System

     

    * When event started, players can bet on any boss they wants
    * GMs can start event over QUEST or close
    * Winner betters get twice the initial bet (can be changed)
    * Via table, minimum bet can be set
    * Via table, more than one war can be added (e.g. first round "razo" vs "nemere", second round "lucifer" vs "grim reaper")
    * Map is included with the system
    * Bosses fight for 5 rounds (can be changed)
    * Players need to bet after 5 minutes the event has been started (can be changed)
    * While bosses are fighting, players cannot bet or change their bets
    * Bets are ordered from high to low in the table, and will be automatically updated when an user places a bet
    * Winner bets are stored in a table, so the prizes do not get los
    t

     

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

  4. #New System

    Hell And Heaven Missions

    • When users get to the latest level, they can select either one of "Heaven" or "Hell" missions
    • User gets title of the completed mission
    • User data are stored in database
    • Names are just a sample, they can be changed
    • Missions can be edited in JSON easily
    • User can get rewards after completing submissions
    • Final reward is the specified title
    • New submission types can be added

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

  5. Blacklist

    Quote

     

    • * System uses JSON for "blacklist" and uses SQL for user data
    • * Any amount of bosses and missions can be added
    • * Level limit can be set for the missions
    • * "Blacklist" goes in order. It means, the player who is on the 1st mission cannot take 10th boss' missions. Those missions only can be viewed
    • * If a player finishes all missions of a boss, the player can fight with it
    • * GUI will be tidied up
    • * Mission types are like this; (new ones can be added)

    ----------------------------------------------------------------------------------------

     

    1. - Total kills based on Vnum (boss, "metin", etc.)
    2. - Total damage dealt
    3. - Total EXP gained
    4. - Total Yang spent
    5. - Total fish caught
    6. - Total chest opened
    7. - Total players killed
    8. - Total damage dealt to players

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

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  6. #New System

    Boss Spin System

     

    • After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player.
    • Bosses can be easily determined by the user, as many bosses can be added as desired
    • Spin fee is not added for testing purposes, can be determined optionally
    • Spin time and card change time can be changed
    • GUI is changeable

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

  7. #New System

    Cause Of Death

     

    * After the player dies, they can see the details of the person/mob who killed them.
    * The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage.
    * Data can be reproduced or expanded according to customer request.

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

  8. #New System

    Teleport Board


    * * System uses SQL table, you can add / delete maps & categories. When you do `reload tp_board`, it will be updated

    * You can add item, min level etc. controls for teleport

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

     

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  9. Contact me:

     

    Quote

     

    * Discord: Larry Watterson#1111
    * Skype: live:wattersondev
    * Send PM on Metin2DL


     

     

    Payment Methods:

     

    Quote

     

    * PayPal
    * Western Union
    * Crypto Coins
    * Wise


     

     

    What can i do?

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    * Develop new systems
    * Solve core / crash problems
    * System editing
    * Creating new UI (designs belong to you)

    My Systems:

     

    Proggresive Affect Event

     

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    - The system It consists of 5 parts, in every part players who has donate take bonus from system
    - Features can be edited from table
    - Every player can donate as much as you want
    - When you do maximum donate you cannot do extra donate

    - For example: The player who donated in stage 0 receives general admission to the total donation "Stage 1" (Like apply attbonus boss) or what you prefer.

    - Desired item, collected items, mibumum donate count, The bonus percentage to be given according to the features and stages to be given can be determined on the tabl

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    Global and Individual Missions

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    - System uses JSON, missions can changeable

    - When complate the missions players can rewards

    - You can adding "Global Missions" like this; "First +9 Poison Sword" : when any player upgrade "Poison Sword" to +9 win a reward

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    Bot Control System

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    - The system sends a query between random items to the player at a specified time interval (the time interval is up to you, it generates a random time in the range of 20-40 minutes manually)

    - Items appearing in the gui are replaced randomly every 3 seconds for bot precautionary purposes

    - Some characters in the item name are automatically deleted as a bot precaution

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

     

     

     

    Skill Hyperlink

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    - Players can reflect the skills in chat

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    Boss Damage Ranking v2

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    - System uses JSON, information can change easily

    - You can give reward players in ranking

    - System is sorting players damages

    - GUI is dynamic, pulls datas automaticly (GUI is free)

    - The times when the boss will spawn will be red if the guide has come, the next hours will be shown in green.

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    Global Ranking v2

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    - Datas are updating every hours

    - Easily adding new categories(example; gold, level etc.)

    - System have "Title Ranking" for winners, example "Stone Destroy Rank" first player -> "Stone Destroyer" +%10 x bonus for 1 week

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    Daily Missions

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    - System uses JSON, missions can changeable

    - Missions are refreshing every night (example 1 August -> kill 100 monster, 2 August -> kill 200 monster etc.)

    - You can adding rewards for missions

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    Market NPC

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    - Players can sell the items

    - You can add / delete items on SQL table

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    Ronark War

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    - Ronark will open automatically at the time you set every day

    - The winning guild gets the [Ronark King] tag

    - Items are dropped on the name of the guild that deals the most damage

    - The information about who bought which item from the guild chat is written

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

     

     

     

     

    Guild War Preparation

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    - When start the war auto spawn fences

    - When 2 teams are ready, the fences are automatically lifted within 5 seconds and the war start

    - If any guild does not give ready within 60 seconds, the guild that does not give ready is automatically considered defeated

    Debes iniciar sesión para ver el contenido del enlace en esta publicación.

     

     

     

    Mob And Boss Scale

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    - You can change the size of the Boss and Stones from the settings

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    Effect Distance

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    - You can hide effects by distance

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    Dungeon info & Boss Ring

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    * VILLAGE IS USING FOR VIDEO, MAP IS CHANGEABLE
    * The system uses JSON for boss data, you can easily add bosses and change their settings.
    * Dropped items are automatically withdrawn from mob_drop_item.txt
    * Dungeon data can be refreshed instantly with "/reload dungeons" command
    * Dungeons can be activated/deactivated where needed
    * Players cannot receive drops in test mode
    * If there is different data requested, it can be added to the information section of the GUI.
    * Not used QF
     

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