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Larry Watterson Ganó el último 26 Noviembre 2022
Larry Watterson Tenía el contenido más gustado!
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Larry Watterson's Achievements
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Minions reacciono a un mensaje en un tema: Larry Watterson Paid Service & Systems - C++ / Python
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Guild Missions * This system lets you to assign missions to guild * Every guild member can contribute to the missions * You can see each player's progress on each mission * System works P2P in real-time * You can set minimum guild level for missions * You can put rewards on missions (currently, no reward. it will be added on client's request) * Game C++ version has to be minimum 14 CLICK FOR VIDEO
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DrPolitica reacciono a un mensaje en un tema: Larry Watterson Paid Service & Systems - C++ / Python
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In Game Wiki(Client Side / JSON) * System using JSON for data * I will give JSON converters with system(for automotic convert txt and proto to JSON) * All you have to do is convert your folders with tool and enjoy * Wiki requires some files to have data in them. but in the infrastructure i use, those files are empty and i've used another server's files. so, this is why some items are shown as "Bill" CLICK FOR VIDEO
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DrPolitica reacciono a un mensaje en un tema: Larry Watterson Paid Service & Systems - C++ / Python
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Boss War Bet System * When event started, players can bet on any boss they wants * GMs can start event over QUEST or close * Winner betters get twice the initial bet (can be changed) * Via table, minimum bet can be set * Via table, more than one war can be added (e.g. first round "razo" vs "nemere", second round "lucifer" vs "grim reaper") * Map is included with the system * Bosses fight for 5 rounds (can be changed) * Players need to bet after 5 minutes the event has been started (can be changed) * While bosses are fighting, players cannot bet or change their bets * Bets are ordered from high to low in the table, and will be automatically updated when an user places a bet * Winner bets are stored in a table, so the prizes do not get lost CLICK FOR VIDEO
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#New System Hell And Heaven Missions When users get to the latest level, they can select either one of "Heaven" or "Hell" missions User gets title of the completed mission User data are stored in database Names are just a sample, they can be changed Missions can be edited in JSON easily User can get rewards after completing submissions Final reward is the specified title New submission types can be added
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#New System Boss Spin System After the system starts the spin, after the determined time, the boss that appears according to luck will spawn next to the player. Bosses can be easily determined by the user, as many bosses can be added as desired Spin fee is not added for testing purposes, can be determined optionally Spin time and card change time can be changed GUI is changeable GIF (CLICK ME)
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#New System Cause Of Death * After the player dies, they can see the details of the person/mob who killed them. * The data are the name that kills, damage that causes death, damage type (skill, straight hit, etc.), critical damage, and piercing damage. * Data can be reproduced or expanded according to customer request.
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Larry Watterson reacciono a un mensaje en un tema: Larry Watterson Paid Service & Systems - C++ / Python
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Erich Ducke reacciono a un mensaje en un tema: Larry Watterson Paid Service & Systems - C++ / Python
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Contact me: Payment Methods: What can i do? My Systems: Proggresive Affect Event Global and Individual Missions Bot Control System Skill Hyperlink Boss Damage Ranking v2 Global Ranking v2 Daily Missions Market NPC Ronark War Guild War Preparation Mob And Boss Scale Effect Distance Dungeon info & Boss Ring