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set_quest_state("misión2","run")
set_state( __COMPLETE__ )
end
end
state __COMPLETE__ begin
end
endyo las termino así y me inicia la siguiente, a ver si te funciona.
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gracias mañana lo miro#ifndef comprueba la no definición de un identificador
#ifdef es lo contrario, comprueba la definición de un identificador.
En ese error, el problema no viene siendo la definición _KINGDOMS_WAR_ si no la condición "if" de la linea 1599
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Tienes razón, simplemente cogí el primer "#ifdef" que vi en char_item.cpp para tomarlo como ejemplo.
En dado caso, daría error suponiendo que fuera una declaración como puede ser la del lycan
#ifdef ENABLE_WOLFMAN_CHARACTERMAIN_RACE_WOLFMAN_M,#endifMe ha funcionado todo correctamente lo que me habéis mencionado, y el sistema va de lujo, pero mira he tratado de poner esto, y me da error :
debería ser #infdef o #ifdef ?
edit: debería terminar en #else como dijo dragón ya que supongo que no tiene VAR cierto?
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El "ifdef/else/endif/" son definiciones directivas que se utilizan para controlar el código, al colocar un "ifdef NOMBREDEFINICIÓN" en algún archivo del servidor, lo más seguro es que deba ser agregado a "service.h" como un "define NOMBREDEFINICIÓN".
Esto sirve fundamentalmente por si vas a colocar un sistema y el día de mañana deseas deshabilitarlo, simplemente deberás quitar del "service.h" el "define NOMBREDEFINICIÓN" siempre y cuando cumpla con ciertas medidas.
Ejemplo,
#ifdef DROP_TIME
pkItemToDrop->StartDestroyEvent(30); -Si está en service.h borrará los objetos en 30 segundos.
#else
pkItemToDrop->StartDestroyEvent(5); -Si no está en service.h borrará los objetos en 5 segundos.
#endif
Pero si en dado caso, en vez de poner el else, pusieras simplemente el ifdef y endif y quitaras la linea del service.h, esto ocasionaría problemas en la compilación.
Ejemplo,
#ifdef DROP_TIME -Si el define DROP_TIME no esta en service.h la compilación tendría fallos debido a que el juego no reconoce esta linea.
pkItemToDrop->StartDestroyEvent(30); -Si está en service.h borrará los objetos en 30 segundos.
#endif
En respuesta al error que tienes, te aconsejo no eliminar las directivas, pero sin embargo, echar un ojo más detallado a como funcionan.
Sabes que el único propósito del archivo service.h es ese? Que si no se definen las variables ese ifdef lo salta?
No da ningún error de compilación si no esta en service.h ...
Igual ni siquiera tiene que estar en service.h, se pone ahí para que este todo mas organizado y saber cuales tienes activas
Gracias a los 2, mas o menos creo que lo entiendo, y no si ara falta como dice dragón, pero en service.h tengo
#ifdef __ATTR_TRANSFER_SYSTEM__ o algo así no estoy en el pc ahora no me acuerdo del nombre, sobre lo demás parece que esta compilando sin errores, basandome en lo que dijo dragón y tú sobre los #indef y los #else gracias chicos.
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Tienes que cerrar el #ifdef con #endif
#ifdef VAR
si esta definido VAR
#else
si no esta definido VAR
#endif
///////////////
#ifndef VAR
si no esta definido VAR
#endif
Valep muchas gracias lo probaré a ver si por fin me funciona
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Bueno, pues tengo un pequeño problema, a la hora de implementar cosas con c++, por ejemplo, ahora trato de instalar el sistema ese que te permite cambiar los objetos de lado entre si, tal vez no me explique bien, pero si encuentro una foto la pongo, volviendo al tema, he visto que en todas las guías de c++ te ponen cosas como "despúes de tal pega esto, o haz esto otro y etc" hasta hay todo bien, el problema viene cuando me encuentro con esto :
#ifndef __blablablabla__
#else
Todas las guías que he visto tienen eso añadido, y no se si a la hora de la instalación se debe poner, he probado de ponerlo , sin ellos y aún así me da error al compilar, posiblemente me he dejado algo, pero mi duda es esa, si esas cosas se deben añadir. (#ifdef o #endif )
Por ejemplo, esto es lo que me pide :
// 1) Busca: bool CHARACTER::MoveItem(TItemPos Cell, TItemPos DestCell, BYTE count)
// 2) Busca esa función: if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell))
// 3) Borra: return false;
// 4) Ahora pega: (no lo pongo x que ocupa medio post xd)y yo lo tengo así:
if (!IsEmptyItemGrid(DestCell, item->GetSize(), Cell.cell)) <------ la línea que debo buscar
#ifndef __SWAPITEM_SYSTEM__ <------------------------Aquí estaba el return false; pero se borra y hace el paso4
return false;
#else <---------tampoco se si se debe poner
{
if (Cell.IsEquipPosition() || DestCell.IsEquipPosition())
return false; <----------- y todo esto es lo que tengo que pegar (es un fragmento.)Quizás no se entendió bien así que pido perdón dejo una foto de mi archivo editado y de la guía.
---La de abajo es la mía con eso eso añadido---------------------------
Pues como se ve en la imagen no se si se debe añadir los #ifndef y los #else
Ojo no pido que me hagáis el sistema, es que ya he probado de todo, y soy muy nuevo en source, me gustaría saber por donde guiarme, gracias de antemano.
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Esto:
quest horse_levelup begin
state training1 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
end
when 492.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_1_count, 5-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._10_makequestbutton)
q.set_title(gameforge.horse_levelup._10_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._10_makequestbutton)
say(gameforge.horse_levelup._20_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._10_makequestbutton)
say(gameforge.horse_levelup._20_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 492.kill with pc.getqf("kill_count") >= 5 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training2 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
end
when 494.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_2_count, 5-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._30_makequestbutton)
q.set_title(gameforge.horse_levelup._30_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._30_makequestbutton)
say(gameforge.horse_levelup._40_say)
end
when info begin
say_title(gameforge.horse_levelup._30_makequestbutton)
say(gameforge.horse_levelup._50_say)
end
when 494.kill with pc.getqf("kill_count") >= 5 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training3 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
end
when 635.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_3_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._60_makequestbutton)
q.set_title(gameforge.horse_levelup._60_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._60_makequestbutton)
say(gameforge.horse_levelup._70_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say(gameforge.horse_levelup._80_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 635.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training4 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
end
when 636.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_4_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._90_makequestbutton)
q.set_title(gameforge.horse_levelup._90_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._90_makequestbutton)
say(gameforge.horse_levelup._100_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._90_makequestbutton)
say(gameforge.horse_levelup._100_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 636.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training5 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
end
when 706.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_5_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._110_makequestbutton)
q.set_title(gameforge.horse_levelup._110_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._110_makequestbutton)
say(gameforge.horse_levelup._120_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._110_makequestbutton)
say(gameforge.horse_levelup._120_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 706.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training6 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
end
when 2034.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_6_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._130_makequestbutton)
q.set_title(gameforge.horse_levelup._130_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._130_makequestbutton)
say(gameforge.horse_levelup._140_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._130_makequestbutton)
say(gameforge.horse_levelup._140_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2034.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training7 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
end
when 2108.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_7_count, 20-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._150_makequestbutton)
q.set_title(gameforge.horse_levelup._150_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._150_makequestbutton)
say(gameforge.horse_levelup._160_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._150_makequestbutton)
say(gameforge.horse_levelup._160_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2108.kill with pc.getqf("kill_count") >= 20 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training8 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
end
when 1107.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_8_count, 10-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._170_makequestbutton)
q.set_title(gameforge.horse_levelup._170_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._180_sayTitle)
say(gameforge.horse_levelup._190_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._180_sayTitle)
say(gameforge.horse_levelup._200_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 1107.kill with pc.getqf("kill_count") >= 10 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state training9 begin
when letter begin
q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
end
when 2203.kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_levelup._training_9_count, 20-pc.getqf("kill_count"))
end
when enter begin
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._210_makequestbutton)
q.set_title(gameforge.horse_levelup._210_makequestbutton)
q.start()
if not pc.is_mount() then
setstate(failure)
end
end
when button begin
say_title(gameforge.horse_levelup._210_makequestbutton)
say(gameforge.horse_levelup._220_say)
if not pc.is_mount() then
setstate(failure)
end
end
when info begin
say_title(gameforge.horse_levelup._210_makequestbutton)
say(gameforge.horse_levelup._220_say)
if not pc.is_mount() then
setstate(failure)
end
end
when 2203.kill with pc.getqf("kill_count") >= 20 begin
setstate(report)
end
when unmount begin
setstate(failure)
end
end
state start begin
when 20349.chat.gameforge.horse_levelup._230_npcChat with horse.get_grade()==2 begin
if horse.get_level()==20 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._250_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._260_say)
setstate(need_item50050)
elseif get_time() say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._270_say)
elseif horse.get_stamina_pct()<=10 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._280_say)
elseif horse.get_health_pct()<=10 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._290_say)
elseif horse.is_riding()==0 then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._300_say)
elseif (horse.get_level()>=11 and horse.get_level()<=19) then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._310_say)
if is_test_server() then
pc.setqf("next_time", get_time()+10)
else
pc.setqf("next_time", get_time()+number(16, 32)*60*60)
end
if horse.get_level()==11 then
setstate(training1)
elseif horse.get_level()==12 then
setstate(training2)
elseif horse.get_level()==13 then
setstate(training3)
elseif horse.get_level()==14 then
setstate(training4)
elseif horse.get_level()==15 then
setstate(training5)
elseif horse.get_level()==16 then
setstate(training6)
elseif horse.get_level()==17 then
setstate(training7)
elseif horse.get_level()==18 then
setstate(training8)
elseif horse.get_level()==19 then
setstate(training9)
end
end
end
end
state need_item50050 begin
when login or levelup or enter with pc.countitem("50050") >= 1 begin
set_state(start)
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._320_makequestbutton)
q.set_title(gameforge.horse_levelup._320_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._320_makequestbutton)
say(gameforge.horse_levelup._330_say)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_levelup._320_makequestbutton)
say(gameforge.horse_levelup._330_say)
setstate(start)
q.done()
end
end
state failure begin
when login or levelup or enter or letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._340_makequestbutton)
q.set_title(gameforge.horse_levelup._340_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._340_makequestbutton)
say(gameforge.horse_levelup._350_say)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_levelup._340_makequestbutton)
say(gameforge.horse_levelup._350_say)
setstate(start)
q.done()
end
end
state report begin
when letter begin
local v=find_npc_by_vnum(20349)
if 0==v then
else
target.vid("__TARGET__", v, "")
end
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._360_makequestbutton)
q.set_title(gameforge.horse_levelup._360_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._360_makequestbutton)
say(gameforge.horse_levelup._370_say)
end
when info begin
say_title(gameforge.horse_levelup._360_makequestbutton)
say(gameforge.horse_levelup._370_say)
end
when __TARGET__.target.click begin
target.delete("__TARGET__")
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_levelup._380_say)
setstate(reward)
q.done()
end
end
state reward begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_levelup._390_makequestbutton)
q.set_title(gameforge.horse_levelup._400_qSetTitle)
q.start()
end
when button begin
say_title(gameforge.horse_levelup._400_qSetTitle)
if horse.get_level()<=10 then
say(gameforge.horse_levelup._410_say)
elseif horse.get_level()>=20 then
say(gameforge.horse_levelup._420_say)
elseif (horse.get_level()>=11 and horse.get_level()<=19) then
local s=number(1, 2)
if 1>=s then -- 50.00% (1/2)
say(gameforge.horse_levelup._430_say)
pc.setqf("next_time", 0)
elseif 2>=s then -- 50.00% (1/2)
say(gameforge.horse_levelup._440_say)
if pc.countitem("50050")>=1 then
char_log(0, "HORSE_ADVANCE", "BEGIN")
pc.removeitem("50050", 1)
char_log(0, "HORSE_ADVANCE", "DEC 50050 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_ADVANCE", "INC horse_advance 1")
char_log(0, "HORSE_ADVANCE", "END")
say(string.format(gameforge.horse_levelup._450_say, (horse.get_level())))
if horse.get_level()==20 then
say(gameforge.horse_levelup._460_say)
pc.setqf("next_time", 0)
else
say(gameforge.horse_levelup._470_say)
end
else
say(gameforge.horse_levelup._480_say)
end
end
end
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
quest horse_upgrade begin
state start begin
when 20349.chat.gameforge.horse_upgrade2._10_npcChat with horse.get_grade()==1 and horse.get_level()==10 begin
if horse.is_dead() then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._10_say)
elseif pc.level<=34 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._20_say)
elseif horse.get_level()<=9 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._30_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._50_say)
setstate(need_item50050)
elseif pc.countitem("50051")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._40_say)
elseif horse.get_level()==10 and not horse.is_dead() and pc.countitem("50050")>=1 and pc.level>=35 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._50_say)
local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say(gameforge.horse_upgrade._60_say)
else
say(string.format(gameforge.horse_upgrade._70_say, b))
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._80_say)
end
end
end
state need_item50050 begin
when login or levelup or enter with pc.countitem("50050") >= 1 begin
set_state(start)
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._100_makequestbutton)
q.set_title(gameforge.horse_upgrade2._100_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._100_makequestbutton)
say_reward(gameforge.horse_upgrade._90_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_upgrade2._100_makequestbutton)
say_reward(gameforge.horse_upgrade._90_sayReward)
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._10_npcChat with horse.get_grade()==1 and horse.get_level()==10 begin
if horse.is_dead() then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._10_say)
elseif pc.level<=34 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._20_say)
elseif horse.get_level()<=9 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._30_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._50_say)
elseif pc.countitem("50051")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._40_say)
elseif horse.get_level()==10 and not horse.is_dead() and pc.countitem("50050")>=1 and pc.level>=35 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._50_say)
local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say(gameforge.horse_upgrade._60_say)
else
say(string.format(gameforge.horse_upgrade._70_say, b))
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._80_say)
end
end
end
state test begin
when letter begin
q.set_counter(gameforge.horse_upgrade._test_2015_count, 100-pc.getqf("kill_count"))
end
when 2105.party_kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_upgrade._test_2015_count, 100-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
end
end
when 2107.party_kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_upgrade._test_2107_count, 100-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
q.done()
end
end
when letter begin
q.set_clock(gameforge.horse_upgrade2.rest_time, pc.getqf("limit_time")-get_time())
end
when enter begin
pc.setqf("limit_time", get_time()+30*60)
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade._100_makequestbutton)
q.set_title(gameforge.horse_upgrade._100_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade._100_makequestbutton)
say_reward(gameforge.horse_upgrade._110_sayReward)
say_reward(gameforge.horse_upgrade2._140_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade._100_makequestbutton)
say_reward(gameforge.horse_upgrade._110_sayReward)
say_reward(gameforge.horse_upgrade2._140_sayReward)
end
when 2105.party_kill with pc.getqf("kill_count") >= 100 and pc.getqf("kill_count") >= 100 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 2107.party_kill with pc.getqf("kill_count") >= 100 and pc.getqf("kill_count") >= 100 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 20349.chat.gameforge.horse_upgrade._120_npcChat begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._130_say)
local b= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._170_say)
local b= select(gameforge.horse_upgrade2._180_select, gameforge.horse_upgrade2._190_select)
if 1==b then
say_title(gameforge.horse_levelup._240_sayTitle)
say(gameforge.horse_upgrade2._200_say)
setstate(start)
q.done()
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._140_say)
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
end
end
state report begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._230_makequestbutton)
q.set_title(gameforge.horse_upgrade2._230_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when 20349.chat.gameforge.horse_upgrade._150_npcChat with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade._160_npcChat with horse.get_grade()==1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._170_say)
if is_test_server() then
pc.setqf("make_time", get_time()+10)
else
pc.setqf("make_time", get_time()+number(8, 16)*60*60)
end
setstate(wait)
end
end
state wait begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade._180_makequestbutton)
q.set_title(gameforge.horse_upgrade._180_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade._180_makequestbutton)
say_reward(gameforge.horse_upgrade._190_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade._180_makequestbutton)
say_reward(gameforge.horse_upgrade._190_sayReward)
end
when login with get_time()>=pc.getqf("make_time") begin
setstate(buy)
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade._200_npcChat with horse.get_grade()==1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._210_say)
end
end
state buy begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._330_makequestbutton)
q.set_title(gameforge.horse_upgrade2._330_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._330_makequestbutton)
say_reward(gameforge.horse_upgrade._220_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._330_makequestbutton)
say_reward(gameforge.horse_upgrade._230_sayReward)
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()!=1 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()==1 and horse.get_level()!=10 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade._240_npcChat with horse.get_grade()==1 and horse.get_level()==10 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._250_say)
local b= select(gameforge.horse_upgrade2._370_select, gameforge.horse_upgrade2._380_select, gameforge.horse_upgrade2._385_select)
if 1==b then
if pc.money>=500000 then
if pc.countitem("50051")>=1 then
char_log(0, "HORSE_UPGRADE", "BEGIN")
pc.changemoney(-500000)
char_log(0, "HORSE_UPGRADE", "DEC money 500000")
pc.removeitem("50051", 1)
char_log(0, "HORSE_UPGRADE", "DEC 50051 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE", "INC horse_advance 1")
pc.give_item2("50052", 1)
char_log(0, "HORSE_UPGRADE", "INC 50052 1")
char_log(0, "HORSE_UPGRADE", "END")
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._260_say)
setstate(start)
q.done()
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._270_say)
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._280_say)
end
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._290_say)
elseif 3==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade._300_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
q.done()
elseif 2==b then
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._440_makequestbutton)
q.set_title(gameforge.horse_upgrade2._440_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._440_makequestbutton)
say_reward(gameforge.horse_upgrade._310_sayReward)
say_reward(gameforge.horse_upgrade2._460_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_upgrade2._440_makequestbutton)
say_reward(gameforge.horse_upgrade._310_sayReward)
say_reward(gameforge.horse_upgrade2._460_sayReward)
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
quest horse_revive begin
state start begin
when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")<1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._20_say)
if pc.countitem("50058")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._30_say)
elseif pc.countitem("50057")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._40_say)
end
end
when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")>=1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._50_say)
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._60_say)
horse.summon()
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._70_say)
if pc.countitem("50059")>=1 then
pc.removeitem("50059", 1)
horse.revive()
end
end
when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")<1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._80_say)
if pc.countitem("50059")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._90_say)
elseif pc.countitem("50057")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._40_say)
end
end
when 20349.chat.gameforge.horse_revive._100_npcChat with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")>=1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._110_say)
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._60_say)
horse.summon()
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._70_say)
if pc.countitem("50058")>=1 then
pc.removeitem("50058", 1)
horse.revive()
end
end
when 20349.chat.gameforge.horse_revive._100_npcChat with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")<1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._120_say)
if pc.countitem("50059")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._90_say)
elseif pc.countitem("50058")>=1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._130_say)
end
end
when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")>=1 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._140_say)
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._60_say)
horse.summon()
wait()
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_revive._70_say)
if pc.countitem("50057")>=1 then
pc.removeitem("50057", 1)
horse.revive()
end
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
("next_time")>
quest horse_upgrade2 begin
state start begin
when 20349.chat.gameforge.horse_upgrade2._10_npcChat with horse.get_grade()==2 and horse.get_level()==20 begin
if horse.is_dead() then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._20_say)
elseif pc.level<=49 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._30_say)
elseif horse.get_level()<=19 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._40_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._50_say)
setstate(need_item50050)
elseif pc.countitem("50052")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._60_say)
elseif horse.get_level()==20 and not horse.is_dead() and pc.countitem("50050")>=1 and pc.level>=50 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._70_say)
local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say(gameforge.horse_upgrade2._80_say)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._90_say)
end
end
end
state need_item50050 begin
when login or levelup or enter with pc.countitem("50050") >= 1 begin
set_state(start)
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._100_makequestbutton)
q.set_title(gameforge.horse_upgrade2._100_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._100_makequestbutton)
say_reward(gameforge.horse_upgrade2._110_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_upgrade2._100_makequestbutton)
say_reward(gameforge.horse_upgrade2._110_sayReward)
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._10_npcChat with horse.get_grade()==2 and horse.get_level()==20 begin
if horse.is_dead() then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._20_say)
elseif pc.level<=49 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._30_say)
elseif horse.get_level()<=19 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._40_say)
elseif pc.countitem("50050")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._50_say)
elseif pc.countitem("50052")<1 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._60_say)
elseif horse.get_level()==20 and not horse.is_dead() and pc.countitem("50050")>=1 and pc.level>=50 then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._70_say)
local b= select(gameforge.find_brother_article._90_select, gameforge.find_brother_article._100_select)
if 1==b then
if pc.countitem("50050")>=1 then
pc.removeitem("50050", 1)
setstate(test)
end
elseif 2==b then
say(gameforge.horse_upgrade2._80_say)
else
say(string.format(gameforge.buy_fishrod._80_say, b))
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._90_say)
end
end
end
state test begin
when letter begin
q.set_counter(gameforge.horse_upgrade2._test_1002_count, 300-pc.getqf("kill_count"))
end
when 1002.party_kill begin
pc.setqf("kill_count", pc.getqf("kill_count")+1)
q.set_counter(gameforge.horse_upgrade2._test_1002_count, 300-pc.getqf("kill_count"))
if get_time()>=pc.getqf("limit_time") then
setstate(failure)
q.done()
end
end
when letter begin
q.set_clock(gameforge.horse_upgrade2.rest_time, pc.getqf("limit_time")-get_time())
end
when enter begin
pc.setqf("limit_time", get_time()+30*60)
pc.setqf("kill_count", 0)
end
when leave begin
q.done()
end
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._120_makequestbutton)
q.set_title(gameforge.horse_upgrade2._120_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._120_makequestbutton)
say_reward(gameforge.horse_upgrade2._130_sayReward)
say_reward(gameforge.horse_upgrade2._140_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._120_makequestbutton)
say_reward(gameforge.horse_upgrade2._130_sayReward)
say_reward(gameforge.horse_upgrade2._140_sayReward)
end
when 1002.party_kill with pc.getqf("kill_count") >= 300 and pc.getqf("limit_time")>=get_time() begin
setstate(report)
end
when 20349.chat.gameforge.horse_upgrade2._150_npcChat begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._160_say)
local b= select(gameforge.locale.levelup.prev_quest_go, gameforge.locale.cancel)
if 1==b then
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._170_say)
local b= select(gameforge.horse_upgrade2._180_select, gameforge.horse_upgrade2._190_select)
if 1==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._200_say)
setstate(start)
q.done()
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._210_say)
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
else
say(string.format(gameforge.horse_upgrade2._220_say, b))
end
end
end
state report begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._230_makequestbutton)
q.set_title(gameforge.horse_upgrade2._230_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._230_makequestbutton)
say_reward(gameforge.horse_upgrade2._240_sayReward)
end
when 20349.chat.gameforge.horse_upgrade2._250_npcChat with horse.get_grade()!=2 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._260_npcChat with horse.get_grade()==2 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._270_say)
if is_test_server() then
pc.setqf("make_time", get_time()+10)
else
pc.setqf("make_time", get_time()+number(8, 16)*60*60)
end
setstate(wait)
end
end
state wait begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._280_makequestbutton)
q.set_title(gameforge.horse_upgrade2._280_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._280_makequestbutton)
say_reward(gameforge.horse_upgrade2._290_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._280_makequestbutton)
say_reward(gameforge.horse_upgrade2._290_sayReward)
end
when login with get_time()>=pc.getqf("make_time") begin
setstate(buy)
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()!=2 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._310_npcChat with horse.get_grade()==2 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._320_say)
end
end
state buy begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._330_makequestbutton)
q.set_title(gameforge.horse_upgrade2._330_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._330_makequestbutton)
say_reward(gameforge.horse_upgrade2._340_sayReward)
end
when info begin
say_title(gameforge.horse_upgrade2._330_makequestbutton)
say_reward(gameforge.horse_upgrade2._340_sayReward)
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()!=2 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._300_npcChat with horse.get_grade()==2 and horse.get_level()!=20 begin
setstate(start)
q.done()
end
when 20349.chat.gameforge.horse_upgrade2._350_npcChat with horse.get_grade()==2 and horse.get_level()==20 begin
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._360_say)
local b= select(gameforge.horse_upgrade2._370_select, gameforge.horse_upgrade2._380_select, gameforge.horse_upgrade2._385_select)
if 1==b then
if pc.money>=1000000 then
if pc.countitem("50052")>=1 then
char_log(0, "HORSE_UPGRADE2", "BEGIN")
pc.changemoney(-1000000)
char_log(0, "HORSE_UPGRADE2", "DEC money 1000000")
pc.removeitem("50052", 1)
char_log(0, "HORSE_UPGRADE2", "DEC 50052 1")
horse.unride()
horse.advance()
horse.ride()
char_log(0, "HORSE_UPGRADE2", "INC horse_advance 1")
pc.give_item2("50053", 1)
char_log(0, "HORSE_UPGRADE2", "INC 50053 1")
pc.give_item2("50060", 1)
char_log(0, "HORSE_UPGRADE2", "INC 50060 1")
char_log(0, "HORSE_UPGRADE2", "END")
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._390_say)
setstate(start)
q.done()
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._400_say)
end
else
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._410_say)
end
elseif 2==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._420_say)
elseif 3==b then
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_upgrade2._430_say)
local b= select(gameforge.locale.guild.yes, gameforge.locale.guild.no)
if 1==b then
setstate(start)
elseif 2==b then
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
else
say(string.format(gameforge.find_squareguard._70_say, b))
end
end
end
state failure begin
when letter begin
setskin(NOWINDOW)
makequestbutton(gameforge.horse_upgrade2._440_makequestbutton)
q.set_title(gameforge.horse_upgrade2._440_makequestbutton)
q.start()
end
when button begin
say_title(gameforge.horse_upgrade2._440_makequestbutton)
say_reward(gameforge.horse_upgrade2._450_sayReward)
say_reward(gameforge.horse_upgrade2._460_sayReward)
setstate(start)
q.done()
end
when info begin
say_title(gameforge.horse_upgrade2._440_makequestbutton)
say_reward(gameforge.horse_upgrade2._450_sayReward)
say_reward(gameforge.horse_upgrade2._460_sayReward)
setstate(start)
q.done()
end
end
state __COMPLETE__ begin
when enter begin
q.done()
end
end
end
quest horse_ride begin
state start begin
when 20349.chat.gameforge.horse_ride._10_npcChat with pc.level>=10 and not pc.is_mount() begin
if get_global_time() - pc.getqf("Reitzeit") < 3600 then
say(gameforge.horse_ride._15_say)
else
local msg =
say_title(gameforge.horse_exchange_ticket._20_sayTitle)
say(gameforge.horse_ride._20_say)
local horse_ticket_vnum = 50083
say(msg)
local s= select(gameforge.locale.quiz_5_3_choice, gameforge.horse_ride._30_select)
if s==1 then
if pc.countitem(horse_ticket_vnum)>0 then
if true == horse.is_summon() then
horse.unsummon()
end
pc.removeitem(horse_ticket_vnum, 1)
pc.mount(20030, 600)
pc.setqf("Reitzeit", get_global_time())
else
say(gameforge.horse_ride._40_say)
end
end
end
end
end
end
("next_time")>
gracia como siempre feo , por cierto, agregame a skype que no te tengo D:, pd2: no lo he probado pero viniendo de ti, solucionado :v edito :V
edito xd:V
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Buenas pues, me preguntaba si alguien tiene las misiones del oficial, esas que te pide medalla y subirlo hasta el 20 y todo eso, si nadie las tiene me puede decir como poner en una quest, que tengan que llevar la medalla y eso? gracias de ante mano :V
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No, no tiene la tienda offline. Simplemente pasa al darle click en el boton de comprar de la tienda y comprar items. Es en los roots creo pero no se que archivo puede ser...
mm, es raro, pero a la vez interesante, porque de hay se podría sacar algún sistema nuevo, igual que una vez toque un botón de mensaje sin querer y conseguí algo interesante.. en el que estoy viendo que puedo hacer, pero en fin viendo tu problema. Intenta mirar en la parte de comercio en el root quizás este en el game.py o prueba poniendo su root original sin editar ni nada
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La primera foto es al comprar el ITEM en la tienda:
Y despues de comprarlo la tienda general te manda un mensaje, obviamente desconectada...
PD: Es problema del cliente, por que ya probe con el game, pero no se en que parte del cliente estará, solo pasa cuando le das en la opcion de "Comprar" en la ventana del comercio.
tienes la item shop offline?
-
Foto si no es complicado de entender
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oye me pasarias el link? ando igual wur tu
Búscalo en mi post de maxmi 4.1 deje nuevos likns.
- tikitah3D GamePlay reacciono a esto
- 1
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No uses masterepack ya no se encuentra funcional y muy pocos lo tienen q aún funcione, usa eternexos o descampador dev y descompila el root abres serverinfo
serverinfo.py y editas tu ip
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mira como esta en /etc/rd.conf un error muy extraño algo asi como que se quedo sin memoria
Sí, estuve leyendo y esa es la única solución que han dado, ahora lo probaré y veré que puede ser, porque tiene memoria suficiente, lo cual me parece bastante extraño, are un gif, para ver si podéis ver el error :v. Gracias por tu respuesta.
edit: imágenes #
Conexión:
Sysinstall: + etc/rc + ipconfig.
etc/erc + ipconfig en imagen por si no se ve bien:
etc
ipconfig
FTP funcionando antes del reboot:
Después del reboot:
Nota2: He puesto otra vez el comando /etc/rc... y conecta, voy a probar el servidor, si funciona lo pongo como solucionado, si no lo que pasa es lo de arriba :v
edit2: si pongo el /etc/rc.d/netif restart, e inicio el sv, no funciona, no carga.
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Al preguntar filezilla/winscp si querias actualizar la key, le diste no? en tal caso deberias esperar un ratillo o probar con el otro cliente de ftp que tengas
Se como va lo del ftp y demás, no tengo otro usuario del ftp, el error es el virtual, no nads de ftp ni cliente ni metin ni nada, es como si el bsd borrará las configuraciones nada más, pero no entiendo.
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Peor... hace spam nazox
Te tira el sv el problema? Perdon no se mucho de BSD porque tuve pocos problemas que solucionar pero capaz que me paso
el sv no, tira error el bsd, porque después del reboot ya no conecta a nada, por eso aún que inicie el server no conecta por dicho error, es como si se borrara toda la configuración lo cual es extraño, porque como dije antes iba de lujo, simplemente hice un tar.gz y borre el vdí reinstale el vdi y desde entonces no va, pero el problema no es el vdi porque ahora no me va ninguno.
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Hola a todos, perdonad que haga este post, es que no hay chat y no le puedo preguntar a @Chelo :v
Tengo este pequeño error con mi virtual box-FreeBSD:
Ya he probado reinstalando todo, (hamachi página oficial, otros links, virtual box, todas las versiones etc.)
También he probado en sysinstall todas las configuraciones etc. (aunque sepa hacerlo quiero que quede claro :v)
He probado montar files en vdi, en tar.gz, rain, 40k, 200k okno, etc y sale el mismo error.
Cuando configuro el sysinstall, si que funciona todo correcto, pero al reboot ya aparece ese error.
También he probado versiones mas baja del FreeBSD 8.x etc, y la que usaba hasta hace poco con este maldito error la
9.X, ¿Me podéis decir algo que pueda hacer respecto a este error?
-Gracias :v <3
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Si quieres agregame a skype y te ayudo, seguro es algun config del ssh o el ftp
:3 vale luego te agrego q estoy probando unas cosas q parece q no me va el sv :/ cuando lo arregle te agrego y gracias
-
jejeje revisa los puertos del router y portmap
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No hay problema en el launcher, yo uso files 40k con cliente 40k... y NINGúN problema, por eso se llama "homeroot" hace la función de un vps o dedicado pero no con la misma potencia, claramente.
Siguiendo esta guía, no necesitarás ningún launcher y ninguna modificación para tu serverfiles.
PD: 3 personas del foro me pidieron ayuda y a las 3 personas les fue de 100 la guía.
Saludos
Lo único que no entiendo es porque siempre que he echo un server así, nunca me conecta al FTP ni al navicat y eso que pruebo todas las ip jaja igual el resto funciona bien
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No hay problema en el launcher, yo uso files 40k con cliente 40k... y NINGúN problema, por eso se llama "homeroot" hace la función de un vps o dedicado pero no con la misma potencia, claramente.
Siguiendo esta guía, no necesitarás ningún launcher y ninguna modificación para tu serverfiles.
PD: 3 personas del foro me pidieron ayuda y a las 3 personas les fue de 100 la guía.
Saludos
No no si ya lo se por eso buena guía hace años me hubiera ido.bien jajaj, a ver Aprendiz soluciona su problema :v
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Montas un vdi, lo configuras con tu Ip, después de eso escribes:genial
genial , pero tanto tiempo que no pruebo files y con esto de los tar xD ni se como mrd montarlos xDDD.
Cd /usr/home && rm -rf game (y esperas)
Cd /var/db && rm -rf mysql (y esperas)
Vas al ftp y subes los tar.gz en /
Le das permiso 0777 o 777
Luego escribes
Cd / [enter]
Tar xvzf nombre.tar.gz y lo mismo con la mysql, reboot y a jugar xd
[Expansión Inventario]Duda
en Temas resueltos
Publicado
Hola como estáis?, tengo una consulta, ya que no se en que parte puedo mirar dicho error.
Lo he implementado todo funciona correctamente he probado la llave y funciona correctamente, pero el problema es que al darle click al inventario 2 y 3 se quedan seleccionado pero no cambia, este es my sysser del cliente :
1108 22:54:41684 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/taeyang_blow_4.mse) Error
1108 22:54:44228 :: CEffectManager::RegisterEffect - LoadScript(d:/ymir work/pc/assassin/effect/taeyang_blow_4.mse) Error
ningún error respecto al sistema, de hecho como he mencionado anteriormente, tengo la llave, el inventario pide las llaves necesarias para la ranura, se desbloquea y todo genial, pero no puedo cambiar de inventario, adjunto una imagen.
Se queda como seleccionado, alguna idea de donde puede provenir el problema?
gracias de antemano.