Jump to content

GMR

Miembro
  • Contador contenido

    8
  • Ingreso

  • Última visita

Mensajes publicados por GMR

  1. No me deja editar,

    Mi interfacemodule.py

     

     

    ##
    ## Interface
    ##
    import constInfo
    import systemSetting
    import wndMgr
    import chat
    import app
    import player
    import uiTaskBar
    import uiCharacter
    import uiInventory
    import uiDragonSoul
    import uiChat
    import uiMessenger
    import guild
    
    import ui
    import uiHelp
    import uiWhisper
    import uiPointReset
    import uiShop
    import uiExchange
    import uiSystem
    import uiRestart
    import uiToolTip
    import uiMiniMap
    import uiParty
    import uiSafebox
    import uiGuild
    import uiQuest
    import uiPrivateShopBuilder
    import uiCommon
    import uiRefine
    import uiEquipmentDialog
    import uiGameButton
    import uiTip
    import uiCube
    import miniMap
    # ACCESSORY_REFINE_ADD_METIN_STONE
    import uiselectitem
    # END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    import uiScriptLocale
    
    import event
    import localeInfo
    
    IsQBHide = 0
    class Interface(object):
    	CHARACTER_STATUS_TAB = 1
    	CHARACTER_SKILL_TAB = 2
    	LastContactTimeStamp = app.GetTime() - 5
    	WaitTime = 12
    	State = "Kapali"
    	def __init__(self):
    		systemSetting.SetInterfaceHandler(self)
    		self.windowOpenPosition = 0
    		self.dlgWhisperWithoutTarget = None
    		self.inputDialog = None
    		self.tipBoard = None
    		self.bigBoard = None
    
    		# ITEM_MALL
    		self.mallPageDlg = None
    		# END_OF_ITEM_MALL
    
    		self.wndWeb = None
    		self.wndTaskBar = None
    		self.wndCharacter = None
    		self.wndInventory = None
    		self.wndExpandedTaskBar = None
    		self.wndDragonSoul = None
    		self.wndDragonSoulRefine = None
    		self.wndChat = None
    		self.wndMessenger = None
    		self.wndMiniMap = None
    		self.wndGuild = None
    		self.wndGuildBuilding = None
    
    		self.listGMName = {}
    		self.wndQuestWindow = {}
    		self.wndQuestWindowNewKey = 0
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    		event.SetInterfaceWindow(self)
    
    	def __del__(self):
    		systemSetting.DestroyInterfaceHandler()
    		event.SetInterfaceWindow(None)
    
    	################################
    	## Make Windows & Dialogs
    	def __MakeUICurtain(self):
    		wndUICurtain = ui.Bar("TOP_MOST")
    		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    		wndUICurtain.SetColor(0x77000000)
    		wndUICurtain.Hide()
    		self.wndUICurtain = wndUICurtain
    
    	def __MakeMessengerWindow(self):
    		self.wndMessenger = uiMessenger.MessengerWindow()
    
    		from _weakref import proxy
    		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
    		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))
    
    	def __MakeGuildWindow(self):
    		self.wndGuild = uiGuild.GuildWindow()
    
    	def __MakeChatWindow(self):
    		
    		wndChat = uiChat.ChatWindow()
    		
    		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
    		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
    		wndChat.SetHeight(200)
    		wndChat.Refresh()
    		wndChat.Show()
    
    		self.wndChat = wndChat
    		self.wndChat.BindInterface(self)
    		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
    		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))
    
    	def __MakeTaskBar(self):
    		wndTaskBar = uiTaskBar.TaskBar()
    		wndTaskBar.LoadWindow()
    		self.wndTaskBar = wndTaskBar
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
    		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
    		if uiTaskBar.TaskBar.IS_EXPANDED:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
    			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
    			self.wndExpandedTaskBar.LoadWindow()
    			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))
    
    		else:
    			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
    		
    		self.wndEnergyBar = None
    		import app
    		if app.ENABLE_ENERGY_SYSTEM:
    			wndEnergyBar = uiTaskBar.EnergyBar()
    			wndEnergyBar.LoadWindow()
    			self.wndEnergyBar = wndEnergyBar	
    
    	def __MakeParty(self):
    		wndParty = uiParty.PartyWindow()
    		wndParty.Hide()
    		self.wndParty = wndParty
    
    	def __MakeGameButtonWindow(self):
    		wndGameButton = uiGameButton.GameButtonWindow()
    		wndGameButton.SetTop()
    		wndGameButton.Show()
    		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
    		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
    		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
    		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
    		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
    
    		self.wndGameButton = wndGameButton
    
    	def __IsChatOpen(self):
    		return TRUE
    		
    	def __MakeWindows(self):
    		wndCharacter = uiCharacter.CharacterWindow()
    		wndInventory = uiInventory.InventoryWindow()
    		wndInventory.BindInterfaceClass(self)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
    			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
    		else:
    			wndDragonSoul = None
    			wndDragonSoulRefine = None
     
    		wndMiniMap = uiMiniMap.MiniMap()
    		wndSafebox = uiSafebox.SafeboxWindow()
    		
    		# ITEM_MALL
    		wndMall = uiSafebox.MallWindow()
    		self.wndMall = wndMall
    		# END_OF_ITEM_MALL
    
    		wndChatLog = uiChat.ChatLogWindow()
    		wndChatLog.BindInterface(self)
    		
    		self.wndCharacter = wndCharacter
    		self.wndInventory = wndInventory
    		self.wndDragonSoul = wndDragonSoul
    		self.wndDragonSoulRefine = wndDragonSoulRefine
    		self.wndMiniMap = wndMiniMap
    		self.wndSafebox = wndSafebox
    		self.wndChatLog = wndChatLog
    		
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
    			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
    
    	def __MakeDialogs(self):
    		self.dlgExchange = uiExchange.ExchangeDialog()
    		self.dlgExchange.LoadDialog()
    		self.dlgExchange.SetCenterPosition()
    		self.dlgExchange.Hide()
    
    		self.dlgPointReset = uiPointReset.PointResetDialog()
    		self.dlgPointReset.LoadDialog()
    		self.dlgPointReset.Hide()
    
    		self.dlgShop = uiShop.ShopDialog()
    		self.dlgShop.LoadDialog()
    		self.dlgShop.Hide()
    
    		self.dlgRestart = uiRestart.RestartDialog()
    		self.dlgRestart.LoadDialog()
    		self.dlgRestart.Hide()
    
    		self.dlgSystem = uiSystem.SystemDialog()
    		self.dlgSystem.LoadDialog()
    		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))
    
    		self.dlgSystem.Hide()
    
    		self.dlgPassword = uiSafebox.PasswordDialog()
    		self.dlgPassword.Hide()
    
    		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
    		self.hyperlinkItemTooltip.Hide()
    
    		self.tooltipItem = uiToolTip.ItemToolTip()
    		self.tooltipItem.Hide()
    
    		self.tooltipSkill = uiToolTip.SkillToolTip()
    		self.tooltipSkill.Hide()
    
    		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
    		self.privateShopBuilder.Hide()
    
    		self.dlgRefineNew = uiRefine.RefineDialogNew()
    		self.dlgRefineNew.Hide()
    
    	def __MakeHelpWindow(self):
    		self.wndHelp = uiHelp.HelpWindow()
    		self.wndHelp.LoadDialog()
    		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
    		self.wndHelp.Hide()
    
    	def __MakeTipBoard(self):
    		self.tipBoard = uiTip.TipBoard()
    		self.tipBoard.Hide()
    
    		self.bigBoard = uiTip.BigBoard()
    		self.bigBoard.Hide()
    
    	def __MakeWebWindow(self):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			import uiWeb
    			self.wndWeb = uiWeb.WebWindow()
    			self.wndWeb.LoadWindow()
    			self.wndWeb.Hide()
    
    	def __MakeCubeWindow(self):
    		self.wndCube = uiCube.CubeWindow()
    		self.wndCube.LoadWindow()
    		self.wndCube.Hide()
    
    	def __MakeCubeResultWindow(self):
    		self.wndCubeResult = uiCube.CubeResultWindow()
    		self.wndCubeResult.LoadWindow()
    		self.wndCubeResult.Hide()
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def __MakeItemSelectWindow(self):
    		self.wndItemSelect = uiselectitem.SelectItemWindow()
    		self.wndItemSelect.Hide()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    				
    	def MakeInterface(self):
    		self.__MakeMessengerWindow()
    		self.__MakeGuildWindow()
    		self.__MakeChatWindow()
    		self.__MakeParty()
    		self.__MakeWindows()
    		self.__MakeDialogs()
    
    		self.__MakeUICurtain()
    		self.__MakeTaskBar()
    		self.__MakeGameButtonWindow()
    		self.__MakeHelpWindow()
    		self.__MakeTipBoard()
    		self.__MakeWebWindow()
    		self.__MakeCubeWindow()
    		self.__MakeCubeResultWindow()
    		
    		
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.__MakeItemSelectWindow()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    
    		self.wndInventory.SetItemToolTip(self.tooltipItem)
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
    			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
    		self.wndSafebox.SetItemToolTip(self.tooltipItem)
    		self.wndCube.SetItemToolTip(self.tooltipItem)
    		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
    
    		# ITEM_MALL
    		self.wndMall.SetItemToolTip(self.tooltipItem)
    		# END_OF_ITEM_MALL
    
    		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
    		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
    		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
    		self.wndGuild.SetSkillToolTip(self.tooltipSkill)
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.dlgShop.SetItemToolTip(self.tooltipItem)
    		self.dlgExchange.SetItemToolTip(self.tooltipItem)
    		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
    
    		self.__InitWhisper()
    		self.DRAGON_SOUL_IS_QUALIFIED = FALSE
    
    	def MakeHyperlinkTooltip(self, hyperlink):
    		tokens = hyperlink.split(":")
    		if tokens and len(tokens):
    			type = tokens[0]
    			if "item" == type:
    				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
    
    	## Make Windows & Dialogs
    	################################
    
    	def Close(self):
    		if self.dlgWhisperWithoutTarget:
    			self.dlgWhisperWithoutTarget.Destroy()
    			del self.dlgWhisperWithoutTarget
    
    		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
    			uiQuest.QuestDialog.QuestCurtain.Close()
    
    		if self.wndQuestWindow:
    			for key, eachQuestWindow in self.wndQuestWindow.items():
    				eachQuestWindow.nextCurtainMode = -1
    				eachQuestWindow.CloseSelf()
    				eachQuestWindow = None
    		self.wndQuestWindow = {}
    
    		if self.wndChat:
    			self.wndChat.Destroy()
    
    		if self.wndTaskBar:
    			self.wndTaskBar.Destroy()
    		
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Destroy()
    			
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Destroy()
    
    		if self.wndCharacter:
    			self.wndCharacter.Destroy()
    
    		if self.wndInventory:
    			self.wndInventory.Destroy()
    			
    		if self.wndDragonSoul:
    			self.wndDragonSoul.Destroy()
    
    		if self.wndDragonSoulRefine:
    			self.wndDragonSoulRefine.Destroy()
    
    		if self.dlgExchange:
    			self.dlgExchange.Destroy()
    
    		if self.dlgPointReset:
    			self.dlgPointReset.Destroy()
    
    		if self.dlgShop:
    			self.dlgShop.Destroy()
    
    		if self.dlgRestart:
    			self.dlgRestart.Destroy()
    
    		if self.dlgSystem:
    			self.dlgSystem.Destroy()
    
    		if self.dlgPassword:
    			self.dlgPassword.Destroy()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Destroy()
    
    		if self.wndSafebox:
    			self.wndSafebox.Destroy()
    
    		if self.wndWeb:
    			self.wndWeb.Destroy()
    			self.wndWeb = None
    
    		if self.wndMall:
    			self.wndMall.Destroy()
    
    		if self.wndParty:
    			self.wndParty.Destroy()
    
    		if self.wndHelp:
    			self.wndHelp.Destroy()
    
    		if self.wndCube:
    			self.wndCube.Destroy()
    			
    		if self.wndCubeResult:
    			self.wndCubeResult.Destroy()
    
    		if self.wndMessenger:
    			self.wndMessenger.Destroy()
    
    		if self.wndGuild:
    			self.wndGuild.Destroy()
    
    		if self.privateShopBuilder:
    			self.privateShopBuilder.Destroy()
    
    		if self.dlgRefineNew:
    			self.dlgRefineNew.Destroy()
    
    		if self.wndGuildBuilding:
    			self.wndGuildBuilding.Destroy()
    
    		if self.wndGameButton:
    			self.wndGameButton.Destroy()
    
    		# ITEM_MALL
    		if self.mallPageDlg:
    			self.mallPageDlg.Destroy()
    		# END_OF_ITEM_MALL
    
    		# ACCESSORY_REFINE_ADD_METIN_STONE
    		if self.wndItemSelect:
    			self.wndItemSelect.Destroy()
    		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    		self.wndChatLog.Destroy()
    		for btn in self.questButtonList:
    			btn.SetEvent(0)
    		for btn in self.whisperButtonList:
    			btn.SetEvent(0)
    		for dlg in self.whisperDialogDict.itervalues():
    			dlg.Destroy()
    		for brd in self.guildScoreBoardDict.itervalues():
    			brd.Destroy()
    		for dlg in self.equipmentDialogDict.itervalues():
    			dlg.Destroy()
    
    		# ITEM_MALL
    		del self.mallPageDlg
    		# END_OF_ITEM_MALL
    
    		del self.wndGuild
    		del self.wndMessenger
    		del self.wndUICurtain
    		del self.wndChat
    		del self.wndTaskBar
    		if self.wndExpandedTaskBar:
    			del self.wndExpandedTaskBar
    		del self.wndEnergyBar
    		del self.wndCharacter
    		del self.wndInventory
    		if self.wndDragonSoul:
    			del self.wndDragonSoul
    		if self.wndDragonSoulRefine:
    			del self.wndDragonSoulRefine
    		del self.dlgExchange
    		del self.dlgPointReset
    		del self.dlgShop
    		del self.dlgRestart
    		del self.dlgSystem
    		del self.dlgPassword
    		del self.hyperlinkItemTooltip
    		del self.tooltipItem
    		del self.tooltipSkill
    		del self.wndMiniMap
    		del self.wndSafebox
    		del self.wndMall
    		del self.wndParty
    		del self.wndHelp
    		del self.wndCube
    		del self.wndCubeResult
    		del self.privateShopBuilder
    		del self.inputDialog
    		del self.wndChatLog
    		del self.dlgRefineNew
    		del self.wndGuildBuilding
    		del self.wndGameButton
    		del self.tipBoard
    		del self.bigBoard
    		del self.wndItemSelect
    
    		self.questButtonList = []
    		self.whisperButtonList = []
    		self.whisperDialogDict = {}
    		self.privateShopAdvertisementBoardDict = {}
    		self.guildScoreBoardDict = {}
    		self.equipmentDialogDict = {}
    
    		uiChat.DestroyChatInputSetWindow()
    
    	## Skill
    	def OnUseSkill(self, slotIndex, coolTime):
    		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
    		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
    		self.wndGuild.OnUseSkill(slotIndex, coolTime)
    
    	def OnActivateSkill(self, slotIndex):
    		self.wndCharacter.OnActivateSkill(slotIndex)
    		self.wndTaskBar.OnActivateSkill(slotIndex)
    
    	def OnDeactivateSkill(self, slotIndex):
    		self.wndCharacter.OnDeactivateSkill(slotIndex)
    		self.wndTaskBar.OnDeactivateSkill(slotIndex)
    
    	def OnChangeCurrentSkill(self, skillSlotNumber):
    		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
    
    	def SelectMouseButtonEvent(self, dir, event):
    		self.wndTaskBar.SelectMouseButtonEvent(dir, event)
    
    	## Refresh
    	def RefreshAlignment(self):
    		self.wndCharacter.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.wndTaskBar.RefreshStatus()
    		self.wndCharacter.RefreshStatus()
    		self.wndInventory.RefreshStatus()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.RefreshStatus()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshStatus()
    
    	def RefreshStamina(self):
    		self.wndTaskBar.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.wndCharacter.RefreshSkill()
    		self.wndTaskBar.RefreshSkill()
    
    	def RefreshInventory(self):
    		self.wndTaskBar.RefreshQuickSlot()
    		self.wndInventory.RefreshItemSlot()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.RefreshItemSlot()
    
    	def RefreshCharacter(self): ## Character 페이지의 얼굴, Inventory 페이지의 전신 그림 등의 Refresh
    		self.wndCharacter.RefreshCharacter()
    		self.wndTaskBar.RefreshQuickSlot()
    
    	def RefreshQuest(self):
    		self.wndCharacter.RefreshQuest()
    
    	def RefreshSafebox(self):
    		self.wndSafebox.RefreshSafebox()
    
    	# ITEM_MALL
    	def RefreshMall(self):
    		self.wndMall.RefreshMall()
    
    	def OpenItemMall(self):
    		if not self.mallPageDlg:
    			self.mallPageDlg = uiShop.MallPageDialog()
    
    		self.mallPageDlg.Open()
    	# END_OF_ITEM_MALL
    
    	def RefreshMessenger(self):
    		self.wndMessenger.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.wndGuild.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.wndGuild.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.wndGuild.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.wndGuild.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.wndGuild.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.wndGuild.RefreshGuildGradePage()
    
    	def DeleteGuild(self):
    		self.wndMessenger.ClearGuildMember()
    		self.wndGuild.DeleteGuild()
    
    	def RefreshMobile(self):
    		self.dlgSystem.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.dlgSystem.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.dlgSystem.OnBlockMode(mode)
    
    	## Calling Functions
    	# PointReset
    	def OpenPointResetDialog(self):
    		self.dlgPointReset.Show()
    		self.dlgPointReset.SetTop()
    
    	def ClosePointResetDialog(self):
    		self.dlgPointReset.Close()
    
    	# Shop
    	def OpenShopDialog(self, vid):
    		self.wndInventory.Show()
    		self.wndInventory.SetTop()
    		self.dlgShop.Open(vid)
    		self.dlgShop.SetTop()
    
    	def CloseShopDialog(self):
    		self.dlgShop.Close()
    
    	def RefreshShopDialog(self):
    		self.dlgShop.Refresh()
    
    	## Quest
    	def OpenCharacterWindowQuestPage(self):
    		self.wndCharacter.Show()
    		self.wndCharacter.SetState("QUEST")
    
    	def OpenQuestWindow(self, skin, idx):
    		# YIV WORK: Achievement
    		if constInfo.CQC == 1:
    			return
    		wnds = ()
    
    		q = uiQuest.QuestDialog(skin, idx)
    		q.SetWindowName("QuestWindow" + str(idx))
    		q.Show()
    		if skin:
    			q.Lock()
    			wnds = self.__HideWindows()
    
    			# UNKNOWN_UPDATE
    			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
    			# END_OF_UNKNOWN_UPDATE
    
    		if skin:
    			q.AddOnCloseEvent(q.Unlock)
    		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
    		self.wndQuestWindow[self.wndQuestWindowNewKey] = q
    
    		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1
    
    		# END_OF_UNKNOWN_UPDATE
    		
    	def RemoveQuestDialog(self, key):
    		del self.wndQuestWindow[key]
    
    	## Exchange
    	def StartExchange(self):
    		self.dlgExchange.OpenDialog()
    		self.dlgExchange.Refresh()
    
    	def EndExchange(self):
    		self.dlgExchange.CloseDialog()
    
    	def RefreshExchange(self):
    		self.dlgExchange.Refresh()
    
    	## Party
    	def AddPartyMember(self, pid, name):
    		self.wndParty.AddPartyMember(pid, name)
    
    		self.__ArrangeQuestButton()
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.wndParty.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.wndParty.RemovePartyMember(pid)
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def LinkPartyMember(self, pid, vid):
    		self.wndParty.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.wndParty.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.wndParty.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.wndParty.ExitParty()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		self.__ArrangeQuestButton()
    
    	def PartyHealReady(self):
    		self.wndParty.PartyHealReady()
    
    	def ChangePartyParameter(self, distributionMode):
    		self.wndParty.ChangePartyParameter(distributionMode)
    
    	## Safebox
    	def AskSafeboxPassword(self):
    		if self.wndSafebox.IsShow():
    			return
    
    		# SAFEBOX_PASSWORD
    		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/safebox_password ")
    		# END_OF_SAFEBOX_PASSWORD
    
    		self.dlgPassword.ShowDialog()
    
    	def OpenSafeboxWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndSafebox.ShowWindow(size)
    
    	def RefreshSafeboxMoney(self):
    		self.wndSafebox.RefreshSafeboxMoney()
    
    	def CommandCloseSafebox(self):
    		self.wndSafebox.CommandCloseSafebox()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		if self.wndMall.IsShow():
    			return
    		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
    		self.dlgPassword.SetSendMessage("/mall_password ")
    		self.dlgPassword.ShowDialog()
    
    	def OpenMallWindow(self, size):
    		self.dlgPassword.CloseDialog()
    		self.wndMall.ShowWindow(size)
    
    	def CommandCloseMall(self):
    		self.wndMall.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def OnStartGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)
    
    		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
    		guildWarScoreBoard.Open(guildSelf, guildOpp)
    		guildWarScoreBoard.Show()
    		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard
    
    	def OnEndGuildWar(self, guildSelf, guildOpp):
    		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)
    
    		key = uiGuild.GetGVGKey(guildSelf, guildOpp)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].Destroy()
    		del self.guildScoreBoardDict[key]
    
    	# GUILDWAR_MEMBER_COUNT
    	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
    		key = uiGuild.GetGVGKey(gulidID1, guildID2)
    
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
    	# END_OF_GUILDWAR_MEMBER_COUNT
    
    	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
    		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
    		if not self.guildScoreBoardDict.has_key(key):
    			return
    
    		guildBoard = self.guildScoreBoardDict[key]
    		guildBoard.SetScore(gainGuildID, opponentGuildID, point)
    
    	## PK Mode
    	def OnChangePKMode(self):
    		self.wndCharacter.RefreshAlignment()
    		self.dlgSystem.OnChangePKMode()
    
    	## Refine
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
    		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.dlgRefineNew.AppendMaterial(vnum, count)
    
    	## Show & Hide
    	def ShowDefaultWindows(self):
    		self.wndTaskBar.Show()
    		self.wndMiniMap.Show()
    		self.wndMiniMap.ShowMiniMap()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    
    	def ShowAllWindows(self):
    		self.wndTaskBar.Show()
    		self.wndCharacter.Show()
    		self.wndInventory.Show()
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Show()
    			self.wndDragonSoulRefine.Show()
    		self.wndChat.Show()
    		self.wndMiniMap.Show()
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Show()
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Show()
    			self.wndExpandedTaskBar.SetTop()
    
    	def HideAllWindows(self):
    		if self.wndTaskBar:
    			self.wndTaskBar.Hide()
    		
    		if self.wndEnergyBar:
    			self.wndEnergyBar.Hide()
    
    		if self.wndCharacter:
    			self.wndCharacter.Hide()
    
    		if self.wndInventory:
    			self.wndInventory.Hide()
    			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.Hide()
    			self.wndDragonSoulRefine.Hide()
    
    		if self.wndChat:
    			self.wndChat.Hide()
    
    		if self.wndMiniMap:
    			self.wndMiniMap.Hide()
    
    		if self.wndMessenger:
    			self.wndMessenger.Hide()
    
    		if self.wndGuild:
    			self.wndGuild.Hide()
    			
    		if self.wndExpandedTaskBar:
    			self.wndExpandedTaskBar.Hide()
     
    
    	def ShowMouseImage(self):
    		self.wndTaskBar.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.wndTaskBar.HideMouseImage()
    
    	def ToggleChat(self):
    		if TRUE == self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    		else:
    			# 웹페이지가 열렸을때는 채팅 입력이 안됨
    			if self.wndWeb and self.wndWeb.IsShow():
    				pass
    			else:
    				self.wndChat.OpenChat()
    
    	def IsOpenChat(self):
    		return self.wndChat.IsEditMode()
    
    	def SetChatFocus(self):
    		self.wndChat.SetChatFocus()
    
    	def OpenRestartDialog(self):
    		self.dlgRestart.OpenDialog()
    		self.dlgRestart.SetTop()
    
    	def CloseRestartDialog(self):
    		self.dlgRestart.Close()
    
    	def ToggleSystemDialog(self):
    		if FALSE == self.dlgSystem.IsShow():
    			self.dlgSystem.OpenDialog()
    			self.dlgSystem.SetTop()
    		else:
    			self.dlgSystem.Close()
    
    	def OpenSystemDialog(self):
    		self.dlgSystem.OpenDialog()
    		self.dlgSystem.SetTop()
    
    	def ToggleMessenger(self):
    		if self.wndMessenger.IsShow():
    			self.wndMessenger.Hide()
    		else:
    			self.wndMessenger.SetTop()
    			self.wndMessenger.Show()
    
    	def ToggleMiniMap(self):
    		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
    			if FALSE == self.wndMiniMap.isShowMiniMap():
    				self.wndMiniMap.ShowMiniMap()
    				self.wndMiniMap.SetTop()
    			else:
    				self.wndMiniMap.HideMiniMap()
    
    		else:
    			self.wndMiniMap.ToggleAtlasWindow()
    
    	def PressMKey(self):
    		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
    			self.ToggleMessenger()
    
    		else:
    			self.ToggleMiniMap()
    
    	def SetMapName(self, mapName):
    		self.wndMiniMap.SetMapName(mapName)
    
    	def MiniMapScaleUp(self):
    		self.wndMiniMap.ScaleUp()
    
    	def MiniMapScaleDown(self):
    		self.wndMiniMap.ScaleDown()
    
    	def ToggleCharacterWindow(self, state):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndCharacter.IsShow():
    				self.OpenCharacterWindowWithState(state)
    			else:
    				if state == self.wndCharacter.GetState():
    					self.wndCharacter.OverOutItem()
    					self.wndCharacter.Hide()
    				else:
    					self.wndCharacter.SetState(state)
    
    	def OpenCharacterWindowWithState(self, state):
    		if FALSE == player.IsObserverMode():
    			self.wndCharacter.SetState(state)
    			self.wndCharacter.Show()
    			self.wndCharacter.SetTop()
    
    	def ToggleCharacterWindowStatusPage(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def ToggleInventoryWindow(self):
    		if self.State == "Kapali":
    			chat.AppendChat(chat.CHAT_TYPE_INFO, "Aviso: Podras abrir el inventario en " + str(int(int(self.LastContactTimeStamp) + self.WaitTime) - int(app.GetTime())) + " segundos")
    			return	
    		else:
    			if FALSE == player.IsObserverMode():
    				if FALSE == self.wndInventory.IsShow():
    					self.wndInventory.Show()
    					self.wndInventory.SetTop()
    				else:
    					self.wndInventory.OverOutItem()
    					self.wndInventory.Close()
    	
    	def ToggleExpandedButton(self):
    		if FALSE == player.IsObserverMode():
    			if FALSE == self.wndExpandedTaskBar.IsShow():
    				self.wndExpandedTaskBar.Show()
    				self.wndExpandedTaskBar.SetTop()
    			else:
    				self.wndExpandedTaskBar.Close()
    	
    	# 용혼석
    	def DragonSoulActivate(self, deck):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)
    
    	def DragonSoulDeactivate(self):
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			self.wndDragonSoul.DeactivateDragonSoul()
    		
    	def Highligt_Item(self, inven_type, inven_pos):
    		if player.DRAGON_SOUL_INVENTORY == inven_type:
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				self.wndDragonSoul.HighlightSlot(inven_pos)
    			
    	def DragonSoulGiveQuilification(self):
    		self.DRAGON_SOUL_IS_QUALIFIED = TRUE
    		self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
    
    	def ToggleDragonSoulWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    					else:
    						try:
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    						except:
    							self.wndPopupDialog = uiCommon.PopupDialog()
    							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
    							self.wndPopupDialog.Open()
    				else:
    					self.wndDragonSoul.Close()
    		
    	def ToggleDragonSoulWindowWithNoInfo(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoul.IsShow():
    					if self.DRAGON_SOUL_IS_QUALIFIED:
    						self.wndDragonSoul.Show()
    				else:
    					self.wndDragonSoul.Close()
    				
    	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
     
    	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
     
    	def OpenDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if FALSE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Show()
    					if None != self.wndDragonSoul:
    						if FALSE == self.wndDragonSoul.IsShow():
    							self.wndDragonSoul.Show()
    
    	def CloseDragonSoulRefineWindow(self):
    		if FALSE == player.IsObserverMode():
    			if app.ENABLE_DRAGON_SOUL_SYSTEM:
    				if TRUE == self.wndDragonSoulRefine.IsShow():
    					self.wndDragonSoulRefine.Close()
    
    	# 용혼석 끝
    	
    	def ToggleGuildWindow(self):
    		if not self.wndGuild.IsShow():
    			if self.wndGuild.CanOpen():
    				self.wndGuild.Open()
    			else:
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
    		else:
    			self.wndGuild.OverOutItem()
    			self.wndGuild.Hide()
    
    	def ToggleChatLogWindow(self):
    		if self.wndChatLog.IsShow():
    			self.wndChatLog.Hide()
    		else:
    			self.wndChatLog.Show()
    
    	def CheckGameButton(self):
    		if self.wndGameButton:
    			self.wndGameButton.CheckGameButton()
    
    	def __OnClickStatusPlusButton(self):
    		self.ToggleCharacterWindow("STATUS")
    
    	def __OnClickSkillPlusButton(self):
    		self.ToggleCharacterWindow("SKILL")
    
    	def __OnClickQuestButton(self):
    		self.ToggleCharacterWindow("QUEST")
    
    	def __OnClickHelpButton(self):
    		player.SetPlayTime(1)
    		self.CheckGameButton()
    		self.OpenHelpWindow()
    
    	def __OnClickBuildButton(self):
    		self.BUILD_OpenWindow()
    
    	def OpenHelpWindow(self):
    		self.wndUICurtain.Show()
    		self.wndHelp.Open()
    
    	def CloseHelpWindow(self):
    		self.wndUICurtain.Hide()
    		self.wndHelp.Close()
    
    	def OpenWebWindow(self, url):
    		self.wndWeb.Open(url)
    
    		# 웹페이지를 열면 채팅을 닫는다
    		self.wndChat.CloseChat()
    
    	# show GIFT
    	def ShowGift(self):
    		self.wndTaskBar.ShowGift()
    	    	
    	def CloseWbWindow(self):
    		self.wndWeb.Close()
    
    	def OpenCubeWindow(self):
    		self.wndCube.Open()
    
    		if FALSE == self.wndInventory.IsShow():
    			self.wndInventory.Show()
    
    	def UpdateCubeInfo(self, gold, itemVnum, count):
    		self.wndCube.UpdateInfo(gold, itemVnum, count)
    
    	def CloseCubeWindow(self):
    		self.wndCube.Close()
    
    	def FailedCubeWork(self):
    		self.wndCube.Refresh()
    
    	def SucceedCubeWork(self, itemVnum, count):
    		self.wndCube.Clear()
    		
    		print "큐브 제작 성공! [%d:%d]" % (itemVnum, count)
    
    		if 0: # 결과 메시지 출력은 생략 한다
    			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
    			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
    			self.wndCubeResult.Open()
    			self.wndCubeResult.SetTop()
    
    	def __HideWindows(self):
    		hideWindows = self.wndTaskBar,\
    						self.wndCharacter,\
    						self.wndInventory,\
    						self.wndMiniMap,\
    						self.wndGuild,\
    						self.wndMessenger,\
    						self.wndChat,\
    						self.wndParty,\
    						self.wndGameButton,
    
    		if self.wndEnergyBar:
    			hideWindows += self.wndEnergyBar,
     			
    		if self.wndExpandedTaskBar:
    			hideWindows += self.wndExpandedTaskBar,
     			
    		if app.ENABLE_DRAGON_SOUL_SYSTEM:
    			hideWindows += self.wndDragonSoul,\
    						self.wndDragonSoulRefine,
    
    		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
    		map(lambda x:x.Hide(), hideWindows)
    		import sys
    
    		self.HideAllQuestButton()
    		self.HideAllWhisperButton()
    
    		if self.wndChat.IsEditMode():
    			self.wndChat.CloseChat()
    
    		return hideWindows
    
    	def __ShowWindows(self, wnds):
    		import sys
    		map(lambda x:x.Show(), wnds)
    		global IsQBHide
    		if not IsQBHide:
    			self.ShowAllQuestButton()
    		else:
    			self.HideAllQuestButton()
    
    		self.ShowAllWhisperButton()
    
    	def BINARY_OpenAtlasWindow(self):
    		if self.wndMiniMap:
    			self.wndMiniMap.ShowAtlas()
    
    	def BINARY_SetObserverMode(self, flag):
    		self.wndGameButton.SetObserverMode(flag)
    
    	# ACCESSORY_REFINE_ADD_METIN_STONE
    	def BINARY_OpenSelectItemWindow(self):
    		self.wndItemSelect.Open()
    	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
    
    	#####################################################################################
    	### Private Shop ###
    
    	def OpenPrivateShopInputNameDialog(self):
    		#if player.IsInSafeArea():
    		#	chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA)
    		#	return
    
    		inputDialog = uiCommon.InputDialog()
    		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
    		inputDialog.SetMaxLength(32)
    		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
    		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
    		inputDialog.Open()
    		self.inputDialog = inputDialog
    
    	def ClosePrivateShopInputNameDialog(self):
    		self.inputDialog = None
    		return TRUE
    
    	def OpenPrivateShopBuilder(self):
    
    		if not self.inputDialog:
    			return TRUE
    
    		if not len(self.inputDialog.GetText()):
    			return TRUE
    
    		self.privateShopBuilder.Open(self.inputDialog.GetText())
    		self.ClosePrivateShopInputNameDialog()
    		return TRUE
    
    	def AppearPrivateShop(self, vid, text):
    
    		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
    		board.Open(vid, text)
    
    		self.privateShopAdvertisementBoardDict[vid] = board
    
    	def DisappearPrivateShop(self, vid):
    
    		if not self.privateShopAdvertisementBoardDict.has_key(vid):
    			return
    
    		del self.privateShopAdvertisementBoardDict[vid]
    		uiPrivateShopBuilder.DeleteADBoard(vid)
    
    	#####################################################################################
    	### Equipment ###
    
    	def OpenEquipmentDialog(self, vid):
    		dlg = uiEquipmentDialog.EquipmentDialog()
    		dlg.SetItemToolTip(self.tooltipItem)
    		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
    		dlg.Open(vid)
    
    		self.equipmentDialogDict[vid] = dlg
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		if not vid in self.equipmentDialogDict:
    			return
    		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)
    
    	def CloseEquipmentDialog(self, vid):
    		if not vid in self.equipmentDialogDict:
    			return
    		del self.equipmentDialogDict[vid]
    
    	#####################################################################################
    
    	#####################################################################################
    	### Quest ###	
    	def BINARY_ClearQuest(self, index):
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)		
    	
    	def RecvQuest(self, index, name):
    		# QUEST_LETTER_IMAGE
    		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
    		# END_OF_QUEST_LETTER_IMAGE
    
    	def BINARY_RecvQuest(self, index, name, iconType, iconName):
    
    		btn = self.__FindQuestButton(index)
    		if 0 != btn:
    			self.__DestroyQuestButton(btn)
    
    		btn = uiWhisper.WhisperButton()
    
    		# QUEST_LETTER_IMAGE
    		##!! 20061026.levites.퀘스트_이미지_교체
    		import item
    		if "item"==iconType:
    			item.SelectItem(int(iconName))
    			buttonImageFileName=item.GetIconImageFileName()
    		else:
    			buttonImageFileName=iconName
    
    		if localeInfo.IsEUROPE():
    			if "highlight" == iconType:
    				btn.SetUpVisual("locale/ymir_ui/highlighted_quest.tga")
    				btn.SetOverVisual("locale/ymir_ui/highlighted_quest_r.tga")
    				btn.SetDownVisual("locale/ymir_ui/highlighted_quest_r.tga")
    			else:
    				btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
    				btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
    				btn.SetDownVisual(localeInfo.GetLetterOpenImageName())				
    		else:
    			btn.SetUpVisual(buttonImageFileName)
    			btn.SetOverVisual(buttonImageFileName)
    			btn.SetDownVisual(buttonImageFileName)
    			btn.Flash()
    		# END_OF_QUEST_LETTER_IMAGE
    
    		if localeInfo.IsARABIC():
    			btn.SetToolTipText(name, 0, 35)
    			btn.ToolTipText.SetHorizontalAlignCenter()
    		else:
    			btn.SetToolTipText(name, -20, 35)
    			btn.ToolTipText.SetHorizontalAlignLeft()
    			
    		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
    		btn.Show()
    
    		btn.index = index
    		btn.name = name
    
    		self.questButtonList.insert(0, btn)
    		self.__ArrangeQuestButton()
    
    		#chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.QUEST_APPEND)
    
    	def __ArrangeQuestButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		##!! 20061026.levites.퀘스트_위치_보정
    		if self.wndParty.IsShow():
    			xPos = 100 + 30
    		else:
    			xPos = 20
    
    		if localeInfo.IsARABIC():
    			xPos = xPos + 15
    
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    
    		count = 0
    		for btn in self.questButtonList:
    
    			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
    			count += 1
    			global IsQBHide
    			if IsQBHide:
    				btn.Hide()
    			else:
    				btn.Show()
    
    	def __StartQuest(self, btn):
    		event.QuestButtonClick(btn.index)
    		self.__DestroyQuestButton(btn)
    
    	def __FindQuestButton(self, index):
    		for btn in self.questButtonList:
    			if btn.index == index:
    				return btn
    
    		return 0
    
    	def __DestroyQuestButton(self, btn):
    		btn.SetEvent(0)
    		self.questButtonList.remove(btn)
    		self.__ArrangeQuestButton()
    
    	def HideAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Hide()
    
    	def ShowAllQuestButton(self):
    		for btn in self.questButtonList:
    			btn.Show()
    	#####################################################################################
    
    	#####################################################################################
    	### Whisper ###
    
    	def __InitWhisper(self):
    		chat.InitWhisper(self)
    
    	## 채팅창의 "메시지 보내기"를 눌렀을때 이름 없는 대화창을 여는 함수
    	## 이름이 없기 때문에 기존의 WhisperDialogDict 와 별도로 관리된다.
    	def OpenWhisperDialogWithoutTarget(self):
    		if not self.dlgWhisperWithoutTarget:
    			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    			dlgWhisper.BindInterface(self)
    			dlgWhisper.LoadDialog()
    			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    			dlgWhisper.Show()
    			self.dlgWhisperWithoutTarget = dlgWhisper
    
    			self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		else:
    			self.dlgWhisperWithoutTarget.SetTop()
    			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
    
    	## 이름 없는 대화창에서 이름을 결정했을때 WhisperDialogDict에 창을 넣어주는 함수
    	def RegisterTemporaryWhisperDialog(self, name):
    		if not self.dlgWhisperWithoutTarget:
    			return
    
    		btn = self.__FindWhisperButton(name)
    		if 0 != btn:
    			self.__DestroyWhisperButton(btn)
    
    		elif self.whisperDialogDict.has_key(name):
    			oldDialog = self.whisperDialogDict[name]
    			oldDialog.Destroy()
    			del self.whisperDialogDict[name]
    
    		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
    		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
    		self.dlgWhisperWithoutTarget = None
    		self.__CheckGameMaster(name)
    
    	## 캐릭터 메뉴의 1:1 대화 하기를 눌렀을때 이름을 가지고 바로 창을 여는 함수
    	def OpenWhisperDialog(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			dlg = self.__MakeWhisperDialog(name)
    			dlg.OpenWithTarget(name)
    			dlg.chatLine.SetFocus()
    			dlg.Show()
    
    			self.__CheckGameMaster(name)
    			btn = self.__FindWhisperButton(name)
    			if 0 != btn:
    				self.__DestroyWhisperButton(btn)
    
    	## 다른 캐릭터로부터 메세지를 받았을때 일단 버튼만 띄워 두는 함수
    	def RecvWhisper(self, name):
    		if not self.whisperDialogDict.has_key(name):
    			btn = self.__FindWhisperButton(name)
    			if 0 == btn:
    				btn = self.__MakeWhisperButton(name)
    				btn.Flash()
    
    				chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
    
    			else:
    				btn.Flash()
    		elif self.IsGameMasterName(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def MakeWhisperButton(self, name):
    		self.__MakeWhisperButton(name)
    
    	## 버튼을 눌렀을때 창을 여는 함수
    	def ShowWhisperDialog(self, btn):
    		try:
    			self.__MakeWhisperDialog(btn.name)
    			dlgWhisper = self.whisperDialogDict[btn.name]
    			dlgWhisper.OpenWithTarget(btn.name)
    			dlgWhisper.Show()
    			self.__CheckGameMaster(btn.name)
    		except:
    			import dbg
    			dbg.TraceError("interface.ShowWhisperDialog - Failed to find key")
    
    		## 버튼 초기화
    		self.__DestroyWhisperButton(btn)
    
    	## WhisperDialog 창에서 최소화 명령을 수행했을때 호출되는 함수
    	## 창을 최소화 합니다.
    	def MinimizeWhisperDialog(self, name):
    
    		if 0 != name:
    			self.__MakeWhisperButton(name)
    
    		self.CloseWhisperDialog(name)
    
    	## WhisperDialog 창에서 닫기 명령을 수행했을때 호출되는 함수
    	## 창을 지웁니다.
    	def CloseWhisperDialog(self, name):
    
    		if 0 == name:
    
    			if self.dlgWhisperWithoutTarget:
    				self.dlgWhisperWithoutTarget.Destroy()
    				self.dlgWhisperWithoutTarget = None
    
    			return
    
    		try:
    			dlgWhisper = self.whisperDialogDict[name]
    			dlgWhisper.Destroy()
    			del self.whisperDialogDict[name]
    		except:
    			import dbg
    			dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")
    
    	## 버튼의 개수가 바뀌었을때 버튼을 재정렬 하는 함수
    	def __ArrangeWhisperButton(self):
    
    		screenWidth = wndMgr.GetScreenWidth()
    		screenHeight = wndMgr.GetScreenHeight()
    
    		xPos = screenWidth - 70
    		yPos = 170 * screenHeight / 600
    		yCount = (screenHeight - 330) / 63
    		#yCount = (screenHeight - 285) / 63
    
    		count = 0
    		for button in self.whisperButtonList:
    
    			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
    			count += 1
    
    	## 이름으로 Whisper 버튼을 찾아 리턴해 주는 함수
    	## 버튼은 딕셔너리로 하지 않는 것은 정렬 되어 버려 순서가 유지 되지 않으며
    	## 이로 인해 ToolTip들이 다른 버튼들에 의해 가려지기 때문이다.
    	def __FindWhisperButton(self, name):
    		for button in self.whisperButtonList:
    			if button.name == name:
    				return button
    
    		return 0
    
    	## 창을 만듭니다.
    	def __MakeWhisperDialog(self, name):
    		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
    		dlgWhisper.BindInterface(self)
    		dlgWhisper.LoadDialog()
    		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
    		self.whisperDialogDict[name] = dlgWhisper
    
    		self.windowOpenPosition = (self.windowOpenPosition+1) % 5
    
    		return dlgWhisper
    
    	## 버튼을 만듭니다.
    	def __MakeWhisperButton(self, name):
    		whisperButton = uiWhisper.WhisperButton()
    		whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
    		if self.IsGameMasterName(name):
    			whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
    		else:
    			whisperButton.SetToolTipText(name)
    		whisperButton.ToolTipText.SetHorizontalAlignCenter()
    		whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
    		whisperButton.Show()
    		whisperButton.name = name
    
    		self.whisperButtonList.insert(0, whisperButton)
    		self.__ArrangeWhisperButton()
    
    		return whisperButton
    
    	def __DestroyWhisperButton(self, button):
    		button.SetEvent(0)
    		self.whisperButtonList.remove(button)
    		self.__ArrangeWhisperButton()
    
    	def HideAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Hide()
    
    	def ShowAllWhisperButton(self):
    		for btn in self.whisperButtonList:
    			btn.Show()
    
    	def __CheckGameMaster(self, name):
    		if not self.listGMName.has_key(name):
    			return
    		if self.whisperDialogDict.has_key(name):
    			dlg = self.whisperDialogDict[name]
    			dlg.SetGameMasterLook()
    
    	def RegisterGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return
    		self.listGMName[name] = "GM"
    
    	def IsGameMasterName(self, name):
    		if self.listGMName.has_key(name):
    			return TRUE
    		else:
    			return FALSE
    
    	#####################################################################################
    
    	#####################################################################################
    	### Guild Building ###
    
    	def BUILD_OpenWindow(self):
    		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
    		self.wndGuildBuilding.Open()
    		self.wndGuildBuilding.wnds = self.__HideWindows()
    		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))
    
    	def BUILD_CloseWindow(self):
    		self.__ShowWindows(self.wndGuildBuilding.wnds)
    		self.wndGuildBuilding = None
    
    	def BUILD_OnUpdate(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if self.wndGuildBuilding.IsPositioningMode():
    			import background
    			x, y, z = background.GetPickingPoint()
    			self.wndGuildBuilding.SetBuildingPosition(x, y, z)
    
    	def BUILD_OnMouseLeftButtonDown(self):
    		if not self.wndGuildBuilding:
    			return
    
    		# GUILD_BUILDING
    		if self.wndGuildBuilding.IsPositioningMode():
    			self.wndGuildBuilding.SettleCurrentPosition()
    			return TRUE
    		elif self.wndGuildBuilding.IsPreviewMode():
    			pass
    		else:
    			return TRUE
    		# END_OF_GUILD_BUILDING
    		return FALSE
    
    	def BUILD_OnMouseLeftButtonUp(self):
    		if not self.wndGuildBuilding:
    			return
    
    		if not self.wndGuildBuilding.IsPreviewMode():
    			return TRUE
    
    		return FALSE
    
    	def BULID_EnterGuildArea(self, areaID):
    		# GUILD_BUILDING
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    
    		if mainCharacterName != masterName:
    			return
    
    		if areaID != player.GetGuildID():
    			return
    		# END_OF_GUILD_BUILDING
    
    		self.wndGameButton.ShowBuildButton()
    
    	def BULID_ExitGuildArea(self, areaID):
    		self.wndGameButton.HideBuildButton()
    
    	#####################################################################################
    
    	def IsEditLineFocus(self):
    		if self.ChatWindow.chatLine.IsFocus():
    			return 1
    
    		if self.ChatWindow.chatToLine.IsFocus():
    			return 1
    
    		return 0
    
    	def EmptyFunction(self):
    		pass
    
    if __name__ == "__main__":
    
    	import app
    	import wndMgr
    	import systemSetting
    	import mouseModule
    	import grp
    	import ui
    	import localeInfo
    
    	app.SetMouseHandler(mouseModule.mouseController)
    	app.SetHairColorEnable(TRUE)
    	wndMgr.SetMouseHandler(mouseModule.mouseController)
    	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
    	mouseModule.mouseController.Create()
    
    	class TestGame(ui.Window):
    		def __init__(self):
    			ui.Window.__init__(self)
    
    			localeInfo.LoadLocaleData()
    			player.SetItemData(0, 27001, 10)
    			player.SetItemData(1, 27004, 10)
    
    			self.interface = Interface()
    			self.interface.MakeInterface()
    			self.interface.ShowDefaultWindows()
    			self.interface.RefreshInventory()
    			#self.interface.OpenCubeWindow()
    
    		def __del__(self):
    			ui.Window.__del__(self)
    
    		def OnUpdate(self):
    			app.UpdateGame()
    
    		def OnRender(self):
    			app.RenderGame()
    			grp.PopState()
    			grp.SetInterfaceRenderState()
    
    	game = TestGame()
    	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
    	game.Show()
    
    	app.Loop()
    
    

     

     

  2. Hola, sera que alguien me podria ayudar? El comercio entre jugadores no me funciona.

    0814 13:37:56217 :: Traceback (most recent call last):
    
    0814 13:37:56218 ::   File "game.py", line 974, in StartExchange
    
    0814 13:37:56218 ::   File "interfaceModule.py", line 682, in StartExchange
    
    0814 13:37:56218 ::   File "uiExchange.py", line 84, in OpenDialog
    
    0814 13:37:56218 :: TypeError
    0814 13:37:56218 :: : 
    0814 13:37:56218 :: not enough arguments for format string
    0814 13:37:56219 :: 
    

    Mi game.py

     

     

    import os
    import app
    import dbg
    import grp
    import item
    import background
    import chr
    import chrmgr
    import player
    import snd
    import chat
    import textTail
    import snd
    import net
    import effect
    import wndMgr
    import fly
    import systemSetting
    import quest
    import guild
    import skill
    import messenger
    import localeInfo
    import constInfo
    import exchange
    import ime
    
    import ui
    import uiCommon
    import uiPhaseCurtain
    import uiMapNameShower
    import uiAffectShower
    import uiPlayerGauge
    import uiCharacter
    import uiTarget
    import uiAchievement
    import time
    
    # PRIVATE_SHOP_PRICE_LIST
    import uiPrivateShopBuilder
    # END_OF_PRIVATE_SHOP_PRICE_LIST
    
    import mouseModule
    import consoleModule
    import localeInfo
    
    import playerSettingModule
    import interfaceModule
    
    import musicInfo
    import debugInfo
    import stringCommander
    
    from _weakref import proxy
    
    # TEXTTAIL_LIVINGTIME_CONTROL
    #if localeInfo.IsJAPAN():
    #	app.SetTextTailLivingTime(8.0)
    # END_OF_TEXTTAIL_LIVINGTIME_CONTROL
    
    # SCREENSHOT_CWDSAVE
    SCREENSHOT_CWDSAVE = FALSE
    SCREENSHOT_DIR = None
    
    if localeInfo.IsEUROPE():
    	SCREENSHOT_CWDSAVE = TRUE
    
    if localeInfo.IsCIBN10():
    	SCREENSHOT_CWDSAVE = FALSE
    	SCREENSHOT_DIR = "YT2W"
    
    cameraDistance = 1550.0
    cameraPitch = 27.0
    cameraRotation = 0.0
    cameraHeight = 100.0
    
    testAlignment = 0
    BPisLodaded = 0
    
    class GameWindow(ui.ScriptWindow):
    	def __init__(self, stream):
    		ui.ScriptWindow.__init__(self, "GAME")
    		self.SetWindowName("game")
    		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		player.SetGameWindow(self)
    
    		self.quickSlotPageIndex = 0
    		self.lastPKModeSendedTime = 0
    		self.pressNumber = None
    
    		self.guildWarQuestionDialog = None
    		self.interface = None
    		self.targetBoard = None
    		self.console = None
    		self.mapNameShower = None
    		self.affectShower = None
    		self.playerGauge = None
    
    		self.stream=stream
    		self.interface = interfaceModule.Interface()
    		self.interface.MakeInterface()
    		self.interface.ShowDefaultWindows()
    
    		self.curtain = uiPhaseCurtain.PhaseCurtain()
    		self.curtain.speed = 0.03
    		self.curtain.Hide()
    
    		self.targetBoard = uiTarget.TargetBoard()
    		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
    		self.targetBoard.Hide()
    
    		self.console = consoleModule.ConsoleWindow()
    		self.console.BindGameClass(self)
    		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
    		self.console.Hide()
    
    		self.mapNameShower = uiMapNameShower.MapNameShower()
    		self.affectShower = uiAffectShower.AffectShower()
    
    		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
    		self.playerGauge.Hide()
    		
    		# YIV WORK: Achievement
    		self.achievementWindow = uiAchievement.AchievementBoard()
    		self.achievementWindow.Close()
    		
    		#wj 2014.1.2. ESC키를 누를 시 우선적으로 DropQuestionDialog를 끄도록 만들었다. 하지만 처음에 itemDropQuestionDialog가 선언되어 있지 않아 ERROR가 발생하여 init에서 선언과 동시에 초기화 시킴.
    		self.itemDropQuestionDialog = None
    
    		self.__SetQuickSlotMode()
    
    		self.__ServerCommand_Build()
    		self.__ProcessPreservedServerCommand()
    
    		self.timeLine = ui.TextLine()
    		self.timeLine.SetFontName(localeInfo.UI_DEF_FONT)
    		self.timeLine.SetFontColor(  255, 045,   0)
    		self.timeLine.SetPosition((wndMgr.GetScreenWidth() - 130) / 2, 180)
    
    	def __del__(self):
    		player.SetGameWindow(0)
    		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
    		ui.ScriptWindow.__del__(self)
    
    	def Open(self):
    		app.SetFrameSkip(1)
    
    		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
    
    		self.quickSlotPageIndex = 0
    		self.PickingCharacterIndex = -1
    		self.PickingItemIndex = -1
    		self.consoleEnable = FALSE
    		self.isShowDebugInfo = FALSE
    		self.ShowNameFlag = FALSE
    
    		self.enableXMasBoom = FALSE
    		self.startTimeXMasBoom = 0.0
    		self.indexXMasBoom = 0
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    
    		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)
    
    		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
    		constInfo.SET_DEFAULT_CHRNAME_COLOR()
    		constInfo.SET_DEFAULT_FOG_LEVEL()
    		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
    		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
    		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()
    
    		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
    		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP
    
    		import event
    		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)
    
    		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			self.testPKMode = ui.TextLine()
    			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testPKMode.SetPosition(0, 15)
    			self.testPKMode.SetWindowHorizontalAlignCenter()
    			self.testPKMode.SetHorizontalAlignCenter()
    			self.testPKMode.SetFeather()
    			self.testPKMode.SetOutline()
    			self.testPKMode.Show()
    
    			self.testAlignment = ui.TextLine()
    			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
    			self.testAlignment.SetPosition(0, 35)
    			self.testAlignment.SetWindowHorizontalAlignCenter()
    			self.testAlignment.SetHorizontalAlignCenter()
    			self.testAlignment.SetFeather()
    			self.testAlignment.SetOutline()
    			self.testAlignment.Show()
    
    		self.__BuildKeyDict()
    		self.__BuildDebugInfo()
    
    		# PRIVATE_SHOP_PRICE_LIST
    		uiPrivateShopBuilder.Clear()
    		# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    		# UNKNOWN_UPDATE
    		exchange.InitTrading()
    		# END_OF_UNKNOWN_UPDATE
    
    		if debugInfo.IsDebugMode():
    			self.ToggleDebugInfo()
    
    		## Sound
    		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
    		snd.SetSoundVolume(systemSetting.GetSoundVolume())
    
    		netFieldMusicFileName = net.GetFieldMusicFileName()
    		if netFieldMusicFileName:
    			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
    		elif musicInfo.fieldMusic != "":						
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		self.__SetQuickSlotMode()
    		self.__SelectQuickPage(self.quickSlotPageIndex)
    
    		self.SetFocus()
    		self.Show()
    		app.ShowCursor()
    
    		net.SendEnterGamePacket()
    
    		# START_GAME_ERROR_EXIT
    		try:
    			self.StartGame()
    		except:
    			import exception
    			exception.Abort("GameWindow.Open")
    		# END_OF_START_GAME_ERROR_EXIT
    		
    		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
    		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
    		self.cubeInformation = {}
    		self.currentCubeNPC = 0
    		
    	def Close(self):
    		self.Hide()
    
    		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
    		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()
    
    		if musicInfo.fieldMusic != "":
    			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)
    
    		self.onPressKeyDict = None
    		self.onClickKeyDict = None
    
    		chat.Close()
    		snd.StopAllSound()
    		grp.InitScreenEffect()
    		chr.Destroy()
    		textTail.Clear()
    		quest.Clear()
    		background.Destroy()
    		guild.Destroy()
    		messenger.Destroy()
    		skill.ClearSkillData()
    		wndMgr.Unlock()
    		mouseModule.mouseController.DeattachObject()
    
    		if self.guildWarQuestionDialog:
    			self.guildWarQuestionDialog.Close()
    
    		self.guildNameBoard = None
    		self.partyRequestQuestionDialog = None
    		self.partyInviteQuestionDialog = None
    		self.guildInviteQuestionDialog = None
    		self.guildWarQuestionDialog = None
    		self.messengerAddFriendQuestion = None
    
    		# UNKNOWN_UPDATE
    		self.itemDropQuestionDialog = None
    		# END_OF_UNKNOWN_UPDATE
    
    		# QUEST_CONFIRM
    		self.confirmDialog = None
    		# END_OF_QUEST_CONFIRM
    
    		self.PrintCoord = None
    		self.FrameRate = None
    		self.Pitch = None
    		self.Splat = None
    		self.TextureNum = None
    		self.ObjectNum = None
    		self.ViewDistance = None
    		self.PrintMousePos = None
    
    		self.ClearDictionary()
    
    		# YIV WORK: Achievement
    		self.achievementWindow.Close()
    		self.achievementWindow = None		
    		
    		if self.console:
    			self.console.BindGameClass(0)
    			self.console.Close()
    			self.console=None
    		
    		if self.targetBoard:
    			self.targetBoard.Destroy()
    			self.targetBoard = None
    	
    		if self.interface:
    			self.interface.HideAllWindows()
    			self.interface.Close()
    			self.interface=None
    
    		player.ClearSkillDict()
    		player.ResetCameraRotation()
    
    		self.KillFocus()
    		app.HideCursor()
    
    		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"
    
    	def __BuildKeyDict(self):
    		onPressKeyDict = {}
    
    		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
    		
    		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
    		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
    		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
    		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
    		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
    		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
    		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
    		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
    		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
    		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
    		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
    		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
    		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
    		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
    		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
    		onPressKeyDict[app.DIK_F5]	= lambda : self.Switcher()
    		onPressKeyDict[app.DIK_F6]	= lambda : self.__quikeqchange()
    		onPressKeyDict[app.DIK_F7]	= lambda : self.__BonusPage()
    		onPressKeyDict[app.DIK_F8]  = lambda : self.achievementWindow.ToggleVisible()
    		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
    		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
    		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
    		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()
    
    		#캐릭터 이동키
    		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
    		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
    		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
    		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
    		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()
    
    		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
    		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_G]			= self.__PressGKey
    		onPressKeyDict[app.DIK_Q]			= self.__PressQKey
    
    		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
    		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
    		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
    		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
    		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
    		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
    		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
    		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
    		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
    		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
    		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
    		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
    		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
    		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
    		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()
    
    		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
    		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
    		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
    		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
    
    		# CUBE_TEST
    		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
    		# CUBE_TEST_END
    
    		self.onPressKeyDict = onPressKeyDict
    
    		onClickKeyDict = {}
    		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()
    
    		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
    		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
    		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
    		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
    		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
    		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
    		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
    		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
    		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()
    
    		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
    		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()
    
    		self.onClickKeyDict=onClickKeyDict
    
    	def __PressNumKey(self,num):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			
    			if num >= 1 and num <= 9:
    				if(chrmgr.IsPossibleEmoticon(-1)):				
    					chrmgr.SetEmoticon(-1,int(num)-1)
    					net.SendEmoticon(int(num)-1)
    		else:
    			if num >= 1 and num <= 4:
    				self.pressNumber(num-1)
    
    	def __ClickBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			return
    		else:
    			if constInfo.PVPMODE_ACCELKEY_ENABLE:
    				self.ChangePKMode()
    
    
    	def	__PressJKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if player.IsMountingHorse():
    				net.SendChatPacket("/unmount")
    			else:
    				#net.SendChatPacket("/user_horse_ride")
    				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
    					for i in xrange(player.INVENTORY_PAGE_SIZE):
    						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
    							net.SendItemUsePacket(i)
    							break
    	def	__PressHKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_ride")
    		else:
    			self.interface.OpenHelpWindow()
    
    	def	__PressBKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_back")
    		else:
    			state = "EMOTICON"
    			self.interface.ToggleCharacterWindow(state)
    
    	def	__PressFKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/user_horse_feed")	
    		else:
    			app.ZoomCamera(app.CAMERA_TO_POSITIVE)
    
    	def __PressGKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			net.SendChatPacket("/ride")	
    		else:
    			if self.ShowNameFlag:
    				self.interface.ToggleGuildWindow()
    			else:
    				app.PitchCamera(app.CAMERA_TO_POSITIVE)
    
    	def	__ReleaseGKey(self):
    		app.PitchCamera(app.CAMERA_STOP)
    
    	def __PressQKey(self):
    		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
    			if 0==interfaceModule.IsQBHide:
    				interfaceModule.IsQBHide = 1
    				self.interface.HideAllQuestButton()
    			else:
    				interfaceModule.IsQBHide = 0
    				self.interface.ShowAllQuestButton()
    		else:
    			app.RotateCamera(app.CAMERA_TO_NEGATIVE)
    
    	def __SetQuickSlotMode(self):
    		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)
    
    	def __SetQuickPageMode(self):
    		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)
    
    	def __PressQuickSlot(self, localSlotIndex):
    		if localeInfo.IsARABIC():
    			if 0 <= localSlotIndex and localSlotIndex < 4:
    				player.RequestUseLocalQuickSlot(3-localSlotIndex)
    			else:
    				player.RequestUseLocalQuickSlot(11-localSlotIndex)
    		else:
    			player.RequestUseLocalQuickSlot(localSlotIndex)			
    
    	def __SelectQuickPage(self, pageIndex):
    		self.quickSlotPageIndex = pageIndex
    		player.SetQuickPage(pageIndex)
    
    	def ToggleDebugInfo(self):
    		self.isShowDebugInfo = not self.isShowDebugInfo
    
    		if self.isShowDebugInfo:
    			self.PrintCoord.Show()
    			self.FrameRate.Show()
    			self.Pitch.Show()
    			self.Splat.Show()
    			self.TextureNum.Show()
    			self.ObjectNum.Show()
    			self.ViewDistance.Show()
    			self.PrintMousePos.Show()
    		else:
    			self.PrintCoord.Hide()
    			self.FrameRate.Hide()
    			self.Pitch.Hide()
    			self.Splat.Hide()
    			self.TextureNum.Hide()
    			self.ObjectNum.Hide()
    			self.ViewDistance.Hide()
    			self.PrintMousePos.Hide()
    
    	def __BuildDebugInfo(self):
    		## Character Position Coordinate
    		self.PrintCoord = ui.TextLine()
    		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
    		
    		## Frame Rate
    		self.FrameRate = ui.TextLine()
    		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
    		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)
    
    		## Camera Pitch
    		self.Pitch = ui.TextLine()
    		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)
    
    		## Splat
    		self.Splat = ui.TextLine()
    		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
    		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
    		
    		##
    		self.PrintMousePos = ui.TextLine()
    		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
    		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)
    
    		# TextureNum
    		self.TextureNum = ui.TextLine()
    		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)
    
    		# 오브젝트 그리는 개수
    		self.ObjectNum = ui.TextLine()
    		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)
    
    		# 시야거리
    		self.ViewDistance = ui.TextLine()
    		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
    		self.ViewDistance.SetPosition(0, 0)
    
    		#Saat
    		self.timeLine.SetWindowHorizontalAlignCenter()
    		self.timeLine.SetHorizontalAlignCenter()
    		self.timeLine.SetFeather()
    		self.timeLine.SetOutline()
    		self.timeLine.Show()
    
    	def __NotifyError(self, msg):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)
    
    	def ChangePKMode(self):
    
    		if not app.IsPressed(app.DIK_LCONTROL):
    			return
    
    		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
    			return
    
    		curTime = app.GetTime()
    		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
    			return
    
    		self.lastPKModeSendedTime = curTime
    
    		curPKMode = player.GetPKMode()
    		nextPKMode = curPKMode + 1
    		if nextPKMode == player.PK_MODE_PROTECT:
    			if 0 == player.GetGuildID():
    				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
    				nextPKMode = 0
    			else:
    				nextPKMode = player.PK_MODE_GUILD
    
    		elif nextPKMode == player.PK_MODE_MAX_NUM:
    			nextPKMode = 0
    
    		net.SendChatPacket("/PKMode " + str(nextPKMode))
    		print "/PKMode " + str(nextPKMode)
    
    	def OnChangePKMode(self):
    
    		self.interface.OnChangePKMode()
    
    		try:
    			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
    		except KeyError:
    			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())
    
    		if constInfo.PVPMODE_TEST_ENABLE:
    			curPKMode = player.GetPKMode()
    			alignment, grade = chr.testGetPKData()
    			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
    			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
    			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")
    
    	###############################################################################################
    	###############################################################################################
    	## Game Callback Functions
    
    	# Start
    	def StartGame(self):
    		self.RefreshInventory()
    		self.RefreshEquipment()
    		self.RefreshCharacter()
    		self.RefreshSkill()
    
    	# Refresh
    	def CheckGameButton(self):
    		if self.interface:
    			self.interface.CheckGameButton()
    
    	def RefreshAlignment(self):
    		self.interface.RefreshAlignment()
    
    	def RefreshStatus(self):
    		self.CheckGameButton()
    
    		if self.interface:
    			self.interface.RefreshStatus()
    
    		if self.playerGauge:
    			self.playerGauge.RefreshGauge()
    
    	def RefreshStamina(self):
    		self.interface.RefreshStamina()
    
    	def RefreshSkill(self):
    		self.CheckGameButton()
    		if self.interface:
    			self.interface.RefreshSkill()
    
    	def RefreshQuest(self):
    		self.interface.RefreshQuest()
    
    	def RefreshMessenger(self):
    		self.interface.RefreshMessenger()
    
    	def RefreshGuildInfoPage(self):
    		self.interface.RefreshGuildInfoPage()
    
    	def RefreshGuildBoardPage(self):
    		self.interface.RefreshGuildBoardPage()
    
    	def RefreshGuildMemberPage(self):
    		self.interface.RefreshGuildMemberPage()
    
    	def RefreshGuildMemberPageGradeComboBox(self):
    		self.interface.RefreshGuildMemberPageGradeComboBox()
    
    	def RefreshGuildSkillPage(self):
    		self.interface.RefreshGuildSkillPage()
    
    	def RefreshGuildGradePage(self):
    		self.interface.RefreshGuildGradePage()
    
    	def RefreshMobile(self):
    		if self.interface:
    			self.interface.RefreshMobile()
    
    	def OnMobileAuthority(self):
    		self.interface.OnMobileAuthority()
    
    	def OnBlockMode(self, mode):
    		self.interface.OnBlockMode(mode)
    
    	def OpenQuestWindow(self, skin, idx):
    		self.interface.OpenQuestWindow(skin, idx)
    
    	def AskGuildName(self):
    
    		guildNameBoard = uiCommon.InputDialog()
    		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
    		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
    		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
    		guildNameBoard.Open()
    
    		self.guildNameBoard = guildNameBoard
    
    	def ConfirmGuildName(self):
    		guildName = self.guildNameBoard.GetText()
    		if not guildName:
    			return
    
    		if net.IsInsultIn(guildName):
    			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
    			return
    
    		net.SendAnswerMakeGuildPacket(guildName)
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	def CancelGuildName(self):
    		self.guildNameBoard.Close()
    		self.guildNameBoard = None
    		return TRUE
    
    	## Refine
    	def PopupMessage(self, msg):
    		self.stream.popupWindow.Close()
    		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)
    
    	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
    		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)
    
    	def AppendMaterialToRefineDialog(self, vnum, count):
    		self.interface.AppendMaterialToRefineDialog(vnum, count)
    
    	def RunUseSkillEvent(self, slotIndex, coolTime):
    		self.interface.OnUseSkill(slotIndex, coolTime)
    
    	def ClearAffects(self):
    		self.affectShower.ClearAffects()
    
    	def SetAffect(self, affect):
    		self.affectShower.SetAffect(affect)
    
    	def ResetAffect(self, affect):
    		self.affectShower.ResetAffect(affect)
    
    	# UNKNOWN_UPDATE
    	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
    		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
    		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
    			self.BINARY_DragonSoulGiveQuilification()
    
    	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
    		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
    		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
    			self.interface.DragonSoulDeactivate()
    	
     
     
    	# END_OF_UNKNOWN_UPDATE
    
    	def ActivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnActivateSkill(slotIndex)
    
    	def DeactivateSkillSlot(self, slotIndex):
    		if self.interface:
    			self.interface.OnDeactivateSkill(slotIndex)
    
    	def RefreshEquipment(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshInventory(self):
    		if self.interface:
    			self.interface.RefreshInventory()
    
    	def RefreshCharacter(self):
    		if self.interface:
    			self.interface.RefreshCharacter()
    
    	def OnGameOver(self):
    		self.CloseTargetBoard()
    		self.OpenRestartDialog()
    
    	def OpenRestartDialog(self):
    		self.interface.OpenRestartDialog()
    
    	def ChangeCurrentSkill(self, skillSlotNumber):
    		self.interface.OnChangeCurrentSkill(skillSlotNumber)
    
    	## TargetBoard
    	def SetPCTargetBoard(self, vid, name):
    		self.targetBoard.Open(vid, name)
    		
    		if app.IsPressed(app.DIK_LCONTROL):
    			
    			if not player.IsSameEmpire(vid):
    				return
    
    			if player.IsMainCharacterIndex(vid):
    				return		
    			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
    				return
    
    			self.interface.OpenWhisperDialog(name)
    			
    
    	def RefreshTargetBoardByVID(self, vid):
    		self.targetBoard.RefreshByVID(vid)
    
    	def RefreshTargetBoardByName(self, name):
    		self.targetBoard.RefreshByName(name)
    		
    	def __RefreshTargetBoard(self):
    		self.targetBoard.Refresh()
    		
    	def SetHPTargetBoard(self, vid, hpPercentage):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.ResetTargetBoard()
    			self.targetBoard.SetEnemyVID(vid)
    
    		self.targetBoard.SetHP(hpPercentage)
    		self.targetBoard.Show()
    
    	def CloseTargetBoardIfDifferent(self, vid):
    		if vid != self.targetBoard.GetTargetVID():
    			self.targetBoard.Close()
    
    	def CloseTargetBoard(self):
    		self.targetBoard.Close()
    
    	## View Equipment
    	def OpenEquipmentDialog(self, vid):
    		self.interface.OpenEquipmentDialog(vid)
    
    	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
    		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)
    
    	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
    		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)
    
    	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
    		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)
    
    	# SHOW_LOCAL_MAP_NAME
    	def ShowMapName(self, mapName, x, y):
    
    		if self.mapNameShower:
    			self.mapNameShower.ShowMapName(mapName, x, y)
    
    		if self.interface:
    			self.interface.SetMapName(mapName)
    	# END_OF_SHOW_LOCAL_MAP_NAME	
    
    	def BINARY_OpenAtlasWindow(self):
    		self.interface.BINARY_OpenAtlasWindow()
    
    	## Chat
    	def OnRecvWhisper(self, mode, name, line):
    		if mode == chat.WHISPER_TYPE_GM:
    			self.interface.RegisterGameMasterName(name)
    		chat.AppendWhisper(mode, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperSystemMessage(self, mode, name, line):
    		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
    		self.interface.RecvWhisper(name)
    
    	def OnRecvWhisperError(self, mode, name, line):
    		if localeInfo.WHISPER_ERROR.has_key(mode):
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
    		else:
    			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
    		self.interface.RecvWhisper(name)
    
    	def RecvWhisper(self, name):
    		self.interface.RecvWhisper(name)
    
    	def OnPickMoney(self, money):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))
    
    	def OnShopError(self, type):
    		try:
    			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
    		except KeyError:
    			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))
    
    	def OnSafeBoxError(self):
    		self.PopupMessage(localeInfo.SAFEBOX_ERROR)
    
    	def OnFishingSuccess(self, isFish, fishName):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)
    
    	# ADD_FISHING_MESSAGE
    	def OnFishingNotifyUnknown(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)
    
    	def OnFishingWrongPlace(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
    	# END_OF_ADD_FISHING_MESSAGE
    
    	def OnFishingNotify(self, isFish, fishName):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))
    
    	def OnFishingFailure(self):
    		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)
    
    	def OnCannotPickItem(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)
    
    	# MINING
    	def OnCannotMining(self):
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
    	# END_OF_MINING
    
    	def OnCannotUseSkill(self, vid, type):
    		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
    			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])
    
    		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])
    
    	def	OnCannotShotError(self, vid, type):
    		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))
    
    	## PointReset
    	def StartPointReset(self):
    		self.interface.OpenPointResetDialog()
    
    	## Shop
    	def StartShop(self, vid):
    		self.interface.OpenShopDialog(vid)
    
    	def EndShop(self):
    		self.interface.CloseShopDialog()
    
    	def RefreshShop(self):
    		self.interface.RefreshShopDialog()
    
    	def SetShopSellingPrice(self, Price):
    		pass
    
    	## Exchange
    	def StartExchange(self):
    		self.interface.StartExchange()
    
    	def EndExchange(self):
    		self.interface.EndExchange()
    
    	def RefreshExchange(self):
    		self.interface.RefreshExchange()
    
    	## Party
    	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
    		partyInviteQuestionDialog = uiCommon.QuestionDialog()
    		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
    		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
    		partyInviteQuestionDialog.Open()
    		partyInviteQuestionDialog.partyLeaderVID = leaderVID
    		self.partyInviteQuestionDialog = partyInviteQuestionDialog
    
    	def AnswerPartyInvite(self, answer):
    
    		if not self.partyInviteQuestionDialog:
    			return
    
    		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID
    
    		distance = player.GetCharacterDistance(partyLeaderVID)
    		if distance < 0.0 or distance > 5000:
    			answer = FALSE
    
    		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)
    
    		self.partyInviteQuestionDialog.Close()
    		self.partyInviteQuestionDialog = None
    
    	def AddPartyMember(self, pid, name):
    		self.interface.AddPartyMember(pid, name)
    
    	def UpdatePartyMemberInfo(self, pid):
    		self.interface.UpdatePartyMemberInfo(pid)
    
    	def RemovePartyMember(self, pid):
    		self.interface.RemovePartyMember(pid)
    		self.__RefreshTargetBoard()
    
    	def LinkPartyMember(self, pid, vid):
    		self.interface.LinkPartyMember(pid, vid)
    
    	def UnlinkPartyMember(self, pid):
    		self.interface.UnlinkPartyMember(pid)
    
    	def UnlinkAllPartyMember(self):
    		self.interface.UnlinkAllPartyMember()
    
    	def ExitParty(self):
    		self.interface.ExitParty()
    		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())
    
    	def ChangePartyParameter(self, distributionMode):
    		self.interface.ChangePartyParameter(distributionMode)
    
    	## Messenger
    	def OnMessengerAddFriendQuestion(self, name):
    		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
    		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
    		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
    		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
    		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
    		messengerAddFriendQuestion.Open()
    		messengerAddFriendQuestion.name = name
    		self.messengerAddFriendQuestion = messengerAddFriendQuestion
    
    	def OnAcceptAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth y " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnDenyAddFriend(self):
    		name = self.messengerAddFriendQuestion.name
    		net.SendChatPacket("/messenger_auth n " + name)
    		self.OnCloseAddFriendQuestionDialog()
    		return TRUE
    
    	def OnCloseAddFriendQuestionDialog(self):
    		self.messengerAddFriendQuestion.Close()
    		self.messengerAddFriendQuestion = None
    		return TRUE
    
    	## SafeBox
    	def OpenSafeboxWindow(self, size):
    		self.interface.OpenSafeboxWindow(size)
    
    	def RefreshSafebox(self):
    		self.interface.RefreshSafebox()
    
    	def RefreshSafeboxMoney(self):
    		self.interface.RefreshSafeboxMoney()
    
    	# ITEM_MALL
    	def OpenMallWindow(self, size):
    		self.interface.OpenMallWindow(size)
    
    	def RefreshMall(self):
    		self.interface.RefreshMall()
    	# END_OF_ITEM_MALL
    
    	## Guild
    	def RecvGuildInviteQuestion(self, guildID, guildName):
    		guildInviteQuestionDialog = uiCommon.QuestionDialog()
    		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
    		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
    		guildInviteQuestionDialog.Open()
    		guildInviteQuestionDialog.guildID = guildID
    		self.guildInviteQuestionDialog = guildInviteQuestionDialog
    
    	def AnswerGuildInvite(self, answer):
    
    		if not self.guildInviteQuestionDialog:
    			return
    
    		guildLeaderVID = self.guildInviteQuestionDialog.guildID
    		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)
    
    		self.guildInviteQuestionDialog.Close()
    		self.guildInviteQuestionDialog = None
    
    	
    	def DeleteGuild(self):
    		self.interface.DeleteGuild()
    
    	## Clock
    	def ShowClock(self, second):
    		self.interface.ShowClock(second)
    
    	def HideClock(self):
    		self.interface.HideClock()
    
    	## Emotion
    	def BINARY_ActEmotion(self, emotionIndex):
    		if self.interface.wndCharacter:
    			self.interface.wndCharacter.ActEmotion(emotionIndex)
    
    	###############################################################################################
    	###############################################################################################
    	## Keyboard Functions
    
    	def CheckFocus(self):
    		if FALSE == self.IsFocus():
    			if TRUE == self.interface.IsOpenChat():
    				self.interface.ToggleChat()
    
    			self.SetFocus()
    
    	def SaveScreen(self):
    		print "save screen"
    
    		# SCREENSHOT_CWDSAVE
    		if SCREENSHOT_CWDSAVE:
    			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
    				os.mkdir(os.getcwd()+os.sep+"screenshot")
    
    			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
    		elif SCREENSHOT_DIR:
    			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
    		else:
    			(succeeded, name) = grp.SaveScreenShot()
    		# END_OF_SCREENSHOT_CWDSAVE
    
    		if succeeded:
    			pass
    			"""
    			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
    			"""
    		else:
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)
    
    	def ShowConsole(self):
    		if debugInfo.IsDebugMode() or TRUE == self.consoleEnable:
    			player.EndKeyWalkingImmediately()
    			self.console.OpenWindow()
    
    	def ShowName(self):
    		self.ShowNameFlag = TRUE
    		self.playerGauge.EnableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex+1)
    
    	# ADD_ALWAYS_SHOW_NAME
    	def __IsShowName(self):
    
    		if systemSetting.IsAlwaysShowName():
    			return TRUE
    
    		if self.ShowNameFlag:
    			return TRUE
    
    		return FALSE
    	# END_OF_ADD_ALWAYS_SHOW_NAME
    	
    	def HideName(self):
    		self.ShowNameFlag = FALSE
    		self.playerGauge.DisableShowAlways()
    		player.SetQuickPage(self.quickSlotPageIndex)
    
    	def ShowMouseImage(self):
    		self.interface.ShowMouseImage()
    
    	def HideMouseImage(self):
    		self.interface.HideMouseImage()
    
    	def StartAttack(self):
    		player.SetAttackKeyState(TRUE)
    
    	def EndAttack(self):
    		player.SetAttackKeyState(FALSE)
    
    	def MoveUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)
    
    	def MoveDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)
    
    	def MoveLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)
    
    	def MoveRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)
    
    	def StopUp(self):
    		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)
    
    	def StopDown(self):
    		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)
    
    	def StopLeft(self):
    		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)
    
    	def StopRight(self):
    		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)
    
    	def PickUpItem(self):
    		player.PickCloseItem()
    
    	###############################################################################################
    	###############################################################################################
    	## Event Handler
    
    	def OnKeyDown(self, key):
    		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
    			return
    
    		if key == app.DIK_ESC:
    			self.RequestDropItem(FALSE)
    			constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    		try:
    			self.onPressKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnKeyUp(self, key):
    		try:
    			self.onClickKeyDict[key]()
    		except KeyError:
    			pass
    		except:
    			raise
    
    		return TRUE
    
    	def OnMouseLeftButtonDown(self):
    		if self.interface.BUILD_OnMouseLeftButtonDown():
    			return
    
    		if mouseModule.mouseController.isAttached():
    			self.CheckFocus()
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				return
    			else:
    				self.CheckFocus()
    				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);
    
    		return TRUE
    
    	def OnMouseLeftButtonUp(self):
    
    		if self.interface.BUILD_OnMouseLeftButtonUp():
    			return
    
    		if mouseModule.mouseController.isAttached():
    
    			attachedType = mouseModule.mouseController.GetAttachedType()
    			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
    			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
    			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()
    
    			## QuickSlot
    			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
    				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)
    
    			## Inventory
    			elif player.SLOT_TYPE_INVENTORY == attachedType:
    
    				if player.ITEM_MONEY == attachedItemIndex:
    					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
    				else:
    					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    
    			## DragonSoul
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
    			
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			hyperlink = ui.GetHyperlink()
    			if hyperlink:
    				if app.IsPressed(app.DIK_LALT):
    					link = chat.GetLinkFromHyperlink(hyperlink)
    					ime.PasteString(link)
    				else:
    					self.interface.MakeHyperlinkTooltip(hyperlink)
    				return
    			else:
    				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)
    
    		#player.EndMouseWalking()
    		return TRUE
    
    	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
    		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    			attachedInvenType = player.SlotTypeToInvenType(attachedType)
    			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
    				if player.IsEquipmentSlot(attachedItemSlotPos) and player.SLOT_TYPE_DRAGON_SOUL_INVENTORY != attachedType:
    					self.stream.popupWindow.Close()
    					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    				else:
    					if chr.IsNPC(dstChrID):
    						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
    					else:
    						net.SendExchangeStartPacket(dstChrID)
    						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
    			else:
    				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)
    
    	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
    		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
    			net.SendExchangeStartPacket(dstChrID)
    			net.SendExchangeElkAddPacket(attachedMoney)
    		else:
    			self.__DropMoney(attachedType, attachedMoney)
    
    	def __DropMoney(self, attachedType, attachedMoney):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if attachedMoney>=1000:
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
    			return
    
    		itemDropQuestionDialog = uiCommon.QuestionDialog()
    		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
    		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    		itemDropQuestionDialog.Open()
    		itemDropQuestionDialog.dropType = attachedType
    		itemDropQuestionDialog.dropCount = attachedMoney
    		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
    		self.itemDropQuestionDialog = itemDropQuestionDialog
    
    	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
    		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    		
    		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
    			self.stream.popupWindow.Close()
    			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
    
    		else:
    			if player.SLOT_TYPE_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
    				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)
    
    				item.SelectItem(dropItemIndex)
    				dropItemName = item.GetItemName()
    
    				## Question Text
    				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)
    
    				## Dialog
    				itemDropQuestionDialog = uiCommon.QuestionDialog()
    				itemDropQuestionDialog.SetText(questionText)
    				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
    				itemDropQuestionDialog.Open()
    				itemDropQuestionDialog.dropType = attachedType
    				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
    				itemDropQuestionDialog.dropCount = attachedItemCount
    				self.itemDropQuestionDialog = itemDropQuestionDialog
    
    				constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(1)
    
    	def RequestDropItem(self, answer):
    		if not self.itemDropQuestionDialog:
    			return
    
    		if answer:
    			dropType = self.itemDropQuestionDialog.dropType
    			dropCount = self.itemDropQuestionDialog.dropCount
    			dropNumber = self.itemDropQuestionDialog.dropNumber
    
    			if player.SLOT_TYPE_INVENTORY == dropType:
    				if dropNumber == player.ITEM_MONEY:
    					net.SendGoldDropPacketNew(dropCount)
    					snd.PlaySound("sound/ui/money.wav")
    				else:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
    					# PRIVATESHOP_DISABLE_ITEM_DROP
    					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
    					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    		self.itemDropQuestionDialog.Close()
    		self.itemDropQuestionDialog = None
    
    		constInfo.SET_ITEM_QUESTION_DIALOG_STATUS(0)
    
    	# PRIVATESHOP_DISABLE_ITEM_DROP
    	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
    		if uiPrivateShopBuilder.IsBuildingPrivateShop():
    			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
    			return
    
    		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
    	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
    
    	def OnMouseRightButtonDown(self):
    
    		self.CheckFocus()
    
    		if TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)
    
    		return TRUE
    
    	def OnMouseRightButtonUp(self):
    		if TRUE == mouseModule.mouseController.isAttached():
    			return TRUE
    
    		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
    		return TRUE
    
    	def OnMouseMiddleButtonDown(self):
    		player.SetMouseMiddleButtonState(player.MBS_PRESS)
    
    	def OnMouseMiddleButtonUp(self):
    		player.SetMouseMiddleButtonState(player.MBS_CLICK)
    
    	def OnUpdate(self):	
    		app.UpdateGame()
    		
    		if self.mapNameShower.IsShow():
    			self.mapNameShower.Update()
    
    		if self.isShowDebugInfo:
    			self.UpdateDebugInfo()
    
    		if self.enableXMasBoom:
    			self.__XMasBoom_Update()
    
    		if 1 == constInfo.AUTO_PICK_UP:
    			self.PickUpItem()	
    
    		if int(int(self.interface.LastContactTimeStamp) + self.interface.WaitTime) < int(app.GetTime()) and self.interface.State == "Kapali":
    			self.interface.State = "Acik"
    
    		self.interface.BUILD_OnUpdate()
    		
    		localtime = localtime = time.strftime("%d.%m.%y %H:%M:%S")
    		self.timeLine.SetText(localtime)
    		self.timeLine.Show()
    		
    	def UpdateDebugInfo(self):
    		#
    		# 캐릭터 좌표 및 FPS 출력
    		(x, y, z) = player.GetMainCharacterPosition()
    		nUpdateTime = app.GetUpdateTime()
    		nUpdateFPS = app.GetUpdateFPS()
    		nRenderFPS = app.GetRenderFPS()
    		nFaceCount = app.GetFaceCount()
    		fFaceSpeed = app.GetFaceSpeed()
    		nST=background.GetRenderShadowTime()
    		(fAveRT, nCurRT) =  app.GetRenderTime()
    		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
    		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
    		if iPatch == 0:
    			iPatch = 1
    
    		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()
    
    		#self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
    		#xMouse, yMouse = wndMgr.GetMousePosition()
    		#self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			
    
    		#self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))
    
    		#if fAveRT>1.0:
    			#self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))
    
    		#self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
    		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
    		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
    		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
    		#self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))
    
    	def OnRender(self):
    		app.RenderGame()
    		
    		if self.console.Console.collision:
    			background.RenderCollision()
    			chr.RenderCollision()
    
    		(x, y) = app.GetCursorPosition()
    
    		########################
    		# Picking
    		########################
    		textTail.UpdateAllTextTail()
    
    		if TRUE == wndMgr.IsPickedWindow(self.hWnd):
    
    			self.PickingCharacterIndex = chr.Pick()
    
    			if -1 != self.PickingCharacterIndex:
    				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
    			if 0 != self.targetBoard.GetTargetVID():
    				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())
    
    			# ADD_ALWAYS_SHOW_NAME
    			if not self.__IsShowName():
    				self.PickingItemIndex = item.Pick()
    				if -1 != self.PickingItemIndex:
    					textTail.ShowItemTextTail(self.PickingItemIndex)
    			# END_OF_ADD_ALWAYS_SHOW_NAME
    			
    		## Show all name in the range
    		
    		# ADD_ALWAYS_SHOW_NAME
    		if self.__IsShowName():
    			textTail.ShowAllTextTail()
    			self.PickingItemIndex = textTail.Pick(x, y)
    		# END_OF_ADD_ALWAYS_SHOW_NAME
    
    		textTail.UpdateShowingTextTail()
    		textTail.ArrangeTextTail()
    		if -1 != self.PickingItemIndex:
    			textTail.SelectItemName(self.PickingItemIndex)
    
    		grp.PopState()
    		grp.SetInterfaceRenderState()
    
    		textTail.Render()
    		textTail.HideAllTextTail()
    
    	def OnPressEscapeKey(self):
    		if app.TARGET == app.GetCursor():
    			app.SetCursor(app.NORMAL)
    
    		elif TRUE == mouseModule.mouseController.isAttached():
    			mouseModule.mouseController.DeattachObject()
    
    		else:
    			self.interface.OpenSystemDialog()
    
    		return TRUE
    
    	def OnIMEReturn(self):
    		if app.IsPressed(app.DIK_LSHIFT):
    			self.interface.OpenWhisperDialogWithoutTarget()
    		else:
    			self.interface.ToggleChat()
    		return TRUE
    
    	def OnPressExitKey(self):
    		self.interface.ToggleSystemDialog()
    		return TRUE
    
    	## BINARY CALLBACK
    	######################################################################################
    	
    	# WEDDING
    	def BINARY_LoverInfo(self, name, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnAddLover(name, lovePoint)
    		if self.affectShower:
    			self.affectShower.SetLoverInfo(name, lovePoint)
    
    	def BINARY_UpdateLovePoint(self, lovePoint):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
    		if self.affectShower:
    			self.affectShower.OnUpdateLovePoint(lovePoint)
    	# END_OF_WEDDING
    	
    	# QUEST_CONFIRM
    	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
    		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
    		confirmDialog.Open(msg, timeout)
    		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
    		self.confirmDialog = confirmDialog
        # END_OF_QUEST_CONFIRM
    
        # GIFT command
    	def Gift_Show(self):
    		self.interface.ShowGift()
    
    	# CUBE
    	def BINARY_Cube_Open(self, npcVNUM):
    		self.currentCubeNPC = npcVNUM
    		
    		self.interface.OpenCubeWindow()
    
    		
    		if npcVNUM not in self.cubeInformation:
    			net.SendChatPacket("/cube r_info")
    		else:
    			cubeInfoList = self.cubeInformation[npcVNUM]
    			
    			i = 0
    			for cubeInfo in cubeInfoList:								
    				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
    				
    				j = 0				
    				for materialList in cubeInfo["materialList"]:
    					for materialInfo in materialList:
    						itemVnum, itemCount = materialInfo
    						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
    					j = j + 1						
    						
    				i = i + 1
    				
    			self.interface.wndCube.Refresh()
    
    	def BINARY_Cube_Close(self):
    		self.interface.CloseCubeWindow()
    
    	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
    	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
    		self.interface.UpdateCubeInfo(gold, itemVnum, count)
    		
    	def BINARY_Cube_Succeed(self, itemVnum, count):
    		print "큐브 제작 성공"
    		self.interface.SucceedCubeWork(itemVnum, count)
    		pass
    
    	def BINARY_Cube_Failed(self):
    		print "큐브 제작 실패"
    		self.interface.FailedCubeWork()
    		pass
    
    	def BINARY_Cube_ResultList(self, npcVNUM, listText):
    		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
    		#print listText
    		
    		if npcVNUM == 0:
    			npcVNUM = self.currentCubeNPC
    		
    		self.cubeInformation[npcVNUM] = []
    		
    		try:
    			for eachInfoText in listText.split("/"):
    				eachInfo = eachInfoText.split(",")
    				itemVnum	= int(eachInfo[0])
    				itemCount	= int(eachInfo[1])
    
    				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
    				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
    			
    			resultCount = len(self.cubeInformation[npcVNUM])
    			requestCount = 7
    			modCount = resultCount % requestCount
    			splitCount = resultCount / requestCount
    			for i in xrange(splitCount):
    				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
    				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
    				
    			if 0 < modCount:
    				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
    				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))
    
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    		
    	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
    		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
    		try:
    			#print listText
    			
    			if 3 > len(listText):
    				dbg.TraceError("Wrong Cube Material Infomation")
    				return 0
    
    			
    			
    			eachResultList = listText.split("@")
    
    			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
    			
    			itemIndex = 0
    			for eachResultText in eachResultList:
    				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
    				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
    				
    				gold = 0
    				splitResult = eachResultText.split("/")
    				if 1 < len(splitResult):
    					gold = int(splitResult[1])
    					
    				#print "splitResult : ", splitResult
    				eachMaterialList = splitResult[0].split("&")
    				
    				i = 0
    				for eachMaterialText in eachMaterialList:
    					complicatedList = eachMaterialText.split("|")
    					
    					if 0 < len(complicatedList):
    						for complicatedText in complicatedList:
    							(itemVnum, itemCount) = complicatedText.split(",")
    							itemVnum = int(itemVnum)
    							itemCount = int(itemCount)
    							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    							
    							materialList[i].append((itemVnum, itemCount))
    							
    					else:
    						itemVnum, itemCount = eachMaterialText.split(",")
    						itemVnum = int(itemVnum)
    						itemCount = int(itemCount)
    						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
    						
    						materialList[i].append((itemVnum, itemCount))
    						
    					i = i + 1
    					
    					
    					
    				itemIndex = itemIndex + 1
    				
    			self.interface.wndCube.Refresh()
    			
    				
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    			
    		pass
    	
    	# END_OF_CUBE
    	
    	# 용혼석	
    	def BINARY_Highlight_Item(self, inven_type, inven_pos):
    		self.interface.Highligt_Item(inven_type, inven_pos)
    	
    	def BINARY_DragonSoulGiveQuilification(self):
    		self.interface.DragonSoulGiveQuilification()
    		
    	def BINARY_DragonSoulRefineWindow_Open(self):
    		self.interface.OpenDragonSoulRefineWindow()
    
    	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
    		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)
    
    	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
    		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
    	
    	# END of DRAGON SOUL REFINE WINDOW
    	
    	def BINARY_SetBigMessage(self, message):
    		self.interface.bigBoard.SetTip(message)
    
    	def BINARY_SetTipMessage(self, message):
    		self.interface.tipBoard.SetTip(message)		
    
    	def BINARY_AppendNotifyMessage(self, type):
    		if not type in localeInfo.NOTIFY_MESSAGE:
    			return
    		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])
    
    	def BINARY_Guild_EnterGuildArea(self, areaID):
    		self.interface.BULID_EnterGuildArea(areaID)
    
    	def BINARY_Guild_ExitGuildArea(self, areaID):
    		self.interface.BULID_ExitGuildArea(areaID)
    
    	def BINARY_GuildWar_OnSendDeclare(self, guildID):
    		pass
    
    	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
    		mainCharacterName = player.GetMainCharacterName()
    		masterName = guild.GetGuildMasterName()
    		if mainCharacterName == masterName:
    			self.__GuildWar_OpenAskDialog(guildID, warType)
    
    	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
    		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	
    
    	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
    		self.interface.OnStartGuildWar(guildSelf, guildOpp)
    
    	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
    		self.interface.OnEndGuildWar(guildSelf, guildOpp)
    
    	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
    		self.interface.BINARY_SetObserverMode(isEnable)
    
    	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
    		guildID1 = int(guildID1)
    		guildID2 = int(guildID2)
    		memberCount1 = int(memberCount1)
    		memberCount2 = int(memberCount2)
    		observerCount = int(observerCount)
    
    		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
    		self.interface.wndMiniMap.UpdateObserverCount(observerCount)
    
    	def __GuildWar_OpenAskDialog(self, guildID, warType):
    
    		guildName = guild.GetGuildName(guildID)
    
    		# REMOVED_GUILD_BUG_FIX
    		if "Noname" == guildName:
    			return
    		# END_OF_REMOVED_GUILD_BUG_FIX
    
    		import uiGuild
    		questionDialog = uiGuild.AcceptGuildWarDialog()
    		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
    		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
    		questionDialog.Open(guildName, warType)
    
    		self.guildWarQuestionDialog = questionDialog
    
    	def __GuildWar_CloseAskDialog(self):
    		self.guildWarQuestionDialog.Close()
    		self.guildWarQuestionDialog = None
    
    	def __GuildWar_OnAccept(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/war " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    
    	def __GuildWar_OnDecline(self):
    
    		guildName = self.guildWarQuestionDialog.GetGuildName()
    
    		net.SendChatPacket("/nowar " + guildName)
    		self.__GuildWar_CloseAskDialog()
    
    		return 1
    	## BINARY CALLBACK
    	######################################################################################
    
    	def __ServerCommand_Build(self):
    		serverCommandList={
    			# YIV WORK: Achievement
    			"achievement"			: self.achievementWindow.HandleAchievementServerCommand,
    			"cqc_start"				: self.cqcStart,
    			"cqc_get"				: self.cqcGet,
    			"cqc_end"				: self.cqcEnd,
    			"ConsoleEnable"			: self.__Console_Enable,
    			"DayMode"				: self.__DayMode_Update, 
    			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
    			"CloseRestartWindow"	: self.__RestartDialog_Close,
    			"OpenPrivateShop"		: self.__PrivateShop_Open,
    			"PartyHealReady"		: self.PartyHealReady,
    			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
    			"CloseSafebox"			: self.CommandCloseSafebox,
    			
    			# ITEM_MALL
    			"CloseMall"				: self.CommandCloseMall,
    			"ShowMeMallPassword"	: self.AskMallPassword,
    			"item_mall"				: self.__ItemMall_Open,
    			# END_OF_ITEM_MALL
    
    			"RefineSuceeded"		: self.RefineSuceededMessage,
    			"RefineFailed"			: self.RefineFailedMessage,
    			"xmas_snow"				: self.__XMasSnow_Enable,
    			"xmas_boom"				: self.__XMasBoom_Enable,
    			"xmas_song"				: self.__XMasSong_Enable,
    			"xmas_tree"				: self.__XMasTree_Enable,
    			"newyear_boom"			: self.__XMasBoom_Enable,
    			"PartyRequest"			: self.__PartyRequestQuestion,
    			"PartyRequestDenied"	: self.__PartyRequestDenied,
    			"horse_state"			: self.__Horse_UpdateState,
    			"hide_horse_state"		: self.__Horse_HideState,
    			"WarUC"					: self.__GuildWar_UpdateMemberCount,
    			"test_server"			: self.__EnableTestServerFlag,
    			"mall"			: self.__InGameShop_Show,
    			"open_notice_info"		: self.__open_notice_info,
    			"write_notice_info"		: self.__write_notice_info,
    			# WEDDING
    			"lover_login"			: self.__LoginLover,
    			"lover_logout"			: self.__LogoutLover,
    			"lover_near"			: self.__LoverNear,
    			"lover_far"				: self.__LoverFar,
    			"lover_divorce"			: self.__LoverDivorce,
    			"PlayMusic"				: self.__PlayMusic,
    			# END_OF_WEDDING
    
    			# PRIVATE_SHOP_PRICE_LIST
    			"MyShopPriceList"		: self.__PrivateShop_PriceList,
    			# END_OF_PRIVATE_SHOP_PRICE_LIST
    			
    		}
    
    		self.serverCommander=stringCommander.Analyzer()
    		for serverCommandItem in serverCommandList.items():
    			self.serverCommander.SAFE_RegisterCallBack(
    				serverCommandItem[0], serverCommandItem[1]
    			)
    
    	def BINARY_ServerCommand_Run(self, line):
    		#dbg.TraceError(line)
    		try:
    			#print " BINARY_ServerCommand_Run", line
    			return self.serverCommander.Run(line)
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def __ProcessPreservedServerCommand(self):
    		try:
    			command = net.GetPreservedServerCommand()
    			while command:
    				print " __ProcessPreservedServerCommand", command
    				self.serverCommander.Run(command)
    				command = net.GetPreservedServerCommand()
    		except RuntimeError, msg:
    			dbg.TraceError(msg)
    			return 0
    
    	def PartyHealReady(self):
    		self.interface.PartyHealReady()
    
    	def AskSafeboxPassword(self):
    		self.interface.AskSafeboxPassword()
    
    	# ITEM_MALL
    	def AskMallPassword(self):
    		self.interface.AskMallPassword()
    
    	def __ItemMall_Open(self):
    		self.interface.OpenItemMall();
    
    	def CommandCloseMall(self):
    		self.interface.CommandCloseMall()
    	# END_OF_ITEM_MALL
    
    	def RefineSuceededMessage(self):
    		snd.PlaySound("sound/ui/make_soket.wav")
    		self.PopupMessage(localeInfo.REFINE_SUCCESS)
    
    	def RefineFailedMessage(self):
    		snd.PlaySound("sound/ui/jaeryun_fail.wav")
    		self.PopupMessage(localeInfo.REFINE_FAILURE)
    
    	def CommandCloseSafebox(self):
    		self.interface.CommandCloseSafebox()
    
    	# PRIVATE_SHOP_PRICE_LIST
    	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
    		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
    	# END_OF_PRIVATE_SHOP_PRICE_LIST
    
    	def __Horse_HideState(self):
    		self.affectShower.SetHorseState(0, 0, 0)
    
    	def __Horse_UpdateState(self, level, health, battery):
    		self.affectShower.SetHorseState(int(level), int(health), int(battery))
    
    	def __IsXMasMap(self):
    		mapDict = ( "metin2_map_n_flame_01",
    					"metin2_map_n_desert_01",
    					"metin2_map_spiderdungeon",
    					"metin2_map_deviltower1", )
    
    		if background.GetCurrentMapName() in mapDict:
    			return FALSE
    
    		return TRUE
    
    	def __XMasSnow_Enable(self, mode):
    
    		self.__XMasSong_Enable(mode)
    
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_SNOW ON"
    			background.EnableSnow(1)
    
    		else:
    			print "XMAS_SNOW OFF"
    			background.EnableSnow(0)
    
    	def __XMasBoom_Enable(self, mode):
    		if "1"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			print "XMAS_BOOM ON"
    			self.__DayMode_Update("dark")
    			self.enableXMasBoom = TRUE
    			self.startTimeXMasBoom = app.GetTime()
    		else:
    			print "XMAS_BOOM OFF"
    			self.__DayMode_Update("light")
    			self.enableXMasBoom = FALSE
    
    	def __XMasTree_Enable(self, grade):
    
    		print "XMAS_TREE ", grade
    		background.SetXMasTree(int(grade))
    
    	def __XMasSong_Enable(self, mode):
    		if "1"==mode:
    			print "XMAS_SONG ON"
    
    			XMAS_BGM = "xmas.mp3"
    
    			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
    				if musicInfo.fieldMusic != "":
    					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    				musicInfo.fieldMusic=XMAS_BGM
    				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    		else:
    			print "XMAS_SONG OFF"
    
    			if musicInfo.fieldMusic != "":
    				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)
    
    			musicInfo.fieldMusic=musicInfo.METIN2THEMA
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	def __RestartDialog_Close(self):
    		self.interface.CloseRestartDialog()
    
    	def __Console_Enable(self):
    		constInfo.CONSOLE_ENABLE = TRUE
    		self.consoleEnable = TRUE
    		app.EnableSpecialCameraMode()
    		ui.EnablePaste(TRUE)
    
    	## PrivateShop
    	def __PrivateShop_Open(self):
    		self.interface.OpenPrivateShopInputNameDialog()
    
    	def BINARY_PrivateShop_Appear(self, vid, text):
    		self.interface.AppearPrivateShop(vid, text)
    
    	def BINARY_PrivateShop_Disappear(self, vid):
    		self.interface.DisappearPrivateShop(vid)
    
    	## DayMode
    	def __PRESERVE_DayMode_Update(self, mode):
    		if "light"==mode:
    			background.SetEnvironmentData(0)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    			background.SetEnvironmentData(1)
    
    	def __DayMode_Update(self, mode):
    		if "light"==mode:
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
    		elif "dark"==mode:
    
    			if not self.__IsXMasMap():
    				return
    
    			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)
    
    	def __DayMode_OnCompleteChangeToLight(self):
    		background.SetEnvironmentData(0)
    		self.curtain.FadeIn()
    
    	def __DayMode_OnCompleteChangeToDark(self):
    		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
    		background.SetEnvironmentData(1)
    		self.curtain.FadeIn()
    
    	## XMasBoom
    	def __XMasBoom_Update(self):
    
    		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
    		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
    			return
    
    		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
    		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]
    
    		if app.GetTime() - self.startTimeXMasBoom > boomTime:
    
    			self.indexXMasBoom += 1
    
    			for i in xrange(boomCount):
    				self.__XMasBoom_Boom()
    
    	def __XMasBoom_Boom(self):
    		x, y, z = player.GetMainCharacterPosition()
    		randX = app.GetRandom(-150, 150)
    		randY = app.GetRandom(-150, 150)
    
    		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")
    
    	def __PartyRequestQuestion(self, vid):
    		vid = int(vid)
    		partyRequestQuestionDialog = uiCommon.QuestionDialog()
    		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
    		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
    		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
    		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
    		partyRequestQuestionDialog.Open()
    		partyRequestQuestionDialog.vid = vid
    		self.partyRequestQuestionDialog = partyRequestQuestionDialog
    
    	def __AnswerPartyRequest(self, answer):
    		if not self.partyRequestQuestionDialog:
    			return
    
    		vid = self.partyRequestQuestionDialog.vid
    
    		if answer:
    			net.SendChatPacket("/party_request_accept " + str(vid))
    		else:
    			net.SendChatPacket("/party_request_deny " + str(vid))
    
    		self.partyRequestQuestionDialog.Close()
    		self.partyRequestQuestionDialog = None
    
    	def __PartyRequestDenied(self):
    		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)
    
    	def __EnableTestServerFlag(self):
    		app.EnableTestServerFlag()
    
    	def __InGameShop_Show(self, url):
    		if constInfo.IN_GAME_SHOP_ENABLE:
    			self.interface.OpenWebWindow("http://tatakaim2.com/tienda")
    			
    	def __open_notice_info(self):
    		self.interface.RegisterGameMasterName("<--System-->")
    		self.interface.RecvWhisper("<--System-->")
    		
    	def __write_notice_info(self,text):
    		chat.AppendWhisper(chat.WHISPER_TYPE_CHAT, "<--System-->", text.replace("_", " "))
    		
    	# WEDDING
    	def __LoginLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLoginLover()
    
    	def __LogoutLover(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.OnLogoutLover()
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverNear(self):
    		if self.affectShower:
    			self.affectShower.ShowLoverState()
    
    	def __LoverFar(self):
    		if self.affectShower:
    			self.affectShower.HideLoverState()
    
    	def __LoverDivorce(self):
    		if self.interface.wndMessenger:
    			self.interface.wndMessenger.ClearLoverInfo()
    		if self.affectShower:
    			self.affectShower.ClearLoverState()
    
    	def __PlayMusic(self, flag, filename):
    		flag = int(flag)
    		if flag:
    			snd.FadeOutAllMusic()
    			musicInfo.SaveLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + filename)
    		else:
    			snd.FadeOutAllMusic()
    			musicInfo.LoadLastPlayFieldMusic()
    			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)
    
    	# END_OF_WEDDING
    
    	#
    	
    	def Switcher(self):
    		import uiswitch
    		self.switch = uiswitch.Switcher()
    		if self.switch.IsShow():
    			self.switch.Hide()
    		else:
    			self.switch.Show()
    			
    			
    	def __quikeqchange(self):
    		import uifastequip
    		self.uuifastequipDlg = uifastequip.changeequip()
    		self.uuifastequipDlg.Show()
    
    	#
    	
    	def __BonusPage(self):
    		import PaginaBonusuri
    		global BPisLodaded
    		try:
    			if BPisLodaded == 0:
    				BPisLodaded = 1
    				exec 'PaginaBonusuri.BonusBoardDialog().Show()'
    			else:
    				exec 'PaginaBonusuri.BonusBoardDialog().Hide()'
    				BPisLodaded = 0
    		except ImportError:
    			import dbg,app
    			dbg.Trace('PaginaBonusuri.py Importing error')
    			app.Abort
    	
    	# YIV WORK: Achievement
    	def cqcStart(self):
    		constInfo.CQC = 1
    
    	def cqcGet(self):
    		net.SendQuestInputStringPacket(str(constInfo.CQC_INFO))
    
    	def cqcEnd(self):
    		constInfo.CQC_INFO = None
    		constInfo.CQC = 0
    
    

     

     

  3. Hola, cuando hago ./qc monturas_invocar.quest

    Calls undeclared function! :
    give_mount_bonus
    Abort (core dumped)
    
    

    Aqui dejo mi questlib.lua

     

     

    CONFIRM_NO = 0
    CONFIRM_YES = 1
    CONFIRM_OK = 1
    CONFIRM_TIMEOUT = 2
    MALE = 0
    FEMALE = 1
    --quest.create = function(f) return coroutine.create(f) end
    --quest.process = function(co,args) return coroutine.resume(co, args) end
    setstate = q.setstate
    newstate = q.setstate
    
    q.set_clock = function(name, value) q.set_clock_name(name) q.set_clock_value(value) end
    q.set_counter = function(name, value) q.set_counter_name(name) q.set_counter_value(value) end
    c_item_name = function(vnum) return ("[ITEM value;"..vnum.."]") end
    c_mob_name = function(vnum) return ("[MOB value;"..vnum.."]") end
    
    -- d.set_folder = function (path) raw_script("[SET_PATH path;"..path.."]") end
    -- d.set_folder = function (path) path.show_cinematic("[SET_PATH path;"..path.."]") end
    -- party.run_cinematic = function (path) party.show_cinematic("[RUN_CINEMATIC value;"..path.."]") end
    
    newline = "[ENTER]"
    function color256(r, g, b) return "[COLOR r;"..(r/255.0).."|g;"..(g/255.0).."|b;"..(b/255.0).."]" end
    function color(r,g,b) return "[COLOR r;"..r.."|g;"..g.."|b;"..b.."]" end
    function delay(v) return "[DELAY value;"..v.."]" end
    function setcolor(r,g,b) raw_script(color(r,g,b)) end
    function setdelay(v) raw_script(delay(v)) end
    function resetcolor(r,g,b) raw_script("[/COLOR]") end
    function resetdelay(v) raw_script("[/DELAY]") end
    
    -- trim a string
    function trim(s) return (string.gsub(s, "^%s*(.-)%s*$", "%1")) end
    
    -- minimap에 동그라미 표시
    function addmapsignal(x,y) raw_script("[ADDMAPSIGNAL x;"..x.."|y;"..y.."]") end
    
    -- minimap 동그라미들 모두 클리어
    function clearmapsignal() raw_script("[CLEARMAPSIGNAL]") end
    
    -- 클라이언트에서 보여줄 대화창 배경 그림을 정한다.
    function setbgimage(src) raw_script("[BGIMAGE src;") raw_script(src) raw_script("]") end
    
    -- 대화창에 이미지를 보여준다.
    function addimage(x,y,src) raw_script("[IMAGE x;"..x.."|y;"..y) raw_script("|src;") raw_script(src) raw_script("]") end
    
    -- generate when a linebreak in the functions: d.notice,notice,notice_all
    function notice_multiline( str , func )
        local p = 0
        local i = 0
        while true do
            i = string.find( str, "%[ENTER%]", i+1 )
            if i == nil then
                if string.len(str) > p then
                    func( string.sub( str, p, string.len(str) ) )
                end
                break
            end
            func( string.sub( str, p, i-1 ) )
            p = i + 7
        end
    end 
    
    function makequestbutton(name)
        raw_script("[QUESTBUTTON idx;")
        raw_script(""..q.getcurrentquestindex()) 
        raw_script("|name;")
        raw_script(name) raw_script("]")
    end
    
    function make_quest_button_ex(name, icon_type, icon_name)
        test_chat(icon_type)
        test_chat(icon_name)
        raw_script("[QUESTBUTTON idx;")
        raw_script(""..q.getcurrentquestindex()) 
        raw_script("|name;")
        raw_script(name)
        raw_script("|icon_type;")
        raw_script(icon_type)
        raw_script("|icon_name;")
        raw_script(icon_name)
        raw_script("]")
    end
    
    function make_quest_button(name) makequestbutton(name) end
    
    function send_letter_ex(name, icon_type, icon_name) make_quest_button_ex(name, icon_type, icon_name) set_skin(NOWINDOW) q.set_title(name) q.start() end
    
    function send_letter(name) makequestbutton(name) set_skin(NOWINDOW) q.set_title(name) q.start() end
    function clear_letter() q.done() end
    function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end
    function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
    function say_pc_name() say(pc.get_name()..":") end
    function say_size(width, height) say("[WINDOW_SIZE width;"..width.."|height;"..height.."]") end
    function setmapcenterposition(x,y)
        raw_script("[SETCMAPPOS x;")
        raw_script(x.."|y;")
        raw_script(y.."]")
    end
    function say_item(name, vnum, desc)
        say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."|index;".. 0 .."|total;".. 1 .."]")
    end
    function say_show_item(vnum)
        say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|index;".. 0 .."|total;".. 1 .."]")
    end
    function say_item_vnum(vnum)
        say_item(item_name(vnum), vnum, "")
    end
    function say_item_vnum_inline(vnum,index,total)
        if index >= total then
            return
        end
        if total > 3 then
            return
        end
        raw_script("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..item_name(vnum).."|desc;".."".."|index;"..index.."|total;"..total.."]")
    end
    function pc_is_novice()
        if pc.get_skill_group()==0 then
            return true
        else
            return false
        end
    end
    function pc_get_exp_bonus(exp, text)
        say_reward(text)
        pc.give_exp2(exp)
        set_quest_state("levelup", "run")
    end
    function pc_get_village_map_index(index)
        return village_map[pc.get_empire()][index]
    end
    function pc_has_even_id()
        return math.mod(pc.get_player_id(),2) == 0
    end
    
    function pc_get_account_id()
        return math.mod(pc.get_account_id(), 2) !=0
    end
    
    village_map = {
        {1, 3},
        {21, 23},
        {41, 43},
    }
    
    function npc_is_same_empire()
        if pc.get_empire()==npc.empire then
            return true
        else
            return false
        end
    end
    
    function npc_get_skill_teacher_race(pc_empire, pc_job, sub_job)
    	if sub_job == 1 then
    		if pc_job == 0 then
    			return WARRIOR1_NPC_LIST[pc_empire]
    		elseif pc_job == 1 then
    			return ASSASSIN1_NPC_LIST[pc_empire]
    		elseif pc_job == 2 then
    			return SURA1_NPC_LIST[pc_empire]
    		elseif pc_job == 3 then
    			return SHAMAN1_NPC_LIST[pc_empire]
    		elseif pc_job == 4 then
    			return WOLFMAN1_NPC_LIST[pc_empire]
    		end
    	elseif sub_job == 2 then
    		if pc_job == 0 then
    			return WARRIOR2_NPC_LIST[pc_empire]
    		elseif pc_job == 1 then
    			return ASSASSIN2_NPC_LIST[pc_empire]
    		elseif pc_job == 2 then
    			return SURA2_NPC_LIST[pc_empire]
    		elseif pc_job == 3 then
    			return SHAMAN2_NPC_LIST[pc_empire]
    		elseif pc_job == 4 then
    			return WOLFMAN2_NPC_LIST[pc_empire]
    		end        
    	end
    	
    	return 0
    end
    
    function pc_find_square_guard_vid()
        if pc.get_empire()==1 then 
            return find_npc_by_vnum(11000) 
        elseif pc.get_empire()==2 then
            return find_npc_by_vnum(11002)
        elseif pc.get_empire()==3 then
            return find_npc_by_vnum(11004)
        end
        return 0
    end
    
    function pc_find_skill_teacher_vid(sub_job)
        local vnum=npc_get_skill_teacher_race(pc.get_empire(), pc.get_job(), sub_job)
        return find_npc_by_vnum(vnum)
    end
    
    function pc_find_square_guard_vid()
        local pc_empire=pc.get_empire()
        if pc_empire==1 then
            return find_npc_by_vnum(11000)
        elseif pc_empire==2 then
            return find_npc_by_vnum(11002)
        elseif pc_empire==3 then
            return find_npc_by_vnum(11004)
        end
    end
    
    function npc_is_same_job()
    	local pc_job = pc.get_job()
    	local npc_vnum = npc.get_race()
    	
    	if pc_job == 0 then
    		if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then
    			return true
    		end
    		
    		if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then
    			return true
    		end
    	elseif pc_job == 1 then
    		if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then
    			return true
    		end
    		
    		if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then
    			return true
    		end
    	elseif pc_job == 2 then
    		if table_is_in(SURA1_NPC_LIST, npc_vnum) then
    			return true
    		end
    		
    		if table_is_in(SURA2_NPC_LIST, npc_vnum) then
    			return true
    		end
    	elseif pc_job == 3 then
    		if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then
    			return true
    		end
    		
    		if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then
    			return true
    		end
    	elseif pc_job == 4 then
    		if table_is_in(WOLFMAN1_NPC_LIST, npc_vnum) then
    			return true
    		end
    		
    		if table_is_in(WOLFMAN2_NPC_LIST, npc_vnum) then
    			return true
    		end
    	end
    	
    	return false
    end
    
    function npc_get_job()
    	local npc_vnum = npc.get_race()
    	
    	if table_is_in(WARRIOR1_NPC_LIST, npc_vnum) then
    		return COND_WARRIOR_1
    	end
    	
    	if table_is_in(WARRIOR2_NPC_LIST, npc_vnum) then
    		return COND_WARRIOR_2
    	end
    	
    	if table_is_in(ASSASSIN1_NPC_LIST, npc_vnum) then
    		return COND_ASSASSIN_1
    	end
    	
    	if table_is_in(ASSASSIN2_NPC_LIST, npc_vnum) then
    		return COND_ASSASSIN_2
    	end
    	
    	if table_is_in(SURA1_NPC_LIST, npc_vnum) then
    		return COND_SURA_1
    	end
    	
    	if table_is_in(SURA2_NPC_LIST, npc_vnum) then
    		return COND_SURA_2
    	end
    	
    	if table_is_in(SHAMAN1_NPC_LIST, npc_vnum) then
    		return COND_SHAMAN_1
    	end
    	
    	if table_is_in(SHAMAN2_NPC_LIST, npc_vnum) then
    		return COND_SHAMAN_2
    	end
    	
    	if table_is_in(WOLFMAN1_NPC_LIST, npc_vnum) then
    		return COND_WOLFMAN_1
    	end
    	
    	if table_is_in(WOLFMAN2_NPC_LIST, npc_vnum) then
    		return COND_WOLFMAN_2
    	end
    	
    	return 0
    end
    
    function time_min_to_sec(value)
        return 60*value
    end
    
    function time_hour_to_sec(value)
        return 3600*value
    end
    
    function next_time_set(value, test_value)
        local nextTime=get_time()+value
        if is_test_server() then
            nextTime=get_time()+test_value
        end
        pc.setqf("__NEXT_TIME__", nextTime)
    end
    
    function next_time_is_now(value)
        if get_time()>=pc.getqf("__NEXT_TIME__") then
            return true
        else
            return false
        end
    end
    
    function table_get_random_item(self)
        return self[number(1, table.getn(self))]
    end
    
    function table_is_in(self, test)
        for i = 1, table.getn(self) do
            if self[i]==test then
                return true
            end
        end
        return false
    end
    
    
    function giveup_quest_menu(title)
        local s=select("진행한다", "포기한다")
        if 2==s then 
        say(title.." 퀘스트를 정말로")
        say("포기하시겠습니까?")
        local s=select("네, 그렇습니다", "아닙니다")
        if 1==s then
            say(title.."퀘스트를 포기했습니다")
            restart_quest()
        end
        end
    end
    
    function restart_quest()
        set_state("start")
        q.done()
    end
    
    function complete_quest()
        set_state("__COMPLETE__")
        q.done()
    end
    
    function giveup_quest()
        set_state("__GIVEUP__")
        q.done()
    end
    
    function complete_quest_state(state_name)
        set_state(state_name)
        q.done()
    end
    
    function test_chat(log)
        if is_test_server() then
            chat(log)
        end
    end
    
    function bool_to_str(is)
        if is then
            return "true"
        else
            return "false"
        end
    end
    
    WARRIOR1_NPC_LIST 	= {20300, 20320, 20340, }
    WARRIOR2_NPC_LIST 	= {20301, 20321, 20341, }
    ASSASSIN1_NPC_LIST 	= {20302, 20322, 20342, }
    ASSASSIN2_NPC_LIST 	= {20303, 20323, 20343, }
    SURA1_NPC_LIST 		= {20304, 20324, 20344, }
    SURA2_NPC_LIST 		= {20305, 20325, 20345, }
    SHAMAN1_NPC_LIST 	= {20306, 20326, 20346, }
    SHAMAN2_NPC_LIST 	= {20307, 20327, 20347, }
    WOLFMAN1_NPC_LIST	= {20402, 20402, 20402,}
    WOLFMAN2_NPC_LIST	= {20402, 20402, 20402,}
    
    function skill_group_dialog(e, j, g) -- e = 제국, j = 직업, g = 그룹
        e = 1 -- XXX 메시지가 나라별로 있다가 하나로 통합되었음
        
    
        -- 다른 직업이거나 다른 제국일 경우
        if pc.job != j then
            say(locale.skill_group.dialog[e][pc.job][3])
        elseif pc.get_skill_group() == 0 then
            if pc.level < 5 then
                say(locale.skill_group.dialog[e][j][g][1])
                return
            end
            say(locale.skill_group.dialog[e][j][g][2])
            local answer = select(locale.yes, locale.no)
    
            if answer == 1 then
                --say(locale.skill_group.dialog[e][j][g][2])
                pc.set_skill_group(g)
            else
                --say(locale.skill_group.dialog[e][j][g][3])
            end
        --elseif pc.get_skill_group() == g then
            --say(locale.skill_group.dialog[e][j][g][4])
        --else
            --say(locale.skill_group.dialog[e][j][g][5])
        end
    end
    
    function show_horse_menu()
        if horse.is_mine() then			
            say(locale.horse_menu.menu)
    
            local s = 0
            if horse.is_dead() then
                s = select(locale.horse_menu.revive, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
            else
                s = select(locale.horse_menu.feed, locale.horse_menu.ride, locale.horse_menu.unsummon, locale.horse_menu.close)
            end
    
            if s==1 then
                if horse.is_dead() then
                    horse.revive()
                else
                    local food = horse.get_grade() + 50054 - 1
                    if pc.countitem(food) > 0 then
                    pc.removeitem(food, 1)
                    horse.feed()
                    else
                    say(locale.need_item_prefix..item_name(food)..locale.need_item_postfix);
                    end
                end
            elseif s==2 then
                horse.ride()
            elseif s==3 then
                horse.unsummon()
            elseif s==4 then
                -- do nothing
            end
        end
    end
    
    npc_index_table = {
        ['race'] = npc.getrace,
        ['empire'] = npc.get_empire,
    }
    
    pc_index_table = {
        ['weapon']		= pc.getweapon,
        ['level']		= pc.get_level,
        ['hp']		= pc.gethp,
        ['maxhp']		= pc.getmaxhp,
        ['sp']		= pc.getsp,
        ['maxsp']		= pc.getmaxsp,
        ['exp']		= pc.get_exp,
        ['nextexp']		= pc.get_next_exp,
        ['job']		= pc.get_job,
        ['money']		= pc.getmoney,
        ['gold'] 		= pc.getmoney,
        ['name'] 		= pc.getname,
        ['playtime'] 	= pc.getplaytime,
        ['leadership'] 	= pc.getleadership,
        ['empire'] 		= pc.getempire,
        ['skillgroup'] 	= pc.get_skill_group,
        ['x'] 		= pc.getx,
        ['y'] 		= pc.gety,
        ['local_x'] 	= pc.get_local_x,
        ['local_y'] 	= pc.get_local_y,
    }
    
    item_index_table = {
        ['vnum']		= item.get_vnum,
        ['name']		= item.get_name,
        ['size']		= item.get_size,
        ['count']		= item.get_count,
        ['type']		= item.get_type,
        ['sub_type']	= item.get_sub_type,
        ['refine_vnum']	= item.get_refine_vnum,
        ['level']		= item.get_level,
    }
    
    guild_war_bet_price_table = 
    {
        10000,
        30000,
        50000,
        100000
    }
    
    function npc_index(t,i) 
        local npit = npc_index_table
        if npit[i] then
        return npit[i]()
        else
        return rawget(t,i)
        end
    end
    
    function pc_index(t,i) 
        local pit = pc_index_table
        if pit[i] then
        return pit[i]()
        else
        return rawget(t,i)
        end
    end
    
    function item_index(t, i)
        local iit = item_index_table
        if iit[i] then
        return iit[i]()
        else
        return rawget(t, i)
        end
    end
    
    setmetatable(pc,{__index=pc_index})
    setmetatable(npc,{__index=npc_index})
    setmetatable(item,{__index=item_index})
    
    --coroutine을 이용한 선택항 처리
    function select(...)
        return q.yield('select', arg)
    end
    
    function select_table(table)
        return q.yield('select', table)
    end
    
    -- coroutine을 이용한 다음 엔터 기다리기
    function wait()
        q.yield('wait')
    end
    
    function input()
        return q.yield('input')
    end
    
    function confirm(vid, msg, timeout)
        return q.yield('confirm', vid, msg, timeout)
    end
    
    function select_item()
        setskin(NOWINDOW)
        return q.yield('select_item')
    end
    
    --전역 변수 접근과 관련된 계열
    NOWINDOW = 0
    NORMAL = 1
    CINEMATIC = 2
    SCROLL = 3
    
    WARRIOR = 0
    ASSASSIN = 1
    SURA = 2
    SHAMAN = 3
    WOLFMAN = 4
    
    COND_WARRIOR_0 = 8
    COND_WARRIOR_1 = 16
    COND_WARRIOR_2 = 32
    COND_WARRIOR = 56
    
    COND_ASSASSIN_0 = 64
    COND_ASSASSIN_1 = 128
    COND_ASSASSIN_2 = 256
    COND_ASSASSIN = 448
    
    COND_SURA_0 = 512
    COND_SURA_1 = 1024
    COND_SURA_2 = 2048
    COND_SURA = 3584
    
    COND_SHAMAN_0 = 4096
    COND_SHAMAN_1 = 8192
    COND_SHAMAN_2 = 16384
    COND_SHAMAN = 28672
    
    COND_WOLFMAN_0 = 32768
    COND_WOLFMAN_1 = 65536
    COND_WOLFMAN_2 = 131072
    COND_WOLFMAN = 229376
    
    PART_MAIN = 0
    PART_HAIR = 3
    
    GUILD_CREATE_ITEM_VNUM = 70101
    
    QUEST_SCROLL_TYPE_KILL_MOB = 1
    QUEST_SCROLL_TYPE_KILL_ANOTHER_EMPIRE = 2
    
    apply = {
        ["MAX_HP"]		= 1,
        ["MAX_SP"]		= 2,
        ["CON"]			= 3,
        ["INT"]			= 4,
        ["STR"]			= 5,
        ["DEX"]			= 6,
        ["ATT_SPEED"]		= 7,
        ["MOV_SPEED"]		= 8,
        ["CAST_SPEED"]		= 9,
        ["HP_REGEN"]		= 10,
        ["SP_REGEN"]		= 11,
        ["POISON_PCT"]		= 12,
        ["STUN_PCT"]		= 13,
        ["SLOW_PCT"]		= 14,
        ["CRITICAL_PCT"]	= 15,
        ["PENETRATE_PCT"]	= 16,
        ["ATTBONUS_HUMAN"]	= 17,
        ["ATTBONUS_ANIMAL"]	= 18,
        ["ATTBONUS_ORC"]	= 19,
        ["ATTBONUS_MILGYO"]	= 20,
        ["ATTBONUS_UNDEAD"]	= 21,
        ["ATTBONUS_DEVIL"]	= 22,
        ["STEAL_HP"]		= 23,
        ["STEAL_SP"]		= 24,
        ["MANA_BURN_PCT"]	= 25,
        ["DAMAGE_SP_RECOVER"]	= 26,
        ["BLOCK"]		= 27,
        ["DODGE"]		= 28,
        ["RESIST_SWORD"]	= 29,
        ["RESIST_TWOHAND"]	= 30,
        ["RESIST_DAGGER"]	= 31,
        ["RESIST_BELL"]		= 32,
        ["RESIST_FAN"]		= 33,
        ["RESIST_BOW"]		= 34,
        ["RESIST_FIRE"]		= 35,
        ["RESIST_ELEC"]		= 36,
        ["RESIST_MAGIC"]	= 37,
        ["RESIST_WIND"]		= 38,
        ["REFLECT_MELEE"]	= 39,
        ["REFLECT_CURSE"]	= 40,
        ["POISON_REDUCE"]	= 41,
        ["KILL_SP_RECOVER"]	= 42,
        ["EXP_DOUBLE_BONUS"]	= 43,
        ["GOLD_DOUBLE_BONUS"]	= 44,
        ["ITEM_DROP_BONUS"]	= 45,
        ["POTION_BONUS"]	= 46,
        ["KILL_HP_RECOVER"]	= 47,
        ["IMMUNE_STUN"]		= 48,
        ["IMMUNE_SLOW"]		= 49,
        ["IMMUNE_FALL"]		= 50,
        ["SKILL"]		= 51,
        ["BOW_DISTANCE"]	= 52,
        ["ATT_GRADE_BONUS"]	= 53,
        ["DEF_GRADE_BONUS"]	= 54,
        ["MAGIC_ATT_GRADE"]	= 55,
        ["MAGIC_DEF_GRADE"]	= 56,
        ["CURSE_PCT"]		= 57,
        ["MAX_STAMINA"]		= 58,
        ["ATTBONUS_WARRIOR"]	= 59,
        ["ATTBONUS_ASSASSIN"]	= 60,
        ["ATTBONUS_SURA"]	= 61,
        ["ATTBONUS_SHAMAN"]	= 62,
        ["ATTBONUS_MONSTER"]	= 63,
        ["MALL_EXPBONUS"]   = 66,
        ["MAX_HP_PCT"]  = 69,
        ["MAX_SP_PCT"]  = 70,
    
        ["MALL_DEFBONUS"] = 65,
    
        ["NORMAL_HIT_DEFEND_BONUS"] = 74,
    	["ATTBONUS_WOLFMAN"] = 94,
    	["RESIST_WOLFMAN"] = 95,
    	["RESIST_CLAW"] = 96,
    }
    
    -- 레벨업 퀘스트 -_-
    special = {}
    
    special.fortune_telling = 
    {
    --  { prob	크리	item	money	remove money
        { 1,	0,	20,	20,	0	}, -- 10
        { 499,	0,	10,	10,	0	}, -- 5
        { 2500,	0,	5,	5,	0	}, -- 1
        { 5000,	0,	0,	0,	0	},
        { 1500,	0,	-5,	-5,	20000	},
        { 499,	0,	-10,	-10,	20000	},
        { 1,	0,	-20,	-20,	20000	},
    }
    
    special.questscroll_reward =
    {
        {1,	1500,	3000,	30027,	0,	0    },
        {2,	1500,	3000,	30028,	0,	0    },
        {3,	1000,	2000,	30034,	30018,	0    },
        {4,	1000,	2000,	30034,	30011,	0    },
        {5,	1000,	2000,	30011,	30034,	0    },
        {6,	1000,	2000,	27400,	0,	0    },
        {7,	2000,	4000,	30023,	30003,	0    },
        {8,	2000,	4000,	30005,	30033,	0    },
        {9,	2000,	8000,	30033,	30005,	0    },
        {10,	4000,	8000,	30021,	30033,	30045},
        {11,	4000,	8000,	30045,	30022,	30046},
        {12,	5000,	12000,	30047,	30045,	30055},
        {13,	5000,	12000,	30051,	30017,	30058},
        {14,	5000,	12000,	30051,	30007,	30041},
        {15,	5000,	15000,	30091,	30017,	30018},
        {16,	3500,	6500,	30021,	30033,	0    },
        {17,	4000,	9000,	30051,	30033,	0    },
        {18,	4500,	10000,	30056,	30057,	30058},
        {19,	4500,	10000,	30059,	30058,	30041},
        {20,	5000,	15000,	0,	0,	0    },
    }
    
    special.active_skill_list = {
        {
            { 1, 2, 3, 4, 5, 6},
            { 16, 17, 18, 19, 20, 21},
        },
        {
            {31, 32, 33, 34, 35, 6},
            {46, 47, 48, 49, 50, 51},
        },
        {
            {61, 62, 63, 64, 65, 66},
            {76, 77, 78, 79, 80, 81},
        },
        {
            {91, 92, 93, 94, 95, 96},
            {106, 107, 108, 109, 110, 111},
        },
    	{
            {170, 171, 172, 173, 174, 175},
        },
    }
    
    special.skill_reset_cost = {
        2000,
        2000,
        2000,
        2000,
        2000,
        2000,
        4000,
        6000,
        8000,
        10000,
        14000,
        18000,
        22000,
        28000,
        34000,
        41000,
        50000,
        59000,
        70000,
        90000,
        101000,
        109000,
        114000,
        120000,
        131000,
        141000,
        157000,
        176000,
        188000,
        200000,
        225000,
        270000,
        314000,
        348000,
        393000,
        427000,
        470000,
        504000,
        554000,
        600000,
        758000,
        936000,
        1103000,
        1276000,
        1407000,
        1568000,
        1704000,
        1860000,
        2080000,
        2300000,
        2700000,
        3100000,
        3500000,
        3900000,
        4300000,
        4800000,
        5300000,
        5800000,
        6400000,
        7000000,
        8000000,
        9000000,
        10000000,
        11000000,
        12000000,
        13000000,
        14000000,
        15000000,
        16000000,
        17000000,
    }
    
    special.levelup_img = 
    {
        [170] = "dog.tga",
        [171] = "wolfman.tga",
        [172] = "wolfman.tga",
        [173] = "wolfman.tga",
        [174] = "wolfman.tga",
        [175] = "wolfman.tga",
        [176] = "wolfman.tga",
        [177] = "wolfman.tga",
        [178] = "wild_boar.tga",
        [179] = "wild_boar.tga",
        [180] = "bear.tga",
        [181] = "bear.tga",
        [182] = "bear.tga",
        [183] = "bear.tga",
        [184] = "tiger.tga",
        [185] = "tiger.tga",
    
        [351] = "bak_inf.tga",
        [352] = "bak_gung.tga",
        [353] = "bak_gen1.tga",
        [354] = "bak_gen2.tga",
        
        [402] = "402.tga",
    
        [451] = "huk_inf.tga",
        [452] = "huk_dol.tga",
        [453] = "huk_gen1.tga",
        [454] = "huk_gen2.tga",
        [456] = "456.tga",
    
        [551] = "o_inf.tga",
        [552] = "o_jol.tga",
        [553] = "o_gung.tga",
        [554] = "o_jang.tga",
    
        [651] = "ung_inf.tga",
        [652] = "ung_chuk.tga",
        [653] = "ung_tu.tga",
    
        [751] = "mil_chu.tga",
        [752] = "mil_na.tga",
        [753] = "mil_na.tga",
        [754] = "mil_na.tga",
        [755] = "mil_jip.tga",
        [756] = "756.tga",
        [757] = "757.tga",
    
        [771] = "mil_chu.tga",
        [772] = "mil_na.tga",
        [773] = "mil_na.tga",
        [774] = "mil_na.tga",
        [775] = "mil_jip.tga",
        [776] = "776.tga",
        [777] = "777.tga",
    
        [931] = "sigwi.tga",
        [932] = "932.tga",
        [933] = "gwoijil.tga",
        [934] = "934.tga",
        [935] = "935.tga",
        [936] = "936.tga",
        [937] = "937.tga",
        
        [1001] = "1001.tga",
        [1002] = "1002.tga",
        [1003] = "1003.tga",
        [1004] = "1004.tga",
        
        [1061] = "1061.tga",
        [1063] = "1063.tga",
        [1064] = "1064.tga",
        [1065] = "1065.tga",
        [1066] = "1066.tga",
        [1068] = "1068.tga",
        [1069] = "1069.tga",
    
        [1070] = "1070.tga",
        [1071] = "1071.tga",
    
        [1101] = "1101.tga",
        [1102] = "1102.tga",
        [1104] = "1104.tga",
        [1105] = "1105.tga",
        [1106] = "1106.tga",
        [1107] = "1107.tga",
    
        [1131] = "1131.tga",
        [1132] = "1132.tga",
        [1133] = "1133.tga",
        [1135] = "1135.tga",
        [1136] = "1136.tga",
        [1137] = "1137.tga",
    
        [1301] = "1301.tga",
        [1303] = "1303.tga",
        [1305] = "1305.tga",
    
        [2001] = "spider.tga",
        [2002] = "spider.tga",
        [2003] = "spider.tga",
        [2004] = "spider.tga",
        [2005] = "spider.tga",
    
        [2051] = "spider.tga",
        [2052] = "spider.tga",
        [2053] = "spider.tga",
        [2054] = "spider.tga",
        [2055] = "spider.tga",
    
        [2031] = "2031.tga",
        [2032] = "2032.tga",
        [2033] = "2033.tga",
        [2034] = "2034.tga",
    
        [2061] = "2061.tga",
        [2062] = "2062.tga",
        [2063] = "2063.tga",
    
        [2102] = "2102.tga",
        [2103] = "2103.tga",
        [2106] = "2106.tga",
        
        [2131] = "2131.tga",
        [2158] = "2158.tga",
        
        [2201] = "2201.tga",
        [2202] = "2202.tga",
        [2204] = "2204.tga",
        [2205] = "2205.tga",
        
        [2301] = "2301.tga",
        [2302] = "2302.tga",
        [2303] = "2303.tga",
        [2304] = "2304.tga",
        [2305] = "2305.tga",
        
        [2311] = "2311.tga",
        [2312] = "2312.tga",
        [2313] = "2313.tga",
        [2314] = "2314.tga",
        [2315] = "2315.tga",
    
        [5123] = "5123.tga",
        [5124] = "5124.tga",
        [5125] = "5125.tga",
        [5126] = "5126.tga",
        
    
    }
    
    special.levelup_quest = {
        -- monster kill  monster   kill
        --    vnum		qty.		 vnum		qty.	 exp percent
    {	0	,	0	,	0	,	0	,	0	}	,	--	lev	1
    {	171	,	10	,	172	,	5	,	10	}	,	--	lev	2
    {	171	,	20	,	172	,	10	,	10	}	,	--	lev	3
    {	172	,	15	,	173	,	5	,	10	}	,	--	lev	4
    {	173	,	10	,	174	,	10	,	10	}	,	--	lev	5
    {	174	,	20	,	178	,	10	,	10	}	,	--	lev	6
    {	178	,	10	,	175	,	5	,	10	}	,	--	lev	7
    {	178	,	20	,	175	,	10	,	10	}	,	--	lev	8
    {	175	,	15	,	179	,	5	,	10	}	,	--	lev	9
    {	175	,	20	,	179	,	10	,	10	}	,	--	lev	10
    {	179	,	10	,	180	,	5	,	10	}	,	--	lev	11
    {	180	,	15	,	176	,	10	,	10	}	,	--	lev	12
    {	176	,	20	,	181	,	5	,	10	}	,	--	lev	13
    {	181	,	15	,	177	,	5	,	10	}	,	--	lev	14
    {	181	,	20	,	177	,	10	,	10	}	,	--	lev	15
    {	177	,	15	,	184	,	5	,	10	}	,	--	lev	16
    {	177	,	20	,	184	,	10	,	10	}	,	--	lev	17
    {	184	,	10	,	182	,	10	,	10	}	,	--	lev	18
    {	182	,	20	,	183	,	10	,	10	}	,	--	lev	19
    {	183	,	20	,	352	,	15	,	10	}	,	--	lev	20
    {	352	,	20	,	185	,	10	,	"2-10"	}	,	--	lev	21
    {	185	,	25	,	354	,	10	,	"2-10"	}	,	--	lev	22
    {	354	,	20	,	451	,	40	,	"2-10"	}	,	--	lev	23
    {	451	,	60	,	402	,	80	,	"2-10"	}	,	--	lev	24
    {	551	,	80	,	454	,	20	,	"2-10"	}	,	--	lev	25
    {	552	,	80	,	456	,	20	,	"2-10"	}	,	--	lev	26
    {	456	,	30	,	554	,	20	,	"2-10"	}	,	--	lev	27
    {	651	,	35	,	554	,	30	,	"2-10"	}	,	--	lev	28
    {	651	,	40	,	652	,	30	,	"2-10"	}	,	--	lev	29
    {	652	,	40	,	2102	,	30	,	"2-10"	}	,	--	lev	30
    {	652	,	50	,	2102	,	45	,	"2-5"	}	,	--	lev	31
    {	653	,	45	,	2051	,	40	,	"2-5"	}	,	--	lev	32
    {	751	,	35	,	2103	,	30	,	"2-5"	}	,	--	lev	33
    {	751	,	40	,	2103	,	40	,	"2-5"	}	,	--	lev	34
    {	752	,	40	,	2052	,	30	,	"2-5"	}	,	--	lev	35
    {	754	,	20	,	2106	,	20	,	"2-5"	}	,	--	lev	36
    {	773	,	30	,	2003	,	20	,	"2-5"	}	,	--	lev	37
    {	774	,	40	,	2004	,	20	,	"2-5"	}	,	--	lev	38
    {	756	,	40	,	2005	,	30	,	"2-5"	}	,	--	lev	39
    {	757	,	40	,	2158	,	20	,	"2-5"	}	,	--	lev	40
    {	931	,	40	,	5123	,	25	,	"2-5"	}	,	--	lev	41
    {	932	,	30	,	5123	,	30	,	"2-5"	}	,	--	lev	42
    {	932	,	40	,	2031	,	35	,	"2-5"	}	,	--	lev	43
    {	933	,	40	,	2031	,	40	,	"2-5"	}	,	--	lev	44
    {	771	,	50	,	2032	,	45	,	"2-5"	}	,	--	lev	45
    {	772	,	30	,	5124	,	30	,	"2-5"	}	,	--	lev	46
    {	933	,	35	,	5125	,	30	,	"2-5"	}	,	--	lev	47
    {	934	,	40	,	5125	,	35	,	"2-5"	}	,	--	lev	48
    {	773	,	40	,	2033	,	45	,	"2-5"	}	,	--	lev	49
    {	774	,	40	,	5126	,	20	,	"2-5"	}	,	--	lev	50
    {	775	,	50	,	5126	,	30	,	"1-4"	}	,	--	lev	51
    {	934	,	45	,	2034	,	45	,	"1-4"	}	,	--	lev	52
    {	934	,	50	,	2034	,	50	,	"1-4"	}	,	--	lev	53
    {	776	,	40	,	1001	,	30	,	"1-4"	}	,	--	lev	54
    {	777	,	40	,	1301	,	35	,	"1-4"	}	,	--	lev	55
    {	935	,	50	,	1002	,	30	,	"1-4"	}	,	--	lev	56
    {	935	,	60	,	1002	,	40	,	"1-4"	}	,	--	lev	57
    {	936	,	45	,	1303	,	40	,	"1-4"	}	,	--	lev	58
    {	936	,	50	,	1303	,	45	,	"1-4"	}	,	--	lev	59
    {	937	,	45	,	1003	,	40	,	"1-4"	}	,	--	lev	60
    {	1004	,	50	,	2061	,	60	,	"2-4"	}	,	--	lev	61
    {	1305	,	45	,	2131	,	55	,	"2-4"	}	,	--	lev	62
    {	1305	,	50	,	1101	,	45	,	"2-4"	}	,	--	lev	63
    {	2062	,	50	,	1102	,	45	,	"2-4"	}	,	--	lev	64
    {	1104	,	40	,	2063	,	40	,	"2-4"	}	,	--	lev	65
    {	2301	,	50	,	1105	,	45	,	"2-4"	}	,	--	lev	66
    {	2301	,	55	,	1105	,	50	,	"2-4"	}	,	--	lev	67
    {	1106	,	50	,	1061	,	50	,	"2-4"	}	,	--	lev	68
    {	1107	,	45	,	1061	,	50	,	"2-4"	}	,	--	lev	69
    {	2302	,	55	,	2201	,	55	,	"2-4"	}	,	--	lev	70
    {	2303	,	55	,	2202	,	55	,	"2-4"	}	,	--	lev	71
    {	2303	,	60	,	2202	,	60	,	"2-4"	}	,	--	lev	72
    {	2304	,	55	,	1063	,	55	,	"2-4"	}	,	--	lev	73
    {	2305	,	50	,	1063	,	55	,	"2-4"	}	,	--	lev	74
    {	1064	,	50	,	2204	,	50	,	"2-4"	}	,	--	lev	75
    {	2205	,	45	,	1065	,	50	,	"2-4"	}	,	--	lev	76
    {	2311	,	50	,	1068	,	50	,	"2-4"	}	,	--	lev	77
    {	1070	,	50	,	1066	,	55	,	"2-4"	}	,	--	lev	78
    {	1070	,	50	,	1069	,	50	,	"2-4"	}	,	--	lev	79
    {	1071	,	50	,	2312	,	55	,	"2-4"	}	,	--	lev	80
    {	1071	,	55	,	2312	,	50	,	"2-4"	}	,	--	lev	81
    {	2313	,	55	,	2314	,	45	,	"2-4"	}	,	--	lev	82
    {	2313	,	55	,	2314	,	45	,	"2-4"	}	,	--	lev	83
    {	1131	,	60	,	2315	,	45	,	"5-10"}	,	--	lev	84
    {	1131	,	60	,	2315	,	45	,	"5-10"}	,	--	lev	85
    {	1132	,	60	,	1135	,	50	,	"5-10"}	,	--	lev	86
    {	1132	,	60	,	1135	,	50	,	"5-10"}	,	--	lev	87
    {	1133	,	60	,	1136	,	50	,	"5-10"}	,	--	lev	88
    {	1133	,	60	,	1137	,	50	,	"5-10"}	,	--	lev	89
    {	1132	,	60	,	1137	,	40	,	"5-10"}	,	--	lev	90
    
    }
    
    special.levelup_reward1 = 
    {
        -- warrior assassin  sura  shaman
        {     0,        0,      0,      0 },
        { 11200,    11400,  11600,  11800 }, -- 갑옷
        { 12200,    12340,  12480,  12620 }, -- 투구
        { 13000,    13000,  13000,  13000 }  -- 방패
    }
    
    -- levelup_reward1 테이블 크기보다 레벨이 높아지면 아래
    -- 테이블을 이용하여 아이템을 준다.
    special.levelup_reward3 = {
        -- pct   item #  item count
        {   33,  27002,  10 }, -- 25%
        {   67,  27005,  10 }, -- 25%
      --{   75,  27101,   5 }, -- 25%
        {  100,  27114,   5 }, -- 25%
    }
    
    special.levelup_reward_gold21 = 
    {
        { 10000,	20 },
        { 20000,	50 },
        { 40000,	25 },
        { 80000,	3 },
        { 100000,	2 },
    }
    special.levelup_reward_gold31 =
    {
        { 20000,	20 },
        { 40000,	40 },
        { 60000,	25 },
        { 80000,	10 },
        { 100000,	5 },
    }
    special.levelup_reward_gold41 =
    {
        { 40000,	20 },
        { 60000,	40 },
        { 80000,	25 },
        { 100000,	10 },
        { 150000,	5 },
    }
    special.levelup_reward_gold51 =
    {
        { 60000,	20 },
        { 80000,	40 },
        { 100000,	25 },
        { 150000,	10 },
        { 200000,	5 },
    }
    
    special.levelup_reward_exp21 =
    {
        { 2,	9 },
        { 3,	14 },
        { 4,	39 },
        { 6,	24 },
        { 8,	9 },
        { 10,	4 },
    }
    
    special.levelup_reward_exp31 = 
    {
        { 2,	10 },
        { 2.5,	15 },
        { 3,	40 },
        { 3.5,	25 },
        { 4,	8 },
        { 4.5,	5 },
        { 5,	2 },
    }
    special.levelup_reward_exp41 = 
    {
        { 2,	10 },
        { 2.5,	15 },
        { 3,	40 },
        { 3.5,	25 },
        { 4,	8 },
        { 4.5,	5 },
        { 5,	2 },
    }
    special.levelup_reward_exp51 = 
    {
        { 1,	10 },
        { 1.5,	15 },
        { 2,	40 },
        { 2.5,	25 },
        { 3,	8 },
        { 3.5,	5 },
        { 4,	2 },
    }
    special.levelup_reward_exp84 =
    {
        { 5,	9 },
        { 6,	14 },
        { 7,	39 },
        { 8,	24 },
        { 9,	9 },
        { 10,	4 },
    }
    
    special.levelup_reward_item_21 =
    {
        -- no couple ring
        { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 21
        { 15080, 15100, 15120, 15140 }, -- lev 22
        { 16080, 16100, 16120, 16140 }, -- lev 23
        { 17080, 17100, 17120, 17140 }, -- lev 24
        { { 27002, 10 }, { 27005, 10 }, { 27114, 10 } }, -- lev 25
        { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
    
        -- with couple ring
        -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 21
        -- { 15080, 15100, 15120, 15140, 70301 }, -- lev 22
        -- { 16080, 16100, 16120, 16140, 70301 }, -- lev 23
        -- { 17080, 17100, 17120, 17140, 70301 }, -- lev 24
        -- { { 27002, 10 }, { 27005, 10 }, { 27114, 10 }, { 70301, 1 } }, -- lev 25
        -- { { 27003, 20 }, { 27006, 20 }, { 27114, 10 } }, -- over lev 25
    }
    
    special.warp_to_pos = {
    -- 승룡곡
        {
        { 402100, 673900 }, 
        { 270400, 739900 },
        { 321300, 808000 },
        },
    --도염화지
        {
    --A 5994 7563 
    --B 5978 6222
    --C 7307 6898
        { 599400, 756300 },
        { 597800, 622200 },
        { 730700, 689800 },
        },
    --영비사막
        {
    --A 2178 6272
        { 217800, 627200 },
    --B 2219 5027
        { 221900, 502700 },
    --C 3440 5025
        { 344000, 502500 },
        },
    --서한산
        {
    --A 4342 2906
        { 434200, 290600 },
    --B 3752 1749
        { 375200, 174900 },
    --C 4918 1736
        { 491800, 173600 },
        },
    }
    
    special.devil_tower = 
    {
        --{ 123, 608 },
        { 2048+126, 6656+384 },
        { 2048+134, 6656+147 },
        { 2048+369, 6656+629 },
        { 2048+369, 6656+401 },
        { 2048+374, 6656+167 },
        { 2048+579, 6656+616 },
        { 2048+578, 6656+392 },
        { 2048+575, 6656+148 },
    }
    
    special.lvq_map = {
        { -- "A1" 1
            {},
        
            { { 440, 565 }, { 460, 771 }, { 668, 800 },},
            { { 440, 565 }, { 460, 771 }, { 668, 800 },},
            { { 440, 565 }, { 460, 771 }, { 668, 800 },},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            
            {{496, 401}, {494, 951}, {542, 1079}, {748, 9741},},
            {{853,557}, {845,780}, {910,956},},
            {{853,557}, {845,780}, {910,956},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            {{340, 179}, {692, 112}, {787, 256}, {898, 296},},
            
            {{224,395}, {137,894}, {206,830}, {266,1067},},
            {{224,395}, {137,894}, {206,830}, {266,1067},},
            {{224,395}, {137,894}, {206,830}, {266,1067},},
            {{405,74}},
            {{405,74}},
            {{405,74}},
            {{405,74}},
            {{405,74}},
            {{405,74}},
            {{405,74}},
            
            {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
            
            {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}}, {{405,74}},
        },
    
    
        { -- "A2" 2
            {},
            
            {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
            
            {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }},
            
            {{ 640,1437 }}, {{ 640,1437 }}, {{ 640,1437 }}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
            
            {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}}, {{640,1437}},
            
            {{640,1437}},
            {{640,1437}},
            {{640,1437}},
            {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
            {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
            {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
            {{244,1309}, {4567,1080}, {496,885}, {798,975}, {1059,1099}, {855,1351},},
            {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
            {{193,772}, {390,402}, {768,600}, {1075,789}, {1338,813},},
        },
    
    
    
        { -- "A3" 3
            {},
    
            {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
            {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }}, {{ 948,804 }},
    
            {{ 948,804 }},
            {{ 948,804 }},
            {{ 948,804 }},
            {{438, 895}, {725, 864}, {632, 671},},
            {{438, 895}, {725, 864}, {632, 671},},
            {{438, 895}, {725, 864}, {632, 671},},
            {{438, 895}, {725, 864}, {632, 671},},
            {{438, 895}, {725, 864}, {632, 671},},
            {{847, 412}, {844, 854}, {823, 757}, {433, 407},},
            {{847, 412}, {844, 854}, {823, 757}, {433, 407},},
            {{847, 412}, {844, 854}, {823, 757}, {433, 407},},
            {{847, 412}, {844, 854}, {823, 757}, {433, 407},},
            {{847, 412}, {844, 854}, {823, 757}, {433, 407},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{316,168}, {497,130}, {701,157}, {858,316},},
            {{200,277}, {130,646}, {211,638}, {291,851},},
            {{200,277}, {130,646}, {211,638}, {291,851},},
            {{200,277}, {130,646}, {211,638}, {291,851},},
            {{100,150}},
            {{100,150}},
            {{100,150}},
            {{100,150}},
            {{100,150}},
            {{100,150}},
        },
    
        {}, -- 4
        {}, -- 5
        {}, -- 6
        {}, -- 7
        {}, -- 8
        {}, -- 9
        {}, -- 10
        {}, -- 11
        {}, -- 12
        {}, -- 13
        {}, -- 14
        {}, -- 15
        {}, -- 16
        {}, -- 17
        {}, -- 18
        {}, -- 19
        {}, -- 20
    
        { -- "B1" 21
            {},
            
            {{412,635}, {629,428}, {829,586},},
            {{412,635}, {629,428}, {829,586},},
            {{412,635}, {629,428}, {829,586},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
            {{329,643}, {632,349}, {905,556},},
    
            {{329,643}, {632,349}, {905,556},},
            {{866,822}, {706,224}, {247,722},},
            {{866,822}, {706,224}, {247,722},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
            {{617,948}, {353,221},},
        
            {{496,1089}, {890,1043},},
            {{496,1089}, {890,1043},},
            {{496,1089}, {890,1043},},
            {{876,1127}},
            {{876,1127}},
            {{876,1127}},
            {{876,1127}},
            {{876,1127}},
            {{876,1127}},
            {{876,1127}},
        
            {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}}, {{876,1127}},	{{876,1127}},	{{876,1127}},	{{876,1127}},	{{876,1127}}, {{876,1127}},
            {{876,1127}}, {{876,1127}}, {{876,1127}}, {{908,87}},	{{908,87}},		{{908,87}},		{{908,87}},		{{908,87}},		{{908,87}},
        },
    
        { -- "B2" 22
            {},
    
            {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
            {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }},
            {{ 95,819 }}, {{ 95,819 }}, {{ 95,819 }}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
            {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}}, {{746,1438}},
    
            {{746,1438}},
            {{746,1438}},
            {{746,1438}},
            {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
            {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
            {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
            {{ 172,810}, {288,465}, {475,841}, {303,156}, {687,466},},
            {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
            {{787,235}, {1209,382}, {1350,571}, {1240,852}, {1254,1126}, {1078,1285}, {727,1360},},
        },
    
    
        { -- "B3" 23
            {},
            
            {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
            {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }}, {{ 106,88 }},
    
             {{ 106,88 }},
            {{ 106,88 }},
            {{ 106,88 }},
            {{230, 244}, {200, 444}, {594, 408},},
            {{230, 244}, {200, 444}, {594, 408},},
            {{230, 244}, {200, 444}, {594, 408},},
            {{230, 244}, {200, 444}, {594, 408},},
            {{230, 244}, {200, 444}, {594, 408},},
            {{584,204}, {720,376}, {861,272},},
            {{584,204}, {720,376}, {861,272},},
            {{584,204}, {720,376}, {861,272},},
            {{584,204}, {720,376}, {861,272},},
            {{584,204}, {720,376}, {861,272},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{566,694}, {349,574}, {198,645},},
            {{816,721}, {489,823},},
            {{816,721}, {489,823},},
            {{816,721}, {489,823},},
            {{772,140}},
            {{772,140}},
            {{772,140}},
            {{772,140}},
            {{772,140}},
            {{772,140}},
        },
    
        {}, -- 24
        {}, -- 25
        {}, -- 26
        {}, -- 27
        {}, -- 28
        {}, -- 29
        {}, -- 30
        {}, -- 31
        {}, -- 32
        {}, -- 33
        {}, -- 34
        {}, -- 35
        {}, -- 36
        {}, -- 37
        {}, -- 38
        {}, -- 39
        {}, -- 40
    
        { -- "C1" 41
            {},
    
            {{385,446}, {169,592}, {211,692}, {632,681},},
            {{385,446}, {169,592}, {211,692}, {632,681},},
            {{385,446}, {169,592}, {211,692}, {632,681},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            {{385,374}, {227,815}, {664,771},},
            
            {{385,374}, {227,815}, {664,771},},
            {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
            {{169,362}, {368,304}, {626,409}, {187,882}, {571,858},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            {{178,275}, {365,242}, {644,313}, {194,950}, {559,936},},
            
            {{452,160}, {536,1034}, {184,1044},},
            {{452,160}, {536,1034}, {184,1044},},
            {{452,160}, {536,1034}, {184,1044},},
            {{137,126}},
            {{137,126}},
            {{137,126}},
            {{137,126}},
            {{137,126}},
            {{137,126}},
            {{137,126}},
            
            {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
            {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}}, {{137,126}},
        },
    
        { -- "C2" 42
            {},
    
            {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
            {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
            {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
            {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}}, {{1409,139}},
        
            {{1409,139}},
            {{1409,139}},
            {{1409,139}},
            {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
            {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
            {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
            {{991,222}, {1201,525}, {613,232}, {970,751}, {1324,790},},
            {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
            {{192,211}, {247,600}, {249,882}, {987,981}, {1018,1288}, {1303,1174},},
        },
    
        { -- "C3" 43
            {},
    
            {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
            {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}}, {{901,151}},
        
            {{901,151}},
            {{901,151}},
            {{901,151}},
            {{421, 189}, {167, 353},},
            {{421, 189}, {167, 353},},
            {{421, 189}, {167, 353},},
            {{421, 189}, {167, 353},},
            {{421, 189}, {167, 353},},
            {{679,459}, {505,709},},
            {{679,459}, {505,709},},
            {{679,459}, {505,709},},
            {{679,459}, {505,709},},
            {{679,459}, {505,709},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{858,638}, {234,596},},
            {{635,856}, {324,855},},
            {{635,856}, {324,855},},
            {{635,856}, {324,855},},
            {{136,899}},
            {{136,899}},
            {{136,899}},
            {{136,899}},
            {{136,899}},
            {{136,899}},
        },
    
        {}, -- 44
        {}, -- 45
        {}, -- 46
        {}, -- 47
        {}, -- 48
        {}, -- 49
        {}, -- 50
        {}, -- 51
        {}, -- 52
        {}, -- 53
        {}, -- 54
        {}, -- 55
        {}, -- 56
        {}, -- 57
        {}, -- 58
        {}, -- 59
        {}, -- 60
    }
    
    function BuildSkillList(job, group)
        local skill_vnum_list = {}
        local skill_name_list = {}
    
        if pc.get_skill_group() != 0 then
            local skill_list = special.active_skill_list[job+1][group]
                    
            table.foreachi( skill_list,
                function(i, t)
                    local lev = pc.get_skill_level(t)
    
                    if lev > 0 then
                        local name = locale.GM_SKILL_NAME_DICT[t]
    
                        if name != nil then
                            table.insert(skill_vnum_list, t)
                            table.insert(skill_name_list, name)
                        end
                    end
                end
            )
        end
    
        table.insert(skill_vnum_list, 0)
        table.insert(skill_name_list, gameforge.locale.cancel)
    
        return { skill_vnum_list, skill_name_list }
    end
    
    --BEGIN EDIT created for Heavens cave pre event, Arne 23Sept09
    -- Table for storing character names,
    char_name_list = {}
       char_name_list[1] = {}
       char_name_list[2] = {}
       char_name_list[3] = {}
       char_name_list[4] = {}
       char_name_list[5] = {}
       char_name_list[6] = {}
       char_name_list[7] = {}
       char_name_list[8] = {}
       char_name_list[9] = {}
       char_name_list[10] = {}
    
    --no return, just used for storing a name into the list
    function store_charname_by_id(id, charname, charid)
           char_name_list[id]["name"] = charname
           char_name_list[id]["eid"] = charid
        return nil
    end
    
    -- returns the name of a given list item, id is the highscore slot
    function return_charname_by_id(charid)
        local counter = 11
        repeat
            counter = counter -1
        until char_name_list[counter]["eid"] == charid
        return char_name_list[counter]["name"]
    end
    
     function get_map_name_by_number(number)
    map_name = {
    --EmpireNr-MapNrs
            [1] = {[1] = gameforge.functions._100_say, [2] = gameforge.functions._130_say, [3] = gameforge.functions._130_say,  [4] = gameforge.functions._160_say, [61] = gameforge.functions._200_say, [62] = gameforge.functions._210_say, [63] = gameforge.functions._220_say, [64] = gameforge.functions._190_say, [65] = gameforge.functions._230_say, [72] = gameforge.functions._240_say, [73] = gameforge.functions._240_say,},
            [2] = {[1] = gameforge.functions._110_say, [2] = gameforge.functions._140_say, [3] = gameforge.functions._140_say,  [4] = gameforge.functions._170_say, [61] = gameforge.functions._200_say, [62] = gameforge.functions._210_say, [63] = gameforge.functions._220_say, [64] = gameforge.functions._190_say, [65] = gameforge.functions._230_say, [72] = gameforge.functions._240_say, [73] = gameforge.functions._240_say,},
            [3] = {[1] = gameforge.functions._120_say, [2] = gameforge.functions._150_say, [3] = gameforge.functions._150_say,  [4] = gameforge.functions._180_say, [61] = gameforge.functions._200_say, [62] = gameforge.functions._210_say, [63] = gameforge.functions._220_say, [64] = gameforge.functions._190_say, [65] = gameforge.functions._230_say, [72] = gameforge.functions._240_say, [73] = gameforge.functions._240_say,},
    }
        return map_name[pc.get_empire()][number]
    end
    --END EDIT 
    
    PREMIUM_EXP             = 0
    PREMIUM_ITEM            = 1
    PREMIUM_SAFEBOX         = 2
    PREMIUM_AUTOLOOT        = 3
    PREMIUM_FISH_MIND       = 4
    PREMIUM_MARRIAGE_FAST   = 5
    PREMIUM_GOLD            = 6
    
    -- point type start
    POINT_NONE                 = 0
    POINT_LEVEL                = 1
    POINT_VOICE                = 2
    POINT_EXP                  = 3
    POINT_NEXT_EXP             = 4
    POINT_HP                   = 5
    POINT_MAX_HP               = 6
    POINT_SP                   = 7
    POINT_MAX_SP               = 8  
    POINT_STAMINA              = 9  --스테미너
    POINT_MAX_STAMINA          = 10 --최대 스테미너
    
    POINT_GOLD                 = 11
    POINT_ST                   = 12 --근력
    POINT_HT                   = 13 --체력
    POINT_DX                   = 14 --민첩성
    POINT_IQ                   = 15 --정신력
    POINT_DEF_GRADE			= 16
    POINT_ATT_SPEED            = 17 --공격속도
    POINT_ATT_GRADE			= 18 --공격력 MAX
    POINT_MOV_SPEED            = 19 --이동속도
    POINT_CLIENT_DEF_GRADE		= 20 --방어등급
    POINT_CASTING_SPEED        = 21 --주문속도 (쿨다운타임*100) / (100 + 이값) = 최종 쿨다운 타임
    POINT_MAGIC_ATT_GRADE      = 22 --마법공격력
    POINT_MAGIC_DEF_GRADE      = 23 --마법방어력
    POINT_EMPIRE_POINT         = 24 --제국점수
    POINT_LEVEL_STEP           = 25 --한 레벨에서의 단계.. (1 2 3 될 때 보상 4 되면 레벨 업)
    POINT_STAT                 = 26 --능력치 올릴 수 있는 개수
    POINT_SUB_SKILL			= 27 --보조 스킬 포인트
    POINT_SKILL				= 28 --액티브 스킬 포인트
    POINT_WEAPON_MIN			= 29 --무기 최소 데미지
    POINT_WEAPON_MAX			= 30 --무기 최대 데미지
    POINT_PLAYTIME             = 31 --플레이시간
    POINT_HP_REGEN             = 32 --HP 회복률
    POINT_SP_REGEN             = 33 --SP 회복률
    
    POINT_BOW_DISTANCE         = 34 --활 사정거리 증가치 (meter)
    
    POINT_HP_RECOVERY          = 35 --체력 회복 증가량
    POINT_SP_RECOVERY          = 36 --정신력 회복 증가량
    
    POINT_POISON_PCT           = 37 --독 확률
    POINT_STUN_PCT             = 38 --기절 확률
    POINT_SLOW_PCT             = 39 --슬로우 확률
    POINT_CRITICAL_PCT         = 40 --크리티컬 확률
    POINT_PENETRATE_PCT        = 41 --관통타격 확률
    POINT_CURSE_PCT            = 42 --저주 확률
    
    POINT_ATTBONUS_HUMAN       = 43 --인간에게 강함
    POINT_ATTBONUS_ANIMAL      = 44 --동물에게 데미지 % 증가
    POINT_ATTBONUS_ORC         = 45 --웅귀에게 데미지 % 증가
    POINT_ATTBONUS_MILGYO      = 46 --밀교에게 데미지 % 증가
    POINT_ATTBONUS_UNDEAD      = 47 --시체에게 데미지 % 증가
    POINT_ATTBONUS_DEVIL       = 48 --마귀(악마)에게 데미지 % 증가
    POINT_ATTBONUS_INSECT      = 49 --벌레족
    POINT_ATTBONUS_FIRE        = 50 --화염족
    POINT_ATTBONUS_ICE         = 51 --빙설족
    POINT_ATTBONUS_DESERT      = 52 --사막족
    POINT_ATTBONUS_MONSTER     = 53 --모든 몬스터에게 강함
    POINT_ATTBONUS_WARRIOR     = 54 --무사에게 강함
    POINT_ATTBONUS_ASSASSIN	= 55 --자객에게 강함
    POINT_ATTBONUS_SURA		= 56 --수라에게 강함
    POINT_ATTBONUS_SHAMAN		= 57 --무당에게 강함
    
    -- ADD_TRENT_MONSTER
    POINT_ATTBONUS_TREE     	= 58 --나무에게 강함 20050729.myevan UNUSED5 
    -- END_OF_ADD_TRENT_MONSTER
    POINT_RESIST_WARRIOR		= 59 --무사에게 저항
    POINT_RESIST_ASSASSIN		= 60 --자객에게 저항
    POINT_RESIST_SURA			= 61 --수라에게 저항
    POINT_RESIST_SHAMAN		= 62 --무당에게 저항
    
    POINT_STEAL_HP             = 63 --생명력 흡수
    POINT_STEAL_SP             = 64 --정신력 흡수
    
    POINT_MANA_BURN_PCT        = 65 --마나 번
    
    --/ 피해시 보너스 =/
    
    POINT_DAMAGE_SP_RECOVER    = 66 --공격당할 시 정신력 회복 확률
    
    POINT_BLOCK                = 67 --블럭율
    POINT_DODGE                = 68 --회피율
    
    POINT_RESIST_SWORD         = 69
    POINT_RESIST_TWOHAND       = 70
    POINT_RESIST_DAGGER        = 71
    POINT_RESIST_BELL          = 72
    POINT_RESIST_FAN           = 73
    POINT_RESIST_BOW           = 74  --화살   저항   : 대미지 감소
    POINT_RESIST_FIRE          = 75  --화염   저항   : 화염공격에 대한 대미지 감소
    POINT_RESIST_ELEC          = 76  --전기   저항   : 전기공격에 대한 대미지 감소
    POINT_RESIST_MAGIC         = 77  --술법   저항   : 모든술법에 대한 대미지 감소
    POINT_RESIST_WIND          = 78  --바람   저항   : 바람공격에 대한 대미지 감소
    
    POINT_REFLECT_MELEE        = 79 --공격 반사
    
    --/ 특수 피해시 =/
    POINT_REFLECT_CURSE		= 80 --저주 반사
    POINT_POISON_REDUCE		= 81 --독데미지 감소
    
    --/ 적 소멸시 =/
    POINT_KILL_SP_RECOVER		= 82 --적 소멸시 MP 회복
    POINT_EXP_DOUBLE_BONUS		= 83
    POINT_GOLD_DOUBLE_BONUS		= 84
    POINT_ITEM_DROP_BONUS		= 85
    
    --/ 회복 관련 =/
    POINT_POTION_BONUS			= 86
    POINT_KILL_HP_RECOVERY		= 87
    
    POINT_IMMUNE_STUN			= 88
    POINT_IMMUNE_SLOW			= 89
    POINT_IMMUNE_FALL			= 90
    --========
    
    POINT_PARTY_ATTACKER_BONUS		= 91
    POINT_PARTY_TANKER_BONUS		= 92
    
    POINT_ATT_BONUS			= 93
    POINT_DEF_BONUS			= 94
    
    POINT_ATT_GRADE_BONUS		= 95
    POINT_DEF_GRADE_BONUS		= 96
    POINT_MAGIC_ATT_GRADE_BONUS	= 97
    POINT_MAGIC_DEF_GRADE_BONUS	= 98
    
    POINT_RESIST_NORMAL_DAMAGE		= 99
    
    POINT_HIT_HP_RECOVERY		= 100
    POINT_HIT_SP_RECOVERY 		= 101
    POINT_MANASHIELD			= 102 --흑신수호 스킬에 의한 마나쉴드 효과 정도
    
    POINT_PARTY_BUFFER_BONUS		= 103
    POINT_PARTY_SKILL_MASTER_BONUS	= 104
    
    POINT_HP_RECOVER_CONTINUE		= 105
    POINT_SP_RECOVER_CONTINUE		= 106
    
    POINT_STEAL_GOLD			= 107 
    POINT_POLYMORPH			= 108 --변신한 몬스터 번호
    POINT_MOUNT				= 109 --타고있는 몬스터 번호
    
    POINT_PARTY_HASTE_BONUS		= 110
    POINT_PARTY_DEFENDER_BONUS		= 111
    POINT_STAT_RESET_COUNT		= 112 --피의 단약 사용을 통한 스텟 리셋 포인트 (1당 1포인트 리셋가능)
    
    POINT_HORSE_SKILL			= 113
    
    POINT_MALL_ATTBONUS		= 114 --공격력 +x%
    POINT_MALL_DEFBONUS		= 115 --방어력 +x%
    POINT_MALL_EXPBONUS		= 116 --경험치 +x%
    POINT_MALL_ITEMBONUS		= 117 --아이템 드롭율 x/10배
    POINT_MALL_GOLDBONUS		= 118 --돈 드롭율 x/10배
    
    POINT_MAX_HP_PCT			= 119 --최대생명력 +x%
    POINT_MAX_SP_PCT			= 120 --최대정신력 +x%
    
    POINT_SKILL_DAMAGE_BONUS		= 121 --스킬 데미지 *(100+x)%
    POINT_NORMAL_HIT_DAMAGE_BONUS	= 122 --평타 데미지 *(100+x)%
    
    -- DEFEND_BONUS_ATTRIBUTES
    POINT_SKILL_DEFEND_BONUS		= 123 --스킬 방어 데미지
    POINT_NORMAL_HIT_DEFEND_BONUS	= 124 --평타 방어 데미지
    -- END_OF_DEFEND_BONUS_ATTRIBUTES
    
    -- PC_BANG_ITEM_ADD 
    POINT_PC_BANG_EXP_BONUS		= 125 --PC방 전용 경험치 보너스
    POINT_PC_BANG_DROP_BONUS		= 126 --PC방 전용 드롭률 보너스
    POINT_ATTBONUS_WOLFMAN = 127
    POINT_RESIST_WOLFMAN = 128
    POINT_RESIST_CLAW = 129
    -- END_PC_BANG_ITEM_ADD
    -- POINT_MAX_NUM = 128	common/length.h
    -- point type start
    
    
    function input_number (sentence)
         say (sentence)
         local n = nil
         while n == nil do
             n = tonumber (input())
             if n != nil then
                 break
             end
             say ("input number")
         end
         return n
     end
    ITEM_NONE = 0
    ITEM_WEAPON = 1
    ITEM_ARMOR = 2
    
    WEAPON_SWORD = 0
    WEAPON_DAGGER = 1
    WEAPON_BOW = 2
    WEAPON_TWO_HANDED = 3
    WEAPON_BELL = 4
    WEAPON_FAN = 5
    WEAPON_ARROW = 6
    WEAPON_MOUNT_SPEAR = 7
    WEAPON_CLAW = 8
    
    --dofile( get_locale_base_path() .. "/quest/GFquestlib.lua")
    
    function get_today_count(questname, flag_name)
        local today = math.floor(get_global_time() / 86400)
        local today_flag = flag_name.."_today"
        local today_count_flag = flag_name.."_today_count"
        local last_day = pc.getf(questname, today_flag)
        if last_day == today then
            return pc.getf(questname, today_count_flag)
        else
            return 0
        end
    end
    -- "$flag_name"_today unix_timestamp % 86400
    -- "$flag_name"_count count
    function inc_today_count(questname, flag_name, count)
        local today = math.floor(get_global_time() / 86400)
        local today_flag = flag_name.."_today"
        local today_count_flag = flag_name.."_today_count"
        local last_day = pc.getqf(questname, today_flag)
        if last_day == today then
            pc.setf(questname, today_count_flag, pc.getf(questname, today_count_flag) + 1)
        else
            pc.setf(questname, today_flag, today)
            pc.setf(questname, today_count_flag, 1)
        end
    end
    
    function LIB_duration(ipe) 
    	-- if have == nil then
    	-- seconds = ipe - get_global_time()
    	-- chat("nil")
    	-- else
    	-- seconds = (get_global_time() + ipe) - get_global_time()
    	-- chat("no nil")
    	-- end
    	
    	if ipe >= get_global_time() then
    	seconds = ipe - get_global_time()
    	--chat("nil")
    	else
    	seconds = (get_global_time() + ipe) - get_global_time()
    	--chat("no nil")
    	end
    	
    	
    	local days = 0
    	local hours = math.floor(seconds / 3600)
    	local mins = math.floor((seconds - (hours*3600)) / 60)
    	local secs = math.floor(seconds - hours*3600 - mins*60 )
    	local t = ""
    	if tonumber(hours) >= 24 then
    		days = math.floor(hours / 24)
    		hours = math.floor(hours - (days*24))
    	end
    	if tonumber(days) == 1 then
    		t = t..days.." Tag "
    	elseif tonumber(days) >= 1 then
    		t = t..days.." Tage "
    	end
    	if tonumber(hours) == 1 then
    		t = t..hours.." Stunde "
    	elseif tonumber(hours) >= 1 then
    		t = t..hours.." Stunden "
    	end
    	if tonumber(mins) == 1 then
    		t = t..mins.." Minute "
    	elseif tonumber(mins) >= 1 then
    		t = t..mins.." Minuten "
    	end
    	if tonumber(secs) == 1 then
    		t = t..secs.." Sekunde "
    	elseif tonumber(secs) >= 1 then
    		t = t..secs.." Sekunden "
    	end
    	if t == "" then
    		return "(Keine Zeit Vorhanden!)"
    	end
    	return t
    end
    
    function say_npc()
    	say_title(""..mob_name(npc.get_race()).."")
    end
    
    -- This function will return true always in window os,
    --  but not in freebsd.
    -- (In window os, RAND_MAX = 0x7FFF = 32767.)
    function drop_gamble_with_flag(drop_flag)
            local dp, range = pc.get_killee_drop_pct()
            dp = 40000 * dp / game.get_event_flag(drop_flag)
            if dp < 0 or range < 0 then
                return false
            end
            return dp >= number(1, range)
    end
    
    
    function tablo_kontrol ( e, t )
        for _,v in pairs(t) do
            if (v==e) then 
                return true 
            end
        end
        return false
    end
    
    
    tipo_sello_mascota =
    	{
    		[52001]	=	1,
    		[52002]	=	1,
    		[52003]	=	1,
    		[52004]	=	1,
    		[52005]	=	1,
    		[52006]	=	2,
    		[52007]	=	2,
    		[52008]	=	2,
    		[52009]	=	2,
    		[52010]	=	2,
    		[52011]	=	3,
    		[52012]	=	3,
    		[52013]	=	3,
    		[52014]	=	3,
    		[52015]	=	3,
    		[52016]	=	1,
    		[52017]	=	1,
    		[52018]	=	1,
    		[52019]	=	1,
    		[52020]	=	1,
    		[52021]	=	2,
    		[52022]	=	2,
    		[52023]	=	2,
    		[52024]	=	2,
    		[52025]	=	2,
    		[52026]	=	3,
    		[52027]	=	3,
    		[52028]	=	3,
    		[52029]	=	3,
    		[52030]	=	3,
    		[52031]	=	1,
    		[52032]	=	1,
    		[52033]	=	1,
    		[52034]	=	1,
    		[52035]	=	1,
    		[52036]	=	2,
    		[52037]	=	2,
    		[52038]	=	2,
    		[52039]	=	2,
    		[52040]	=	2,
    		[52041]	=	3,
    		[52042]	=	3,
    		[52043]	=	3,
    		[52044]	=	3,
    		[52045]	=	3,
    		[52046]	=	1,
    		[52047]	=	1,
    		[52048]	=	1,
    		[52049]	=	1,
    		[52050]	=	1,
    		[52051]	=	2,
    		[52052]	=	2,
    		[52053]	=	2,
    		[52054]	=	2,
    		[52055]	=	2,
    		[52056]	=	3,
    		[52057]	=	3,
    		[52058]	=	3,
    		[52059]	=	3,
    		[52060]	=	3,
    		[52061]	=	1,
    		[52062]	=	1,
    		[52063]	=	1,
    		[52064]	=	1,
    		[52065]	=	1,
    		[52066]	=	2,
    		[52067]	=	2,
    		[52068]	=	2,
    		[52069]	=	2,
    		[52070]	=	2,
    		[52071]	=	3,
    		[52072]	=	3,
    		[52073]	=	3,
    		[52074]	=	3,
    		[52075]	=	3,
    		[52076]	=	1,
    		[52077]	=	1,
    		[52078]	=	1,
    		[52079]	=	1,
    		[52080]	=	1,
    		[52081]	=	2,
    		[52082]	=	2,
    		[52083]	=	2,
    		[52084]	=	2,
    		[52085]	=	2,
    		[52086]	=	3,
    		[52087]	=	3,
    		[52088]	=	3,
    		[52089]	=	3,
    		[52090]	=	3,
    		[52091]	=	1,
    		[52092]	=	1,
    		[52093]	=	1,
    		[52094]	=	1,
    		[52095]	=	1,
    		[52096]	=	2,
    		[52097]	=	2,
    		[52098]	=	2,
    		[52099]	=	2,
    		[52100]	=	2,
    		[52101]	=	3,
    		[52102]	=	3,
    		[52103]	=	3,
    		[52104]	=	3,
    		[52105]	=	3,
    	}	
    
    
    function monturas_sello_joven() 
    	if tipo_sello_mascota[item.get_vnum()] == 1 then
    		return true
    	else
    		return false
    	end
    end	
    		
    function monturas_sello_adulta() 
    	if tipo_sello_mascota[item.get_vnum()] == 2 then
    		return true
    	else
    		return false
    	end
    end	
    
    function monturas_sello_valerosa() 
    	if tipo_sello_mascota[item.get_vnum()] == 3 then
    		return true
    	else
    		return false
    	end
    end
    
    function give_mount_bonus(a)
    	local vnum = a
    	local mounts_bonus = {
    		[52001] = { 20201,'NO_SKILL',0}, 				--Jabalí Joven
    		[52002] = { 20201,'NO_SKILL',0}, 				--Jabalí Joven
    		[52003] = { 20201,'NO_SKILL',0}, 				--Jabalí Joven
    		[52004] = { 20201,'NO_SKILL',0}, 				--Jabalí Joven
    		[52005] = { 20201,'NO_SKILL',0}, 				--Jabalí Joven
    		[52006] = { 20205,apply.ATTBONUS_MONSTER,5}, 	--Jabalí Adulto
    		[52007] = { 20205,apply.EXP_DOUBLE_BONUS,10},	--Jabalí Adulto
    		[52008] = { 20205,apply.MAX_HP,1000}, 			--Jabalí Adulto
    		[52009] = { 20205,apply.DEF_GRADE_BONUS,50},	--Jabalí Adulto
    		[52010] = { 20205,apply.ATT_GRADE_BONUS,50}, 	--Jabalí Adulto
    		[52011] = { 20209,apply.ATTBONUS_MONSTER,10}, 	--Jabalí Valeroso
    		[52012] = { 20209,apply.EXP_DOUBLE_BONUS,30}, 	--Jabalí Valeroso
    		[52013] = { 20209,apply.MAX_HP,2000},		 	--Jabalí Valeroso
    		[52014] = { 20209,apply.DEF_GRADE_BONUS,100},	--Jabalí Valeroso
    		[52015] = { 20209,apply.ATT_GRADE_BONUS,100}, 	--Jabalí Valeroso
    
    		[52016] = { 20202,'NO_SKILL',0}, 				--Lobo Joven
    		[52017] = { 20202,'NO_SKILL',0}, 				--Lobo Joven
    		[52018] = { 20202,'NO_SKILL',0}, 				--Lobo Joven
    		[52019] = { 20202,'NO_SKILL',0}, 				--Lobo Joven
    		[52020] = { 20202,'NO_SKILL',0}, 				--Lobo Joven
    		[52021] = { 20206,apply.ATTBONUS_MONSTER,5}, 	--Lobo Adulto
    		[52022] = { 20206,apply.EXP_DOUBLE_BONUS,10},	--Lobo Adulto
    		[52023] = { 20206,apply.MAX_HP,1000}, 			--Lobo Adulto
    		[52024] = { 20206,apply.DEF_GRADE_BONUS,50},	--Lobo Adulto
    		[52025] = { 20206,apply.ATT_GRADE_BONUS,50}, 	--Lobo Adulto
    		[52026] = { 20210,apply.ATTBONUS_MONSTER,10}, 	--Lobo Valeroso
    		[52027] = { 20210,apply.EXP_DOUBLE_BONUS,30}, 	--Lobo Valeroso
    		[52028] = { 20210,apply.MAX_HP,2000},		 	--Lobo Valeroso
    		[52029] = { 20210,apply.DEF_GRADE_BONUS,100},	--Lobo Valeroso
    		[52030] = { 20210,apply.ATT_GRADE_BONUS,100}, 	--Lobo Valeroso		
    		
    		[52031] = { 20204,'NO_SKILL',0}, 				--León Joven
    		[52032] = { 20204,'NO_SKILL',0}, 				--León Joven
    		[52033] = { 20204,'NO_SKILL',0}, 				--León Joven
    		[52034] = { 20204,'NO_SKILL',0}, 				--León Joven
    		[52035] = { 20204,'NO_SKILL',0}, 				--León Joven
    		[52036] = { 20208,apply.ATTBONUS_MONSTER,5}, 	--León Adulto
    		[52037] = { 20208,apply.EXP_DOUBLE_BONUS,10},	--León Adulto
    		[52038] = { 20208,apply.MAX_HP,1000}, 			--León Adulto
    		[52039] = { 20208,apply.DEF_GRADE_BONUS,50},	--León Adulto
    		[52040] = { 20208,apply.ATT_GRADE_BONUS,50}, 	--León Adulto
    		[52041] = { 20212,apply.ATTBONUS_MONSTER,10}, 	--León Valeroso
    		[52042] = { 20212,apply.EXP_DOUBLE_BONUS,30}, 	--León Valeroso
    		[52043] = { 20212,apply.MAX_HP,2000},		 	--León Valeroso
    		[52044] = { 20212,apply.DEF_GRADE_BONUS,100},	--León Valeroso
    		[52045] = { 20212,apply.ATT_GRADE_BONUS,100}, 	--León Valeroso
    		
    		[52046] = { 20203,'NO_SKILL',0}, 				--Tigre Joven
    		[52047] = { 20203,'NO_SKILL',0}, 				--Tigre Joven
    		[52048] = { 20203,'NO_SKILL',0}, 				--Tigre Joven
    		[52049] = { 20203,'NO_SKILL',0}, 				--Tigre Joven
    		[52050] = { 20203,'NO_SKILL',0}, 				--Tigre Joven
    		[52051] = { 20207,apply.ATTBONUS_MONSTER,5}, 	--Tigre Adulto
    		[52052] = { 20207,apply.EXP_DOUBLE_BONUS,10},	--Tigre Adulto
    		[52053] = { 20207,apply.MAX_HP,1000}, 			--Tigre Adulto
    		[52054] = { 20207,apply.DEF_GRADE_BONUS,50},	--Tigre Adulto
    		[52055] = { 20207,apply.ATT_GRADE_BONUS,50}, 	--Tigre Adulto
    		[52056] = { 20211,apply.ATTBONUS_MONSTER,10}, 	--Tigre Valeroso
    		[52057] = { 20211,apply.EXP_DOUBLE_BONUS,30}, 	--Tigre Valeroso
    		[52058] = { 20211,apply.MAX_HP,200},		 	--Tigre Valeroso
    		[52059] = { 20211,apply.DEF_GRADE_BONUS,100},	--Tigre Valeroso
    		[52060] = { 20211,apply.ATT_GRADE_BONUS,100}, 	--Tigre Valeroso
    		
    		[52061] = { 20213,'NO_SKILL',0}, 				--Reno Joven (m)
    		[52062] = { 20213,'NO_SKILL',0}, 				--Reno Joven (m)
    		[52063] = { 20213,'NO_SKILL',0}, 				--Reno Joven (m)
    		[52064] = { 20213,'NO_SKILL',0}, 				--Reno Joven (m)
    		[52065] = { 20213,'NO_SKILL',0}, 				--Reno Joven (m)
    		[52066] = { 20214,apply.ATTBONUS_MONSTER,5}, 	--Reno Adulto (m)
    		[52067] = { 20214,apply.EXP_DOUBLE_BONUS,10},	--Reno Adulto (m)
    		[52068] = { 20214,apply.MAX_HP,1000}, 			--Reno Adulto (m)
    		[52069] = { 20214,apply.DEF_GRADE_BONUS,50},	--Reno Adulto (m)
    		[52070] = { 20214,apply.ATT_GRADE_BONUS,50}, 	--Reno Adulto (m)
    		[52071] = { 20215,apply.ATTBONUS_MONSTER,10}, 	--Reno Valeroso (m)
    		[52072] = { 20215,apply.EXP_DOUBLE_BONUS,30}, 	--Reno Valeroso (m)
    		[52073] = { 20215,apply.MAX_HP,2000},		 	--Reno Valeroso (m)
    		[52074] = { 20215,apply.DEF_GRADE_BONUS,100},	--Reno Valeroso (m)
    		[52075] = { 20215,apply.ATT_GRADE_BONUS,100}, 	--Reno Valeroso (m)
    		
    		[52076] = { 20216,'NO_SKILL',0}, 				--Reno Joven (w)
    		[52077] = { 20216,'NO_SKILL',0}, 				--Reno Joven (w)
    		[52078] = { 20216,'NO_SKILL',0}, 				--Reno Joven (w)
    		[52079] = { 20216,'NO_SKILL',0}, 				--Reno Joven (w)
    		[52080] = { 20216,'NO_SKILL',0}, 				--Reno Joven (w)
    		[52081] = { 20217,apply.ATTBONUS_MONSTER,5}, 	--Reno Adulto (w)
    		[52082] = { 20217,apply.EXP_DOUBLE_BONUS,10},	--Reno Adulto (w)
    		[52083] = { 20217,apply.MAX_HP,1000}, 			--Reno Adulto (w)
    		[52084] = { 20217,apply.DEF_GRADE_BONUS,50},	--Reno Adulto (w)
    		[52085] = { 20217,apply.ATT_GRADE_BONUS,50}, 	--Reno Adulto (w)
    		[52086] = { 20218,apply.ATTBONUS_MONSTER,10}, 	--Reno Valeroso (w)
    		[52087] = { 20218,apply.EXP_DOUBLE_BONUS,30}, 	--Reno Valeroso (w)
    		[52088] = { 20218,apply.MAX_HP,2000},		 	--Reno Valeroso (w)
    		[52089] = { 20218,apply.DEF_GRADE_BONUS,100},	--Reno Valeroso (w)
    		[52090] = { 20218,apply.ATT_GRADE_BONUS,100}, 	--Reno Valeroso (w)
    		
    		[52091] = { 20223,'NO_SKILL',0}, 		 		--Dinosaurio Joven
    		[52092] = { 20223,'NO_SKILL',0}, 				--Dinosaurio Joven
    		[52093] = { 20223,'NO_SKILL',0}, 		 		--Dinosaurio Joven
    		[52094] = { 20223,'NO_SKILL',0}, 		 		--Dinosaurio Joven
    		[52095] = { 20223,'NO_SKILL',0}, 		 		--Dinosaurio Joven
    		[52096] = { 20224,apply.ATTBONUS_MONSTER,5}, 	--Dinosaurio Adulto
    		[52097] = { 20224,apply.EXP_DOUBLE_BONUS,10}, 	--Dinosaurio Adulto
    		[52098] = { 20224,apply.MAX_HP,1000},		 	--Dinosaurio Adulto
    		[52099] = { 20224,apply.DEF_GRADE_BONUS,50}, 	--Dinosaurio Adulto
    		[52100] = { 20224,apply.ATT_GRADE_BONUS,50},	--Dinosaurio Adulto
    		[52101] = { 20225,apply.ATTBONUS_MONSTER,10}, 	--Dinosaurio Valeroso
    		[52102] = { 20225,apply.EXP_DOUBLE_BONUS,30}, 	--Dinosaurio Valeroso
    		[52103] = { 20225,apply.MAX_HP,2000},		 	--Dinosaurio Valeroso
    		[52104] = { 20225,apply.DEF_GRADE_BONUS,100},	--Dinosaurio Valeroso
    		[52105] = { 20225,apply.ATT_GRADE_BONUS,100} 	--Dinosaurio Valeroso
    	}
    	local ride_npc = mounts_bonus[a][1]
    	local ride_time = item.get_socket(2)*60
    	local ride_skill = mounts_bonus[a][2]
    	local ride_value = mounts_bonus[a][3]
    	pc.mount(ride_npc,ride_time)
    	if vnum >= 52001 and vnum <= 52005
    	or vnum >= 52016 and vnum <= 52020
    	or vnum >= 52031 and vnum <= 52035
    	or vnum >= 52046 and vnum <= 52050
    	or vnum >= 52061 and vnum <= 52065
    	or vnum >= 52076 and vnum <= 52080
    	or vnum >= 52091 and vnum <= 52095 then --Monturas Jovenes (30+ Velocidad de Movimiento)
    		pc.mount_bonus(apply.MOV_SPEED, 30, ride_time )
    		pc.mount_bonus(apply.ATT_SPEED, 10, ride_time )
    		return true
    	elseif vnum >= 52006 and vnum <= 52010
    		or vnum >= 52021 and vnum <= 52025
    		or vnum >= 52036 and vnum <= 52040
    		or vnum >= 52051 and vnum <= 52055
    		or vnum >= 52066 and vnum <= 52070
    		or vnum >= 52081 and vnum <= 52085	
    		or vnum >= 52096 and vnum <= 52100 then --Monturas Adultas (60+ Velocidad de Movimiento)
    		pc.mount_bonus(apply.MOV_SPEED, 60, ride_time )
    		pc.mount_bonus(ride_skill, ride_value, ride_time)
    		pc.mount_bonus(apply.ATT_SPEED, 10, ride_time )
    		--chat("debug# 40 speed")
    		return true
    	elseif vnum >= 52011 and vnum <= 52015
    		or vnum >= 52026 and vnum <= 52030
    		or vnum >= 52041 and vnum <= 52045
    		or vnum >= 52056 and vnum <= 52060
    		or vnum >= 52071 and vnum <= 52075
    		or vnum >= 52086 and vnum <= 52090
    		or vnum >= 52101 and vnum <= 52105 then --Monturas Valerosas (90+ Velocidad de Movimiento)
    		pc.mount_bonus(apply.MOV_SPEED, 90, ride_time)
    		pc.mount_bonus(ride_skill, ride_value, ride_time )
    		pc.mount_bonus(apply.ATT_SPEED, 20, ride_time )
    		return true
    	else
    		--syschat("ERROR")
    		return false
    	end
    end		
    
    

     

     

×
×
  • Crear nuevo...