// 1. PythonPlayerInput.cpp
// 1.0. Buscamos:
void CPythonPlayer::PickCloseItem()
{
...
}
// 1.0. AΓ±adir despuΓ©s:
void CPythonPlayer::PickCloseItemVector()
{
CInstanceBase * pkInstMain = NEW_GetMainActorPtr();
if (!pkInstMain)
return;
TPixelPosition kPPosMain;
pkInstMain->NEW_GetPixelPosition(&kPPosMain);
std::vector<DWORD> itemVidList;
CPythonItem& rkItem=CPythonItem::Instance();
if (!rkItem.GetCloseItemVector(pkInstMain->GetNameString(), kPPosMain, itemVidList