// 1. PythonPlayerInput.cpp // 1.0. Buscamos: void CPythonPlayer::PickCloseItem() { ... } // 1.0. AΓ±adir despuΓ©s: void CPythonPlayer::PickCloseItemVector() { CInstanceBase * pkInstMain = NEW_GetMainActorPtr(); if (!pkInstMain) return; TPixelPosition kPPosMain; pkInstMain->NEW_GetPixelPosition(&kPPosMain); std::vector<DWORD> itemVidList; CPythonItem& rkItem=CPythonItem::Instance(); if (!rkItem.GetCloseItemVector(pkInstMain->GetNameString(), kPPosMain, itemVidList