ใโ-๐ใโ๐๐ผ๐ Posted October 31, 2022 Report Share Posted October 31, 2022 // 1. PythonPlayerInput.cpp // 1.0. Buscamos: void CPythonPlayer::PickCloseItem() { ... } // 1.0. Añadir después: void CPythonPlayer::PickCloseItemVector() { CInstanceBase * pkInstMain = NEW_GetMainActorPtr(); if (!pkInstMain) return; TPixelPosition kPPosMain; pkInstMain->NEW_GetPixelPosition(&kPPosMain); std::vector<DWORD> itemVidList; CPythonItem& rkItem=CPythonItem::Instance(); if (!rkItem.GetCloseItemVector(pkInstMain->GetNameString(), kPPosMain, itemVidList)) return; if(itemVidList.empty()) return; for(int i = 0; i < itemVidList.size(); i++) SendClickItemPacket(itemVidList[i]); } // 2. PythonItem.cpp // 2.0. Buscamos: bool CPythonItem::GetCloseItem (const std::string& myName, const TPixelPosition& c_rPixelPosition, DWORD* pdwItemID, DWORD dwDistance) { .... } // 2.0. Añadir después: bool CPythonItem::GetCloseItemVector(const std::string& myName, const TPixelPosition& c_rPixelPosition, std::vector<DWORD>& itemVidList) { DWORD dwCloseItemDistance = 1000 * 1000; TGroundItemInstanceMap::iterator i; for (i = m_GroundItemInstanceMap.begin(); i != m_GroundItemInstanceMap.end(); ++i) { TGroundItemInstance * pInstance = i->second; DWORD dwxDistance = DWORD(c_rPixelPosition.x - pInstance->v3EndPosition.x); DWORD dwyDistance = DWORD(c_rPixelPosition.y - (-pInstance->v3EndPosition.y)); DWORD dwDistance = DWORD(dwxDistance * dwxDistance + dwyDistance * dwyDistance); if (dwDistance < dwCloseItemDistance && (pInstance->stOwnership == "" || pInstance->stOwnership == myName)) { itemVidList.push_back(i->first); } } return true; } // 3. PythonItem.h // 3.0. Buscamos: bool GetCloseMoney(const TPixelPosition & c_rPixelPosition, DWORD* dwItemID, DWORD dwDistance=300); // 3.0. Añadir debajo: bool GetCloseItemVector(const std::string& myName, const TPixelPosition& c_rPixelPosition, std::vector<DWORD>& itemVidList); // 4. PythonPlayer.cpp // 4.0. Buscamos y reemplazamos: void CPythonPlayer::SendClickItemPacket(DWORD dwIID) { if (IsObserverMode()) return; const char * c_szOwnerName; if (!CPythonItem::Instance().GetOwnership(dwIID, &c_szOwnerName)) return; if (strlen(c_szOwnerName) > 0) if (0 != strcmp(c_szOwnerName, GetName())) { CItemData * pItemData; if (!CItemManager::Instance().GetItemDataPointer(CPythonItem::Instance().GetVirtualNumberOfGroundItem(dwIID), &pItemData)) { Tracenf("CPythonPlayer::SendClickItemPacket(dwIID=%d) : Non-exist item.", dwIID); return; } if (!IsPartyMemberByName(c_szOwnerName) || pItemData->IsAntiFlag(CItemData::ITEM_ANTIFLAG_DROP | CItemData::ITEM_ANTIFLAG_GIVE)) { PyCallClassMemberFunc(m_ppyGameWindow, "OnCannotPickItem", Py_BuildValue("()")); return; } } CPythonNetworkStream& rkNetStream=CPythonNetworkStream::Instance(); rkNetStream.SendItemPickUpPacket(dwIID); } // 5. PythonPlayerModule.cpp // 5.0. Buscamos: PyObject * playerPickCloseItem(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().PickCloseItem(); return Py_BuildNone(); } // 5.0. Añadir después: PyObject * playerPickCloseItemVector(PyObject* poSelf, PyObject* poArgs) { CPythonPlayer::Instance().PickCloseItemVector(); return Py_BuildNone(); } // 5.1. Buscamos: { "PickCloseItem", playerPickCloseItem, METH_VARARGS }, // 5.1.Añadir después:: { "PickCloseItemVector", playerPickCloseItemVector, METH_VARARGS }, // 6. PythonPlayer.h // 6.0. Buscamos: void PickCloseItem(); // 6.0. Añadir después: void PickCloseItemVector(); // 7. game.py // 7. Buscamos: player.PickCloseItem() // 7. Reemplazamos por: player.PickCloseItemVector() // Puede hacer la opción de recogida rápida o no. Quote Link to comment Share on other sites More sharing options...
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