Akroma Posted March 25, 2013 Report Share Posted March 25, 2013 Buenas foreros de Zone, me doy el honor de estrenar esta seccion junto a keko, conforme que aqui os traigo mi modo Zombis. Os estareis preguntando: -En que consiste esto akroma? Senzillo amigos, vosotros partireis de la ronda 1, en 1 mapa con mobs, cada 5 rondas os dropeara 1 cofre i os teletransportara a otra zona del mapa, el cofre solo podra abrirse mientras la dungeon este activa, una vez tengais el cofre, y lo abrais os dropeara 1 arma, armadura, o lo que sea al azar para vuestra raza, en el momento en el que murais os llevaria a city i quedaria anulada la subida para ese jugador, recomiendo ir en grupo, para que sea mas ameno. Si completais las 45 rondas, podreis llevaros las cosas dropeadas del cofre, y los cofres si decidieseis no abrirlos. Esta testeada i funciona perfectamente. PD: Podeis hacer 1 ranking mysql para ella si quereis para tener 1 ranking de maximos jugadores de ronda maxima. Aqui os la dejo. --QUEST CREADA POR AKROMA-- quest zombie_mode begin state start begin when 20093.chat."Modo Zombis" begin say("Deseas ir al Modo zombis?") say("Es un modo en el que deberas aguantar oleadas") say("De todo tipo de mobs, al azar") say("Cuanta mas rondas, aguantes mejor sera la recompensa") say("Deseas acceder?") local zombiis = select("Si", "No") if zombiis == 1 then pc.warp(9999900, 9999900) end end when logout with pc.get_map_index()== 241 and d.getf("mode_zombies")== 1 and d.getf("estancia_completada")!= 1 begin pc.remove_item("10010", 5) pc.remove_item("10011", 5) pc.remove_item("10012", 5) pc.remove_item("10013", 5) pc.remove_item("10014", 5) pc.remove_item("10015", 5) pc.remove_item("10016", 5) pc.remove_item("1033", 5) end when 20092.chat."Zombis" begin say_title("Guardian del Modo Zombis") say("Hola, viajeros, quereis acceder al modo zombis") say("Las rondas, son ilimitadas, en cuanto os maten") say("Sereis llevados a la ciudad") say("Cada 5 rondas, os dropearan 1 cofre y sereis teletransportados") say("A otra zona de el mapa") say("Cuanta mas ronda, tengais mejores seran las cosas del cofre") say("Quereis entrar al mapa?") local zombie_map = select("Si", "No") if zombie_map == 1 then if pc.level < 75 then say("Lo siento, no eres nivel 75 aun") else timer("start_zombies_cod", 3) end end end when start_zombies_cod.timer begin d.new_jump_all(241, 10399, 10399) d.setf("mode_zombies", 1) d.setf("wave", 1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") end when 101.kill with d.getf("mode_zombies")== 1 begin d.setf("zombies", d.getf("zombies")+1) if d.getf("zombies")== 30 and d.getf("wave")== 1 then game.drop_item(10010, 1) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 2 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 3 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 4 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 5 then game.drop_item(10011, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_bajas", 5) end end when rondas_bajas.timer begin d.jump_all(777, 777) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 6 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 7 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 8 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 9 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 10 then game.drop_item(10012, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_intermedias", 5) end end when rondas_intermedias.timer begin d.jump_all(999, 999) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 11 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 12 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 13 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 14 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 15 then game.drop_item(10013, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_altas", 5) end end when rondas_altas.timer begin d.jump_all(555, 555) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 16 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 17 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 18 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 19 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 20 then game.drop_item(10014, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_aster", 5) end end when rondas_aster.timer begin d.jump_all(333, 333) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 21 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 22 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 23 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 24 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 25 then game.drop_item(10015, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_finales", 5) end end when rondas_finales.timer begin d.jump_all(444, 444) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 26 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 27 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 28 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 29 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 30 then game.drop_item(10016, 1) d.notice("Sereis teletransportados a otra zona") timer("rondas_finalizadas", 5) end end when rondas_finalizadas.timer begin d.jump_all(111, 111) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 31 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 32 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 33 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 34 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 35 then d.notice("Sereis teletransportados a otra zona") timer("rondas_mortales", 5) end end when rondas_mortales.timer begin d.jump_all(455, 455) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 36 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 37 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 38 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 39 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 40 then d.notice("Sereis teletransportados a otra zona") timer("ronda_mortifera", 5) end end when ronda_mortifera.timer begin d.jump_all(988, 988) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 41 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 42 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 43 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 44 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 45 then d.notice("Sereis teletransportados a otra zona") timer("finalizacion_zombis", 5) end end when finalizacion_zombis.timer begin d.jump_all(784, 784) d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 46 then d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 47 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 48 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 49 then d.setf("wave", d.getf("wave")+1) d.setf("zombies", 0) d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt") d.notice("Ronda:"..d.getf("wave").."") end if d.getf("zombies")== 30 and d.getf("wave")== 50 then d.notice("Haveis completado las 50 rondas del modo Zombis, felicidades viajeros") d.notice("Como recompensa, los objetos ganados no desapareceran.") d.setf("estancia_completada", 1) end end when login with pc.get_map_index() == 241 begin loop_timer("muerte_zombis", 4) end when muerte_zombis.timer begin if pc.get_hp() <= 0 then warp_to_village() end end when 10010.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10011.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10012.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10013.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10014.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10015.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end when 10016.use with d.getf("mode_zombies")== 1 begin local start_random = math.random(1, 10) if start_random == 1 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 2 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 3 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 4 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 5 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 6 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 7 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 8 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 9 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end elseif start_random == 10 then if pc.get_job()== 0 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 1 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 2 then game.drop_item(1033, 1) item.remove() elseif pc.get_job()== 3 then game.drop_item(1033, 1) item.remove() end end end end end Link pastebin Debes iniciar sesión para ver el contenido del enlace en esta publicación. Te lo puse yo (rafa23alzira) si te molesta dímelo y lo quito. David09, quesuerte2010, SuperGamix and 9 others 12 Quote Link to comment Share on other sites More sharing options...
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