DryUz Publicado 24 de Febrero del 2013 Reportar Compartir Publicado 24 de Febrero del 2013 El error es que al invocar la mascota debería cambiar el lv del caballo lv22 23 etc... y cambia al invocar y vuelve a lv 21 y no puedo montarme en la mascota! quest official_pets begin state start begin when 53001.use with pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("firephoenix_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota se ha llamado!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("firephoenix_use", 1) pc.setqf("firephoenix", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.ATT_MAX_HP, 2000, 60*60*8) horse.set_level("22") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardadando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.ATT_MAX_HP, 2000, 60*60*8) horse.unsummon() pc.setqf("firephoenix_use", 0) pc.setqf("firephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("firephoenix_use") == 1 begin pc.setqf("firephoenix_use", 0) pc.setqf("firephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 2000, 60*60*8) end when 53003.use with pc.getqf("firephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("icephoenix_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota se ha llamado!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("icephoenix_use", 1) pc.setqf("icephoenix", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 2000, 60*60*8) horse.set_level("23") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 2000, 60*60*8) horse.unsummon() pc.setqf("icephoenix_use", 0) pc.setqf("icephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("icephoenix_use") == 1 begin pc.setqf("icephoenix_use", 0) pc.setqf("icephoenix", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 2000, 60*60*8) end when 53002.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("pwahuang") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("reindeer") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Dein Haustier wurde gerufen!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("reindeer_use", 1) pc.setqf("reindeer", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 100, 60*60*8) horse.set_level("24") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 100, 60*60*8) horse.unsummon() pc.setqf("reindeer_use", 0) pc.setqf("reindeer", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("reindeer_use") == 1 begin pc.setqf("reindeer_use", 0) pc.setqf("reindeer", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 100, 60*60*8) end when 53005.use with pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 begin if pc.getqf("pwahuang") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota ha sido llamada!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("pwahuang_use", 1) pc.setqf("pwahuang", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 300, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 300, 60*60*8) affect.add_collect(apply.MAX_HP, 7000, 60*60*8) horse.set_level("25") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 300, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 300, 60*60*8) affect.remove_collect(apply.MAX_HP, 7000, 60*60*8) horse.unsummon() pc.setqf("pwahuang_use", 0) pc.setqf("pwahuang", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("pwahuang_use") == 1 begin pc.setqf("pwahuang_use", 0) pc.setqf("pwahuang", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 300, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 300, 60*60*8) affect.remove_collect(apply.MAX_HP, 7000, 60*60*8) end when 53006.use with pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("dog_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota ha sido llamada!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("dog_use", 1) pc.setqf("dog", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 3000, 60*60*8) horse.set_level("26") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 3000, 60*60*8) horse.unsummon() pc.setqf("dog_use", 0) pc.setqf("dog", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("dog_use") == 1 begin pc.setqf("dog_use", 0) pc.setqf("dog", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 3000, 60*60*8) end when 53007.use with pc.getqf("dog") == 0 and pc.getqf("pig") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("lion_use") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota ha sido guardada!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("lion_use", 1) pc.setqf("lion", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 200, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 200, 60*60*8) affect.add_collect(apply.MAX_HP, 5000, 60*60*8) horse.set_level("27") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 200, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 200, 60*60*8) affect.remove_collect(apply.MAX_HP, 5000, 60*60*8) horse.unsummon() pc.setqf("lion_use", 0) pc.setqf("lion", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("lion_use") == 1 begin pc.setqf("lion_use", 0) pc.setqf("lion", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 200, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 200, 60*60*8) affect.remove_collect(apply.MAX_HP, 5000, 60*60*8) end when 53008.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("tiger") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("pig") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota ha sido llamada!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("pig_use", 1) pc.setqf("pig", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.add_collect(apply.MAX_HP, 2000, 60*60*8) horse.set_level("28") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 2000, 60*60*8) horse.unsummon() pc.setqf("pig_use", 0) pc.setqf("pig", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("pig_use") == 1 begin pc.setqf("pig_use", 0) pc.setqf("pig", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 100, 60*60*8) affect.remove_collect(apply.MAX_HP, 2000, 60*60*8) end when 53009.use with pc.getqf("dog") == 0 and pc.getqf("lion") == 0 and pc.getqf("pig") == 0 and pc.getqf("firephoenix") == 0 and pc.getqf("icephoenix") == 0 and pc.getqf("reindeer") == 0 and pc.getqf("pwahuang") == 0 begin if pc.getqf("tiger") == 0 then local old_horse_name = horse.get_name() ; if string.len(old_horse_name) == 0 then chat("Su mascota no tiene nombre!") end chat("Su mascota ha sido llamada!") local your_horse_level = horse.get_level() pc.setqf("horse_level_save", your_horse_level) pc.setqf("tiger_use", 1) pc.setqf("tiger", 1) affect.add_collect(apply.ATT_GRADE_BONUS, 150, 60*60*8) affect.add_collect(apply.DEF_GRADE_BONUS, 150, 60*60*8) affect.add_collect(apply.MAX_HP, 4000, 60*60*8) horse.set_level("29") horse.unsummon() horse.summon() local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) else chat("Su mascota se esta guardando!") affect.remove_collect(apply.ATT_GRADE_BONUS, 150, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 150, 60*60*8) affect.remove_collect(apply.MAX_HP, 4000, 60*60*8) horse.unsummon() pc.setqf("tiger_use", 0) pc.setqf("tiger", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) end end when logout or login with pc.getqf("tiger_use") == 1 begin pc.setqf("tiger_use", 0) pc.setqf("tiger", 0) local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) chat("Su mascota ha sido guardada!") affect.remove_collect(apply.ATT_GRADE_BONUS, 150, 60*60*8) affect.remove_collect(apply.DEF_GRADE_BONUS, 150, 60*60*8) affect.remove_collect(apply.MAX_HP, 4000, 60*60*8) end end end Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
KeKo Publicado 24 de Febrero del 2013 Reportar Compartir Publicado 24 de Febrero del 2013 Pos mu facil, despues de que invoca al mob cada vez pone esto: local horse_settings = pc.getqf("horse_level_save") horse.set_level(horse_settings) Se lo quitas cada vez que sale y listo, quedara como mascota en vez de volver al 21 Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
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