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[Guia Definitiva] Implementar Armaduras


KeKo

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  • 2 weeks later...
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Muy buena guia keko fue muy util la parte del value3, pero sigo con problemas... ya tengo el value3 editado em Warrior_w.msm, item_proto(cliente), item_proto(server) todos com el mismo codigo, activo la armadura y me sale la novice de warrior female, donde puedo tener fallado ?

 

 

lapara el Granny Viewer tu debe de encotrar aki en el proprio foro en la parte de softwares creo

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Muy buena guia keko fue muy util la parte del value3, pero sigo con problemas... ya tengo el value3 editado em Warrior_w.msm, item_proto(cliente), item_proto(server) todos com el mismo codigo, activo la armadura y me sale la novice de warrior female, donde puedo tener fallado ?

 

 

lapara el Granny Viewer tu debe de encotrar aki en el proprio foro en la parte de softwares creo

 

Pues si sale otra armadura lo mas normal es que tengas repetido el value3, pon aqui tu warrior_w.msm si queres y lo miramos ^^

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Aqui esta keko yo intente cambiar los codigos para 99,85,45,43,35 y nada :/

 

 

 

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Buf metele un spoiler que es mu largo xd:

 


Group ShapeData32
{
SpecialPath "d:/ymir Work/pc2/warrior/"
ShapeIndex 85
Model "warrior_stella.gr2"
SourceSkin "stella_cash.tga"
}
}

Yo eso lo dejaria asi:

 

Group ShapeData32
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Ya que el special path solo se pone si la ruta no es la estandar y el source target solo si se va a usar otra textura que no sea la original.

 

Quitando esos detalles el msm ta bien, con poner value3 = 85 en el item_proto del cliente a ese armor deberia ir bien.

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  • 3 months later...
  • 4 months later...

hola disculpen mi ignorancia pero en la carpeta ay 2 archivos uno con extencion .gr2 y otro con .tga esos archivos van en la ruta ymir workpcshaman solo quiero saver si van los 2 o solo va el que tiene extencion .gr2 creo que no me explique bien pero bueno si alguien me puede aclarar esa duda se lo agradesco.

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