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Quest. al Matar Un mob, De bonficacion HP,


MegaMan2

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quest bonus begin
state start begin
when mobid.kill with pc.getqf("bloqueo")== 0 begin
affect.add_collect(apply.bonus, cantidad, 60*60*2)
pc.setqf("bloqueo",1)
timer("desbloqueo",60*60*2)
end
when desbloqueo.timer begin
pc.setqf("bloqueo",0)
end
end
end

 

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hace 11 minutos, Dilong dijo:

quest bonus begin
state start begin
when mobid.kill with pc.getqf("bloqueo")== 0 begin
affect.add_collect(apply.bonus, cantidad, 60*60*2)
pc.setqf("bloqueo",1)
timer("desbloqueo",60*60*2)
end
when desbloqueo.timer begin
pc.setqf("bloqueo",0)
end
end
end

 

Gracias.

solo se me ha olvidadado indicar que si ya lo mato una vez no se incremente la bonificacion. pues sino imaginen full efecto.

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