Jump to content
【ℛ-𝓝】ℛ𝔂𝓼𝒆

[SISTEMA] Almacèn especial

Recommended Posts

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.

ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Share this post


Link to post
Share on other sites
En 23/3/2019 a las 13:30, Alec4r dijo:

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.

ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Añadir al archivo common/length.h

#include "service.h"

Share this post


Link to post
Share on other sites

Alguien que haya usado este sistema tiene idea de por que pasa que al comerciar, no se pone la cantidad correcta del item? Dejo adjunta una foto...

Es solo visual, ya que al aceptar si se pasan correctamente las cantidades

Debes iniciar sesión para ver el contenido del archivo adjunto en esta publicación.

Share this post


Link to post
Share on other sites
hace 18 horas, alexander0195 dijo:

As probado este sistema esta bueno o esta bugg ??

Lo hice hace 2 años, si estaba funcional para aquel entonces, creo que tuve que hacer pocas cosas para que funcionara al 100%

Share this post


Link to post
Share on other sites
hace 2 horas, SuperGamix dijo:

Lo hice hace 2 años, si estaba funcional para aquel entonces, creo que tuve que hacer pocas cosas para que funcionara al 100%

una pregunta, este sirve para el almacen que abres con el npc??

Share this post


Link to post
Share on other sites
hace 4 horas, TheKing24 dijo:

pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest 

No tiene nada q ver el almacén con este otro, es un almacén especial, con esa quest solo abres el almacén normal, si quisieras que se abriese este tendrías q hacer una función y añadirla en el cliente sobre ese sistema y listo. 

Share this post


Link to post
Share on other sites
hace 9 horas, TheKing24 dijo:

pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest 

Este sistema es básicamente un separador de items para el inventario normal de toda la vida... lo que preguntas no tiene sentido

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Recently Browsing   0 members

    No registered users viewing this page.

×
×
  • Create New...