Popular Post 【ℛ-𝓝】ℛ𝔂𝓼𝒆 Posted September 28, 2017 Popular Post Report Share Posted September 28, 2017 Con esta modificacion, se puede poner 3 tiendas en una, sin usar la quest de seleccion. Creditos: Law Descarga: Debes iniciar sesión para ver el contenido del enlace en esta publicación. halo2008, derecsino3, Only4Fun and 40 others 42 1 Quote Link to comment Share on other sites More sharing options...
Shang Posted September 28, 2017 Report Share Posted September 28, 2017 Qué dices de tiendas si esto es para el almacén. Randaron and SzC 1 1 Quote Link to comment Share on other sites More sharing options...
SzC Posted September 28, 2017 Report Share Posted September 28, 2017 xddddd Quote Link to comment Share on other sites More sharing options...
Randaron Posted September 28, 2017 Report Share Posted September 28, 2017 Jajajaja que bueno incluso en la foto sale que es de almacen >.< Quote Link to comment Share on other sites More sharing options...
Alec4r Posted March 23, 2019 Report Share Posted March 23, 2019 Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron. ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)': ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)': ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope Quote Link to comment Share on other sites More sharing options...
NikoMT Posted March 25, 2019 Report Share Posted March 25, 2019 En 23/3/2019 a las 13:30, Alec4r dijo: Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron. ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)': ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)': ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope Añadir al archivo common/length.h #include "service.h" Quote Link to comment Share on other sites More sharing options...
SuperGamix Posted May 17, 2019 Report Share Posted May 17, 2019 Alguien que haya usado este sistema tiene idea de por que pasa que al comerciar, no se pone la cantidad correcta del item? Dejo adjunta una foto... Es solo visual, ya que al aceptar si se pasan correctamente las cantidades Debes iniciar sesión para ver el contenido del archivo adjunto en esta publicación. Quote Link to comment Share on other sites More sharing options...
Meruem Posted May 17, 2019 Report Share Posted May 17, 2019 parece ser un problema de binario Quote Link to comment Share on other sites More sharing options...
SuperGamix Posted May 18, 2019 Report Share Posted May 18, 2019 En 17/5/2019 a las 17:08, Meruem dijo: parece ser un problema de binario ## SOLUCIONADO Quote Link to comment Share on other sites More sharing options...
alexander0195 Posted July 6, 2021 Report Share Posted July 6, 2021 En 18/5/2019 a las 12:52, SuperGamix dijo: ## SOLUCIONADO As probado este sistema esta bueno o esta bugg ?? Quote Link to comment Share on other sites More sharing options...
SuperGamix Posted July 7, 2021 Report Share Posted July 7, 2021 hace 18 horas, alexander0195 dijo: As probado este sistema esta bueno o esta bugg ?? Lo hice hace 2 años, si estaba funcional para aquel entonces, creo que tuve que hacer pocas cosas para que funcionara al 100% Quote Link to comment Share on other sites More sharing options...
TheKing24 Posted July 7, 2021 Report Share Posted July 7, 2021 hace 2 horas, SuperGamix dijo: Lo hice hace 2 años, si estaba funcional para aquel entonces, creo que tuve que hacer pocas cosas para que funcionara al 100% una pregunta, este sirve para el almacen que abres con el npc?? Quote Link to comment Share on other sites More sharing options...
SuperGamix Posted July 7, 2021 Report Share Posted July 7, 2021 hace 8 horas, TheKing24 dijo: una pregunta, este sirve para el almacen que abres con el npc?? Ni idea de que hablas. Quote Link to comment Share on other sites More sharing options...
TheKing24 Posted July 7, 2021 Report Share Posted July 7, 2021 hace 1 hora, SuperGamix dijo: Ni idea de que hablas. pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest Quote Link to comment Share on other sites More sharing options...
NazoX Posted July 7, 2021 Report Share Posted July 7, 2021 hace 4 horas, TheKing24 dijo: pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest No tiene nada q ver el almacén con este otro, es un almacén especial, con esa quest solo abres el almacén normal, si quisieras que se abriese este tendrías q hacer una función y añadirla en el cliente sobre ese sistema y listo. Quote Link to comment Share on other sites More sharing options...
SuperGamix Posted July 7, 2021 Report Share Posted July 7, 2021 hace 9 horas, TheKing24 dijo: pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest Este sistema es básicamente un separador de items para el inventario normal de toda la vida... lo que preguntas no tiene sentido Quote Link to comment Share on other sites More sharing options...
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