Jump to content

[SISTEMA] Almacèn especial


Recommended Posts

  • 1 year later...

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.

ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Link to comment
Share on other sites

En 23/3/2019 a las 13:30, Alec4r dijo:

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.


ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Añadir al archivo common/length.h

#include "service.h"

Link to comment
Share on other sites

  • 1 month later...

Alguien que haya usado este sistema tiene idea de por que pasa que al comerciar, no se pone la cantidad correcta del item? Dejo adjunta una foto...

Es solo visual, ya que al aceptar si se pasan correctamente las cantidades

Debes iniciar sesión para ver el contenido del archivo adjunto en esta publicación.

Link to comment
Share on other sites

  • 2 years later...
hace 4 horas, TheKing24 dijo:

pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest 

No tiene nada q ver el almacén con este otro, es un almacén especial, con esa quest solo abres el almacén normal, si quisieras que se abriese este tendrías q hacer una función y añadirla en el cliente sobre ese sistema y listo. 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...