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  • 1 year later...
Posted

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.

ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Posted
En 23/3/2019 a las 13:30, Alec4r dijo:

Alguno ha tenido este problema, o saben como solucionarlo?, estoy usando files de Akron.


ClientManagerPlayer.cpp: In member function 'void CClientManager::QUERY_PLAYER_LOAD(CPeer*, DWORD, TPlayerLoadPacket*)':
ClientManagerPlayer.cpp:331: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:331: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:393: error: 'STONE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp: In member function 'void CClientManager::__RESULT_PLAYER_DELETE(CPeer*, SQLMsg*)':
ClientManagerPlayer.cpp:1172: error: 'UPGRADE_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'BOOK_INVENTORY' was not declared in this scope
ClientManagerPlayer.cpp:1172: error: 'STONE_INVENTORY' was not declared in this scope

 

Añadir al archivo common/length.h

#include "service.h"

  • 1 month later...
  • 2 years later...
Posted
hace 4 horas, TheKing24 dijo:

pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest 

No tiene nada q ver el almacén con este otro, es un almacén especial, con esa quest solo abres el almacén normal, si quisieras que se abriese este tendrías q hacer una función y añadirla en el cliente sobre ese sistema y listo. 

Posted
hace 9 horas, TheKing24 dijo:

pues, que si ese sistema se puede abrir a través del npc del almacén?? con la quest 

Este sistema es básicamente un separador de items para el inventario normal de toda la vida... lo que preguntas no tiene sentido

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