mtcosmos Posted January 5, 2017 Report Share Posted January 5, 2017 Buenas zoneros, una pregunta, como podría aumentar la velocidad de movimiento mucho a una montura? Espero una respuesta, grax Link to comment Share on other sites More sharing options...
Serex Posted January 6, 2017 Report Share Posted January 6, 2017 Vete a la tabla mob_proto, buscas la montura que quieres editar, y creo que habia un campo que era MOB_SPEED o algo asi, ahi le aumentas y aumenta la velocidad de la montura. Link to comment Share on other sites More sharing options...
Shelong2 Posted January 6, 2017 Report Share Posted January 6, 2017 Vete a la tabla mob_proto, buscas la montura que quieres editar, y creo que habia un campo que era MOB_SPEED o algo asi, ahi le aumentas y aumenta la velocidad de la montura. Buenisimo tenerte por aca devuelta. Link to comment Share on other sites More sharing options...
mtcosmos Posted January 6, 2017 Author Report Share Posted January 6, 2017 Vete a la tabla mob_proto, buscas la montura que quieres editar, y creo que habia un campo que era MOB_SPEED o algo asi, ahi le aumentas y aumenta la velocidad de la montura. Muchas gracias serex!! Y otra cosilla si alguien sabe: al subir a torre demonios no aparece nada en la 4º planta sabrías la razón porfavor? o como arreglarlo Link to comment Share on other sites More sharing options...
Akino Posted January 6, 2017 Report Share Posted January 6, 2017 Muchas gracias serex!! Y otra cosilla si alguien sabe: al subir a torre demonios no aparece nada en la 4º planta sabrías la razón porfavor? o como arreglarlo Error de la quest o tal vez del regen, no sé con exactitud cual es la 4° Link to comment Share on other sites More sharing options...
mtcosmos Posted January 6, 2017 Author Report Share Posted January 6, 2017 Error de la quest o tal vez del regen, no sé con exactitud cual es la 4° me puedes pasar los regen pls-_? Link to comment Share on other sites More sharing options...
mtcosmos Posted January 6, 2017 Author Report Share Posted January 6, 2017 Error de la quest o tal vez del regen, no sé con exactitud cual es la 4° Puede ser por falta de tiempo en hacer la planta? Link to comment Share on other sites More sharing options...
Akino Posted January 6, 2017 Report Share Posted January 6, 2017 Simplemente descargue los SF metin2 rage, copie su quest y copie los regen que hay en "data" y peguelos en su servidor. Yo no poseo dichos archivos así que no podré ayudarle. Link to comment Share on other sites More sharing options...
mtcosmos Posted January 7, 2017 Author Report Share Posted January 7, 2017 Vete a la tabla mob_proto, buscas la montura que quieres editar, y creo que habia un campo que era MOB_SPEED o algo asi, ahi le aumentas y aumenta la velocidad de la montura. serex donde puedo encontrar la montura que es a partir de un item? pls Link to comment Share on other sites More sharing options...
Serex Posted January 9, 2017 Report Share Posted January 9, 2017 Mira la quest de la montura y te sale el mob que invoca Link to comment Share on other sites More sharing options...
mtcosmos Posted January 10, 2017 Author Report Share Posted January 10, 2017 Mira la quest de la montura y te sale el mob que invoca No lo encuentro, he buscado en la quest de monturas pero no aparece el mob. Alguna idea? Link to comment Share on other sites More sharing options...
mtcosmos Posted January 10, 2017 Author Report Share Posted January 10, 2017 Mira la quest de la montura y te sale el mob que invoca te dejo la quest ---------------------------------------------------- -- Power Mount System -- lvl x -- Copyright ©Zymos ---------------------------------------------------- quest p_mount begin state start begin when 20349.take begin if pc.is_mount() then say_title(""..mob_name(20349).."") say("") say("¿Podría bajar de su montura mientras hablamos?") say("Tengo mucho dolor en el cuello") say("y es bastante agotador estár mirando hacia,") say("arriba todo el tiempo.") say("") return end --chat("Tiempo "..item.get_socket(2).."") --chat("pos "..item.get_cell().."") item.set_socket( 2,1 ) local vnum = item.get_vnum() local snacks = {{38100,7}, {38101,15}, {38102,30}} if vnum >= 20201 and vnum <= 52100 then if pc.count_item(38100) >= 1 --Comida (7 Días) or pc.count_item(38101) >= 1 --Comida (15 Días) or pc.count_item(38102) >= 1 --Comida (30 Días) then say_title(""..mob_name(20349).."") say("") say("Hola, veo que tienes comida para las monturas") say("pueden utilizarse para conseguir mas tiempo") say("en tu montura.") say("") say("¿Que quieres hacer despues de esto?") say("¿Desea mejorar su montura o conseguir mas tiempo?") say("") say("") local i = select ("Mas Tiempo","Mejorar","Salir") if i == 1 then local c = select ("Super Comida - 7 Dias", "Super Comida - 15 Dias", "Super Comida - 30 Dias", "Sair") if c != 4 then local d, a, i, s = snacks[c][2], 60*60*24, snacks[c][1], item.get_socket(0) say_title(mob_name(npc.get_race())) if pc.count_item(i) >= 1 then say"Con esto, tu montura podrá durar" say(" "..d.." días mas.") say_item_vnum(i) say"" say"Queres continuar?" if select("Si", "No") == 1 then item.set_socket(0, s + a*d) pc.remove_item(i, 1) say("Tu montura va a durar "..d.." días mas.") else say"Vuelva cuando quieras" end end end elseif i == 2 then if p_mount.upgrade(vnum) == true then pc.give_item2(vnum +5,1) item.remove() else p_mount.fail_message() end end elseif vnum >= 52011 and vnum <= 52015 or vnum >= 52026 and vnum <= 52030 or vnum >= 52041 and vnum <= 52045 or vnum >= 52056 and vnum <= 52060 or vnum >= 52071 and vnum <= 52075 or vnum >= 52086 and vnum <= 52090 or vnum >= 52100 and vnum <= 52105 then --Tapferere Mounts say_title(""..mob_name(20349).."") say("") say("Esta montura no se puede seguir mejorando.") return elseif pc.count_item(50067) >= 1 or pc.count_item(50068) >= 1 then say_title(""..mob_name(20349).."") say("") say("Veo que probablemente desea mejorar su montura.") say("") say("¿Quieres hacerlo?") say("") local m = select("Si","No") if m == 1 then --Ja if p_mount.upgrade(vnum) == true then pc.give_item2(vnum +5,1) --local wert = item.get_socket(2) --Upgrade 1-4 erhöhen laufzeit? ? item.set_socket(2,wert + 60*24* number(1,3)) item.remove() else p_mount.fail_message() end else --Nein return end else p_mount.fail_message() end end end function upgrade(vnum) if (vnum >= 52001 and vnum <= 52005 or vnum >= 52016 and vnum <= 52020 or vnum >= 52031 and vnum <= 52035 or vnum >= 52046 and vnum <= 52050 or vnum >= 52061 and vnum <= 52065 or vnum >= 52076 and vnum <= 52080 or vnum >= 52091 and vnum <= 52095) and pc.count_item(50067) >= 1 then --junge Mounts und Rolle der Evolution pc.remove_item(50067,1) return true elseif (vnum >= 52006 and vnum <= 52010 or vnum >= 52021 and vnum <= 52025 or vnum >= 52036 and vnum <= 52040 or vnum >= 52051 and vnum <= 52055 or vnum >= 52066 and vnum <= 52070 or vnum >= 52081 and vnum <= 52085 or vnum >= 52096 and vnum <= 52100) and pc.count_item(50068) >= 1 then --Wilde Mounts und Rolle der Mutation pc.remove_item(50068,1) return true else return false end end when 20349.chat."Título de Montura" begin say_title(""..mob_name(20349).."") say("") say("¿Usted me trae algun título de montura?") say("Si es así, usted podrá entrenar una montura.") say("") say("Veamos que tienes...") wait() say_title(""..mob_name(20349).."") say("") if pc.count_item(52701) >= 1 then --Löwen-Urkunde say("me traes un "..item_name(52701).."") pc.setqf("mount",1) elseif pc.count_item(52702) >= 1 then --Tiger-Urkunde say("me traes un "..item_name(52702).."") pc.setqf("mount",2) elseif pc.count_item(52703) >= 1 then --Keiler-Urkunde say("me traes un "..item_name(52703).."") pc.setqf("mount",3) elseif pc.count_item(52704) >= 1 then --Wolfs-Urkunde say("me traes un "..item_name(52704).."") pc.setqf("mount",4) elseif pc.count_item(52705) >= 1 then --Rentier-Urkunde (m) say("me traes un "..item_name(52705).."") pc.setqf("mount",5) elseif pc.count_item(52706) >= 1 then --Rentier-Urkunde (w) say("me traes un "..item_name(52706).."") pc.setqf("mount",6) elseif pc.count_item(52707) >= 1 then -- titulo de drakor say("me traes un "..item_name(52707).."") pc.setqf("mount",7) else say("Usted no lleva ningún título de monturas.") return end -- say("Lo que usted elija para los bonos?") say("") local b = select("Fuerte contra los monstruos","La experiencia (EXP)","Puntos de vida (HP)","Defensa (DEF)","Valor de ataque ","No, mejor aún no.") if b == 1 then --Stark gegen Monster p_mount.give_seal(pc.getqf("mount"),1) elseif b == 2 then --Erfahrung (EXP) p_mount.give_seal(pc.getqf("mount"),2) elseif b == 3 then --Trefferpunkte (TP) p_mount.give_seal(pc.getqf("mount"),3) elseif b == 4 then --Verteidigung(DEF) p_mount.give_seal(pc.getqf("mount"),4) elseif b == 5 then --Angriffswert (AW) p_mount.give_seal(pc.getqf("mount"),5) end end function fail_message() say_title(""..mob_name(20349).."") say("") say("Lo siento, sin los documentos adecuados,") say("yo no hago nada para usted,") say("tráigame los items necesarios o...") say("va a pagar por ello.") end function give_seal(a,b) if a == 1 then --Löwen-Urkunde if b == 1 then --Start pc.give_item2( 52031 ) item.set_socket( 52031 , 100 ) --pc.give_item2(52031,1) --Stark gegen Monster pc.remove_item(52701,1) --Löwen-Urkunde return true elseif b == 2 then pc.give_item2(52032,1) --Erfahrung pc.remove_item(52701,1) --Löwen-Urkunde elseif b == 3 then pc.give_item2(52033,1) --Tp pc.remove_item(52701,1) --Löwen-Urkunde elseif b == 4 then pc.give_item2(52034,1) --Verteidigungswert pc.remove_item(52701,1) --Löwen-Urkunde elseif b == 5 then pc.give_item2(52035,1) --Angriffswert pc.remove_item(52701,1) --Löwen-Urkunde else return end elseif a == 2 then --Tiger-Urkunde if b == 1 then --Start pc.give_item2(52046,1) --Stark gegen Monster pc.remove_item(52702,1) --Tiger-Urkunde elseif b == 2 then pc.give_item2(52047,1) --Erfahrung pc.remove_item(52702,1) --Tiger-Urkunde elseif b == 3 then pc.give_item2(52048,1) --Tp pc.remove_item(52702,1) --Tiger-Urkunde elseif b == 4 then pc.give_item2(52049,1) --Verteidigungswert pc.remove_item(52702,1) --Tiger-Urkunde elseif b == 5 then pc.give_item2(52050,1) --Angriffswert pc.remove_item(52702,1) --Tiger-Urkunde else return end elseif a == 3 then --Keiler-Urkunde if b == 1 then --Start pc.give_item2(52001,1) --Stark gegen Monster pc.remove_item(52703,1) --Keiler-Urkunde elseif b == 2 then pc.give_item2(52002,1) --Erfahrung pc.remove_item(52703,1) --Keiler-Urkunde elseif b == 3 then pc.give_item2(52003,1) --Tp pc.remove_item(52703,1) --Keiler-Urkunde elseif b == 4 then pc.give_item2(52004,1) --Verteidigungswert pc.remove_item(52703,1) --Keiler-Urkunde elseif b == 5 then pc.give_item2(52005,1) --Angriffswert pc.remove_item(52703,1) --Keiler-Urkunde else return end elseif a == 4 then --Wolfs-Urkunde if b == 1 then --Start pc.give_item2(52016,1) --Stark gegen Monster pc.remove_item(52704,1) --Wolfs-Urkunde elseif b == 2 then pc.give_item2(52017,1) --Erfahrung pc.remove_item(52704,1) --Wolfs-Urkunde elseif b == 3 then pc.give_item2(52018,1) --Tp pc.remove_item(52704,1) --Wolfs-Urkunde elseif b == 4 then pc.give_item2(52019,1) --Verteidigungswert pc.remove_item(52704,1) --Wolfs-Urkunde elseif b == 5 then pc.give_item2(52020,1) --Angriffswert pc.remove_item(52704,1) --Wolfs-Urkunde else return end elseif a == 5 then --Rentier-Urkunde m if b == 1 then --Start pc.give_item2(52016,1) --Stark gegen Monster pc.remove_item(52705,1) --Rentier-Urkunde elseif b == 2 then pc.give_item2(52062,1) --Erfahrung pc.remove_item(52705,1) --Rentier-Urkunde elseif b == 3 then pc.give_item2(52063,1) --Tp pc.remove_item(52705,1) --Rentier-Urkunde elseif b == 4 then pc.give_item2(52064,1) --Verteidigungswert pc.remove_item(52705,1) --Rentier-Urkunde elseif b == 5 then pc.give_item2(52065,1) --Angriffswert pc.remove_item(52705,1) --Rentier-Urkunde else return end elseif a == 6 then --Rentier-Urkunde w if b == 1 then --Start pc.give_item2(52076,1) --Stark gegen Monster pc.remove_item(52706,1) --Rentier-Urkunde elseif b == 2 then pc.give_item2(52077,1) --Erfahrung pc.remove_item(52706,1) --Rentier-Urkunde elseif b == 3 then pc.give_item2(52078,1) --Tp pc.remove_item(52706,1) --Rentier-Urkunde elseif b == 4 then pc.give_item2(52079,1) --Verteidigungswert pc.remove_item(52706,1) --Rentier-Urkunde elseif b == 5 then pc.give_item2(52080,1) --Angriffswert pc.remove_item(52706,1) --Rentier-Urkunde else return end elseif a == 7 then --drakor if b == 1 then --Start pc.give_item2(52091,1) --Stark gegen Monster pc.remove_item(52707,1) --Rentier-Urkunde elseif b == 2 then pc.give_item2(52092,1) --Erfahrung pc.remove_item(52707,1) --Rentier-Urkunde elseif b == 3 then pc.give_item2(52093,1) --Tp pc.remove_item(52707,1) --Rentier-Urkunde elseif b == 4 then pc.give_item2(52094,1) --Verteidigungswert pc.remove_item(52707,1) --Rentier-Urkunde elseif b == 5 then pc.give_item2(52095,1) --Angriffswert pc.remove_item(52707,1) --Rentier-Urkunde else return end end end when 52001.use or 52002.use or 52003.use or 52004.use or 52005.use or 52006.use or 52007.use or 52008.use or 52009.use or 52010.use or 52011.use or 52012.use or 52013.use or 52014.use or 52015.use or 52016.use or 52017.use or 52018.use or 52019.use or 52020.use or 52021.use or 52022.use or 52023.use or 52024.use or 52025.use or 52026.use or 52027.use or 52028.use or 52029.use or 52030.use or 52031.use or 52032.use or 52033.use or 52034.use or 52035.use or 52036.use or 52037.use or 52038.use or 52039.use or 52040.use or 52041.use or 52042.use or 52043.use or 52044.use or 52045.use or 52046.use or 52047.use or 52048.use or 52049.use or 52050.use or 52051.use or 52052.use or 52053.use or 52054.use or 52055.use or 52056.use or 52057.use or 52058.use or 52059.use or 52060.use or 52061.use or 52062.use or 52063.use or 52064.use or 52065.use or 52066.use or 52067.use or 52068.use or 52069.use or 52070.use or 52071.use or 52072.use or 52073.use or 52074.use or 52075.use or 52076.use or 52077.use or 52078.use or 52079.use or 52080.use or 52081.use or 52082.use or 52083.use or 52084.use or 52085.use or 52086.use or 52087.use or 52088.use or 52089.use or 52090.use or 52091.use or 52092.use or 52093.use or 52094.use or 52095.use or 52096.use or 52097.use or 52098.use or 52099.use or 52100.use or 52101.use or 52102.use or 52103.use or 52104.use or 52105.use begin --- estos 5 ultimos son drakors local vnum = item.get_vnum() local mounts_horse_lvl = horse.get_level() local player_level = pc.get_level() --chat("#depurar mascota activa: "..pc.getf("pets","pet_active").."") --chat("#depurar mascota activa: "..pc.getf("pets","old_horse_level").."") if pc.getf("pets","pet_active") == 1 or horse.is_summon() and horse.get_level() >= 22 then mounts_horse_lvl = pc.getf("pets","old_horse_level") end if pc.is_polymorphed() then say("No se puede montar durante sus transformaciones!") return elseif pc.is_mount() then pc.unmount() return end if vnum >= 52006 and vnum <= 52010 or vnum >= 52021 and vnum <= 52025 or vnum >= 52036 and vnum <= 52040 or vnum >= 52051 and vnum <= 52055 or vnum >= 52066 and vnum <= 52070 or vnum >= 52081 and vnum <= 52085 or vnum >= 52096 and vnum <= 52100 then --Wilde Mounts if player_level < 35 then syschat("Su nivel es demasiado bajo para utilizar esta montura!") --chat("#debug# If 1") return end if mounts_horse_lvl < 11 then syschat("Su nivel de caballo es demasiado bajo para utilizar esta montura! "..mounts_horse_lvl.."") --chat("#debug# If 1") return end elseif vnum >= 52011 and vnum <= 52015 or vnum >= 52026 and vnum <= 52030 or vnum >= 52041 and vnum <= 52045 or vnum >= 52056 and vnum <= 52060 or vnum >= 52071 and vnum <= 52075 or vnum >= 52086 and vnum <= 52090 or vnum >= 52101 and vnum <= 52105 then --Tapferere Mounts if player_level < 50 then syschat("Su nivel es demasiado bajo para utilizar este soporte!") --chat("#debug# If 1") return end if mounts_horse_lvl < 21 then syschat("Su nivel de caballo es demasiado bajo para utilizar este soporte! "..mounts_horse_lvl.."") --chat("#debug# If 1") return end end local check = p_mount.give_mount_bonus(vnum) if check == true then local timee = 3600 --item.get_socket(2)*60 --syschat("Su montaje se ha puesto en marcha con éxito.") else syschat("Se produjo un error cuando se quería llamar a su montura.") end end function give_mount_bonus(a) pc.delqf("mount") local vnum = a local mounts_bonus = { [20201] = { 20201,'NO_SKILL',0}, --Junger Keiler [52002] = { 20201,'NO_SKILL',0}, --Junger Keiler [52003] = { 20201,'NO_SKILL',0}, --Junger Keiler [52004] = { 20201,'NO_SKILL',0}, --Junger Keiler [52005] = { 20201,'NO_SKILL',0}, --Junger Keiler [52006] = { 20205,apply.ATTBONUS_MONSTER,3}, --Wilder Keiler [52007] = { 20205,apply.EXP_DOUBLE_BONUS,3}, --Wilder Keiler [52008] = { 20205,apply.MAX_HP,250}, --Wilder Keiler [52009] = { 20205,apply.DEF_GRADE_BONUS,50}, --Wilder Keiler [52010] = { 20205,apply.ATT_GRADE_BONUS,30}, --Wilder Keiler [52011] = { 20209,apply.ATTBONUS_MONSTER,5}, --Tapferer Keiler [52012] = { 20209,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Keiler [52013] = { 20209,apply.MAX_HP,500}, --Tapferer Keiler [52014] = { 20209,apply.DEF_GRADE_BONUS,150}, --Tapferer Keiler [52015] = { 20209,apply.ATT_GRADE_BONUS,100}, --Tapferer Keiler [52016] = { 20202,'NO_SKILL',0}, --Junger Wolf [52017] = { 20202,'NO_SKILL',0}, --Junger Wolf [52018] = { 20202,'NO_SKILL',0}, --Junger Wolf [52019] = { 20202,'NO_SKILL',0}, --Junger Wolf [52020] = { 20202,'NO_SKILL',0}, --Junger Wolf [52021] = { 20206,apply.ATTBONUS_MONSTER,3}, --Wilder Wolf [52022] = { 20206,apply.EXP_DOUBLE_BONUS,3}, --Wilder Wolf [52023] = { 20206,apply.MAX_HP,250}, --Wilder Wolf [52024] = { 20206,apply.DEF_GRADE_BONUS,50}, --Wilder Wolf [52025] = { 20206,apply.ATT_GRADE_BONUS,30}, --Wilder Wolf [52026] = { 20210,apply.ATTBONUS_MONSTER,5}, --Tapferer Wolf [52027] = { 20210,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Wolf [52028] = { 20210,apply.MAX_HP,500}, --Tapferer Wolf [52029] = { 20210,apply.DEF_GRADE_BONUS,150}, --Tapferer Wolf [52030] = { 20210,apply.ATT_GRADE_BONUS,100}, --Tapferer Wolf [52031] = { 20204,'NO_SKILL',0}, --Junger Löwe [52032] = { 20204,'NO_SKILL',0}, --Junger Löwe [52033] = { 20204,'NO_SKILL',0}, --Junger Löwe [52034] = { 20204,'NO_SKILL',0}, --Junger Löwe [52035] = { 20204,'NO_SKILL',0}, --Junger Löwe [52036] = { 20208,apply.ATTBONUS_MONSTER,3}, --Wilder Löwe [52037] = { 20208,apply.EXP_DOUBLE_BONUS,3}, --Wilder Löwe [52038] = { 20208,apply.MAX_HP,250}, --Wilder Löwe [52039] = { 20208,apply.DEF_GRADE_BONUS,50}, --Wilder Löwe [52040] = { 20208,apply.ATT_GRADE_BONUS,30}, --Wilder Löwe [52041] = { 20212,apply.ATTBONUS_MONSTER,5}, --Tapferer Löwe [52042] = { 20212,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Löwe [52043] = { 20212,apply.MAX_HP,500}, --Tapferer Löwe [52044] = { 20212,apply.DEF_GRADE_BONUS,150}, --Tapferer Löwe [52045] = { 20212,apply.ATT_GRADE_BONUS,100}, --Tapferer Löwe [52046] = { 20203,'NO_SKILL',0}, --Junger Tiger [52047] = { 20203,'NO_SKILL',0}, --Junger Tiger [52048] = { 20203,'NO_SKILL',0}, --Junger Tiger [52049] = { 20203,'NO_SKILL',0}, --Junger Tiger [52050] = { 20203,'NO_SKILL',0}, --Junger Tiger [52051] = { 20207,apply.ATTBONUS_MONSTER,3}, --Wilder Tiger [52052] = { 20207,apply.EXP_DOUBLE_BONUS,3}, --Wilder Tiger [52053] = { 20207,apply.MAX_HP,250}, --Wilder Tiger [52054] = { 20207,apply.DEF_GRADE_BONUS,50}, --Wilder Tiger [52055] = { 20207,apply.ATT_GRADE_BONUS,30}, --Wilder Tiger [52056] = { 20211,apply.ATTBONUS_MONSTER,5}, --Tapferer Tiger [52057] = { 20211,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Tiger [52058] = { 20211,apply.MAX_HP,500}, --Tapferer Tiger [52059] = { 20211,apply.DEF_GRADE_BONUS,150}, --Tapferer Tiger [52060] = { 20211,apply.ATT_GRADE_BONUS,100}, --Tapferer Tiger [52061] = { 20213,'NO_SKILL',0}, --Junger Rentier-Siegel (m) [52062] = { 20213,'NO_SKILL',0}, --Junger Rentier-Siegel (m) [52063] = { 20213,'NO_SKILL',0}, --Junger Rentier-Siegel (m) [52064] = { 20213,'NO_SKILL',0}, --Junger Rentier-Siegel (m) [52065] = { 20213,'NO_SKILL',0}, --Junger Rentier-Siegel (m) [52066] = { 20214,apply.ATTBONUS_MONSTER,3}, --Wilder Rentier-Siegel (m) [52067] = { 20214,apply.EXP_DOUBLE_BONUS,3}, --Wilder Rentier-Siegel (m) [52068] = { 20214,apply.MAX_HP,250}, --Wilder Rentier-Siegel (m) [52069] = { 20214,apply.DEF_GRADE_BONUS,50}, --Wilder Rentier-Siegel (m) [52070] = { 20214,apply.ATT_GRADE_BONUS,30}, --Wilder Rentier-Siegel (m) [52071] = { 20215,apply.ATTBONUS_MONSTER,5}, --Tapferer Rentier-Siegel (m) [52072] = { 20215,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Rentier-Siegel (m) [52073] = { 20215,apply.MAX_HP,500}, --Tapferer Rentier-Siegel (m) [52074] = { 20215,apply.DEF_GRADE_BONUS,150}, --Tapferer Rentier-Siegel (m) [52075] = { 20215,apply.ATT_GRADE_BONUS,100}, --Tapferer Rentier-Siegel (m) [52076] = { 20216,'NO_SKILL',0}, --Junger Rentier-Siegel (w) [52077] = { 20216,'NO_SKILL',0}, --Junger Rentier-Siegel (w) [52078] = { 20216,'NO_SKILL',0}, --Junger Rentier-Siegel (w) [52079] = { 20216,'NO_SKILL',0}, --Junger Rentier-Siegel (w) [52080] = { 20216,'NO_SKILL',0}, --Junger Rentier-Siegel (w) [52081] = { 20217,apply.ATTBONUS_MONSTER,3}, --Wilder Rentier-Siegel (w) [52082] = { 20217,apply.EXP_DOUBLE_BONUS,3}, --Wilder Rentier-Siegel (w) [52083] = { 20217,apply.MAX_HP,250}, --Wilder Rentier-Siegel (w) [52084] = { 20217,apply.DEF_GRADE_BONUS,50}, --Wilder Rentier-Siegel (w) [52085] = { 20217,apply.ATT_GRADE_BONUS,30}, --Wilder Rentier-Siegel (w) [52086] = { 20218,apply.ATTBONUS_MONSTER,5}, --Tapferer Rentier-Siegel (w) [52087] = { 20218,apply.EXP_DOUBLE_BONUS,5}, --Tapferer Rentier-Siegel (w) [52088] = { 20218,apply.MAX_HP,500}, --Tapferer Rentier-Siegel (w) [52089] = { 20218,apply.DEF_GRADE_BONUS,150}, --Tapferer Rentier-Siegel (w) [52090] = { 20218,apply.ATT_GRADE_BONUS,100}, --Tapferer Rentier-Siegel (w) [52091] = { 20223,'NO_SKILL',0}, --drakor [52092] = { 20223,'NO_SKILL',0}, --drakor [52093] = { 20223,'NO_SKILL',0}, --drakor [52094] = { 20223,'NO_SKILL',0}, --drakor [52095] = { 20223,'NO_SKILL',0}, --drakor [52096] = { 20224,apply.ATTBONUS_MONSTER,3}, --drakor [52097] = { 20224,apply.EXP_DOUBLE_BONUS,3}, --drakor [52098] = { 20224,apply.MAX_HP,250}, --drakor [52099] = { 20224,apply.DEF_GRADE_BONUS,50}, --drakor [52100] = { 20224,apply.ATT_GRADE_BONUS,30}, --drakor [52101] = { 20225,apply.ATTBONUS_MONSTER,5}, --drakor [52102] = { 20225,apply.EXP_DOUBLE_BONUS,5}, --drakor [52103] = { 20225,apply.MAX_HP,500}, --drakor [52104] = { 20225,apply.DEF_GRADE_BONUS,150}, --drakor [52105] = { 20225,apply.ATT_GRADE_BONUS,100} --drakor --20201 boar_0 --junger --20202 dog_god_0 --junger --20203 fire_tiger_0 --junger --20204 lion_0 --junger --20205 boar_2 --Wilder --20206 dog_god_2 --Wilder --20207 fire_tiger_2 --Wilder --20208 lion_2 --Wilder --20209 boar_3 --Tapfer --20210 dog_god_3 --Tapfer --20211 fire_tiger_3 --Tapfer --20212 lion_3 --Tapfer --Tapfer --20213 reindeer_male1 --junger --20214 reindeer_male2 --Wilder --20215 reindeer_male3 --20216 reindeer_female1 --junger --20217 reindeer_female2 --Wilder --20218 reindeer_female3 --Tapfer } local ride_npc = mounts_bonus[a][1] local ride_time = 60*60*5 --item.get_socket(2)*60 local ride_skill = mounts_bonus[a][2] local ride_value = mounts_bonus[a][3] pc.mount(ride_npc,ride_time) --chat("#debug#ride_npc "..ride_npc.."") --chat("#debug#ride_time "..ride_time.."") --chat("#debug#ride_skill "..ride_skill.."") --chat("#debug#ride_value "..ride_value.."") --chat("debug#vnum "..vnum.."") if vnum >= 52001 and vnum <= 52005 or vnum >= 52016 and vnum <= 52020 or vnum >= 52031 and vnum <= 52035 or vnum >= 52046 and vnum <= 52050 or vnum >= 52061 and vnum <= 52065 or vnum >= 52076 and vnum <= 52080 or vnum >= 52091 and vnum <= 52095 then --Junge Mounts (30+ Bewegungspeed) pc.mount_bonus(apply.MOV_SPEED, 30, ride_time ) --chat("debug# 30 speed") return true elseif vnum >= 52006 and vnum <= 52010 or vnum >= 52021 and vnum <= 52025 or vnum >= 52036 and vnum <= 52040 or vnum >= 52051 and vnum <= 52055 or vnum >= 52066 and vnum <= 52070 or vnum >= 52081 and vnum <= 52085 or vnum >= 52096 and vnum <= 52100 then --Wilde Mounts (40+ Bewegungspeed) pc.mount_bonus(apply.MOV_SPEED, 40, ride_time ) pc.mount_bonus(ride_skill, ride_value, ride_time) --chat("debug# 40 speed") return true elseif vnum >= 52011 and vnum <= 52015 or vnum >= 52026 and vnum <= 52030 or vnum >= 52041 and vnum <= 52045 or vnum >= 52056 and vnum <= 52060 or vnum >= 52071 and vnum <= 52075 or vnum >= 52086 and vnum <= 52090 or vnum >= 52101 and vnum <= 52105 then --Tapferere Mounts (50+ Bewegungspeed) pc.mount_bonus(apply.MOV_SPEED, 50, ride_time) pc.mount_bonus(ride_skill, ride_value, ride_time ) --chat("debug# 50 speed") return true else --syschat("Power Mount: FEHLERCODE #00123#") return false end end end end Link to comment Share on other sites More sharing options...
Akino Posted January 10, 2017 Report Share Posted January 10, 2017 local mounts_bonus = { En la lineas de abajo, aparece: ID - ID montura - Bonus montura - Porcentaje montura. [52002] = { 20201,'NO_SKILL',0}, Link to comment Share on other sites More sharing options...
mtcosmos Posted January 11, 2017 Author Report Share Posted January 11, 2017 local mounts_bonus = { En la lineas de abajo, aparece: ID - ID montura - Bonus montura - Porcentaje montura. [52002] = { 20201,'NO_SKILL',0}, cierto gracias, me confundia que la primera montura no aparece en el mob proto. merci Link to comment Share on other sites More sharing options...
mtcosmos Posted January 12, 2017 Author Report Share Posted January 12, 2017 Vete a la tabla mob_proto, buscas la montura que quieres editar, y creo que habia un campo que era MOB_SPEED o algo asi, ahi le aumentas y aumenta la velocidad de la montura. De esta forma no funciona, alguna otra idea? Link to comment Share on other sites More sharing options...
Dilong Posted January 12, 2017 Report Share Posted January 12, 2017 Eso es via src Debes iniciar sesión para ver el contenido del enlace en esta publicación. Link to comment Share on other sites More sharing options...
mtcosmos Posted January 12, 2017 Author Report Share Posted January 12, 2017 Eso es via src Debes iniciar sesión para ver el contenido del enlace en esta publicación. pero podria ponerle bonus de velocidad de movimiento? como? Link to comment Share on other sites More sharing options...
Akino Posted January 12, 2017 Report Share Posted January 12, 2017 Sencillo, una quest que aumente la velocidad. Ojo, el tope de velocidad es 200, si supera esa velocidad seguirá corriendo igual, puedes utilizar esta quest: Debes iniciar sesión para ver el contenido del enlace en esta publicación. Reemplaza el ID_OBJETO e ID_MONTURA_PROTO por tus ID's. Link to comment Share on other sites More sharing options...
mtcosmos Posted January 6, 2018 Author Report Share Posted January 6, 2018 En 12/1/2017 a las 16:15, Akino dijo: Sencillo, una quest que aumente la velocidad. Ojo, el tope de velocidad es 200, si supera esa velocidad seguirá corriendo igual, puedes utilizar esta quest: Debes iniciar sesión para ver el contenido del enlace en esta publicación. Reemplaza el ID_OBJETO e ID_MONTURA_PROTO por tus ID's. Pero si no tengo source 200 es poco no? quiero que vaya muy rápido. Alguna otra idea? Link to comment Share on other sites More sharing options...
Dilong Posted January 6, 2018 Report Share Posted January 6, 2018 Sin utilizar source no te servira Link to comment Share on other sites More sharing options...
mtcosmos Posted January 6, 2018 Author Report Share Posted January 6, 2018 hace 1 hora, Dilong dijo: Sin utilizar source no te servira okay gracias Link to comment Share on other sites More sharing options...
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