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quest de revivir caballo


mrsanty
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quest horse_revive begin
    state start begin
        when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")<1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._20_say)
            if pc.countitem("50058")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._30_say)
            elseif pc.countitem("50057")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._40_say)
            end
        end
        when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==3 and horse.is_dead() and pc.countitem("50059")>=1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._50_say)
            wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._60_say)
            horse.summon()
                        wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._70_say)
            if pc.countitem("50059")>=1 then
                pc.removeitem("50059", 1)
                horse.revive()
            end
        end
        when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")<1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._80_say)
            if pc.countitem("50059")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._90_say)
            elseif pc.countitem("50057")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._40_say)
            end
        end

        when 20349.chat.gameforge.horse_revive._100_npcChat with horse.get_grade()==2 and horse.is_dead() and pc.countitem("50058")>=1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._110_say)
            wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._60_say)
            horse.summon()
                        wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._70_say)
            if pc.countitem("50058")>=1 then
                pc.removeitem("50058", 1)
                horse.revive()
            end
        end

        when 20349.chat.gameforge.horse_revive._100_npcChat with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")<1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._120_say)
            if pc.countitem("50059")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._90_say)
            elseif pc.countitem("50058")>=1 then
                say_title(gameforge.horse_exchange_ticket._20_sayTitle)
                say(gameforge.horse_revive._130_say)
            end
        end
        when 20349.chat.gameforge.horse_revive._10_npcChat with horse.get_grade()==1 and horse.is_dead() and pc.countitem("50057")>=1 begin
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._140_say)
            wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._60_say)
            horse.summon()
                        wait()
            say_title(gameforge.horse_exchange_ticket._20_sayTitle)
            say(gameforge.horse_revive._70_say)
            if pc.countitem("50057")>=1 then
                pc.removeitem("50057", 1)
                horse.revive()
            end
        end    
    end
    state __COMPLETE__ begin
        when enter begin
            q.done()
        end
    end
end
 

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Si quieres uno directo,toma:

 

quest revivir_caballo begin

state start begin

when npc.chat."Revivir Caballo" begin

say("texto")

local s = select("Si","No")

if s == 1 then

if horse.is_dead() == false then

say("No puedes revivir el caballo")

else

horse.revive()

horse.summon()

chat("El caballo ha sido revivido")

return

end

end

end

end

end

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