.Nagas Publicado 3 de Julio del 2015 Reportar Compartir Publicado 3 de Julio del 2015 Shang MP MP MP Trate de implementarlo pero creo que algo anda mal con estas ultimas lineas. Debes iniciar sesión para ver el contenido del enlace en esta publicación. gracias de antemano. Give one TAB to every single line. The picos, andercitox, Marcos Pinheiro y 6 mas reacciono a esto 9 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
The picos Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Thanks Bro lo probare en este momento. Testing... Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
The picos Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Una pregunta mas, también debo modificar los archivos que están en azul o solo el game.py? Debes iniciar sesión para ver el contenido del enlace en esta publicación. elkumanes, jegarba, andercitox y 14 mas reacciono a esto 17 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
-YC- Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Una pregunta mas, también debo modificar los archivos que están en azul o solo el game.py? Debes iniciar sesión para ver el contenido del enlace en esta publicación. Los qué te marca lee el post completo shavo... Rui Alves reacciono a esto 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
WhiteWorld Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 client syserr 0704 10:15:31960 :: Traceback (most recent call last):0704 10:15:31960 :: File "networkModule.py", line 247, in SetGamePhase0704 10:15:31961 :: File "game.py", line 132, in __init__0704 10:15:31961 :: File "game.py", line 1928, in __ServerCommand_Build0704 10:15:31961 :: AttributeError0704 10:15:31961 :: :0704 10:15:31961 :: 'GameWindow' object has no attribute '_GameWindow__Habilidades'0704 10:15:31961 :: Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
PENTAGRAMA Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Error: Se queda cargando Syserr 0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0704 04:26:29310 :: Traceback (most recent call last): 0704 04:26:29310 :: File "networkModule.py", line 237, in SetGamePhase 0704 04:26:29310 :: File "system.py", line 130, in __pack_import 0704 04:26:29310 :: File " 0704 04:26:29310 :: <string> 0704 04:26:29310 :: ", line 0704 04:26:29310 :: 2628 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ### END_HABILIDADES ### 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ^ 0704 04:26:29310 :: SyntaxError 0704 04:26:29310 :: : 0704 04:26:29310 :: invalid syntax 0704 04:26:29310 :: Alguien sabe porque sucede esto ? Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
WhiteWorld Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Error: Se queda cargando Syserr 0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0704 04:26:29310 :: Traceback (most recent call last): 0704 04:26:29310 :: File "networkModule.py", line 237, in SetGamePhase 0704 04:26:29310 :: File "system.py", line 130, in __pack_import 0704 04:26:29310 :: File " 0704 04:26:29310 :: <string> 0704 04:26:29310 :: ", line 0704 04:26:29310 :: 2628 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ### END_HABILIDADES ### 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ^ 0704 04:26:29310 :: SyntaxError 0704 04:26:29310 :: : 0704 04:26:29310 :: invalid syntax 0704 04:26:29310 :: Alguien sabe porque sucede esto ? in the end it is a blank line al final se trata de una línea en blanco Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
.Nagas Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Does anyone know how to take that last black window when chosen the skills? Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Shang Publicado 4 de Julio del 2015 Author Reportar Compartir Publicado 4 de Julio del 2015 Error: Se queda cargando Syserr 0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0704 04:26:29310 :: Traceback (most recent call last): 0704 04:26:29310 :: File "networkModule.py", line 237, in SetGamePhase 0704 04:26:29310 :: File "system.py", line 130, in __pack_import 0704 04:26:29310 :: File " 0704 04:26:29310 :: <string> 0704 04:26:29310 :: ", line 0704 04:26:29310 :: 2628 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ### END_HABILIDADES ### 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: 0704 04:26:29310 :: ^ 0704 04:26:29310 :: SyntaxError 0704 04:26:29310 :: : 0704 04:26:29310 :: invalid syntax 0704 04:26:29310 :: Alguien sabe porque sucede esto ? Te sobra un tab al contenido del def __Habilidades. Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Jeo Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 A mi me funciona perfecto, pero después de elegir sale un diálogo con un input, sería interesante quitarlo. Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
PENTAGRAMA Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Te sobra un tab al contenido del def __Habilidades. ### HABILIDADES ### def __Habilidades(self, cmd): shang = cmd.split("|") if shang[0] == "RAZA": self.habis.Open(int(shang[1])) elif shang[0] == "GRUPO": net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"])) constInfo.Habilidades["HABSTR"] = "" elif shang[0] == "QID": constInfo.Habilidades["qid"] = int(shang[1]) def _Input0(self): constInfo.INPUT_IGNORE = 0 def _Input1(self): constinfo.INPUT_IGNORE = 1 ### END_HABILIDADES ### Lo puse igual que aqui The picos reacciono a esto 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
PENTAGRAMA Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 in the end it is a blank line al final se trata de una línea en blanco Si dejo la linea en Blanco Sale esto: 0704 12:11:20904 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0704 12:12:27714 :: Traceback (most recent call last): 0704 12:12:27715 :: File "networkModule.py", line 237, in SetGamePhase 0704 12:12:27715 :: File "system.py", line 130, in __pack_import 0704 12:12:27715 :: File "system.py", line 110, in _process_result 0704 12:12:27716 :: File "game.py", line 28, in ? 0704 12:12:27716 :: File "system.py", line 130, in __pack_import 0704 12:12:27716 :: File " 0704 12:12:27716 :: <string> 0704 12:12:27716 :: ", line 0704 12:12:27716 :: 135 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: #TheBestMein() 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: ^ 0704 12:12:27716 :: SyntaxError 0704 12:12:27716 :: : 0704 12:12:27716 :: invalid syntax 0704 12:12:27716 :: Kenshi Torres reacciono a esto 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
carlos21 Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 aca te dejo Debes iniciar sesión para ver el contenido del enlace en esta publicación.!wCIRfjeSFDGoVoNyY2P8dgnEgxWme_lzBQTq1nF-VHU mt2arcangel, elkumanes, Parthux y 14 mas reacciono a esto 16 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Jeo Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 I dont know why: Linea 27 del game.py es el import Y ahora 134 del uihabilidades.py antes me salía el error con lo del "#TheBestMein()" que era la ultima linea, la quité y me nombraba self.curacion.Show(), pobré sin dejar linea blanca al final, con linea etc y me sigue saliendo Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
WhiteWorld Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 Si dejo la linea en Blanco Sale esto: 0704 12:11:20904 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010). Automatic conversion will be attempted. 0704 12:12:27714 :: Traceback (most recent call last): 0704 12:12:27715 :: File "networkModule.py", line 237, in SetGamePhase 0704 12:12:27715 :: File "system.py", line 130, in __pack_import 0704 12:12:27715 :: File "system.py", line 110, in _process_result 0704 12:12:27716 :: File "game.py", line 28, in ? 0704 12:12:27716 :: File "system.py", line 130, in __pack_import 0704 12:12:27716 :: File " 0704 12:12:27716 :: <string> 0704 12:12:27716 :: ", line 0704 12:12:27716 :: 135 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: #TheBestMein() 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: 0704 12:12:27716 :: ^ 0704 12:12:27716 :: SyntaxError 0704 12:12:27716 :: : 0704 12:12:27716 :: invalid syntax 0704 12:12:27716 :: final uihabilidades.py #TheBestMein delete () si tal def Guerrero(self): self.corporal.Show() self.mental.Show() def Ninja(self): self.daguero.Show() self.arquero.Show() def Sura(self): self.espejo.Show() self.magia.Show() def Chaman(self): self.dragon.Show() self.curacion.Show() Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Shang Publicado 4 de Julio del 2015 Author Reportar Compartir Publicado 4 de Julio del 2015 TheBestMein es nulo, ya te he dicho el problema cual es, las cosas del def tienen un tab menos de los que has puesto. Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
PENTAGRAMA Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 TheBestMein es nulo, ya te he dicho el problema cual es, las cosas del def tienen un tab menos de los que has puesto. no, no tengo ningun tababulador de mas Game.py import os import app import constInfo2 import dbg import grp import item import background import chr import chrmgr import player import snd import chat import textTail import snd import net import effect import wndMgr import fly import systemSetting import quest import guild import skill import messenger import localeInfo import constInfo import exchange import ime import uiHabilidades import ui import uiCommon import uiPhaseCurtain import uiMapNameShower import uiAffectShower import uiPlayerGauge import uiCharacter import uiTarget # PRIVATE_SHOP_PRICE_LIST import uiPrivateShopBuilder # END_OF_PRIVATE_SHOP_PRICE_LIST import mouseModule import consoleModule import playerSettingModule import interfaceModule import musicInfo import debugInfo import stringCommander from _weakref import proxy # TEXTTAIL_LIVINGTIME_CONTROL #if localeInfo.IsJAPAN(): # app.SetTextTailLivingTime(8.0) # END_OF_TEXTTAIL_LIVINGTIME_CONTROL # SCREENSHOT_CWDSAVE SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = None if localeInfo.IsEUROPE(): SCREENSHOT_CWDSAVE = TRUE if localeInfo.IsCIBN10(): SCREENSHOT_CWDSAVE = FALSE SCREENSHOT_DIR = "YT2W" cameraDistance = 1550.0 cameraPitch = 27.0 cameraRotation = 0.0 cameraHeight = 100.0 testAlignment = 0 pet_gui_activado = 0 class GameWindow(ui.ScriptWindow): def __init__(self, stream): ui.ScriptWindow.__init__(self, "GAME") self.SetWindowName("game") net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self) player.SetGameWindow(self) self.quickSlotPageIndex = 0 self.lastPKModeSendedTime = 0 self.pressNumber = None self.guildWarQuestionDialog = None self.interface = None self.targetBoard = None self.console = None self.mapNameShower = None self.affectShower = None self.playerGauge = None self.itemShopWnd = None self.petInventoryWnd = None self.stream=stream self.interface = interfaceModule.Interface() self.interface.MakeInterface() self.interface.wndTaskBar.SetMallShowEvent(self.__ItemShopShow) self.interface.ShowDefaultWindows() import uiMountOption self.mountOptionWnd = uiMountOption.MountOptionBoard() self.mountOptionWnd.SetInterfaceHandler(self.interface) self.interface.wndInventory.SetMoveItemEvent(self.mountOptionWnd.MoveItemEvent) self.curtain = uiPhaseCurtain.PhaseCurtain() self.curtain.speed = 0.03 self.curtain.Hide() self.targetBoard = uiTarget.TargetBoard() self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog)) self.targetBoard.Hide() self.console = consoleModule.ConsoleWindow() self.console.BindGameClass(self) self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200) self.console.Hide() import uiParty import uiGroupWhisperSystem self.partyBoard = uiParty.PartyWindow() self.partyBoard.SetWhisperButtonEvent(uiGroupWhisperSystem.__mem_func__(self.groupconversation)) self.partyBoard.Hide() self.mapNameShower = uiMapNameShower.MapNameShower() self.affectShower = uiAffectShower.AffectShower() self.playerGauge = uiPlayerGauge.PlayerGauge(self) self.playerGauge.Hide() self.habis = uiHabilidades.Habilidades() self.habis.Close() self.__SetQuickSlotMode() self.__ServerCommand_Build() self.__ProcessPreservedServerCommand() def __del__(self): player.SetGameWindow(0) net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self) ui.ScriptWindow.__del__(self) def Open(self): app.SetFrameSkip(1) self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.quickSlotPageIndex = 0 self.PickingCharacterIndex = -1 self.PickingItemIndex = -1 self.consoleEnable = FALSE self.isShowDebugInfo = FALSE self.ShowNameFlag = FALSE self.enableXMasBoom = FALSE self.startTimeXMasBoom = 0.0 self.indexXMasBoom = 0 global cameraDistance, cameraPitch, cameraRotation, cameraHeight app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight) constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE() constInfo.SET_DEFAULT_CHRNAME_COLOR() constInfo.SET_DEFAULT_FOG_LEVEL() constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE() constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS() constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE() # TWO_HANDED_WEAPON_ATTACK_SPEED_UP constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE() # END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP import event event.SetLeftTimeString(localeInfo.UI_LEFT_TIME) textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE) if constInfo.PVPMODE_TEST_ENABLE: self.testPKMode = ui.TextLine() self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT) self.testPKMode.SetPosition(0, 15) self.testPKMode.SetWindowHorizontalAlignCenter() self.testPKMode.SetHorizontalAlignCenter() self.testPKMode.SetFeather() self.testPKMode.SetOutline() self.testPKMode.Show() self.testAlignment = ui.TextLine() self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT) self.testAlignment.SetPosition(0, 35) self.testAlignment.SetWindowHorizontalAlignCenter() self.testAlignment.SetHorizontalAlignCenter() self.testAlignment.SetFeather() self.testAlignment.SetOutline() self.testAlignment.Show() self.__BuildKeyDict() self.__BuildDebugInfo() # PRIVATE_SHOP_PRICE_LIST uiPrivateShopBuilder.Clear() # END_OF_PRIVATE_SHOP_PRICE_LIST # UNKNOWN_UPDATE exchange.InitTrading() # END_OF_UNKNOWN_UPDATE ## Sound snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume()) snd.SetSoundVolume(systemSetting.GetSoundVolume()) netFieldMusicFileName = net.GetFieldMusicFileName() if netFieldMusicFileName: snd.FadeInMusic("BGM/" + netFieldMusicFileName) elif musicInfo.fieldMusic != "": snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.__SetQuickSlotMode() self.__SelectQuickPage(self.quickSlotPageIndex) self.SetFocus() self.Show() app.ShowCursor() net.SendEnterGamePacket() # START_GAME_ERROR_EXIT try: self.StartGame() except: import exception exception.Abort("GameWindow.Open") # END_OF_START_GAME_ERROR_EXIT # NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱 # ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ] self.cubeInformation = {} self.currentCubeNPC = 0 def Close(self): self.Hide() global cameraDistance, cameraPitch, cameraRotation, cameraHeight (cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera() if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic) self.onPressKeyDict = None self.onClickKeyDict = None chat.Close() snd.StopAllSound() grp.InitScreenEffect() chr.Destroy() textTail.Clear() quest.Clear() background.Destroy() guild.Destroy() messenger.Destroy() skill.ClearSkillData() wndMgr.Unlock() mouseModule.mouseController.DeattachObject() if self.guildWarQuestionDialog: self.guildWarQuestionDialog.Close() self.guildNameBoard = None self.partyRequestQuestionDialog = None self.partyInviteQuestionDialog = None self.guildInviteQuestionDialog = None self.guildWarQuestionDialog = None self.messengerAddFriendQuestion = None # UNKNOWN_UPDATE self.itemDropQuestionDialog = None # END_OF_UNKNOWN_UPDATE # QUEST_CONFIRM self.confirmDialog = None # END_OF_QUEST_CONFIRM self.PrintCoord = None self.FrameRate = None self.Pitch = None self.Splat = None self.TextureNum = None self.ObjectNum = None self.ViewDistance = None self.PrintMousePos = None self.ClearDictionary() self.playerGauge = None self.mapNameShower = None self.affectShower = None if self.console: self.console.BindGameClass(0) self.console.Close() self.console=None if self.targetBoard: self.targetBoard.Destroy() self.targetBoard = None if self.interface: self.interface.HideAllWindows() self.interface.Close() self.interface=None if self.mountOptionWnd: self.mountOptionWnd.Destroy() self.mountOptionWnd = None if self.itemShopWnd: self.itemShopWnd.Destroy() self.itemShopWnd = None if self.petInventoryWnd: self.petInventoryWnd.Destroy() self.petInventoryWnd = None player.ClearSkillDict() player.ResetCameraRotation() self.KillFocus() app.HideCursor() print "---------------------------------------------------------------------------- CLOSE GAME WINDOW" def __BuildKeyDict(self): onPressKeyDict = {} ##PressKey 는 누르고 있는 동안 계속 적용되는 키이다. ## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약) ## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다. onPressKeyDict[app.DIK_1] = lambda : self.__PressNumKey(1) onPressKeyDict[app.DIK_2] = lambda : self.__PressNumKey(2) onPressKeyDict[app.DIK_3] = lambda : self.__PressNumKey(3) onPressKeyDict[app.DIK_4] = lambda : self.__PressNumKey(4) onPressKeyDict[app.DIK_5] = lambda : self.__PressNumKey(5) onPressKeyDict[app.DIK_6] = lambda : self.__PressNumKey(6) onPressKeyDict[app.DIK_7] = lambda : self.__PressNumKey(7) onPressKeyDict[app.DIK_8] = lambda : self.__PressNumKey(8) onPressKeyDict[app.DIK_9] = lambda : self.__PressNumKey(9) onPressKeyDict[app.DIK_F1] = lambda : self.__PressQuickSlot(4) onPressKeyDict[app.DIK_F2] = lambda : self.__PressQuickSlot(5) onPressKeyDict[app.DIK_F3] = lambda : self.__PressQuickSlot(6) onPressKeyDict[app.DIK_F4] = lambda : self.__PressQuickSlot(7) onPressKeyDict[app.DIK_F5] = lambda : self.__BonusPage() #onPressKeyDict[app.DIK_F6] = lambda : self.__MountOptionChangeVisible() onPressKeyDict[app.DIK_F7] = lambda : self.__OnChangeEquipement() onPressKeyDict[app.DIK_F8] = lambda : self.__sema() onPressKeyDict[app.DIK_F6] = lambda : self.__PetShow() onPressKeyDict[app.DIK_LALT] = lambda : self.ShowName() onPressKeyDict[app.DIK_LCONTROL] = lambda : self.ShowMouseImage() onPressKeyDict[app.DIK_SYSRQ] = lambda : self.SaveScreen() onPressKeyDict[app.DIK_SPACE] = lambda : self.StartAttack() #캐릭터 이동키 onPressKeyDict[app.DIK_UP] = lambda : self.MoveUp() onPressKeyDict[app.DIK_DOWN] = lambda : self.MoveDown() onPressKeyDict[app.DIK_LEFT] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_RIGHT] = lambda : self.MoveRight() onPressKeyDict[app.DIK_W] = lambda : self.MoveUp() onPressKeyDict[app.DIK_S] = lambda : self.MoveDown() onPressKeyDict[app.DIK_A] = lambda : self.MoveLeft() onPressKeyDict[app.DIK_D] = lambda : self.MoveRight() onPressKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE) #onPressKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_G] = self.__PressGKey onPressKeyDict[app.DIK_Q] = self.__PressQKey onPressKeyDict[app.DIK_NUMPAD9] = lambda: app.MovieResetCamera() onPressKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE) onPressKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE) onPressKeyDict[app.DIK_GRAVE] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_Z] = lambda : self.PickUpItem() onPressKeyDict[app.DIK_C] = lambda state = "STATUS": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_V] = lambda state = "SKILL": self.interface.ToggleCharacterWindow(state) #onPressKeyDict[app.DIK_B] = lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_N] = lambda state = "QUEST": self.interface.ToggleCharacterWindow(state) onPressKeyDict[app.DIK_I] = lambda : self.interface.ToggleInventoryWindow() onPressKeyDict[app.DIK_O] = lambda : self.interface.ToggleDragonSoulWindowWithNoInfo() onPressKeyDict[app.DIK_M] = lambda : self.interface.PressMKey() #onPressKeyDict[app.DIK_H] = lambda : self.interface.OpenHelpWindow() onPressKeyDict[app.DIK_ADD] = lambda : self.interface.MiniMapScaleUp() onPressKeyDict[app.DIK_SUBTRACT] = lambda : self.interface.MiniMapScaleDown() onPressKeyDict[app.DIK_L] = lambda : self.interface.ToggleChatLogWindow() onPressKeyDict[app.DIK_COMMA] = lambda : self.ShowConsole() # "`" key onPressKeyDict[app.DIK_LSHIFT] = lambda : self.__SetQuickPageMode() onPressKeyDict[app.DIK_J] = lambda : self.__PressJKey() onPressKeyDict[app.DIK_H] = lambda : self.__PressHKey() onPressKeyDict[app.DIK_B] = lambda : self.__PressBKey() onPressKeyDict[app.DIK_F] = lambda : self.__PressFKey() onPressKeyDict[app.DIK_X] = lambda : self.__PressXKey() # CUBE_TEST #onPressKeyDict[app.DIK_K] = lambda : self.interface.OpenCubeWindow() # CUBE_TEST_END self.onPressKeyDict = onPressKeyDict onClickKeyDict = {} onClickKeyDict[app.DIK_UP] = lambda : self.StopUp() onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown() onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft() onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight() onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack() onClickKeyDict[app.DIK_W] = lambda : self.StopUp() onClickKeyDict[app.DIK_S] = lambda : self.StopDown() onClickKeyDict[app.DIK_A] = lambda : self.StopLeft() onClickKeyDict[app.DIK_D] = lambda : self.StopRight() onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey() onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP) onClickKeyDict[app.DIK_LALT] = lambda: self.HideName() onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage() onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode() #if constInfo.PVPMODE_ACCELKEY_ENABLE: # onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode() self.onClickKeyDict=onClickKeyDict def __PressNumKey(self,num): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if num >= 1 and num <= 9: if(chrmgr.IsPossibleEmoticon(-1)): chrmgr.SetEmoticon(-1,int(num)-1) net.SendEmoticon(int(num)-1) else: if num >= 1 and num <= 4: self.pressNumber(num-1) def __ClickBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): return else: if constInfo.PVPMODE_ACCELKEY_ENABLE: self.ChangePKMode() def __PressJKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if player.IsMountingHorse(): net.SendChatPacket("/unmount") else: #net.SendChatPacket("/user_horse_ride") if not uiPrivateShopBuilder.IsBuildingPrivateShop(): for i in xrange(player.INVENTORY_PAGE_SIZE): if player.GetItemIndex(i) in (71114, 71116, 71118, 71120): net.SendItemUsePacket(i) break def __PressHKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_ride") else: self.interface.OpenHelpWindow() def __PressBKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_back") else: state = "EMOTICON" self.interface.ToggleCharacterWindow(state) def __PressFKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/user_horse_feed") else: app.ZoomCamera(app.CAMERA_TO_POSITIVE) def __PressGKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): net.SendChatPacket("/ride") else: if self.ShowNameFlag: self.interface.ToggleGuildWindow() else: app.PitchCamera(app.CAMERA_TO_POSITIVE) def __ReleaseGKey(self): app.PitchCamera(app.CAMERA_STOP) def __PressQKey(self): if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL): if 0==interfaceModule.IsQBHide: interfaceModule.IsQBHide = 1 self.interface.HideAllQuestButton() else: interfaceModule.IsQBHide = 0 self.interface.ShowAllQuestButton() else: app.RotateCamera(app.CAMERA_TO_NEGATIVE) def __SetQuickSlotMode(self): self.pressNumber=ui.__mem_func__(self.__PressQuickSlot) def __SetQuickPageMode(self): self.pressNumber=ui.__mem_func__(self.__SelectQuickPage) def __PressQuickSlot(self, localSlotIndex): if localeInfo.IsARABIC(): if 0 <= localSlotIndex and localSlotIndex < 4: player.RequestUseLocalQuickSlot(3-localSlotIndex) else: player.RequestUseLocalQuickSlot(11-localSlotIndex) else: player.RequestUseLocalQuickSlot(localSlotIndex) def __SelectQuickPage(self, pageIndex): self.quickSlotPageIndex = pageIndex player.SetQuickPage(pageIndex) def ToggleDebugInfo(self): self.isShowDebugInfo = not self.isShowDebugInfo if self.isShowDebugInfo: self.PrintCoord.Show() self.FrameRate.Show() self.Pitch.Show() self.Splat.Show() self.TextureNum.Show() self.ObjectNum.Show() self.ViewDistance.Show() self.PrintMousePos.Show() else: self.PrintCoord.Hide() self.FrameRate.Hide() self.Pitch.Hide() self.Splat.Hide() self.TextureNum.Hide() self.ObjectNum.Hide() self.ViewDistance.Hide() self.PrintMousePos.Hide() def __BuildDebugInfo(self): ## Character Position Coordinate self.PrintCoord = ui.TextLine() self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT) self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0) ## Frame Rate self.FrameRate = ui.TextLine() self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT) self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20) ## Camera Pitch self.Pitch = ui.TextLine() self.Pitch.SetFontName(localeInfo.UI_DEF_FONT) self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40) ## Splat self.Splat = ui.TextLine() self.Splat.SetFontName(localeInfo.UI_DEF_FONT) self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60) ## self.PrintMousePos = ui.TextLine() self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT) self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80) # TextureNum self.TextureNum = ui.TextLine() self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT) self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100) # 오브젝트 그리는 개수 self.ObjectNum = ui.TextLine() self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT) self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120) # 시야거리 self.ViewDistance = ui.TextLine() self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT) self.ViewDistance.SetPosition(0, 0) def __NotifyError(self, msg): chat.AppendChat(chat.CHAT_TYPE_INFO, msg) def ChangePKMode(self): if not app.IsPressed(app.DIK_LCONTROL): return if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL: self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL)) return curTime = app.GetTime() if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY: return self.lastPKModeSendedTime = curTime curPKMode = player.GetPKMode() nextPKMode = curPKMode + 1 if nextPKMode == player.PK_MODE_PROTECT: if 0 == player.GetGuildID(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE) nextPKMode = 0 else: nextPKMode = player.PK_MODE_GUILD elif nextPKMode == player.PK_MODE_MAX_NUM: nextPKMode = 0 net.SendChatPacket("/PKMode " + str(nextPKMode)) print "/PKMode " + str(nextPKMode) def OnChangePKMode(self): self.interface.OnChangePKMode() try: self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()]) except KeyError: print "UNKNOWN PVPMode[%d]" % (player.GetPKMode()) if constInfo.PVPMODE_TEST_ENABLE: curPKMode = player.GetPKMode() alignment, grade = chr.testGetPKData() self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", } self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN")) self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")") ############################################################################################### ############################################################################################### ## Game Callback Functions # Start def StartGame(self): self.RefreshInventory() self.RefreshEquipment() self.RefreshCharacter() self.RefreshSkill() # Refresh def CheckGameButton(self): if self.interface: self.interface.CheckGameButton() def RefreshAlignment(self): self.interface.RefreshAlignment() def RefreshStatus(self): self.CheckGameButton() if self.interface: self.interface.RefreshStatus() if self.playerGauge: self.playerGauge.RefreshGauge() def RefreshStamina(self): self.interface.RefreshStamina() def RefreshSkill(self): self.CheckGameButton() if self.interface: self.interface.RefreshSkill() def RefreshQuest(self): self.interface.RefreshQuest() def RefreshMessenger(self): self.interface.RefreshMessenger() def RefreshGuildInfoPage(self): self.interface.RefreshGuildInfoPage() def RefreshGuildBoardPage(self): self.interface.RefreshGuildBoardPage() def RefreshGuildMemberPage(self): self.interface.RefreshGuildMemberPage() def RefreshGuildMemberPageGradeComboBox(self): self.interface.RefreshGuildMemberPageGradeComboBox() def RefreshGuildSkillPage(self): self.interface.RefreshGuildSkillPage() def RefreshGuildGradePage(self): self.interface.RefreshGuildGradePage() def RefreshMobile(self): if self.interface: self.interface.RefreshMobile() def OnMobileAuthority(self): self.interface.OnMobileAuthority() def OnBlockMode(self, mode): self.interface.OnBlockMode(mode) def OpenQuestWindow(self, skin, idx): if constInfo.INPUT_IGNORE == 1: return self.interface.OpenQuestWindow(skin, idx) def AskGuildName(self): guildNameBoard = uiCommon.InputDialog() guildNameBoard.SetTitle(localeInfo.GUILD_NAME) guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName)) guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName)) guildNameBoard.Open() self.guildNameBoard = guildNameBoard def ConfirmGuildName(self): guildName = self.guildNameBoard.GetText() if not guildName: return if net.IsInsultIn(guildName): self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME) return net.SendAnswerMakeGuildPacket(guildName) self.guildNameBoard.Close() self.guildNameBoard = None return TRUE def CancelGuildName(self): self.guildNameBoard.Close() self.guildNameBoard = None return TRUE ## Refine def PopupMessage(self, msg): self.stream.popupWindow.Close() self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK) def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0): self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type) def AppendMaterialToRefineDialog(self, vnum, count): self.interface.AppendMaterialToRefineDialog(vnum, count) def RunUseSkillEvent(self, slotIndex, coolTime): self.interface.OnUseSkill(slotIndex, coolTime) def ClearAffects(self): self.affectShower.ClearAffects() def SetAffect(self, affect): self.affectShower.SetAffect(affect) def ResetAffect(self, affect): self.affectShower.ResetAffect(affect) # UNKNOWN_UPDATE def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration): self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1) elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type: self.BINARY_DragonSoulGiveQuilification() def BINARY_NEW_RemoveAffect(self, type, pointIdx): self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx) if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type: self.interface.DragonSoulDeactivate() # END_OF_UNKNOWN_UPDATE def ActivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnActivateSkill(slotIndex) def DeactivateSkillSlot(self, slotIndex): if self.interface: self.interface.OnDeactivateSkill(slotIndex) def RefreshEquipment(self): if self.interface: self.interface.RefreshInventory() def RefreshInventory(self): if self.interface: self.interface.RefreshInventory() def RefreshCharacter(self): if self.interface: self.interface.RefreshCharacter() def OnGameOver(self): self.CloseTargetBoard() self.OpenRestartDialog() def OpenRestartDialog(self): self.interface.OpenRestartDialog() def ChangeCurrentSkill(self, skillSlotNumber): self.interface.OnChangeCurrentSkill(skillSlotNumber) ## TargetBoard def SetPCTargetBoard(self, vid, name): self.targetBoard.Open(vid, name) if app.IsPressed(app.DIK_LCONTROL): if not player.IsSameEmpire(vid): return if player.IsMainCharacterIndex(vid): return elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid): return self.interface.OpenWhisperDialog(name) def RefreshTargetBoardByVID(self, vid): self.targetBoard.RefreshByVID(vid) def RefreshTargetBoardByName(self, name): self.targetBoard.RefreshByName(name) def __RefreshTargetBoard(self): self.targetBoard.Refresh() def SetHPTargetBoard(self, vid, hpPercentage): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.ResetTargetBoard() self.targetBoard.SetEnemyVID(vid) self.targetBoard.SetHP(hpPercentage) self.targetBoard.Show() def CloseTargetBoardIfDifferent(self, vid): if vid != self.targetBoard.GetTargetVID(): self.targetBoard.Close() def CloseTargetBoard(self): self.targetBoard.Close() ## View Equipment def OpenEquipmentDialog(self, vid): self.interface.OpenEquipmentDialog(vid) def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count): self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count) def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value): self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value) def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value): self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value) # SHOW_LOCAL_MAP_NAME def ShowMapName(self, mapName, x, y): if self.mapNameShower: self.mapNameShower.ShowMapName(mapName, x, y) if self.interface: self.interface.SetMapName(mapName) # END_OF_SHOW_LOCAL_MAP_NAME def BINARY_OpenAtlasWindow(self): self.interface.BINARY_OpenAtlasWindow() ## Chat def OnRecvWhisper(self, mode, name, line): if line.find("[%test%]") != -1: line = line.replace("[%test%]", "") chat.AppendWhisper(mode, "[GRUPO]", line) chat.AppendChat(chat.CHAT_TYPE_NOTICE, "%s ha escrito un mensaje en el grupo." % (name)) self.interface.RecvGroupWhisper(name) else: if mode == chat.WHISPER_TYPE_GM: self.interface.RegisterGameMasterName(name) chat.AppendWhisper(mode, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperSystemMessage(self, mode, name, line): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line) self.interface.RecvWhisper(name) def OnRecvWhisperError(self, mode, name, line): if localeInfo.WHISPER_ERROR.has_key(mode): chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name)) else: chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name)) self.interface.RecvWhisper(name) def RecvWhisper(self, name): self.interface.RecvWhisper(name) def OnPickMoney(self, money): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money)) def OnShopError(self, type): try: self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type]) except KeyError: self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type)) def OnSafeBoxError(self): self.PopupMessage(localeInfo.SAFEBOX_ERROR) def OnFishingSuccess(self, isFish, fishName): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000) # ADD_FISHING_MESSAGE def OnFishingNotifyUnknown(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN) def OnFishingWrongPlace(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE) # END_OF_ADD_FISHING_MESSAGE def OnFishingNotify(self, isFish, fishName): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName)) def OnFishingFailure(self): chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000) def OnCannotPickItem(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM) # MINING def OnCannotMining(self): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING) # END_OF_MINING def OnCannotUseSkill(self, vid, type): if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type): textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type]) if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type]) def OnCannotShotError(self, vid, type): textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type))) ## PointReset def StartPointReset(self): self.interface.OpenPointResetDialog() ## Shop def StartShop(self, vid): self.interface.OpenShopDialog(vid) def EndShop(self): self.interface.CloseShopDialog() def RefreshShop(self): self.interface.RefreshShopDialog() def SetShopSellingPrice(self, Price): pass ## Exchange def StartExchange(self): self.interface.StartExchange() def EndExchange(self): self.interface.EndExchange() def RefreshExchange(self): self.interface.RefreshExchange() ## Party def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialog() partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open() partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def AnswerPartyInvite(self, answer): if not self.partyInviteQuestionDialog: return partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID distance = player.GetCharacterDistance(partyLeaderVID) if distance < 0.0 or distance > 5000: answer = FALSE net.SendPartyInviteAnswerPacket(partyLeaderVID, answer) self.partyInviteQuestionDialog.Close() self.partyInviteQuestionDialog = None def AddPartyMember(self, pid, name): self.interface.AddPartyMember(pid, name) def UpdatePartyMemberInfo(self, pid): self.interface.UpdatePartyMemberInfo(pid) def RemovePartyMember(self, pid): self.interface.RemovePartyMember(pid) self.__RefreshTargetBoard() def LinkPartyMember(self, pid, vid): self.interface.LinkPartyMember(pid, vid) def UnlinkPartyMember(self, pid): self.interface.UnlinkPartyMember(pid) def UnlinkAllPartyMember(self): self.interface.UnlinkAllPartyMember() def ExitParty(self): self.interface.ExitParty() self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID()) def ChangePartyParameter(self, distributionMode): self.interface.ChangePartyParameter(distributionMode) ## Messenger def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialog2() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name)) messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open() messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def OnAcceptAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth y " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnDenyAddFriend(self): name = self.messengerAddFriendQuestion.name net.SendChatPacket("/messenger_auth n " + name) self.OnCloseAddFriendQuestionDialog() return TRUE def OnCloseAddFriendQuestionDialog(self): self.messengerAddFriendQuestion.Close() self.messengerAddFriendQuestion = None return TRUE ## SafeBox def OpenSafeboxWindow(self, size): self.interface.OpenSafeboxWindow(size) def RefreshSafebox(self): self.interface.RefreshSafebox() def RefreshSafeboxMoney(self): self.interface.RefreshSafeboxMoney() # ITEM_MALL def OpenMallWindow(self, size): self.interface.OpenMallWindow(size) def RefreshMall(self): self.interface.RefreshMall() # END_OF_ITEM_MALL ## Guild def RecvGuildInviteQuestion(self, guildID, guildName): guildInviteQuestionDialog = uiCommon.QuestionDialog() guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN) guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg)) guildInviteQuestionDialog.Open() guildInviteQuestionDialog.guildID = guildID self.guildInviteQuestionDialog = guildInviteQuestionDialog def AnswerGuildInvite(self, answer): if not self.guildInviteQuestionDialog: return guildLeaderVID = self.guildInviteQuestionDialog.guildID net.SendGuildInviteAnswerPacket(guildLeaderVID, answer) self.guildInviteQuestionDialog.Close() self.guildInviteQuestionDialog = None def DeleteGuild(self): self.interface.DeleteGuild() ## Clock def ShowClock(self, second): self.interface.ShowClock(second) def HideClock(self): self.interface.HideClock() ## Emotion def BINARY_ActEmotion(self, emotionIndex): if self.interface.wndCharacter: self.interface.wndCharacter.ActEmotion(emotionIndex) ############################################################################################### ############################################################################################### ## Keyboard Functions def CheckFocus(self): if FALSE == self.IsFocus(): if TRUE == self.interface.IsOpenChat(): self.interface.ToggleChat() self.SetFocus() def SaveScreen(self): print "save screen" # SCREENSHOT_CWDSAVE if SCREENSHOT_CWDSAVE: if not os.path.exists(os.getcwd()+os.sep+"screenshot"): os.mkdir(os.getcwd()+os.sep+"screenshot") (succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep) elif SCREENSHOT_DIR: (succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR) else: (succeeded, name) = grp.SaveScreenShot() # END_OF_SCREENSHOT_CWDSAVE if succeeded: pass """ chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1) chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2) """ else: chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE) def ShowConsole(self): pass def ShowName(self): self.ShowNameFlag = TRUE self.playerGauge.EnableShowAlways() player.SetQuickPage(self.quickSlotPageIndex+1) # ADD_ALWAYS_SHOW_NAME def __IsShowName(self): if systemSetting.IsAlwaysShowName(): return TRUE if self.ShowNameFlag: return TRUE return FALSE # END_OF_ADD_ALWAYS_SHOW_NAME def HideName(self): self.ShowNameFlag = FALSE self.playerGauge.DisableShowAlways() player.SetQuickPage(self.quickSlotPageIndex) def ShowMouseImage(self): self.interface.ShowMouseImage() def HideMouseImage(self): self.interface.HideMouseImage() def StartAttack(self): player.SetAttackKeyState(TRUE) def EndAttack(self): player.SetAttackKeyState(FALSE) def MoveUp(self): player.SetSingleDIKKeyState(app.DIK_UP, TRUE) def MoveDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE) def MoveLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE) def MoveRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE) def StopUp(self): player.SetSingleDIKKeyState(app.DIK_UP, FALSE) def StopDown(self): player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE) def StopLeft(self): player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE) def StopRight(self): player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE) def PickUpItem(self): player.PickCloseItem() ############################################################################################### ############################################################################################### ## Event Handler def OnKeyDown(self, key): if self.interface.wndWeb and self.interface.wndWeb.IsShow(): return constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) if self.mountOptionWnd.OnKeyDown(key): return TRUE try: self.onPressKeyDict[key]() except KeyError: pass except: raise return TRUE def OnKeyUp(self, key): try: self.onClickKeyDict[key]() except KeyError: pass except: raise return TRUE def OnMouseLeftButtonDown(self): if self.interface.BUILD_OnMouseLeftButtonDown(): return if mouseModule.mouseController.isAttached(): self.CheckFocus() else: hyperlink = ui.GetHyperlink() if hyperlink: return else: self.CheckFocus() player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS); return TRUE def OnMouseLeftButtonUp(self): if self.interface.BUILD_OnMouseLeftButtonUp(): return if mouseModule.mouseController.isAttached(): attachedType = mouseModule.mouseController.GetAttachedType() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() ## QuickSlot if player.SLOT_TYPE_QUICK_SLOT == attachedType: player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos) ## Inventory elif player.SLOT_TYPE_INVENTORY == attachedType: if player.ITEM_MONEY == attachedItemIndex: self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex) else: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) ## DragonSoul elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex) mouseModule.mouseController.DeattachObject() else: hyperlink = ui.GetHyperlink() if hyperlink: if app.IsPressed(app.DIK_LALT): link = chat.GetLinkFromHyperlink(hyperlink) ime.PasteString(link) else: self.interface.MakeHyperlinkTooltip(hyperlink) return else: player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK) #player.EndMouseWalking() return TRUE def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID): if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: attachedInvenType = player.SlotTypeToInvenType(attachedType) if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID: if player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if chr.IsNPC(dstChrID): net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount) else: net.SendExchangeStartPacket(dstChrID) net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0) else: self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount) def __PutMoney(self, attachedType, attachedMoney, dstChrID): if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID: net.SendExchangeStartPacket(dstChrID) net.SendExchangeElkAddPacket(attachedMoney) else: self.__DropMoney(attachedType, attachedMoney) def __DropMoney(self, attachedType, attachedMoney): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if attachedMoney>=1000: self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK) return itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney)) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropCount = attachedMoney itemDropQuestionDialog.dropNumber = player.ITEM_MONEY self.itemDropQuestionDialog = itemDropQuestionDialog def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount): # PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지 if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos): self.stream.popupWindow.Close() self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK) else: if player.SLOT_TYPE_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType: dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos) item.SelectItem(dropItemIndex) dropItemName = item.GetItemName() ## Question Text questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount) ## Dialog itemDropQuestionDialog = uiCommon.QuestionDialog() itemDropQuestionDialog.SetText(questionText) itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg)) itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg)) itemDropQuestionDialog.Open() itemDropQuestionDialog.dropType = attachedType itemDropQuestionDialog.dropNumber = attachedItemSlotPos itemDropQuestionDialog.dropCount = attachedItemCount self.itemDropQuestionDialog = itemDropQuestionDialog constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1) def RequestDropItem(self, answer): if not self.itemDropQuestionDialog: return if answer: dropType = self.itemDropQuestionDialog.dropType dropCount = self.itemDropQuestionDialog.dropCount dropNumber = self.itemDropQuestionDialog.dropNumber if player.SLOT_TYPE_INVENTORY == dropType: if dropNumber == player.ITEM_MONEY: net.SendGoldDropPacketNew(dropCount) snd.PlaySound("sound/ui/money.wav") else: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType: # PRIVATESHOP_DISABLE_ITEM_DROP self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP self.itemDropQuestionDialog.Close() self.itemDropQuestionDialog = None constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0) # PRIVATESHOP_DISABLE_ITEM_DROP def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY): if uiPrivateShopBuilder.IsBuildingPrivateShop(): chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP) return net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount) # END_OF_PRIVATESHOP_DISABLE_ITEM_DROP def OnMouseRightButtonDown(self): self.CheckFocus() if TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS) return TRUE def OnMouseRightButtonUp(self): if TRUE == mouseModule.mouseController.isAttached(): return TRUE player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK) return TRUE def OnMouseMiddleButtonDown(self): player.SetMouseMiddleButtonState(player.MBS_PRESS) def OnMouseMiddleButtonUp(self): player.SetMouseMiddleButtonState(player.MBS_CLICK) def OnUpdate(self): app.UpdateGame() if self.mapNameShower.IsShow(): self.mapNameShower.Update() if self.isShowDebugInfo: self.UpdateDebugInfo() if self.enableXMasBoom: self.__XMasBoom_Update() self.interface.BUILD_OnUpdate() def UpdateDebugInfo(self): # # 캐릭터 좌표 및 FPS 출력 (x, y, z) = player.GetMainCharacterPosition() nUpdateTime = app.GetUpdateTime() nUpdateFPS = app.GetUpdateFPS() nRenderFPS = app.GetRenderFPS() nFaceCount = app.GetFaceCount() fFaceSpeed = app.GetFaceSpeed() nST=background.GetRenderShadowTime() (fAveRT, nCurRT) = app.GetRenderTime() (iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo() (iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum() if iPatch == 0: iPatch = 1 #(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum() self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024))) xMouse, yMouse = wndMgr.GetMousePosition() self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse)) self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed)) if fAveRT>1.0: self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT)) self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio)) #self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch()) #self.TextureNum.SetText("TN : %s" % (sTextureNum)) #self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC)) self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp)) def OnRender(self): app.RenderGame() if self.console.Console.collision: background.RenderCollision() chr.RenderCollision() (x, y) = app.GetCursorPosition() ######################## # Picking ######################## textTail.UpdateAllTextTail() if TRUE == wndMgr.IsPickedWindow(self.hWnd): self.PickingCharacterIndex = chr.Pick() if -1 != self.PickingCharacterIndex: textTail.ShowCharacterTextTail(self.PickingCharacterIndex) if 0 != self.targetBoard.GetTargetVID(): textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID()) # ADD_ALWAYS_SHOW_NAME if not self.__IsShowName(): self.PickingItemIndex = item.Pick() if -1 != self.PickingItemIndex: textTail.ShowItemTextTail(self.PickingItemIndex) # END_OF_ADD_ALWAYS_SHOW_NAME ## Show all name in the range # ADD_ALWAYS_SHOW_NAME if self.__IsShowName(): textTail.ShowAllTextTail() self.PickingItemIndex = textTail.Pick(x, y) # END_OF_ADD_ALWAYS_SHOW_NAME textTail.UpdateShowingTextTail() textTail.ArrangeTextTail() if -1 != self.PickingItemIndex: textTail.SelectItemName(self.PickingItemIndex) grp.PopState() grp.SetInterfaceRenderState() textTail.Render() textTail.HideAllTextTail() def OnPressEscapeKey(self): if app.TARGET == app.GetCursor(): app.SetCursor(app.NORMAL) elif TRUE == mouseModule.mouseController.isAttached(): mouseModule.mouseController.DeattachObject() else: self.interface.OpenSystemDialog() return TRUE def OnIMEReturn(self): if app.IsPressed(app.DIK_LSHIFT): self.interface.OpenWhisperDialogWithoutTarget() else: self.interface.ToggleChat() return TRUE def OnPressExitKey(self): self.interface.ToggleSystemDialog() return TRUE ## BINARY CALLBACK ###################################################################################### # WEDDING def BINARY_LoverInfo(self, name, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnAddLover(name, lovePoint) if self.affectShower: self.affectShower.SetLoverInfo(name, lovePoint) def BINARY_UpdateLovePoint(self, lovePoint): if self.interface.wndMessenger: self.interface.wndMessenger.OnUpdateLovePoint(lovePoint) if self.affectShower: self.affectShower.OnUpdateLovePoint(lovePoint) # END_OF_WEDDING # QUEST_CONFIRM def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.Open(msg, timeout) confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog # END_OF_QUEST_CONFIRM # GIFT command def Gift_Show(self): self.interface.ShowGift() # CUBE def BINARY_Cube_Open(self, npcVNUM): self.currentCubeNPC = npcVNUM self.interface.OpenCubeWindow() if npcVNUM not in self.cubeInformation: net.SendChatPacket("/cube r_info") else: cubeInfoList = self.cubeInformation[npcVNUM] i = 0 for cubeInfo in cubeInfoList: self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"]) j = 0 for materialList in cubeInfo["materialList"]: for materialInfo in materialList: itemVnum, itemCount = materialInfo self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount) j = j + 1 i = i + 1 self.interface.wndCube.Refresh() def BINARY_Cube_Close(self): self.interface.CloseCubeWindow() # 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count): self.interface.UpdateCubeInfo(gold, itemVnum, count) def BINARY_Cube_Succeed(self, itemVnum, count): print "큐브 제작 성공" self.interface.SucceedCubeWork(itemVnum, count) pass def BINARY_Cube_Failed(self): print "큐브 제작 실패" self.interface.FailedCubeWork() pass def BINARY_Cube_ResultList(self, npcVNUM, listText): # ResultList Text Format : 72723,1/72725,1/72730.1/50001,5 이런식으로 "/" 문자로 구분된 리스트를 줌 #print listText if npcVNUM == 0: npcVNUM = self.currentCubeNPC self.cubeInformation[npcVNUM] = [] try: for eachInfoText in listText.split("/"): eachInfo = eachInfoText.split(",") itemVnum = int(eachInfo[0]) itemCount = int(eachInfo[1]) self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount}) self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount) resultCount = len(self.cubeInformation[npcVNUM]) requestCount = 7 modCount = resultCount % requestCount splitCount = resultCount / requestCount for i in xrange(splitCount): #print("/cube r_info %d %d" % (i * requestCount, requestCount)) net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount)) if 0 < modCount: #print("/cube r_info %d %d" % (splitCount * requestCount, modCount)) net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount)) except RuntimeError, msg: dbg.TraceError(msg) return 0 pass def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText): # Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000 try: #print listText if 3 > len(listText): dbg.TraceError("Wrong Cube Material Infomation") return 0 eachResultList = listText.split("@") cubeInfo = self.cubeInformation[self.currentCubeNPC] itemIndex = 0 for eachResultText in eachResultList: cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []] materialList = cubeInfo[startIndex + itemIndex]["materialList"] gold = 0 splitResult = eachResultText.split("/") if 1 < len(splitResult): gold = int(splitResult[1]) #print "splitResult : ", splitResult eachMaterialList = splitResult[0].split("&") i = 0 for eachMaterialText in eachMaterialList: complicatedList = eachMaterialText.split("|") if 0 < len(complicatedList): for complicatedText in complicatedList: (itemVnum, itemCount) = complicatedText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) else: itemVnum, itemCount = eachMaterialText.split(",") itemVnum = int(itemVnum) itemCount = int(itemCount) self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount) materialList[i].append((itemVnum, itemCount)) i = i + 1 itemIndex = itemIndex + 1 self.interface.wndCube.Refresh() except RuntimeError, msg: dbg.TraceError(msg) return 0 pass # END_OF_CUBE # 용혼석 def BINARY_Highlight_Item(self, inven_type, inven_pos): self.interface.Highligt_Item(inven_type, inven_pos) def BINARY_DragonSoulGiveQuilification(self): self.interface.DragonSoulGiveQuilification() def BINARY_DragonSoulRefineWindow_Open(self): self.interface.OpenDragonSoulRefineWindow() def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos): self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos) def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos): self.interface.SucceedDragonSoulRefine(inven_type, inven_pos) # END of DRAGON SOUL REFINE WINDOW def BINARY_SetBigMessage(self, message): self.interface.bigBoard.SetTip(message) def BINARY_SetTipMessage(self, message): self.interface.tipBoard.SetTip(message) def BINARY_AppendNotifyMessage(self, type): if not type in localeInfo.NOTIFY_MESSAGE: return chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type]) def BINARY_Guild_EnterGuildArea(self, areaID): self.interface.BULID_EnterGuildArea(areaID) def BINARY_Guild_ExitGuildArea(self, areaID): self.interface.BULID_ExitGuildArea(areaID) def BINARY_GuildWar_OnSendDeclare(self, guildID): pass def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType): mainCharacterName = player.GetMainCharacterName() masterName = guild.GetGuildMasterName() if mainCharacterName == masterName: self.__GuildWar_OpenAskDialog(guildID, warType) def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point): self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point) def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp): self.interface.OnStartGuildWar(guildSelf, guildOpp) def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp): self.interface.OnEndGuildWar(guildSelf, guildOpp) def BINARY_BettingGuildWar_SetObserverMode(self, isEnable): self.interface.BINARY_SetObserverMode(isEnable) def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount): self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount): guildID1 = int(guildID1) guildID2 = int(guildID2) memberCount1 = int(memberCount1) memberCount2 = int(memberCount2) observerCount = int(observerCount) self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2) self.interface.wndMiniMap.UpdateObserverCount(observerCount) def __GuildWar_OpenAskDialog(self, guildID, warType): guildName = guild.GetGuildName(guildID) # REMOVED_GUILD_BUG_FIX if "Noname" == guildName: return # END_OF_REMOVED_GUILD_BUG_FIX import uiGuild questionDialog = uiGuild.AcceptGuildWarDialog() questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept) questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline) questionDialog.Open(guildName, warType) self.guildWarQuestionDialog = questionDialog def __GuildWar_CloseAskDialog(self): self.guildWarQuestionDialog.Close() self.guildWarQuestionDialog = None def __GuildWar_OnAccept(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/war " + guildName) self.__GuildWar_CloseAskDialog() return 1 def __GuildWar_OnDecline(self): guildName = self.guildWarQuestionDialog.GetGuildName() net.SendChatPacket("/nowar " + guildName) self.__GuildWar_CloseAskDialog() return 1 ## BINARY CALLBACK ###################################################################################### def __ServerCommand_Build(self): serverCommandList={ "ConsoleEnable" : self.__Console_Enable, "DayMode" : self.__DayMode_Update, "PRESERVE_DayMode" : self.__PRESERVE_DayMode_Update, "CloseRestartWindow" : self.__RestartDialog_Close, "OpenPrivateShop" : self.__PrivateShop_Open, "PartyHealReady" : self.PartyHealReady, "ShowMeSafeboxPassword" : self.AskSafeboxPassword, "CloseSafebox" : self.CommandCloseSafebox, "mining" : self.__mining, # Achievement System START "achievement" : self.__AchievementTest, "achievementpoints" : self.__ShowAchievementPoints, # Achievement System END # Craftingsystem by xGr33n & Apo "cube_npc_id" : self.CraftingCube1, "cs_result" : self.CraftingResult, "cs_need" : self.CraftingNeed, # Craftingsystem Ende ##TEAM_LOGIN_WITH_LIST "SetTeamOnline" : self.__TeamLogin, "SetTeamOffline" : self.__TeamLogout, ##END_OF_TEAM_LOGIN_WITH_LIST # ITEM_SHOP "usuario_id" : self.__Usuario_ID, "SetISLoadButtonIndex" : self.__ISSetLoadButtonIndex, "SetISBuyButtonIndex" : self.__ISSetBuyButtonIndex, "GetISBuyID" : self.__ISGetBuyID, "GetISBuyID2" : self.__ISGetBuyID2, "AddISCategory" : self.__ISAddCategory, "SelectISCategory" : self.__ISSelectCategory, "ClearISItems" : self.__ISClearItems, "AddISItem" : self.__ISAddItem, "AddISItemDesc" : self.__ISAddItemDesc, "SetISLoadSuccess" : self.__ISSetLoadSuccess, "SetISLoadFail" : self.__ISSetLoadFail, "SetISBuySuccess" : self.__ISSetBuySuccess, "SetISBuyFail" : self.__ISSetBuyFail, "SetISCoins" : self.__ISSetCoins, "SetISMarks" : self.__ISSetMarks, "input0" : self.__Input0, "input1" : self.__Input1, # END_OF_ITEM_SHOP "Exit" : self.__Exit, # PET_SYSTEM "PetIsMine" : self.__PetIsMineByVid, "ActivarGui" : self.__ActivarGui, "GetInputStringStart" : self.GetInputStringStart, "GetInputStringEnd" : self.GetInputStringEnd, "SetPetClearItemSlotButtonIndex" : self.__PetSetClearItemSlotButtonIndex, "SetPetIncreaseBoniButtonIndex" : self.__PetSetIncreaseBoniButtonIndex, "SetPetSendAwayButtonIndex" : self.__PetSetSendAwayButtonIndex, "ShowPet" : self.__PetShow, "HidePet" : self.__PetHide, "GetPetClearSlot" : self.__PetGetClearSlot, "GetPetIncreaseBoni" : self.__PetGetIncreaseBoni, "SetPet" : self.__PetSet, "SetPetHead" : self.__PetSetHead, "SetPetNeck" : self.__PetSetNeck, "SetPetFoot" : self.__PetSetFoot, "SetPetAttackValue" : self.__PetSetAttackValue, "SetPetMagicAttackValue" : self.__PetSetMagicAttackValue, "SetPetArmorValue" : self.__PetSetArmorValue, "SetPetName" : self.__PetSetName, "SetPetLevel" : self.__PetSetLevel, "SetPetExp" : self.__PetSetExp, "SetPetMaxExp" : self.__PetSetMaxExp, "SetPetSkillPoints" : self.__PetSetSkillPoints, # END_OF_PET_SYSTEM # ITEM_MALL "CloseMall" : self.CommandCloseMall, "ShowMeMallPassword" : self.AskMallPassword, "item_mall" : self.__ItemMall_Open, # END_OF_ITEM_MALL # HABILIDADES "HABILIDADES" : self.__Habilidades, # END_OF_HABILIDADES "RefineSuceeded" : self.RefineSuceededMessage, "RefineFailed" : self.RefineFailedMessage, "xmas_snow" : self.__XMasSnow_Enable, "xmas_boom" : self.__XMasBoom_Enable, "xmas_song" : self.__XMasSong_Enable, "xmas_tree" : self.__XMasTree_Enable, "newyear_boom" : self.__XMasBoom_Enable, "PartyRequest" : self.__PartyRequestQuestion, "PartyRequestDenied" : self.__PartyRequestDenied, "horse_state" : self.__Horse_UpdateState, "hide_horse_state" : self.__Horse_HideState, "WarUC" : self.__GuildWar_UpdateMemberCount, "test_server" : self.__EnableTestServerFlag, "mall" : self.__InGameShop_Show, # WEDDING "lover_login" : self.__LoginLover, "lover_logout" : self.__LogoutLover, "lover_near" : self.__LoverNear, "lover_far" : self.__LoverFar, "lover_divorce" : self.__LoverDivorce, "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING # PRIVATE_SHOP_PRICE_LIST "MyShopPriceList" : self.__PrivateShop_PriceList, # END_OF_PRIVATE_SHOP_PRICE_LIST } self.serverCommander=stringCommander.Analyzer() for serverCommandItem in serverCommandList.items(): self.serverCommander.SAFE_RegisterCallBack( serverCommandItem[0], serverCommandItem[1] ) def BINARY_ServerCommand_Run(self, line): #dbg.TraceError(line) try: #print " BINARY_ServerCommand_Run", line return self.serverCommander.Run(line) except RuntimeError, msg: dbg.TraceError(msg) return 0 def __ProcessPreservedServerCommand(self): try: command = net.GetPreservedServerCommand() while command: print " __ProcessPreservedServerCommand", command self.serverCommander.Run(command) command = net.GetPreservedServerCommand() except RuntimeError, msg: dbg.TraceError(msg) return 0 def PartyHealReady(self): self.interface.PartyHealReady() def AskSafeboxPassword(self): self.interface.AskSafeboxPassword() # ITEM_MALL def AskMallPassword(self): self.interface.AskMallPassword() def __ItemMall_Open(self): self.interface.OpenItemMall(); def CommandCloseMall(self): self.interface.CommandCloseMall() # END_OF_ITEM_MALL def RefineSuceededMessage(self): snd.PlaySound("sound/ui/make_soket.wav") self.PopupMessage(localeInfo.REFINE_SUCCESS) def RefineFailedMessage(self): snd.PlaySound("sound/ui/jaeryun_fail.wav") self.PopupMessage(localeInfo.REFINE_FAILURE) def CommandCloseSafebox(self): self.interface.CommandCloseSafebox() # PRIVATE_SHOP_PRICE_LIST def __PrivateShop_PriceList(self, itemVNum, itemPrice): uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice) # END_OF_PRIVATE_SHOP_PRICE_LIST def __Horse_HideState(self): self.affectShower.SetHorseState(0, 0, 0) def __Horse_UpdateState(self, level, health, battery): self.affectShower.SetHorseState(int(level), int(health), int(battery)) def __IsXMasMap(self): mapDict = ( "metin2_map_n_flame_01", "metin2_map_n_desert_01", "metin2_map_spiderdungeon", "metin2_map_deviltower1", ) if background.GetCurrentMapName() in mapDict: return FALSE return TRUE def __XMasSnow_Enable(self, mode): self.__XMasSong_Enable(mode) if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_SNOW ON" background.EnableSnow(1) else: print "XMAS_SNOW OFF" background.EnableSnow(0) def __XMasBoom_Enable(self, mode): if "1"==mode: if not self.__IsXMasMap(): return print "XMAS_BOOM ON" self.__DayMode_Update("dark") self.enableXMasBoom = TRUE self.startTimeXMasBoom = app.GetTime() else: print "XMAS_BOOM OFF" self.__DayMode_Update("light") self.enableXMasBoom = FALSE def __XMasTree_Enable(self, grade): print "XMAS_TREE ", grade background.SetXMasTree(int(grade)) def __XMasSong_Enable(self, mode): if "1"==mode: print "XMAS_SONG ON" XMAS_BGM = "xmas.mp3" if app.IsExistFile("BGM/" + XMAS_BGM)==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=XMAS_BGM snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: print "XMAS_SONG OFF" if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) def __RestartDialog_Close(self): self.interface.CloseRestartDialog() def __Console_Enable(self): constInfo.CONSOLE_ENABLE = TRUE self.consoleEnable = TRUE app.EnableSpecialCameraMode() ui.EnablePaste(TRUE) ## PrivateShop def __PrivateShop_Open(self): self.interface.OpenPrivateShopInputNameDialog() def BINARY_PrivateShop_Appear(self, vid, text): self.interface.AppearPrivateShop(vid, text) def BINARY_PrivateShop_Disappear(self, vid): self.interface.DisappearPrivateShop(vid) ## DayMode def __PRESERVE_DayMode_Update(self, mode): if "light"==mode: background.SetEnvironmentData(0) elif "dark"==mode: if not self.__IsXMasMap(): return background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) def __DayMode_Update(self, mode): if "light"==mode: self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight) elif "dark"==mode: if not self.__IsXMasMap(): return self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark) def __DayMode_OnCompleteChangeToLight(self): background.SetEnvironmentData(0) self.curtain.FadeIn() def __DayMode_OnCompleteChangeToDark(self): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) self.curtain.FadeIn() ## XMasBoom def __XMasBoom_Update(self): self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) ) if self.indexXMasBoom >= len(self.BOOM_DATA_LIST): return boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0] boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1] if app.GetTime() - self.startTimeXMasBoom > boomTime: self.indexXMasBoom += 1 for i in xrange(boomCount): self.__XMasBoom_Boom() def __XMasBoom_Boom(self): x, y, z = player.GetMainCharacterPosition() randX = app.GetRandom(-150, 150) randY = app.GetRandom(-150, 150) snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3") def __PartyRequestQuestion(self, vid): vid = int(vid) partyRequestQuestionDialog = uiCommon.QuestionDialog() partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT) partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT) partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY) partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg)) partyRequestQuestionDialog.Open() partyRequestQuestionDialog.vid = vid self.partyRequestQuestionDialog = partyRequestQuestionDialog def __AnswerPartyRequest(self, answer): if not self.partyRequestQuestionDialog: return vid = self.partyRequestQuestionDialog.vid if answer: net.SendChatPacket("/party_request_accept " + str(vid)) else: net.SendChatPacket("/party_request_deny " + str(vid)) self.partyRequestQuestionDialog.Close() self.partyRequestQuestionDialog = None def __PartyRequestDenied(self): self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED) def __EnableTestServerFlag(self): app.EnableTestServerFlag() def __InGameShop_Show(self, url): if constInfo.IN_GAME_SHOP_ENABLE: self.interface.OpenWebWindow(url) # WEDDING def __LoginLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLoginLover() def __LogoutLover(self): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogoutLover() if self.affectShower: self.affectShower.HideLoverState() def __LoverNear(self): if self.affectShower: self.affectShower.ShowLoverState() def __LoverFar(self): if self.affectShower: self.affectShower.HideLoverState() def __LoverDivorce(self): if self.interface.wndMessenger: self.interface.wndMessenger.ClearLoverInfo() if self.affectShower: self.affectShower.ClearLoverState() def __mining(self): import minenmodule import chat vid_mine = player.GetTargetVID() ziel = player.GetCharacterDistance(int(vid_mine)) if int(ziel) >=165: self.minen_dialog = minenmodule.MinenDialog() self.minen_dialog.Open() #bonuspage start def __BonusPage(self): import uibonuspage import constinfo try: if constinfo.bonuspage == 0: exec 'uibonuspage.BonusBoardDialog().Show()' else: chat.AppendChat(chat.CHAT_TYPE_INFO, "<System> Ya est?abierta") except ImportError: import dbg,app dbg.Trace('uibonuspage.py Importing error :(') app.Abort() #bonuspage end # Craftingsystem von xGr33n & Apo def CraftingCube1(self, npcVNUM): constInfo.CRAFTING_NPC_ID = int(npcVNUM) def CraftingResult(self, list): constInfo.CRAFTING_RESULT = str(list) def CraftingNeed(self, list): constInfo.CRAFTING_NEED = str(list) # Craftingsystem Ende # MOUNT_OPTION def __MountOptionChangeVisible(self): if self.mountOptionWnd.IsShow(): self.mountOptionWnd.Close() else: self.mountOptionWnd.Open() def __MountSetVnum(self, vnum): constInfo.MOUNT_ACTIVE = int(vnum) # END_MOUNT_OPTION # PET_INVENTORY def __PetIsMineByVid(self, vid): targetName = chr.GetNameByVID(int(vid)) charName = player.GetName() or chr.GetMainCharacterName() if targetName[0:len(charName)] == charName: localeInfo.SEND_BACK = "true" else: localeInfo.SEND_BACK = "false" self.__SendTextPacketToQuest() localeInfo.SEND_BACK = "" def __SendTextPacketToQuest(self): net.SendQuestInputStringPacket(localeInfo.SEND_BACK) def __PressXKey(self): import event self.__DeactivarGui() self.__PetHide() event.QuestButtonClick(constInfo2.PET_SEND_AWAY_BUTTON_INDEX) def GetInputStringStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStringEnd(self): constInfo.INPUT_IGNORE = 0 def __PetSetClearItemSlotButtonIndex(self, index): constInfo2.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index) def __PetSetIncreaseBoniButtonIndex(self, index): constInfo2.PET_INCREASE_BONI_BUTTON_INDEX = int(index) def __PetSetSendAwayButtonIndex(self, index): constInfo2.PET_SEND_AWAY_BUTTON_INDEX = int(index) def __ActivarGui(self): global pet_gui_activado pet_gui_activado = 1 def __DeactivarGui(self): global pet_gui_activado pet_gui_activado = 0 def __PetShow(self): global pet_gui_activado if pet_gui_activado == 0: chat.AppendChat(chat.CHAT_TYPE_INFO, "No puedes abrir el Pet-Gui sin tener una Mascota Sacada.") return if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.Show() def __PetHide(self): if self.petInventoryWnd: self.petInventoryWnd.Hide() def __PetGetClearSlot(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot())) def __PetGetIncreaseBoni(self): net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni())) def __PetSet(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetPet(itemVnum) def __PetSetHead(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetHeadItem(itemVnum) else: self.petInventoryWnd.ClearHeadItem() def __PetSetNeck(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetNeckItem(itemVnum) else: self.petInventoryWnd.ClearNeckItem() def __PetSetFoot(self, itemVnum): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() if int(itemVnum) > 0: self.petInventoryWnd.SetFootItem(itemVnum) else: self.petInventoryWnd.ClearFootItem() def __PetSetAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetAttackValue(value) def __PetSetMagicAttackValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMagicAttackValue(value) def __PetSetArmorValue(self, value): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetArmorValue(value) def __PetSetName(self, name): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetName(name.replace("[_]", " ")) def __PetSetLevel(self, level): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetLevel(level) def __PetSetExp(self, exp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetExp(exp) self.petInventoryWnd.UpdateExpBar() def __PetSetMaxExp(self, maxexp): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetMaxExp(maxexp) self.petInventoryWnd.UpdateExpBar() def __PetSetSkillPoints(self, points): if not self.petInventoryWnd: import uiPet self.petInventoryWnd = uiPet.PetInventoryDialog() self.petInventoryWnd.SetSkillPoints(points) # END_PET_INVENTORY def groupconversation(self): self.interface.OpenGroupWhisperDialog("[GRUPO]") # ITEM_SHOP def __Usuario_ID(self, id): constInfo.usuario_id = int(id) def __ItemShopShow(self): if not self.itemShopWnd: import uiItemShop self.itemShopWnd = uiItemShop.ItemShopBoard() self.itemShopWnd.Show() def __ISSetLoadButtonIndex(self, index): constInfo.ITEM_SHOP_LOAD_BUTTON_INDEX = int(index) def __ISSetBuyButtonIndex(self, index): constInfo.ITEM_SHOP_BUY_BUTTON_INDEX = int(index) def __ISGetBuyID(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString()) else: net.SendQuestInputStringPacket("ERROR") def __ISGetBuyID2(self): if self.itemShopWnd: net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString2()) else: net.SendQuestInputStringPacket("ERROR") def __Input0(self): constInfo.INPUT_IGNORE = 0 def __Input1(self): constInfo.INPUT_IGNORE = 1 def __ISAddCategory(self, catId, catName): self.itemShopWnd.AddCategory(catId, catName.replace("[_]", " ")) def __ISSelectCategory(self, catId): self.itemShopWnd.SelectCategory(catId) def __ISClearItems(self): self.itemShopWnd.Clear() def __ISAddItem(self, catId, itemId, itemVnum, itemCount, itemCost, itemCostType, attr1, val1, attr2, val2, attr3, val3, attr4, val4, attr5, val5, attr6, val6, attr7, val7, sock1, sock2, sock3): itemAttr = [[attr1, val1], [attr2, val2], [attr3, val3], [attr4, val4], [attr5, val5], [attr6, val6], [attr7, val7]] for attr in itemAttr: attr[0] = int(attr[0]) attr[1] = int(attr[1]) itemSocket = [int(sock1), int(sock2), int(sock3)] self.curIsItem = { "cat" : catId, "id" : itemId, "vnum" : itemVnum, "count" : itemCount, "desc" : "", "cost" : itemCost, "cost_type" : itemCostType, "attr" : itemAttr, "socket" : itemSocket, } def __ISAddItemDesc(self, itemDesc): obj = self.curIsItem if not obj: return obj["desc"] += itemDesc.replace("[_]", " ") self.itemShopWnd.AddItem(obj["cat"], obj["id"], obj["vnum"], obj["count"], obj["desc"], obj["cost"], obj["cost_type"], obj["attr"], obj["socket"]) self.curIsItem = None def __ISSetLoadSuccess(self): self.itemShopWnd.SetLoadSuccess() def __ISSetLoadFail(self): self.itemShopWnd.SetLoadFail() def __ISSetBuySuccess(self): self.itemShopWnd.SetItemBuySuccess() def __ISSetBuyFail(self): self.itemShopWnd.SetItemBuyFail() def __ISSetCoins(self, coins): self.itemShopWnd.SetCoins(coins) def __ISSetMarks(self, marks): self.itemShopWnd.SetMarks(marks) # END_ITEM_SHOP def __OnChangeEquipement(self): import uifastequip self.sema = uifastequip.changeequip() self.sema.Show() def __sema(self): import uiswitch self.wndSwitch = uiswitch.Switcher() self.wndSwitch.Show() def __Exit(self): import app tiempo = 5 curTime = app.GetTime() - tiempo if curTime < tiempo: chat.AppendChat(chat.CHAT_TYPE_INFO, "El servidor est?en Mantenimiento, saldr? en 5 segundos.") else: app.Exit() # TEAM_LIST def __TeamLogin(self, name): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogin(2, name) def __TeamLogout(self, name): if self.interface.wndMessenger: self.interface.wndMessenger.OnLogout(2, name) # END_OF_TEAM_LIST def __PlayMusic(self, flag, filename): flag = int(flag) if flag: snd.FadeOutAllMusic() musicInfo.SaveLastPlayFieldMusic() snd.FadeInMusic("BGM/" + filename) else: snd.FadeOutAllMusic() musicInfo.LoadLastPlayFieldMusic() snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) # END_OF_WEDDING # Achievement System START def __ShowAchievementPoints(self, points): import uiAchievement import uiTaskbar self.uiAchievement = uiAchievement.AchievementDialog() uiAchievement.AchievementPoints = int(points) def __AchievementTest(self, archivement): import uiAchievement self.uiAchievement = uiAchievement.AchievementDialog() self.uiAchievement.Show(1, str(archivement)) self.uiAchievement.SetTop() # Achievement System END ### HABILIDADES ### def __Habilidades(self, cmd): shang = cmd.split("|") if shang[0] == "RAZA": self.habis.Open(int(shang[1])) elif shang[0] == "GRUPO": net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"])) constInfo.Habilidades["HABSTR"] = "" elif shang[0] == "QID": constInfo.Habilidades["qid"] = int(shang[1]) def _Input0(self): constInfo.INPUT_IGNORE = 0 def _Input1(self): constinfo.INPUT_IGNORE = 1 ### END_HABILIDADES ### Kenshi Torres reacciono a esto 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
WorldArd Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 def __Habilidades(self, cmd): shang = cmd.split("|") if shang[0] == "RAZA": self.habis.Open(int(shang[1])) elif shang[0] == "GRUPO": net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"])) constInfo.Habilidades["HABSTR"] = "" elif shang[0] == "QID": constInfo.Habilidades["qid"] = int(shang[1]) hay esta y tienes que quedar asi Saludos! Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
PENTAGRAMA Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 def __Habilidades(self, cmd): shang = cmd.split("|") if shang[0] == "RAZA": self.habis.Open(int(shang[1])) elif shang[0] == "GRUPO": net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"])) constInfo.Habilidades["HABSTR"] = "" elif shang[0] == "QID": constInfo.Habilidades["qid"] = int(shang[1]) hay esta y tienes que quedar asi Saludos! Esta completamente igual y sigue saliendo el mismo jodido ERROR. Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Zeler Publicado 4 de Julio del 2015 Reportar Compartir Publicado 4 de Julio del 2015 (editado) Joder que parecen nuevos, OCTOGRAMA, al final de eso, ponle un # hasta que la línea ROJA se cierre: pon ese numeral/almohadilla/comodin, en la línea 2621 SIN TAB Como puedes ver, esa raíz, CIERRA en el último CONSTINFO Revisaste bien los tab? Editado 4 de Julio del 2015 por Zeler Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Shang Publicado 4 de Julio del 2015 Author Reportar Compartir Publicado 4 de Julio del 2015 Joder que parecen nuevos, OCTOGRAMA, al final de eso, ponle un # hasta que la línea ROJA se cierre: pon ese numeral/almohadilla/comodin, en la línea 2621 SIN TAB Como puedes ver, esa raíz, CIERRA en el último CONSTINFO Revisaste bien los tab? Eso le pasa por no seguir la guía bien. WhiteWorld reacciono a esto 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
WhiteWorld Publicado 5 de Julio del 2015 Reportar Compartir Publicado 5 de Julio del 2015 gracias, +1 trabajando apropiadamente server syserr SYSERR: Jul 5 11:44:36.574883 :: RunState: LUA_ERROR: [string "skill_group"]:8: attempt to index global `elegir_habis' (a nil value)SYSERR: Jul 5 11:44:36.574912 :: WriteRunningStateToSyserr: LUA_ERROR: quest skill_group.start letterSYSERR: Jul 5 11:44:38.254587 :: Input: no quest running for pc, cannot process input : 69012 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
.Nagas Publicado 5 de Julio del 2015 Reportar Compartir Publicado 5 de Julio del 2015 Shang what about that black window? Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
iremediabil Publicado 6 de Julio del 2015 Reportar Compartir Publicado 6 de Julio del 2015 Shang what about that black window? Same here, works and looks great , just need to get rid of that last input window. It does nothing , it just doesn't belong there. Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
Shang Publicado 6 de Julio del 2015 Author Reportar Compartir Publicado 6 de Julio del 2015 gracias, +1 trabajando apropiadamente server syserr SYSERR: Jul 5 11:44:36.574883 :: RunState: LUA_ERROR: [string "skill_group"]:8: attempt to index global `elegir_habis' (a nil value) SYSERR: Jul 5 11:44:36.574912 :: WriteRunningStateToSyserr: LUA_ERROR: quest skill_group.start letter SYSERR: Jul 5 11:44:38.254587 :: Input: no quest running for pc, cannot process input : 69012 El nombre de la quest tiene que ser el mismo que venía en la descarga. Si lo editas no va a funcionar. Shang what about that black window? Same here, works and looks great , just need to get rid of that last input window. It does nothing , it just doesn't belong there. "input0" : self.__Input0, "input1" : self.__Input1, Eso en el def Servercommand_build del game.py y al final del game.py poner esto: def __Input0(self): constInfo.INPUT_IGNORE = 0 def __Input1(self): constInfo.INPUT_IGNORE = 1 Citar Enlace para comentar Compartir en otros sitios Mas opciones de compartir...
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