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[RLS] Sistema de elegir doctrinas.


Shang

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client syserr

 

0704 10:15:31960 :: Traceback (most recent call last):

0704 10:15:31960 ::   File "networkModule.py", line 247, in SetGamePhase

0704 10:15:31961 ::   File "game.py", line 132, in __init__

0704 10:15:31961 ::   File "game.py", line 1928, in __ServerCommand_Build

0704 10:15:31961 :: AttributeError
0704 10:15:31961 :: :
0704 10:15:31961 :: 'GameWindow' object has no attribute '_GameWindow__Habilidades'
0704 10:15:31961 ::
 

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Error:

Se queda cargando

 

Syserr

0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0704 04:26:29310 :: Traceback (most recent call last):

0704 04:26:29310 ::   File "networkModule.py", line 237, in SetGamePhase

0704 04:26:29310 ::   File "system.py", line 130, in __pack_import

0704 04:26:29310 ::   File "
0704 04:26:29310 :: <string>
0704 04:26:29310 :: ", line 
0704 04:26:29310 :: 2628
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 :: ### END_HABILIDADES ### 
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 :: ^

0704 04:26:29310 :: SyntaxError
0704 04:26:29310 :: : 
0704 04:26:29310 :: invalid syntax
0704 04:26:29310 :: 
 

 

3khI0TE.png

 

Alguien sabe porque sucede esto ._.?

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Error:

Se queda cargando

 

Syserr

0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0704 04:26:29310 :: Traceback (most recent call last):

0704 04:26:29310 ::   File "networkModule.py", line 237, in SetGamePhase

0704 04:26:29310 ::   File "system.py", line 130, in __pack_import

0704 04:26:29310 ::   File "
0704 04:26:29310 :: <string>
0704 04:26:29310 :: ", line 
0704 04:26:29310 :: 2628
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 :: ### END_HABILIDADES ### 
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 :: ^

0704 04:26:29310 :: SyntaxError
0704 04:26:29310 :: : 
0704 04:26:29310 :: invalid syntax
0704 04:26:29310 :: 
 

 

3khI0TE.png

 

Alguien sabe porque sucede esto ._.?

in the end it is a blank line

 

 
 
al final se trata de una línea en blanco
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Error:

Se queda cargando

 

Syserr

 

0704 04:25:24654 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0704 04:26:29310 :: Traceback (most recent call last):

0704 04:26:29310 ::   File "networkModule.py", line 237, in SetGamePhase

0704 04:26:29310 ::   File "system.py", line 130, in __pack_import

0704 04:26:29310 ::   File "
0704 04:26:29310 :: <string>
0704 04:26:29310 :: ", line 
0704 04:26:29310 :: 2628
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 :: ### END_HABILIDADES ### 
0704 04:26:29310 :: 

0704 04:26:29310 ::     
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
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0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 ::  
0704 04:26:29310 :: ^

0704 04:26:29310 :: SyntaxError
0704 04:26:29310 :: : 
0704 04:26:29310 :: invalid syntax
0704 04:26:29310 :: 
 

 

3khI0TE.png

 

Alguien sabe porque sucede esto ._.?

Te sobra un tab al contenido del def __Habilidades.

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Te sobra un tab al contenido del def __Habilidades.

	### HABILIDADES ###
	def __Habilidades(self, cmd):
			shang = cmd.split("|")
			if shang[0] == "RAZA":
				self.habis.Open(int(shang[1]))
			elif shang[0] == "GRUPO":
				net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
				constInfo.Habilidades["HABSTR"] = ""
			elif shang[0] == "QID":
				constInfo.Habilidades["qid"] = int(shang[1])

	def _Input0(self):
		constInfo.INPUT_IGNORE = 0

	def _Input1(self):
		constinfo.INPUT_IGNORE = 1
	### END_HABILIDADES ### 

Lo puse igual que aqui 

tzTUf.png

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in the end it is a blank line

 

 
 
al final se trata de una línea en blanco

 

Si dejo la linea en Blanco

Sale esto:

 

 

0704 12:11:20904 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0704 12:12:27714 :: Traceback (most recent call last):

0704 12:12:27715 ::   File "networkModule.py", line 237, in SetGamePhase

0704 12:12:27715 ::   File "system.py", line 130, in __pack_import

0704 12:12:27715 ::   File "system.py", line 110, in _process_result

0704 12:12:27716 ::   File "game.py", line 28, in ?

0704 12:12:27716 ::   File "system.py", line 130, in __pack_import

0704 12:12:27716 ::   File "
0704 12:12:27716 :: <string>
0704 12:12:27716 :: ", line 
0704 12:12:27716 :: 135
0704 12:12:27716 :: 

0704 12:12:27716 ::     
0704 12:12:27716 :: #TheBestMein()		
0704 12:12:27716 :: 

0704 12:12:27716 ::     
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 :: ^

0704 12:12:27716 :: SyntaxError
0704 12:12:27716 :: : 
0704 12:12:27716 :: invalid syntax
0704 12:12:27716 :: 
 

 

 

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I dont know why:

 

ec6e19b93a.png

 

 

Linea 27 del game.py es el import

2d08841733.png

 

Y ahora 134 del uihabilidades.py

fe986f0e80.png

 

antes me salía el error con lo del "#TheBestMein()" que era la ultima linea, la quité y me nombraba self.curacion.Show(), pobré sin dejar linea blanca al final, con linea etc y me sigue saliendo ._.

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Si dejo la linea en Blanco

Sale esto:

 

 

0704 12:11:20904 :: GRANNY: r:/granny/rt/granny_file_info.cpp(145): File has run-time type tag of 0x8000000f, which doesn't match this version of Granny (0x80000010).  Automatic conversion will be attempted.
0704 12:12:27714 :: Traceback (most recent call last):

0704 12:12:27715 ::   File "networkModule.py", line 237, in SetGamePhase

0704 12:12:27715 ::   File "system.py", line 130, in __pack_import

0704 12:12:27715 ::   File "system.py", line 110, in _process_result

0704 12:12:27716 ::   File "game.py", line 28, in ?

0704 12:12:27716 ::   File "system.py", line 130, in __pack_import

0704 12:12:27716 ::   File "
0704 12:12:27716 :: <string>
0704 12:12:27716 :: ", line 
0704 12:12:27716 :: 135
0704 12:12:27716 :: 

0704 12:12:27716 ::     
0704 12:12:27716 :: #TheBestMein()		
0704 12:12:27716 :: 

0704 12:12:27716 ::     
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 ::  
0704 12:12:27716 :: ^

0704 12:12:27716 :: SyntaxError
0704 12:12:27716 :: : 
0704 12:12:27716 :: invalid syntax
0704 12:12:27716 :: 
 

 

 

 

final uihabilidades.py   #TheBestMein delete ()

 

 

 
 
si tal
 
    def Guerrero(self):

        self.corporal.Show()

        self.mental.Show()

 

    def Ninja(self):

        self.daguero.Show()

        self.arquero.Show()

 

    def Sura(self):

        self.espejo.Show()

        self.magia.Show()

 

    def Chaman(self):

        self.dragon.Show()

        self.curacion.Show()

 

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TheBestMein es nulo, ya te he dicho el problema cual es, las cosas del def tienen un tab menos de los que has puesto.

._. no, no tengo ningun tababulador de mas

 

 

Game.py

 

 

import os
import app
import constInfo2
import dbg
import grp
import item
import background
import chr
import chrmgr
import player
import snd
import chat
import textTail
import snd
import net
import effect
import wndMgr
import fly
import systemSetting
import quest
import guild
import skill
import messenger
import localeInfo
import constInfo
import exchange
import ime
import uiHabilidades

import ui
import uiCommon
import uiPhaseCurtain
import uiMapNameShower
import uiAffectShower
import uiPlayerGauge
import uiCharacter
import uiTarget

# PRIVATE_SHOP_PRICE_LIST
import uiPrivateShopBuilder
# END_OF_PRIVATE_SHOP_PRICE_LIST

import mouseModule
import consoleModule

import playerSettingModule
import interfaceModule

import musicInfo
import debugInfo
import stringCommander

from _weakref import proxy

# TEXTTAIL_LIVINGTIME_CONTROL
#if localeInfo.IsJAPAN():
#	app.SetTextTailLivingTime(8.0)
# END_OF_TEXTTAIL_LIVINGTIME_CONTROL

# SCREENSHOT_CWDSAVE
SCREENSHOT_CWDSAVE = FALSE
SCREENSHOT_DIR = None

if localeInfo.IsEUROPE():
	SCREENSHOT_CWDSAVE = TRUE

if localeInfo.IsCIBN10():
	SCREENSHOT_CWDSAVE = FALSE
        SCREENSHOT_DIR = "YT2W"

cameraDistance = 1550.0
cameraPitch = 27.0
cameraRotation = 0.0
cameraHeight = 100.0

testAlignment = 0
pet_gui_activado = 0
class GameWindow(ui.ScriptWindow):
	def __init__(self, stream):
		ui.ScriptWindow.__init__(self, "GAME")
		self.SetWindowName("game")
		net.SetPhaseWindow(net.PHASE_WINDOW_GAME, self)
		player.SetGameWindow(self)

		self.quickSlotPageIndex = 0
		self.lastPKModeSendedTime = 0

		self.pressNumber = None

		self.guildWarQuestionDialog = None
		self.interface = None
		self.targetBoard = None
		self.console = None
		self.mapNameShower = None
		self.affectShower = None
		self.playerGauge = None


		self.itemShopWnd = None
		self.petInventoryWnd = None
		self.stream=stream
		self.interface = interfaceModule.Interface()
		self.interface.MakeInterface()
		self.interface.wndTaskBar.SetMallShowEvent(self.__ItemShopShow)
		self.interface.ShowDefaultWindows()
		import uiMountOption
		self.mountOptionWnd = uiMountOption.MountOptionBoard()
		self.mountOptionWnd.SetInterfaceHandler(self.interface)
		self.interface.wndInventory.SetMoveItemEvent(self.mountOptionWnd.MoveItemEvent)

		self.curtain = uiPhaseCurtain.PhaseCurtain()
		self.curtain.speed = 0.03
		self.curtain.Hide()

		self.targetBoard = uiTarget.TargetBoard()
		self.targetBoard.SetWhisperEvent(ui.__mem_func__(self.interface.OpenWhisperDialog))
		self.targetBoard.Hide()

		self.console = consoleModule.ConsoleWindow()
		self.console.BindGameClass(self)
		self.console.SetConsoleSize(wndMgr.GetScreenWidth(), 200)
		self.console.Hide()
		import uiParty
		import uiGroupWhisperSystem
		self.partyBoard = uiParty.PartyWindow()
		self.partyBoard.SetWhisperButtonEvent(uiGroupWhisperSystem.__mem_func__(self.groupconversation))
		self.partyBoard.Hide()
		self.mapNameShower = uiMapNameShower.MapNameShower()
		self.affectShower = uiAffectShower.AffectShower()

		self.playerGauge = uiPlayerGauge.PlayerGauge(self)
		self.playerGauge.Hide()
		
		self.habis = uiHabilidades.Habilidades()
		self.habis.Close()

		self.__SetQuickSlotMode()

		self.__ServerCommand_Build()
		self.__ProcessPreservedServerCommand()

	def __del__(self):
		player.SetGameWindow(0)
		net.ClearPhaseWindow(net.PHASE_WINDOW_GAME, self)
		ui.ScriptWindow.__del__(self)

	def Open(self):
		app.SetFrameSkip(1)

		self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())

		self.quickSlotPageIndex = 0
		self.PickingCharacterIndex = -1
		self.PickingItemIndex = -1
		self.consoleEnable = FALSE
		self.isShowDebugInfo = FALSE
		self.ShowNameFlag = FALSE

		self.enableXMasBoom = FALSE
		self.startTimeXMasBoom = 0.0
		self.indexXMasBoom = 0

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight

		app.SetCamera(cameraDistance, cameraPitch, cameraRotation, cameraHeight)

		constInfo.SET_DEFAULT_CAMERA_MAX_DISTANCE()
		constInfo.SET_DEFAULT_CHRNAME_COLOR()
		constInfo.SET_DEFAULT_FOG_LEVEL()
		constInfo.SET_DEFAULT_CONVERT_EMPIRE_LANGUAGE_ENABLE()
		constInfo.SET_DEFAULT_USE_ITEM_WEAPON_TABLE_ATTACK_BONUS()
		constInfo.SET_DEFAULT_USE_SKILL_EFFECT_ENABLE()

		# TWO_HANDED_WEAPON_ATTACK_SPEED_UP
		constInfo.SET_TWO_HANDED_WEAPON_ATT_SPEED_DECREASE_VALUE()
		# END_OF_TWO_HANDED_WEAPON_ATTACK_SPEED_UP

		import event
		event.SetLeftTimeString(localeInfo.UI_LEFT_TIME)

		textTail.EnablePKTitle(constInfo.PVPMODE_ENABLE)

		if constInfo.PVPMODE_TEST_ENABLE:
			self.testPKMode = ui.TextLine()
			self.testPKMode.SetFontName(localeInfo.UI_DEF_FONT)
			self.testPKMode.SetPosition(0, 15)
			self.testPKMode.SetWindowHorizontalAlignCenter()
			self.testPKMode.SetHorizontalAlignCenter()
			self.testPKMode.SetFeather()
			self.testPKMode.SetOutline()
			self.testPKMode.Show()

			self.testAlignment = ui.TextLine()
			self.testAlignment.SetFontName(localeInfo.UI_DEF_FONT)
			self.testAlignment.SetPosition(0, 35)
			self.testAlignment.SetWindowHorizontalAlignCenter()
			self.testAlignment.SetHorizontalAlignCenter()
			self.testAlignment.SetFeather()
			self.testAlignment.SetOutline()
			self.testAlignment.Show()

		self.__BuildKeyDict()
		self.__BuildDebugInfo()

		# PRIVATE_SHOP_PRICE_LIST
		uiPrivateShopBuilder.Clear()
		# END_OF_PRIVATE_SHOP_PRICE_LIST

		# UNKNOWN_UPDATE
		exchange.InitTrading()
		# END_OF_UNKNOWN_UPDATE


		## Sound
		snd.SetMusicVolume(systemSetting.GetMusicVolume()*net.GetFieldMusicVolume())
		snd.SetSoundVolume(systemSetting.GetSoundVolume())

		netFieldMusicFileName = net.GetFieldMusicFileName()
		if netFieldMusicFileName:
			snd.FadeInMusic("BGM/" + netFieldMusicFileName)
		elif musicInfo.fieldMusic != "":						
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		self.__SetQuickSlotMode()
		self.__SelectQuickPage(self.quickSlotPageIndex)

		self.SetFocus()
		self.Show()
		app.ShowCursor()

		net.SendEnterGamePacket()

		# START_GAME_ERROR_EXIT
		try:
			self.StartGame()
		except:
			import exception
			exception.Abort("GameWindow.Open")
		# END_OF_START_GAME_ERROR_EXIT
		
		# NPC가 큐브시스템으로 만들 수 있는 아이템들의 목록을 캐싱
		# ex) cubeInformation[20383] = [ {"rewordVNUM": 72723, "rewordCount": 1, "materialInfo": "101,1&102,2", "price": 999 }, ... ]
		self.cubeInformation = {}
		self.currentCubeNPC = 0
		
	def Close(self):
		self.Hide()

		global cameraDistance, cameraPitch, cameraRotation, cameraHeight
		(cameraDistance, cameraPitch, cameraRotation, cameraHeight) = app.GetCamera()

		if musicInfo.fieldMusic != "":
			snd.FadeOutMusic("BGM/"+ musicInfo.fieldMusic)

		self.onPressKeyDict = None
		self.onClickKeyDict = None

		chat.Close()
		snd.StopAllSound()
		grp.InitScreenEffect()
		chr.Destroy()
		textTail.Clear()
		quest.Clear()
		background.Destroy()
		guild.Destroy()
		messenger.Destroy()
		skill.ClearSkillData()
		wndMgr.Unlock()
		mouseModule.mouseController.DeattachObject()

		if self.guildWarQuestionDialog:
			self.guildWarQuestionDialog.Close()

		self.guildNameBoard = None
		self.partyRequestQuestionDialog = None
		self.partyInviteQuestionDialog = None
		self.guildInviteQuestionDialog = None
		self.guildWarQuestionDialog = None
		self.messengerAddFriendQuestion = None

		# UNKNOWN_UPDATE
		self.itemDropQuestionDialog = None
		# END_OF_UNKNOWN_UPDATE

		# QUEST_CONFIRM
		self.confirmDialog = None
		# END_OF_QUEST_CONFIRM

		self.PrintCoord = None
		self.FrameRate = None
		self.Pitch = None
		self.Splat = None
		self.TextureNum = None
		self.ObjectNum = None
		self.ViewDistance = None
		self.PrintMousePos = None

		self.ClearDictionary()

		self.playerGauge = None
		self.mapNameShower = None
		self.affectShower = None

		if self.console:
			self.console.BindGameClass(0)
			self.console.Close()
			self.console=None
		
		if self.targetBoard:
			self.targetBoard.Destroy()
			self.targetBoard = None
	
		if self.interface:
			self.interface.HideAllWindows()
			self.interface.Close()
			self.interface=None

		if self.mountOptionWnd:
			self.mountOptionWnd.Destroy()
			self.mountOptionWnd = None
			
		if self.itemShopWnd:
			self.itemShopWnd.Destroy()
			self.itemShopWnd = None
			
		if self.petInventoryWnd:
			self.petInventoryWnd.Destroy()
			self.petInventoryWnd = None	
		player.ClearSkillDict()
		player.ResetCameraRotation()

		self.KillFocus()
		app.HideCursor()

		print "---------------------------------------------------------------------------- CLOSE GAME WINDOW"

	def __BuildKeyDict(self):
		onPressKeyDict = {}

		##PressKey 는 누르고 있는 동안 계속 적용되는 키이다.
		
		## 숫자 단축키 퀵슬롯에 이용된다.(이후 숫자들도 퀵 슬롯용 예약)
		## F12 는 클라 디버그용 키이므로 쓰지 않는 게 좋다.
		onPressKeyDict[app.DIK_1]	= lambda : self.__PressNumKey(1)
		onPressKeyDict[app.DIK_2]	= lambda : self.__PressNumKey(2)
		onPressKeyDict[app.DIK_3]	= lambda : self.__PressNumKey(3)
		onPressKeyDict[app.DIK_4]	= lambda : self.__PressNumKey(4)
		onPressKeyDict[app.DIK_5]	= lambda : self.__PressNumKey(5)
		onPressKeyDict[app.DIK_6]	= lambda : self.__PressNumKey(6)
		onPressKeyDict[app.DIK_7]	= lambda : self.__PressNumKey(7)
		onPressKeyDict[app.DIK_8]	= lambda : self.__PressNumKey(8)
		onPressKeyDict[app.DIK_9]	= lambda : self.__PressNumKey(9)
		onPressKeyDict[app.DIK_F1]	= lambda : self.__PressQuickSlot(4)
		onPressKeyDict[app.DIK_F2]	= lambda : self.__PressQuickSlot(5)
		onPressKeyDict[app.DIK_F3]	= lambda : self.__PressQuickSlot(6)
		onPressKeyDict[app.DIK_F4]	= lambda : self.__PressQuickSlot(7)
		onPressKeyDict[app.DIK_F5]	= lambda : self.__BonusPage()
		#onPressKeyDict[app.DIK_F6]	= lambda : self.__MountOptionChangeVisible()
		onPressKeyDict[app.DIK_F7]	= lambda : self.__OnChangeEquipement()
		onPressKeyDict[app.DIK_F8]	= lambda : self.__sema()
		onPressKeyDict[app.DIK_F6]	= lambda : self.__PetShow()
		onPressKeyDict[app.DIK_LALT]		= lambda : self.ShowName()
		onPressKeyDict[app.DIK_LCONTROL]	= lambda : self.ShowMouseImage()
		onPressKeyDict[app.DIK_SYSRQ]		= lambda : self.SaveScreen()
		onPressKeyDict[app.DIK_SPACE]		= lambda : self.StartAttack()

		#캐릭터 이동키
		onPressKeyDict[app.DIK_UP]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_DOWN]		= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_LEFT]		= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_RIGHT]		= lambda : self.MoveRight()
		onPressKeyDict[app.DIK_W]			= lambda : self.MoveUp()
		onPressKeyDict[app.DIK_S]			= lambda : self.MoveDown()
		onPressKeyDict[app.DIK_A]			= lambda : self.MoveLeft()
		onPressKeyDict[app.DIK_D]			= lambda : self.MoveRight()

		onPressKeyDict[app.DIK_E]			= lambda: app.RotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_R]			= lambda: app.ZoomCamera(app.CAMERA_TO_NEGATIVE)
		#onPressKeyDict[app.DIK_F]			= lambda: app.ZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_T]			= lambda: app.PitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_G]			= self.__PressGKey
		onPressKeyDict[app.DIK_Q]			= self.__PressQKey

		onPressKeyDict[app.DIK_NUMPAD9]		= lambda: app.MovieResetCamera()
		onPressKeyDict[app.DIK_NUMPAD4]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD6]		= lambda: app.MovieRotateCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_PGUP]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_PGDN]		= lambda: app.MovieZoomCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_NUMPAD8]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_NEGATIVE)
		onPressKeyDict[app.DIK_NUMPAD2]		= lambda: app.MoviePitchCamera(app.CAMERA_TO_POSITIVE)
		onPressKeyDict[app.DIK_GRAVE]		= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_Z]			= lambda : self.PickUpItem()
		onPressKeyDict[app.DIK_C]			= lambda state = "STATUS": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_V]			= lambda state = "SKILL": self.interface.ToggleCharacterWindow(state)
		#onPressKeyDict[app.DIK_B]			= lambda state = "EMOTICON": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_N]			= lambda state = "QUEST": self.interface.ToggleCharacterWindow(state)
		onPressKeyDict[app.DIK_I]			= lambda : self.interface.ToggleInventoryWindow()
		onPressKeyDict[app.DIK_O]			= lambda : self.interface.ToggleDragonSoulWindowWithNoInfo()
		onPressKeyDict[app.DIK_M]			= lambda : self.interface.PressMKey()
		#onPressKeyDict[app.DIK_H]			= lambda : self.interface.OpenHelpWindow()
		onPressKeyDict[app.DIK_ADD]			= lambda : self.interface.MiniMapScaleUp()
		onPressKeyDict[app.DIK_SUBTRACT]	= lambda : self.interface.MiniMapScaleDown()
		onPressKeyDict[app.DIK_L]			= lambda : self.interface.ToggleChatLogWindow()
		onPressKeyDict[app.DIK_COMMA]		= lambda : self.ShowConsole()		# "`" key
		onPressKeyDict[app.DIK_LSHIFT]		= lambda : self.__SetQuickPageMode()

		onPressKeyDict[app.DIK_J]			= lambda : self.__PressJKey()
		onPressKeyDict[app.DIK_H]			= lambda : self.__PressHKey()
		onPressKeyDict[app.DIK_B]			= lambda : self.__PressBKey()
		onPressKeyDict[app.DIK_F]			= lambda : self.__PressFKey()
		onPressKeyDict[app.DIK_X]			= lambda : self.__PressXKey()
		
		# CUBE_TEST
		#onPressKeyDict[app.DIK_K]			= lambda : self.interface.OpenCubeWindow()
		# CUBE_TEST_END

		self.onPressKeyDict = onPressKeyDict

		onClickKeyDict = {}
		onClickKeyDict[app.DIK_UP] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_DOWN] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_LEFT] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_RIGHT] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_SPACE] = lambda : self.EndAttack()

		onClickKeyDict[app.DIK_W] = lambda : self.StopUp()
		onClickKeyDict[app.DIK_S] = lambda : self.StopDown()
		onClickKeyDict[app.DIK_A] = lambda : self.StopLeft()
		onClickKeyDict[app.DIK_D] = lambda : self.StopRight()
		onClickKeyDict[app.DIK_Q] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_E] = lambda: app.RotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_R] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_F] = lambda: app.ZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_T] = lambda: app.PitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_G] = lambda: self.__ReleaseGKey()
		onClickKeyDict[app.DIK_NUMPAD4] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD6] = lambda: app.MovieRotateCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGUP] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_PGDN] = lambda: app.MovieZoomCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD8] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_NUMPAD2] = lambda: app.MoviePitchCamera(app.CAMERA_STOP)
		onClickKeyDict[app.DIK_LALT] = lambda: self.HideName()
		onClickKeyDict[app.DIK_LCONTROL] = lambda: self.HideMouseImage()
		onClickKeyDict[app.DIK_LSHIFT] = lambda: self.__SetQuickSlotMode()

		#if constInfo.PVPMODE_ACCELKEY_ENABLE:
		#	onClickKeyDict[app.DIK_B] = lambda: self.ChangePKMode()

		self.onClickKeyDict=onClickKeyDict

	def __PressNumKey(self,num):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			
			if num >= 1 and num <= 9:
				if(chrmgr.IsPossibleEmoticon(-1)):				
					chrmgr.SetEmoticon(-1,int(num)-1)
					net.SendEmoticon(int(num)-1)
		else:
			if num >= 1 and num <= 4:
				self.pressNumber(num-1)

	def __ClickBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			return
		else:
			if constInfo.PVPMODE_ACCELKEY_ENABLE:
				self.ChangePKMode()


	def	__PressJKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if player.IsMountingHorse():
				net.SendChatPacket("/unmount")
			else:
				#net.SendChatPacket("/user_horse_ride")
				if not uiPrivateShopBuilder.IsBuildingPrivateShop():
					for i in xrange(player.INVENTORY_PAGE_SIZE):
						if player.GetItemIndex(i) in (71114, 71116, 71118, 71120):
							net.SendItemUsePacket(i)
							break
	def	__PressHKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_ride")
		else:
			self.interface.OpenHelpWindow()

	def	__PressBKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_back")
		else:
			state = "EMOTICON"
			self.interface.ToggleCharacterWindow(state)

	def	__PressFKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/user_horse_feed")	
		else:
			app.ZoomCamera(app.CAMERA_TO_POSITIVE)

	def __PressGKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			net.SendChatPacket("/ride")	
		else:
			if self.ShowNameFlag:
				self.interface.ToggleGuildWindow()
			else:
				app.PitchCamera(app.CAMERA_TO_POSITIVE)

	def	__ReleaseGKey(self):
		app.PitchCamera(app.CAMERA_STOP)

	def __PressQKey(self):
		if app.IsPressed(app.DIK_LCONTROL) or app.IsPressed(app.DIK_RCONTROL):
			if 0==interfaceModule.IsQBHide:
				interfaceModule.IsQBHide = 1
				self.interface.HideAllQuestButton()
			else:
				interfaceModule.IsQBHide = 0
				self.interface.ShowAllQuestButton()
		else:
			app.RotateCamera(app.CAMERA_TO_NEGATIVE)

	def __SetQuickSlotMode(self):
		self.pressNumber=ui.__mem_func__(self.__PressQuickSlot)

	def __SetQuickPageMode(self):
		self.pressNumber=ui.__mem_func__(self.__SelectQuickPage)

	def __PressQuickSlot(self, localSlotIndex):
		if localeInfo.IsARABIC():
			if 0 <= localSlotIndex and localSlotIndex < 4:
				player.RequestUseLocalQuickSlot(3-localSlotIndex)
			else:
				player.RequestUseLocalQuickSlot(11-localSlotIndex)
		else:
			player.RequestUseLocalQuickSlot(localSlotIndex)			

	def __SelectQuickPage(self, pageIndex):
		self.quickSlotPageIndex = pageIndex
		player.SetQuickPage(pageIndex)

	def ToggleDebugInfo(self):
		self.isShowDebugInfo = not self.isShowDebugInfo

		if self.isShowDebugInfo:
			self.PrintCoord.Show()
			self.FrameRate.Show()
			self.Pitch.Show()
			self.Splat.Show()
			self.TextureNum.Show()
			self.ObjectNum.Show()
			self.ViewDistance.Show()
			self.PrintMousePos.Show()
		else:
			self.PrintCoord.Hide()
			self.FrameRate.Hide()
			self.Pitch.Hide()
			self.Splat.Hide()
			self.TextureNum.Hide()
			self.ObjectNum.Hide()
			self.ViewDistance.Hide()
			self.PrintMousePos.Hide()

	def __BuildDebugInfo(self):
		## Character Position Coordinate
		self.PrintCoord = ui.TextLine()
		self.PrintCoord.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintCoord.SetPosition(wndMgr.GetScreenWidth() - 270, 0)
		
		## Frame Rate
		self.FrameRate = ui.TextLine()
		self.FrameRate.SetFontName(localeInfo.UI_DEF_FONT)
		self.FrameRate.SetPosition(wndMgr.GetScreenWidth() - 270, 20)

		## Camera Pitch
		self.Pitch = ui.TextLine()
		self.Pitch.SetFontName(localeInfo.UI_DEF_FONT)
		self.Pitch.SetPosition(wndMgr.GetScreenWidth() - 270, 40)

		## Splat
		self.Splat = ui.TextLine()
		self.Splat.SetFontName(localeInfo.UI_DEF_FONT)
		self.Splat.SetPosition(wndMgr.GetScreenWidth() - 270, 60)
		
		##
		self.PrintMousePos = ui.TextLine()
		self.PrintMousePos.SetFontName(localeInfo.UI_DEF_FONT)
		self.PrintMousePos.SetPosition(wndMgr.GetScreenWidth() - 270, 80)

		# TextureNum
		self.TextureNum = ui.TextLine()
		self.TextureNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.TextureNum.SetPosition(wndMgr.GetScreenWidth() - 270, 100)

		# 오브젝트 그리는 개수
		self.ObjectNum = ui.TextLine()
		self.ObjectNum.SetFontName(localeInfo.UI_DEF_FONT)
		self.ObjectNum.SetPosition(wndMgr.GetScreenWidth() - 270, 120)

		# 시야거리
		self.ViewDistance = ui.TextLine()
		self.ViewDistance.SetFontName(localeInfo.UI_DEF_FONT)
		self.ViewDistance.SetPosition(0, 0)

	def __NotifyError(self, msg):
		chat.AppendChat(chat.CHAT_TYPE_INFO, msg)

	def ChangePKMode(self):

		if not app.IsPressed(app.DIK_LCONTROL):
			return

		if player.GetStatus(player.LEVEL)<constInfo.PVPMODE_PROTECTED_LEVEL:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_PROTECT % (constInfo.PVPMODE_PROTECTED_LEVEL))
			return

		curTime = app.GetTime()
		if curTime - self.lastPKModeSendedTime < constInfo.PVPMODE_ACCELKEY_DELAY:
			return

		self.lastPKModeSendedTime = curTime

		curPKMode = player.GetPKMode()
		nextPKMode = curPKMode + 1
		if nextPKMode == player.PK_MODE_PROTECT:
			if 0 == player.GetGuildID():
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OPTION_PVPMODE_CANNOT_SET_GUILD_MODE)
				nextPKMode = 0
			else:
				nextPKMode = player.PK_MODE_GUILD

		elif nextPKMode == player.PK_MODE_MAX_NUM:
			nextPKMode = 0

		net.SendChatPacket("/PKMode " + str(nextPKMode))
		print "/PKMode " + str(nextPKMode)

	def OnChangePKMode(self):

		self.interface.OnChangePKMode()

		try:
			self.__NotifyError(localeInfo.OPTION_PVPMODE_MESSAGE_DICT[player.GetPKMode()])
		except KeyError:
			print "UNKNOWN PVPMode[%d]" % (player.GetPKMode())

		if constInfo.PVPMODE_TEST_ENABLE:
			curPKMode = player.GetPKMode()
			alignment, grade = chr.testGetPKData()
			self.pkModeNameDict = { 0 : "PEACE", 1 : "REVENGE", 2 : "FREE", 3 : "PROTECT", }
			self.testPKMode.SetText("Current PK Mode : " + self.pkModeNameDict.get(curPKMode, "UNKNOWN"))
			self.testAlignment.SetText("Current Alignment : " + str(alignment) + " (" + localeInfo.TITLE_NAME_LIST[grade] + ")")

	###############################################################################################
	###############################################################################################
	## Game Callback Functions

	# Start
	def StartGame(self):
		self.RefreshInventory()
		self.RefreshEquipment()
		self.RefreshCharacter()
		self.RefreshSkill()

	# Refresh
	def CheckGameButton(self):
		if self.interface:
			self.interface.CheckGameButton()

	def RefreshAlignment(self):
		self.interface.RefreshAlignment()

	def RefreshStatus(self):
		self.CheckGameButton()

		if self.interface:
			self.interface.RefreshStatus()

		if self.playerGauge:
			self.playerGauge.RefreshGauge()

	def RefreshStamina(self):
		self.interface.RefreshStamina()

	def RefreshSkill(self):
		self.CheckGameButton()
		if self.interface:
			self.interface.RefreshSkill()

	def RefreshQuest(self):
		self.interface.RefreshQuest()

	def RefreshMessenger(self):
		self.interface.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.interface.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.interface.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.interface.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.interface.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.interface.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.interface.RefreshGuildGradePage()

	def RefreshMobile(self):
		if self.interface:
			self.interface.RefreshMobile()

	def OnMobileAuthority(self):
		self.interface.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.interface.OnBlockMode(mode)

	def OpenQuestWindow(self, skin, idx):
		if constInfo.INPUT_IGNORE == 1:
			return
		self.interface.OpenQuestWindow(skin, idx)

	def AskGuildName(self):

		guildNameBoard = uiCommon.InputDialog()
		guildNameBoard.SetTitle(localeInfo.GUILD_NAME)
		guildNameBoard.SetAcceptEvent(ui.__mem_func__(self.ConfirmGuildName))
		guildNameBoard.SetCancelEvent(ui.__mem_func__(self.CancelGuildName))
		guildNameBoard.Open()

		self.guildNameBoard = guildNameBoard

	def ConfirmGuildName(self):
		guildName = self.guildNameBoard.GetText()
		if not guildName:
			return

		if net.IsInsultIn(guildName):
			self.PopupMessage(localeInfo.GUILD_CREATE_ERROR_INSULT_NAME)
			return

		net.SendAnswerMakeGuildPacket(guildName)
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	def CancelGuildName(self):
		self.guildNameBoard.Close()
		self.guildNameBoard = None
		return TRUE

	## Refine
	def PopupMessage(self, msg):
		self.stream.popupWindow.Close()
		self.stream.popupWindow.Open(msg, 0, localeInfo.UI_OK)

	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type=0):
		self.interface.OpenRefineDialog(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.interface.AppendMaterialToRefineDialog(vnum, count)

	def RunUseSkillEvent(self, slotIndex, coolTime):
		self.interface.OnUseSkill(slotIndex, coolTime)

	def ClearAffects(self):
		self.affectShower.ClearAffects()

	def SetAffect(self, affect):
		self.affectShower.SetAffect(affect)

	def ResetAffect(self, affect):
		self.affectShower.ResetAffect(affect)

	# UNKNOWN_UPDATE
	def BINARY_NEW_AddAffect(self, type, pointIdx, value, duration):
		self.affectShower.BINARY_NEW_AddAffect(type, pointIdx, value, duration)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulActivate(type - chr.NEW_AFFECT_DRAGON_SOUL_DECK1)
		elif chr.NEW_AFFECT_DRAGON_SOUL_QUALIFIED == type:
			self.BINARY_DragonSoulGiveQuilification()

	def BINARY_NEW_RemoveAffect(self, type, pointIdx):
		self.affectShower.BINARY_NEW_RemoveAffect(type, pointIdx)
		if chr.NEW_AFFECT_DRAGON_SOUL_DECK1 == type or chr.NEW_AFFECT_DRAGON_SOUL_DECK2 == type:
			self.interface.DragonSoulDeactivate()
	
 
 
	# END_OF_UNKNOWN_UPDATE

	def ActivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnActivateSkill(slotIndex)

	def DeactivateSkillSlot(self, slotIndex):
		if self.interface:
			self.interface.OnDeactivateSkill(slotIndex)

	def RefreshEquipment(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshInventory(self):
		if self.interface:
			self.interface.RefreshInventory()

	def RefreshCharacter(self):
		if self.interface:
			self.interface.RefreshCharacter()

	def OnGameOver(self):
		self.CloseTargetBoard()
		self.OpenRestartDialog()

	def OpenRestartDialog(self):
		self.interface.OpenRestartDialog()

	def ChangeCurrentSkill(self, skillSlotNumber):
		self.interface.OnChangeCurrentSkill(skillSlotNumber)

	## TargetBoard
	def SetPCTargetBoard(self, vid, name):
		self.targetBoard.Open(vid, name)
		
		if app.IsPressed(app.DIK_LCONTROL):
			
			if not player.IsSameEmpire(vid):
				return

			if player.IsMainCharacterIndex(vid):
				return		
			elif chr.INSTANCE_TYPE_BUILDING == chr.GetInstanceType(vid):
				return

			self.interface.OpenWhisperDialog(name)
			

	def RefreshTargetBoardByVID(self, vid):
		self.targetBoard.RefreshByVID(vid)

	def RefreshTargetBoardByName(self, name):
		self.targetBoard.RefreshByName(name)
		
	def __RefreshTargetBoard(self):
		self.targetBoard.Refresh()
		
	def SetHPTargetBoard(self, vid, hpPercentage):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.ResetTargetBoard()
			self.targetBoard.SetEnemyVID(vid)

		self.targetBoard.SetHP(hpPercentage)
		self.targetBoard.Show()

	def CloseTargetBoardIfDifferent(self, vid):
		if vid != self.targetBoard.GetTargetVID():
			self.targetBoard.Close()

	def CloseTargetBoard(self):
		self.targetBoard.Close()

	## View Equipment
	def OpenEquipmentDialog(self, vid):
		self.interface.OpenEquipmentDialog(vid)

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		self.interface.SetEquipmentDialogItem(vid, slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		self.interface.SetEquipmentDialogSocket(vid, slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		self.interface.SetEquipmentDialogAttr(vid, slotIndex, attrIndex, type, value)

	# SHOW_LOCAL_MAP_NAME
	def ShowMapName(self, mapName, x, y):

		if self.mapNameShower:
			self.mapNameShower.ShowMapName(mapName, x, y)

		if self.interface:
			self.interface.SetMapName(mapName)
	# END_OF_SHOW_LOCAL_MAP_NAME	

	def BINARY_OpenAtlasWindow(self):
		self.interface.BINARY_OpenAtlasWindow()

	## Chat
	def OnRecvWhisper(self, mode, name, line):
		if line.find("[%test%]") != -1:
			line = line.replace("[%test%]", "")
			chat.AppendWhisper(mode, "[GRUPO]", line)
			chat.AppendChat(chat.CHAT_TYPE_NOTICE, "%s ha escrito un mensaje en el grupo." % (name))
			self.interface.RecvGroupWhisper(name)
		else:
			if mode == chat.WHISPER_TYPE_GM:
				self.interface.RegisterGameMasterName(name)
			chat.AppendWhisper(mode, name, line)
			self.interface.RecvWhisper(name)

	def OnRecvWhisperSystemMessage(self, mode, name, line):
		chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, line)
		self.interface.RecvWhisper(name)

	def OnRecvWhisperError(self, mode, name, line):
		if localeInfo.WHISPER_ERROR.has_key(mode):
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, localeInfo.WHISPER_ERROR[mode](name))
		else:
			chat.AppendWhisper(chat.WHISPER_TYPE_SYSTEM, name, "Whisper Unknown Error(mode=%d, name=%s)" % (mode, name))
		self.interface.RecvWhisper(name)

	def RecvWhisper(self, name):
		self.interface.RecvWhisper(name)

	def OnPickMoney(self, money):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_PICK_MONEY % (money))

	def OnShopError(self, type):
		try:
			self.PopupMessage(localeInfo.SHOP_ERROR_DICT[type])
		except KeyError:
			self.PopupMessage(localeInfo.SHOP_ERROR_UNKNOWN % (type))

	def OnSafeBoxError(self):
		self.PopupMessage(localeInfo.SAFEBOX_ERROR)

	def OnFishingSuccess(self, isFish, fishName):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_SUCCESS(isFish, fishName), 2000)

	# ADD_FISHING_MESSAGE
	def OnFishingNotifyUnknown(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_UNKNOWN)

	def OnFishingWrongPlace(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_WRONG_PLACE)
	# END_OF_ADD_FISHING_MESSAGE

	def OnFishingNotify(self, isFish, fishName):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.FISHING_NOTIFY(isFish, fishName))

	def OnFishingFailure(self):
		chat.AppendChatWithDelay(chat.CHAT_TYPE_INFO, localeInfo.FISHING_FAILURE, 2000)

	def OnCannotPickItem(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_PICK_ITEM)

	# MINING
	def OnCannotMining(self):
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GAME_CANNOT_MINING)
	# END_OF_MINING

	def OnCannotUseSkill(self, vid, type):
		if localeInfo.USE_SKILL_ERROR_TAIL_DICT.has_key(type):
			textTail.RegisterInfoTail(vid, localeInfo.USE_SKILL_ERROR_TAIL_DICT[type])

		if localeInfo.USE_SKILL_ERROR_CHAT_DICT.has_key(type):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.USE_SKILL_ERROR_CHAT_DICT[type])

	def	OnCannotShotError(self, vid, type):
		textTail.RegisterInfoTail(vid, localeInfo.SHOT_ERROR_TAIL_DICT.get(type, localeInfo.SHOT_ERROR_UNKNOWN % (type)))

	## PointReset
	def StartPointReset(self):
		self.interface.OpenPointResetDialog()

	## Shop
	def StartShop(self, vid):
		self.interface.OpenShopDialog(vid)

	def EndShop(self):
		self.interface.CloseShopDialog()

	def RefreshShop(self):
		self.interface.RefreshShopDialog()

	def SetShopSellingPrice(self, Price):
		pass

	## Exchange
	def StartExchange(self):
		self.interface.StartExchange()

	def EndExchange(self):
		self.interface.EndExchange()

	def RefreshExchange(self):
		self.interface.RefreshExchange()

	## Party
	def RecvPartyInviteQuestion(self, leaderVID, leaderName):
		partyInviteQuestionDialog = uiCommon.QuestionDialog()
		partyInviteQuestionDialog.SetText(leaderName + localeInfo.PARTY_DO_YOU_JOIN)
		partyInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerPartyInvite(arg))
		partyInviteQuestionDialog.Open()
		partyInviteQuestionDialog.partyLeaderVID = leaderVID
		self.partyInviteQuestionDialog = partyInviteQuestionDialog

	def AnswerPartyInvite(self, answer):

		if not self.partyInviteQuestionDialog:
			return

		partyLeaderVID = self.partyInviteQuestionDialog.partyLeaderVID

		distance = player.GetCharacterDistance(partyLeaderVID)
		if distance < 0.0 or distance > 5000:
			answer = FALSE

		net.SendPartyInviteAnswerPacket(partyLeaderVID, answer)

		self.partyInviteQuestionDialog.Close()
		self.partyInviteQuestionDialog = None

	def AddPartyMember(self, pid, name):
		self.interface.AddPartyMember(pid, name)

	def UpdatePartyMemberInfo(self, pid):
		self.interface.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.interface.RemovePartyMember(pid)
		self.__RefreshTargetBoard()

	def LinkPartyMember(self, pid, vid):
		self.interface.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.interface.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.interface.UnlinkAllPartyMember()

	def ExitParty(self):
		self.interface.ExitParty()
		self.RefreshTargetBoardByVID(self.targetBoard.GetTargetVID())

	def ChangePartyParameter(self, distributionMode):
		self.interface.ChangePartyParameter(distributionMode)

	## Messenger
	def OnMessengerAddFriendQuestion(self, name):
		messengerAddFriendQuestion = uiCommon.QuestionDialog2()
		messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 % (name))
		messengerAddFriendQuestion.SetText2(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2)
		messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend))
		messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend))
		messengerAddFriendQuestion.Open()
		messengerAddFriendQuestion.name = name
		self.messengerAddFriendQuestion = messengerAddFriendQuestion

	def OnAcceptAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth y " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnDenyAddFriend(self):
		name = self.messengerAddFriendQuestion.name
		net.SendChatPacket("/messenger_auth n " + name)
		self.OnCloseAddFriendQuestionDialog()
		return TRUE

	def OnCloseAddFriendQuestionDialog(self):
		self.messengerAddFriendQuestion.Close()
		self.messengerAddFriendQuestion = None
		return TRUE

	## SafeBox
	def OpenSafeboxWindow(self, size):
		self.interface.OpenSafeboxWindow(size)

	def RefreshSafebox(self):
		self.interface.RefreshSafebox()

	def RefreshSafeboxMoney(self):
		self.interface.RefreshSafeboxMoney()

	# ITEM_MALL
	def OpenMallWindow(self, size):
		self.interface.OpenMallWindow(size)

	def RefreshMall(self):
		self.interface.RefreshMall()
	# END_OF_ITEM_MALL

	## Guild
	def RecvGuildInviteQuestion(self, guildID, guildName):
		guildInviteQuestionDialog = uiCommon.QuestionDialog()
		guildInviteQuestionDialog.SetText(guildName + localeInfo.GUILD_DO_YOU_JOIN)
		guildInviteQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerGuildInvite(arg))
		guildInviteQuestionDialog.Open()
		guildInviteQuestionDialog.guildID = guildID
		self.guildInviteQuestionDialog = guildInviteQuestionDialog

	def AnswerGuildInvite(self, answer):

		if not self.guildInviteQuestionDialog:
			return

		guildLeaderVID = self.guildInviteQuestionDialog.guildID
		net.SendGuildInviteAnswerPacket(guildLeaderVID, answer)

		self.guildInviteQuestionDialog.Close()
		self.guildInviteQuestionDialog = None

	
	def DeleteGuild(self):
		self.interface.DeleteGuild()

	## Clock
	def ShowClock(self, second):
		self.interface.ShowClock(second)

	def HideClock(self):
		self.interface.HideClock()

	## Emotion
	def BINARY_ActEmotion(self, emotionIndex):
		if self.interface.wndCharacter:
			self.interface.wndCharacter.ActEmotion(emotionIndex)

	###############################################################################################
	###############################################################################################
	## Keyboard Functions

	def CheckFocus(self):
		if FALSE == self.IsFocus():
			if TRUE == self.interface.IsOpenChat():
				self.interface.ToggleChat()

			self.SetFocus()

	def SaveScreen(self):
		print "save screen"

		# SCREENSHOT_CWDSAVE
		if SCREENSHOT_CWDSAVE:
			if not os.path.exists(os.getcwd()+os.sep+"screenshot"):
				os.mkdir(os.getcwd()+os.sep+"screenshot")

			(succeeded, name) = grp.SaveScreenShotToPath(os.getcwd()+os.sep+"screenshot"+os.sep)
		elif SCREENSHOT_DIR:
			(succeeded, name) = grp.SaveScreenShot(SCREENSHOT_DIR)
		else:
			(succeeded, name) = grp.SaveScreenShot()
		# END_OF_SCREENSHOT_CWDSAVE

		if succeeded:
			pass
			"""
			chat.AppendChat(chat.CHAT_TYPE_INFO, name + localeInfo.SCREENSHOT_SAVE1)
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE2)
			"""
		else:
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.SCREENSHOT_SAVE_FAILURE)

	def ShowConsole(self):
		pass

	def ShowName(self):
		self.ShowNameFlag = TRUE
		self.playerGauge.EnableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex+1)

	# ADD_ALWAYS_SHOW_NAME
	def __IsShowName(self):

		if systemSetting.IsAlwaysShowName():
			return TRUE

		if self.ShowNameFlag:
			return TRUE

		return FALSE
	# END_OF_ADD_ALWAYS_SHOW_NAME
	
	def HideName(self):
		self.ShowNameFlag = FALSE
		self.playerGauge.DisableShowAlways()
		player.SetQuickPage(self.quickSlotPageIndex)

	def ShowMouseImage(self):
		self.interface.ShowMouseImage()

	def HideMouseImage(self):
		self.interface.HideMouseImage()

	def StartAttack(self):
		player.SetAttackKeyState(TRUE)

	def EndAttack(self):
		player.SetAttackKeyState(FALSE)

	def MoveUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, TRUE)

	def MoveDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, TRUE)

	def MoveLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, TRUE)

	def MoveRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, TRUE)

	def StopUp(self):
		player.SetSingleDIKKeyState(app.DIK_UP, FALSE)

	def StopDown(self):
		player.SetSingleDIKKeyState(app.DIK_DOWN, FALSE)

	def StopLeft(self):
		player.SetSingleDIKKeyState(app.DIK_LEFT, FALSE)

	def StopRight(self):
		player.SetSingleDIKKeyState(app.DIK_RIGHT, FALSE)

	def PickUpItem(self):
		player.PickCloseItem()

	###############################################################################################
	###############################################################################################
	## Event Handler

	def OnKeyDown(self, key):
		if self.interface.wndWeb and self.interface.wndWeb.IsShow():
			return

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

		if self.mountOptionWnd.OnKeyDown(key):
			return TRUE
		try:
			self.onPressKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnKeyUp(self, key):
		try:
			self.onClickKeyDict[key]()
		except KeyError:
			pass
		except:
			raise

		return TRUE

	def OnMouseLeftButtonDown(self):
		if self.interface.BUILD_OnMouseLeftButtonDown():
			return

		if mouseModule.mouseController.isAttached():
			self.CheckFocus()
		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				return
			else:
				self.CheckFocus()
				player.SetMouseState(player.MBT_LEFT, player.MBS_PRESS);

		return TRUE

	def OnMouseLeftButtonUp(self):

		if self.interface.BUILD_OnMouseLeftButtonUp():
			return

		if mouseModule.mouseController.isAttached():

			attachedType = mouseModule.mouseController.GetAttachedType()
			attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
			attachedItemSlotPos = mouseModule.mouseController.GetAttachedSlotNumber()
			attachedItemCount = mouseModule.mouseController.GetAttachedItemCount()

			## QuickSlot
			if player.SLOT_TYPE_QUICK_SLOT == attachedType:
				player.RequestDeleteGlobalQuickSlot(attachedItemSlotPos)

			## Inventory
			elif player.SLOT_TYPE_INVENTORY == attachedType:

				if player.ITEM_MONEY == attachedItemIndex:
					self.__PutMoney(attachedType, attachedItemCount, self.PickingCharacterIndex)
				else:
					self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)

			## DragonSoul
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				self.__PutItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, self.PickingCharacterIndex)
			
			mouseModule.mouseController.DeattachObject()

		else:
			hyperlink = ui.GetHyperlink()
			if hyperlink:
				if app.IsPressed(app.DIK_LALT):
					link = chat.GetLinkFromHyperlink(hyperlink)
					ime.PasteString(link)
				else:
					self.interface.MakeHyperlinkTooltip(hyperlink)
				return
			else:
				player.SetMouseState(player.MBT_LEFT, player.MBS_CLICK)

		#player.EndMouseWalking()
		return TRUE

	def __PutItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount, dstChrID):
		if player.SLOT_TYPE_INVENTORY == attachedType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
			attachedInvenType = player.SlotTypeToInvenType(attachedType)
			if TRUE == chr.HasInstance(self.PickingCharacterIndex) and player.GetMainCharacterIndex() != dstChrID:
				if player.IsEquipmentSlot(attachedItemSlotPos):
					self.stream.popupWindow.Close()
					self.stream.popupWindow.Open(localeInfo.EXCHANGE_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)
				else:
					if chr.IsNPC(dstChrID):
						net.SendGiveItemPacket(dstChrID, attachedInvenType, attachedItemSlotPos, attachedItemCount)
					else:
						net.SendExchangeStartPacket(dstChrID)
						net.SendExchangeItemAddPacket(attachedInvenType, attachedItemSlotPos, 0)
			else:
				self.__DropItem(attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount)

	def __PutMoney(self, attachedType, attachedMoney, dstChrID):
		if TRUE == chr.HasInstance(dstChrID) and player.GetMainCharacterIndex() != dstChrID:
			net.SendExchangeStartPacket(dstChrID)
			net.SendExchangeElkAddPacket(attachedMoney)
		else:
			self.__DropMoney(attachedType, attachedMoney)

	def __DropMoney(self, attachedType, attachedMoney):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if attachedMoney>=1000:
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_MONEY_FAILURE_1000_OVER, 0, localeInfo.UI_OK)
			return

		itemDropQuestionDialog = uiCommon.QuestionDialog()
		itemDropQuestionDialog.SetText(localeInfo.DO_YOU_DROP_MONEY % (attachedMoney))
		itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
		itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
		itemDropQuestionDialog.Open()
		itemDropQuestionDialog.dropType = attachedType
		itemDropQuestionDialog.dropCount = attachedMoney
		itemDropQuestionDialog.dropNumber = player.ITEM_MONEY
		self.itemDropQuestionDialog = itemDropQuestionDialog

	def __DropItem(self, attachedType, attachedItemIndex, attachedItemSlotPos, attachedItemCount):
		# PRIVATESHOP_DISABLE_ITEM_DROP - 개인상점 열고 있는 동안 아이템 버림 방지
		if uiPrivateShopBuilder.IsBuildingPrivateShop():			
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return
		# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
		
		if player.SLOT_TYPE_INVENTORY == attachedType and player.IsEquipmentSlot(attachedItemSlotPos):
			self.stream.popupWindow.Close()
			self.stream.popupWindow.Open(localeInfo.DROP_ITEM_FAILURE_EQUIP_ITEM, 0, localeInfo.UI_OK)

		else:
			if player.SLOT_TYPE_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedType:
				dropItemIndex = player.GetItemIndex(player.DRAGON_SOUL_INVENTORY, attachedItemSlotPos)

				item.SelectItem(dropItemIndex)
				dropItemName = item.GetItemName()

				## Question Text
				questionText = localeInfo.HOW_MANY_ITEM_DO_YOU_DROP(dropItemName, attachedItemCount)

				## Dialog
				itemDropQuestionDialog = uiCommon.QuestionDialog()
				itemDropQuestionDialog.SetText(questionText)
				itemDropQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.RequestDropItem(arg))
				itemDropQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.RequestDropItem(arg))
				itemDropQuestionDialog.Open()
				itemDropQuestionDialog.dropType = attachedType
				itemDropQuestionDialog.dropNumber = attachedItemSlotPos
				itemDropQuestionDialog.dropCount = attachedItemCount
				self.itemDropQuestionDialog = itemDropQuestionDialog

				constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(1)

	def RequestDropItem(self, answer):
		if not self.itemDropQuestionDialog:
			return

		if answer:
			dropType = self.itemDropQuestionDialog.dropType
			dropCount = self.itemDropQuestionDialog.dropCount
			dropNumber = self.itemDropQuestionDialog.dropNumber

			if player.SLOT_TYPE_INVENTORY == dropType:
				if dropNumber == player.ITEM_MONEY:
					net.SendGoldDropPacketNew(dropCount)
					snd.PlaySound("sound/ui/money.wav")
				else:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP
			elif player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == dropType:
					# PRIVATESHOP_DISABLE_ITEM_DROP
					self.__SendDropItemPacket(dropNumber, dropCount, player.DRAGON_SOUL_INVENTORY)
					# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

		self.itemDropQuestionDialog.Close()
		self.itemDropQuestionDialog = None

		constInfo.SET_ITEM_DROP_QUESTION_DIALOG_STATUS(0)

	# PRIVATESHOP_DISABLE_ITEM_DROP
	def __SendDropItemPacket(self, itemVNum, itemCount, itemInvenType = player.INVENTORY):
		if uiPrivateShopBuilder.IsBuildingPrivateShop():
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.DROP_ITEM_FAILURE_PRIVATE_SHOP)
			return

		net.SendItemDropPacketNew(itemInvenType, itemVNum, itemCount)
	# END_OF_PRIVATESHOP_DISABLE_ITEM_DROP

	def OnMouseRightButtonDown(self):

		self.CheckFocus()

		if TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			player.SetMouseState(player.MBT_RIGHT, player.MBS_PRESS)

		return TRUE

	def OnMouseRightButtonUp(self):
		if TRUE == mouseModule.mouseController.isAttached():
			return TRUE

		player.SetMouseState(player.MBT_RIGHT, player.MBS_CLICK)
		return TRUE

	def OnMouseMiddleButtonDown(self):
		player.SetMouseMiddleButtonState(player.MBS_PRESS)

	def OnMouseMiddleButtonUp(self):
		player.SetMouseMiddleButtonState(player.MBS_CLICK)

	def OnUpdate(self):	
		app.UpdateGame()
		
		if self.mapNameShower.IsShow():
			self.mapNameShower.Update()

		if self.isShowDebugInfo:
			self.UpdateDebugInfo()

		if self.enableXMasBoom:
			self.__XMasBoom_Update()

		self.interface.BUILD_OnUpdate()
		

	def UpdateDebugInfo(self):
		#
		# 캐릭터 좌표 및 FPS 출력
		(x, y, z) = player.GetMainCharacterPosition()
		nUpdateTime = app.GetUpdateTime()
		nUpdateFPS = app.GetUpdateFPS()
		nRenderFPS = app.GetRenderFPS()
		nFaceCount = app.GetFaceCount()
		fFaceSpeed = app.GetFaceSpeed()
		nST=background.GetRenderShadowTime()
		(fAveRT, nCurRT) =  app.GetRenderTime()
		(iNum, fFogStart, fFogEnd, fFarCilp) = background.GetDistanceSetInfo()
		(iPatch, iSplat, fSplatRatio, sTextureNum) = background.GetRenderedSplatNum()
		if iPatch == 0:
			iPatch = 1

		#(dwRenderedThing, dwRenderedCRC) = background.GetRenderedGraphicThingInstanceNum()

		self.PrintCoord.SetText("Coordinate: %.2f %.2f %.2f ATM: %d" % (x, y, z, app.GetAvailableTextureMemory()/(1024*1024)))
		xMouse, yMouse = wndMgr.GetMousePosition()
		self.PrintMousePos.SetText("MousePosition: %d %d" % (xMouse, yMouse))			

		self.FrameRate.SetText("UFPS: %3d UT: %3d FS %.2f" % (nUpdateFPS, nUpdateTime, fFaceSpeed))

		if fAveRT>1.0:
			self.Pitch.SetText("RFPS: %3d RT:%.2f(%3d) FC: %d(%.2f) " % (nRenderFPS, fAveRT, nCurRT, nFaceCount, nFaceCount/fAveRT))

		self.Splat.SetText("PATCH: %d SPLAT: %d BAD(%.2f)" % (iPatch, iSplat, fSplatRatio))
		#self.Pitch.SetText("Pitch: %.2f" % (app.GetCameraPitch())
		#self.TextureNum.SetText("TN : %s" % (sTextureNum))
		#self.ObjectNum.SetText("GTI : %d, CRC : %d" % (dwRenderedThing, dwRenderedCRC))
		self.ViewDistance.SetText("Num : %d, FS : %f, FE : %f, FC : %f" % (iNum, fFogStart, fFogEnd, fFarCilp))

	def OnRender(self):
		app.RenderGame()
		
		if self.console.Console.collision:
			background.RenderCollision()
			chr.RenderCollision()

		(x, y) = app.GetCursorPosition()

		########################
		# Picking
		########################
		textTail.UpdateAllTextTail()

		if TRUE == wndMgr.IsPickedWindow(self.hWnd):

			self.PickingCharacterIndex = chr.Pick()

			if -1 != self.PickingCharacterIndex:
				textTail.ShowCharacterTextTail(self.PickingCharacterIndex)
			if 0 != self.targetBoard.GetTargetVID():
				textTail.ShowCharacterTextTail(self.targetBoard.GetTargetVID())

			# ADD_ALWAYS_SHOW_NAME
			if not self.__IsShowName():
				self.PickingItemIndex = item.Pick()
				if -1 != self.PickingItemIndex:
					textTail.ShowItemTextTail(self.PickingItemIndex)
			# END_OF_ADD_ALWAYS_SHOW_NAME
			
		## Show all name in the range
		
		# ADD_ALWAYS_SHOW_NAME
		if self.__IsShowName():
			textTail.ShowAllTextTail()
			self.PickingItemIndex = textTail.Pick(x, y)
		# END_OF_ADD_ALWAYS_SHOW_NAME

		textTail.UpdateShowingTextTail()
		textTail.ArrangeTextTail()
		if -1 != self.PickingItemIndex:
			textTail.SelectItemName(self.PickingItemIndex)

		grp.PopState()
		grp.SetInterfaceRenderState()

		textTail.Render()
		textTail.HideAllTextTail()

	def OnPressEscapeKey(self):
		if app.TARGET == app.GetCursor():
			app.SetCursor(app.NORMAL)

		elif TRUE == mouseModule.mouseController.isAttached():
			mouseModule.mouseController.DeattachObject()

		else:
			self.interface.OpenSystemDialog()

		return TRUE

	def OnIMEReturn(self):
		if app.IsPressed(app.DIK_LSHIFT):
			self.interface.OpenWhisperDialogWithoutTarget()
		else:
			self.interface.ToggleChat()
		return TRUE

	def OnPressExitKey(self):
		self.interface.ToggleSystemDialog()
		return TRUE

	## BINARY CALLBACK
	######################################################################################
	
	# WEDDING
	def BINARY_LoverInfo(self, name, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnAddLover(name, lovePoint)
		if self.affectShower:
			self.affectShower.SetLoverInfo(name, lovePoint)

	def BINARY_UpdateLovePoint(self, lovePoint):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnUpdateLovePoint(lovePoint)
		if self.affectShower:
			self.affectShower.OnUpdateLovePoint(lovePoint)
	# END_OF_WEDDING
	
	# QUEST_CONFIRM
	def BINARY_OnQuestConfirm(self, msg, timeout, pid):
		confirmDialog = uiCommon.QuestionDialogWithTimeLimit()
		confirmDialog.Open(msg, timeout)
		confirmDialog.SetAcceptEvent(lambda answer=TRUE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		confirmDialog.SetCancelEvent(lambda answer=FALSE, pid=pid: net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide())
		self.confirmDialog = confirmDialog
    # END_OF_QUEST_CONFIRM

    # GIFT command
	def Gift_Show(self):
		self.interface.ShowGift()

	# CUBE
	def BINARY_Cube_Open(self, npcVNUM):
		self.currentCubeNPC = npcVNUM
		
		self.interface.OpenCubeWindow()

		
		if npcVNUM not in self.cubeInformation:
			net.SendChatPacket("/cube r_info")
		else:
			cubeInfoList = self.cubeInformation[npcVNUM]
			
			i = 0
			for cubeInfo in cubeInfoList:								
				self.interface.wndCube.AddCubeResultItem(cubeInfo["vnum"], cubeInfo["count"])
				
				j = 0				
				for materialList in cubeInfo["materialList"]:
					for materialInfo in materialList:
						itemVnum, itemCount = materialInfo
						self.interface.wndCube.AddMaterialInfo(i, j, itemVnum, itemCount)
					j = j + 1						
						
				i = i + 1
				
			self.interface.wndCube.Refresh()

	def BINARY_Cube_Close(self):
		self.interface.CloseCubeWindow()

	# 제작에 필요한 골드, 예상되는 완성품의 VNUM과 개수 정보 update
	def BINARY_Cube_UpdateInfo(self, gold, itemVnum, count):
		self.interface.UpdateCubeInfo(gold, itemVnum, count)
		
	def BINARY_Cube_Succeed(self, itemVnum, count):
		print "큐브 제작 성공"
		self.interface.SucceedCubeWork(itemVnum, count)
		pass

	def BINARY_Cube_Failed(self):
		print "큐브 제작 실패"
		self.interface.FailedCubeWork()
		pass

	def BINARY_Cube_ResultList(self, npcVNUM, listText):
		# ResultList Text Format : 72723,1/72725,1/72730.1/50001,5  이런식으로 "/" 문자로 구분된 리스트를 줌
		#print listText
		
		if npcVNUM == 0:
			npcVNUM = self.currentCubeNPC
		
		self.cubeInformation[npcVNUM] = []
		
		try:
			for eachInfoText in listText.split("/"):
				eachInfo = eachInfoText.split(",")
				itemVnum	= int(eachInfo[0])
				itemCount	= int(eachInfo[1])

				self.cubeInformation[npcVNUM].append({"vnum": itemVnum, "count": itemCount})
				self.interface.wndCube.AddCubeResultItem(itemVnum, itemCount)
			
			resultCount = len(self.cubeInformation[npcVNUM])
			requestCount = 7
			modCount = resultCount % requestCount
			splitCount = resultCount / requestCount
			for i in xrange(splitCount):
				#print("/cube r_info %d %d" % (i * requestCount, requestCount))
				net.SendChatPacket("/cube r_info %d %d" % (i * requestCount, requestCount))
				
			if 0 < modCount:
				#print("/cube r_info %d %d" % (splitCount * requestCount, modCount))				
				net.SendChatPacket("/cube r_info %d %d" % (splitCount * requestCount, modCount))

		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
		
	def BINARY_Cube_MaterialInfo(self, startIndex, listCount, listText):
		# Material Text Format : 125,1|126,2|127,2|123,5&555,5&555,4/120000
		try:
			#print listText
			
			if 3 > len(listText):
				dbg.TraceError("Wrong Cube Material Infomation")
				return 0

			
			
			eachResultList = listText.split("@")

			cubeInfo = self.cubeInformation[self.currentCubeNPC]			
			
			itemIndex = 0
			for eachResultText in eachResultList:
				cubeInfo[startIndex + itemIndex]["materialList"] = [[], [], [], [], []]
				materialList = cubeInfo[startIndex + itemIndex]["materialList"]
				
				gold = 0
				splitResult = eachResultText.split("/")
				if 1 < len(splitResult):
					gold = int(splitResult[1])
					
				#print "splitResult : ", splitResult
				eachMaterialList = splitResult[0].split("&")
				
				i = 0
				for eachMaterialText in eachMaterialList:
					complicatedList = eachMaterialText.split("|")
					
					if 0 < len(complicatedList):
						for complicatedText in complicatedList:
							(itemVnum, itemCount) = complicatedText.split(",")
							itemVnum = int(itemVnum)
							itemCount = int(itemCount)
							self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
							
							materialList[i].append((itemVnum, itemCount))
							
					else:
						itemVnum, itemCount = eachMaterialText.split(",")
						itemVnum = int(itemVnum)
						itemCount = int(itemCount)
						self.interface.wndCube.AddMaterialInfo(itemIndex + startIndex, i, itemVnum, itemCount)
						
						materialList[i].append((itemVnum, itemCount))
						
					i = i + 1
					
					
					
				itemIndex = itemIndex + 1
				
			self.interface.wndCube.Refresh()
			
				
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0
			
		pass
	
	# END_OF_CUBE
	
	# 용혼석	
	def BINARY_Highlight_Item(self, inven_type, inven_pos):
		self.interface.Highligt_Item(inven_type, inven_pos)
	
	def BINARY_DragonSoulGiveQuilification(self):
		self.interface.DragonSoulGiveQuilification()
		
	def BINARY_DragonSoulRefineWindow_Open(self):
		self.interface.OpenDragonSoulRefineWindow()

	def BINARY_DragonSoulRefineWindow_RefineFail(self, reason, inven_type, inven_pos):
		self.interface.FailDragonSoulRefine(reason, inven_type, inven_pos)

	def BINARY_DragonSoulRefineWindow_RefineSucceed(self, inven_type, inven_pos):
		self.interface.SucceedDragonSoulRefine(inven_type, inven_pos)
	
	# END of DRAGON SOUL REFINE WINDOW
	
	def BINARY_SetBigMessage(self, message):
		self.interface.bigBoard.SetTip(message)

	def BINARY_SetTipMessage(self, message):
		self.interface.tipBoard.SetTip(message)		

	def BINARY_AppendNotifyMessage(self, type):
		if not type in localeInfo.NOTIFY_MESSAGE:
			return
		chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.NOTIFY_MESSAGE[type])

	def BINARY_Guild_EnterGuildArea(self, areaID):
		self.interface.BULID_EnterGuildArea(areaID)

	def BINARY_Guild_ExitGuildArea(self, areaID):
		self.interface.BULID_ExitGuildArea(areaID)

	def BINARY_GuildWar_OnSendDeclare(self, guildID):
		pass

	def BINARY_GuildWar_OnRecvDeclare(self, guildID, warType):
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()
		if mainCharacterName == masterName:
			self.__GuildWar_OpenAskDialog(guildID, warType)

	def BINARY_GuildWar_OnRecvPoint(self, gainGuildID, opponentGuildID, point):
		self.interface.OnRecvGuildWarPoint(gainGuildID, opponentGuildID, point)	

	def BINARY_GuildWar_OnStart(self, guildSelf, guildOpp):
		self.interface.OnStartGuildWar(guildSelf, guildOpp)

	def BINARY_GuildWar_OnEnd(self, guildSelf, guildOpp):
		self.interface.OnEndGuildWar(guildSelf, guildOpp)

	def BINARY_BettingGuildWar_SetObserverMode(self, isEnable):
		self.interface.BINARY_SetObserverMode(isEnable)

	def BINARY_BettingGuildWar_UpdateObserverCount(self, observerCount):
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_UpdateMemberCount(self, guildID1, memberCount1, guildID2, memberCount2, observerCount):
		guildID1 = int(guildID1)
		guildID2 = int(guildID2)
		memberCount1 = int(memberCount1)
		memberCount2 = int(memberCount2)
		observerCount = int(observerCount)

		self.interface.UpdateMemberCount(guildID1, memberCount1, guildID2, memberCount2)
		self.interface.wndMiniMap.UpdateObserverCount(observerCount)

	def __GuildWar_OpenAskDialog(self, guildID, warType):

		guildName = guild.GetGuildName(guildID)

		# REMOVED_GUILD_BUG_FIX
		if "Noname" == guildName:
			return
		# END_OF_REMOVED_GUILD_BUG_FIX

		import uiGuild
		questionDialog = uiGuild.AcceptGuildWarDialog()
		questionDialog.SAFE_SetAcceptEvent(self.__GuildWar_OnAccept)
		questionDialog.SAFE_SetCancelEvent(self.__GuildWar_OnDecline)
		questionDialog.Open(guildName, warType)

		self.guildWarQuestionDialog = questionDialog

	def __GuildWar_CloseAskDialog(self):
		self.guildWarQuestionDialog.Close()
		self.guildWarQuestionDialog = None

	def __GuildWar_OnAccept(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/war " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1

	def __GuildWar_OnDecline(self):

		guildName = self.guildWarQuestionDialog.GetGuildName()

		net.SendChatPacket("/nowar " + guildName)
		self.__GuildWar_CloseAskDialog()

		return 1
	## BINARY CALLBACK
	######################################################################################

	def __ServerCommand_Build(self):
		serverCommandList={
			"ConsoleEnable"			: self.__Console_Enable,
			"DayMode"				: self.__DayMode_Update, 
			"PRESERVE_DayMode"		: self.__PRESERVE_DayMode_Update, 
			"CloseRestartWindow"	: self.__RestartDialog_Close,
			"OpenPrivateShop"		: self.__PrivateShop_Open,
			"PartyHealReady"		: self.PartyHealReady,
			"ShowMeSafeboxPassword"	: self.AskSafeboxPassword,
			"CloseSafebox"			: self.CommandCloseSafebox,
			"mining"			: self.__mining,
			
			# Achievement System START
			"achievement"   : self.__AchievementTest,
			"achievementpoints"   : self.__ShowAchievementPoints,
			# Achievement System END
			
            # Craftingsystem by xGr33n & Apo
			"cube_npc_id"			: self.CraftingCube1,
			"cs_result"			: self.CraftingResult,
			"cs_need"			: self.CraftingNeed,
            # Craftingsystem Ende  
			##TEAM_LOGIN_WITH_LIST
			"SetTeamOnline"			: self.__TeamLogin,
			"SetTeamOffline"		: self.__TeamLogout,
			##END_OF_TEAM_LOGIN_WITH_LIST
			# ITEM_SHOP
			"usuario_id"						: self.__Usuario_ID,
			"SetISLoadButtonIndex"				: self.__ISSetLoadButtonIndex,
			"SetISBuyButtonIndex"				: self.__ISSetBuyButtonIndex,
			"GetISBuyID"						: self.__ISGetBuyID,
			"GetISBuyID2"						: self.__ISGetBuyID2,
			"AddISCategory"						: self.__ISAddCategory,
			"SelectISCategory"					: self.__ISSelectCategory,
			"ClearISItems"						: self.__ISClearItems,
			"AddISItem"							: self.__ISAddItem,
			"AddISItemDesc"						: self.__ISAddItemDesc,
			"SetISLoadSuccess"					: self.__ISSetLoadSuccess,
			"SetISLoadFail"						: self.__ISSetLoadFail,
			"SetISBuySuccess"					: self.__ISSetBuySuccess,
			"SetISBuyFail"						: self.__ISSetBuyFail,
			"SetISCoins"						: self.__ISSetCoins,
			"SetISMarks"						: self.__ISSetMarks,
			"input0"						: self.__Input0,
			"input1"						: self.__Input1,
			# END_OF_ITEM_SHOP

			"Exit"								: self.__Exit,
			# PET_SYSTEM
			"PetIsMine"							: self.__PetIsMineByVid,
			"ActivarGui"						: self.__ActivarGui,
			"GetInputStringStart"				: self.GetInputStringStart,
			"GetInputStringEnd"					: self.GetInputStringEnd,
			"SetPetClearItemSlotButtonIndex"	: self.__PetSetClearItemSlotButtonIndex,
			"SetPetIncreaseBoniButtonIndex"		: self.__PetSetIncreaseBoniButtonIndex,
			"SetPetSendAwayButtonIndex"			: self.__PetSetSendAwayButtonIndex,
			"ShowPet"							: self.__PetShow,
			"HidePet"							: self.__PetHide,
			"GetPetClearSlot"					: self.__PetGetClearSlot,
			"GetPetIncreaseBoni"				: self.__PetGetIncreaseBoni,
			"SetPet"							: self.__PetSet,
			"SetPetHead"						: self.__PetSetHead,
			"SetPetNeck"						: self.__PetSetNeck,
			"SetPetFoot"						: self.__PetSetFoot,
			"SetPetAttackValue"					: self.__PetSetAttackValue,
			"SetPetMagicAttackValue"			: self.__PetSetMagicAttackValue,
			"SetPetArmorValue"					: self.__PetSetArmorValue,
			"SetPetName"						: self.__PetSetName,
			"SetPetLevel"						: self.__PetSetLevel,
			"SetPetExp"							: self.__PetSetExp,
			"SetPetMaxExp"						: self.__PetSetMaxExp,
			"SetPetSkillPoints"					: self.__PetSetSkillPoints,
			# END_OF_PET_SYSTEM	
			# ITEM_MALL
			"CloseMall"				: self.CommandCloseMall,
			"ShowMeMallPassword"	: self.AskMallPassword,
			"item_mall"				: self.__ItemMall_Open,
			# END_OF_ITEM_MALL
			
			# HABILIDADES			
			"HABILIDADES"			: self.__Habilidades,			
			# END_OF_HABILIDADES 

			"RefineSuceeded"		: self.RefineSuceededMessage,
			"RefineFailed"			: self.RefineFailedMessage,
			"xmas_snow"				: self.__XMasSnow_Enable,
			"xmas_boom"				: self.__XMasBoom_Enable,
			"xmas_song"				: self.__XMasSong_Enable,
			"xmas_tree"				: self.__XMasTree_Enable,
			"newyear_boom"			: self.__XMasBoom_Enable,
			"PartyRequest"			: self.__PartyRequestQuestion,
			"PartyRequestDenied"	: self.__PartyRequestDenied,
			"horse_state"			: self.__Horse_UpdateState,
			"hide_horse_state"		: self.__Horse_HideState,
			"WarUC"					: self.__GuildWar_UpdateMemberCount,
			"test_server"			: self.__EnableTestServerFlag,
			"mall"			: self.__InGameShop_Show,

			# WEDDING
			"lover_login"			: self.__LoginLover,
			"lover_logout"			: self.__LogoutLover,
			"lover_near"			: self.__LoverNear,
			"lover_far"				: self.__LoverFar,
			"lover_divorce"			: self.__LoverDivorce,
			"PlayMusic"				: self.__PlayMusic,
			# END_OF_WEDDING


			# PRIVATE_SHOP_PRICE_LIST
			"MyShopPriceList"		: self.__PrivateShop_PriceList,
			# END_OF_PRIVATE_SHOP_PRICE_LIST


		}

		self.serverCommander=stringCommander.Analyzer()
		for serverCommandItem in serverCommandList.items():
			self.serverCommander.SAFE_RegisterCallBack(
				serverCommandItem[0], serverCommandItem[1]
			)

	def BINARY_ServerCommand_Run(self, line):
		#dbg.TraceError(line)
		try:
			#print " BINARY_ServerCommand_Run", line
			return self.serverCommander.Run(line)
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def __ProcessPreservedServerCommand(self):
		try:
			command = net.GetPreservedServerCommand()
			while command:
				print " __ProcessPreservedServerCommand", command
				self.serverCommander.Run(command)
				command = net.GetPreservedServerCommand()
		except RuntimeError, msg:
			dbg.TraceError(msg)
			return 0

	def PartyHealReady(self):
		self.interface.PartyHealReady()

	def AskSafeboxPassword(self):
		self.interface.AskSafeboxPassword()

	# ITEM_MALL
	def AskMallPassword(self):
		self.interface.AskMallPassword()

	def __ItemMall_Open(self):
		self.interface.OpenItemMall();

	def CommandCloseMall(self):
		self.interface.CommandCloseMall()
	# END_OF_ITEM_MALL

	def RefineSuceededMessage(self):
		snd.PlaySound("sound/ui/make_soket.wav")
		self.PopupMessage(localeInfo.REFINE_SUCCESS)

	def RefineFailedMessage(self):
		snd.PlaySound("sound/ui/jaeryun_fail.wav")
		self.PopupMessage(localeInfo.REFINE_FAILURE)

	def CommandCloseSafebox(self):
		self.interface.CommandCloseSafebox()

	# PRIVATE_SHOP_PRICE_LIST
	def __PrivateShop_PriceList(self, itemVNum, itemPrice):
		uiPrivateShopBuilder.SetPrivateShopItemPrice(itemVNum, itemPrice)	
	# END_OF_PRIVATE_SHOP_PRICE_LIST

	def __Horse_HideState(self):
		self.affectShower.SetHorseState(0, 0, 0)

	def __Horse_UpdateState(self, level, health, battery):
		self.affectShower.SetHorseState(int(level), int(health), int(battery))

	def __IsXMasMap(self):
		mapDict = ( "metin2_map_n_flame_01",
					"metin2_map_n_desert_01",
					"metin2_map_spiderdungeon",
					"metin2_map_deviltower1", )

		if background.GetCurrentMapName() in mapDict:
			return FALSE

		return TRUE

	def __XMasSnow_Enable(self, mode):

		self.__XMasSong_Enable(mode)

		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_SNOW ON"
			background.EnableSnow(1)

		else:
			print "XMAS_SNOW OFF"
			background.EnableSnow(0)

	def __XMasBoom_Enable(self, mode):
		if "1"==mode:

			if not self.__IsXMasMap():
				return

			print "XMAS_BOOM ON"
			self.__DayMode_Update("dark")
			self.enableXMasBoom = TRUE
			self.startTimeXMasBoom = app.GetTime()
		else:
			print "XMAS_BOOM OFF"
			self.__DayMode_Update("light")
			self.enableXMasBoom = FALSE

	def __XMasTree_Enable(self, grade):

		print "XMAS_TREE ", grade
		background.SetXMasTree(int(grade))

	def __XMasSong_Enable(self, mode):
		if "1"==mode:
			print "XMAS_SONG ON"

			XMAS_BGM = "xmas.mp3"

			if app.IsExistFile("BGM/" + XMAS_BGM)==1:
				if musicInfo.fieldMusic != "":
					snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

				musicInfo.fieldMusic=XMAS_BGM
				snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

		else:
			print "XMAS_SONG OFF"

			if musicInfo.fieldMusic != "":
				snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic)

			musicInfo.fieldMusic=musicInfo.METIN2THEMA
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	def __RestartDialog_Close(self):
		self.interface.CloseRestartDialog()

	def __Console_Enable(self):
		constInfo.CONSOLE_ENABLE = TRUE
		self.consoleEnable = TRUE
		app.EnableSpecialCameraMode()
		ui.EnablePaste(TRUE)

	## PrivateShop
	def __PrivateShop_Open(self):
		self.interface.OpenPrivateShopInputNameDialog()

	def BINARY_PrivateShop_Appear(self, vid, text):
		self.interface.AppearPrivateShop(vid, text)

	def BINARY_PrivateShop_Disappear(self, vid):
		self.interface.DisappearPrivateShop(vid)

	## DayMode
	def __PRESERVE_DayMode_Update(self, mode):
		if "light"==mode:
			background.SetEnvironmentData(0)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
			background.SetEnvironmentData(1)

	def __DayMode_Update(self, mode):
		if "light"==mode:
			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToLight)
		elif "dark"==mode:

			if not self.__IsXMasMap():
				return

			self.curtain.SAFE_FadeOut(self.__DayMode_OnCompleteChangeToDark)

	def __DayMode_OnCompleteChangeToLight(self):
		background.SetEnvironmentData(0)
		self.curtain.FadeIn()

	def __DayMode_OnCompleteChangeToDark(self):
		background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT)
		background.SetEnvironmentData(1)
		self.curtain.FadeIn()

	## XMasBoom
	def __XMasBoom_Update(self):

		self.BOOM_DATA_LIST = ( (2, 5), (5, 2), (7, 3), (10, 3), (20, 5) )
		if self.indexXMasBoom >= len(self.BOOM_DATA_LIST):
			return

		boomTime = self.BOOM_DATA_LIST[self.indexXMasBoom][0]
		boomCount = self.BOOM_DATA_LIST[self.indexXMasBoom][1]

		if app.GetTime() - self.startTimeXMasBoom > boomTime:

			self.indexXMasBoom += 1

			for i in xrange(boomCount):
				self.__XMasBoom_Boom()

	def __XMasBoom_Boom(self):
		x, y, z = player.GetMainCharacterPosition()
		randX = app.GetRandom(-150, 150)
		randY = app.GetRandom(-150, 150)

		snd.PlaySound3D(x+randX, -y+randY, z, "sound/common/etc/salute.mp3")

	def __PartyRequestQuestion(self, vid):
		vid = int(vid)
		partyRequestQuestionDialog = uiCommon.QuestionDialog()
		partyRequestQuestionDialog.SetText(chr.GetNameByVID(vid) + localeInfo.PARTY_DO_YOU_ACCEPT)
		partyRequestQuestionDialog.SetAcceptText(localeInfo.UI_ACCEPT)
		partyRequestQuestionDialog.SetCancelText(localeInfo.UI_DENY)
		partyRequestQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.__AnswerPartyRequest(arg))
		partyRequestQuestionDialog.Open()
		partyRequestQuestionDialog.vid = vid
		self.partyRequestQuestionDialog = partyRequestQuestionDialog

	def __AnswerPartyRequest(self, answer):
		if not self.partyRequestQuestionDialog:
			return

		vid = self.partyRequestQuestionDialog.vid

		if answer:
			net.SendChatPacket("/party_request_accept " + str(vid))
		else:
			net.SendChatPacket("/party_request_deny " + str(vid))

		self.partyRequestQuestionDialog.Close()
		self.partyRequestQuestionDialog = None

	def __PartyRequestDenied(self):
		self.PopupMessage(localeInfo.PARTY_REQUEST_DENIED)

	def __EnableTestServerFlag(self):
		app.EnableTestServerFlag()

	def __InGameShop_Show(self, url):
		if constInfo.IN_GAME_SHOP_ENABLE:
			self.interface.OpenWebWindow(url)

	# WEDDING
	def __LoginLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLoginLover()

	def __LogoutLover(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogoutLover()
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverNear(self):
		if self.affectShower:
			self.affectShower.ShowLoverState()

	def __LoverFar(self):
		if self.affectShower:
			self.affectShower.HideLoverState()

	def __LoverDivorce(self):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.ClearLoverInfo()
		if self.affectShower:
			self.affectShower.ClearLoverState()
	def __mining(self):
		import minenmodule
		import chat
		vid_mine = player.GetTargetVID() 
		ziel = player.GetCharacterDistance(int(vid_mine))
		if int(ziel) >=165:
			self.minen_dialog = minenmodule.MinenDialog()
			self.minen_dialog.Open()

	#bonuspage start
	def __BonusPage(self):
		import uibonuspage
		import constinfo
		try:
			if constinfo.bonuspage == 0:
				exec 'uibonuspage.BonusBoardDialog().Show()'
			else:
				chat.AppendChat(chat.CHAT_TYPE_INFO, "<System> Ya est?abierta")
		except ImportError:
			import dbg,app
			dbg.Trace('uibonuspage.py Importing error :(')
			app.Abort()
	#bonuspage end
	
	# Craftingsystem von xGr33n & Apo
	def CraftingCube1(self, npcVNUM):
		constInfo.CRAFTING_NPC_ID = int(npcVNUM)
	def CraftingResult(self, list):
		constInfo.CRAFTING_RESULT = str(list)
	def CraftingNeed(self, list):
		constInfo.CRAFTING_NEED = str(list)
    # Craftingsystem Ende
	
	# MOUNT_OPTION
	def __MountOptionChangeVisible(self):
		if self.mountOptionWnd.IsShow():
			self.mountOptionWnd.Close()
		else:
			self.mountOptionWnd.Open()

	def __MountSetVnum(self, vnum):
		constInfo.MOUNT_ACTIVE = int(vnum)
	# END_MOUNT_OPTION
	# PET_INVENTORY
			
	def __PetIsMineByVid(self, vid):
		targetName = chr.GetNameByVID(int(vid))
		charName = player.GetName() or chr.GetMainCharacterName()
		if targetName[0:len(charName)] == charName:
			localeInfo.SEND_BACK = "true"
		else:
			localeInfo.SEND_BACK = "false"

		self.__SendTextPacketToQuest()
		localeInfo.SEND_BACK = ""

	def __SendTextPacketToQuest(self):
		net.SendQuestInputStringPacket(localeInfo.SEND_BACK)
	
	def __PressXKey(self):
		import event
		self.__DeactivarGui()
		self.__PetHide()
		event.QuestButtonClick(constInfo2.PET_SEND_AWAY_BUTTON_INDEX)
		
	def GetInputStringStart(self):
		constInfo.INPUT_IGNORE = 1

	def GetInputStringEnd(self):
		constInfo.INPUT_IGNORE = 0		
		
	def __PetSetClearItemSlotButtonIndex(self, index):
		constInfo2.PET_CLEAR_ITEM_SLOT_BUTTON_INDEX = int(index)

	def __PetSetIncreaseBoniButtonIndex(self, index):
		constInfo2.PET_INCREASE_BONI_BUTTON_INDEX = int(index)

	def __PetSetSendAwayButtonIndex(self, index):
		constInfo2.PET_SEND_AWAY_BUTTON_INDEX = int(index)

	def __ActivarGui(self):
		global pet_gui_activado
		pet_gui_activado = 1
		
	def __DeactivarGui(self):
		global pet_gui_activado
		pet_gui_activado = 0	
		
	def __PetShow(self):
		global pet_gui_activado
		if pet_gui_activado == 0:
			chat.AppendChat(chat.CHAT_TYPE_INFO, "No puedes abrir el Pet-Gui sin tener una Mascota Sacada.")
			return
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.Show()

	def __PetHide(self):
		if self.petInventoryWnd:
			self.petInventoryWnd.Hide()

	def __PetGetClearSlot(self):
		net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetClearSlot()))

	def __PetGetIncreaseBoni(self):
		net.SendQuestInputStringPacket(str(self.petInventoryWnd.GetIncreaseBoni()))

	def __PetSet(self, itemVnum):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetPet(itemVnum)

	def __PetSetHead(self, itemVnum):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		if int(itemVnum) > 0:
			self.petInventoryWnd.SetHeadItem(itemVnum)
		else:
			self.petInventoryWnd.ClearHeadItem()

	def __PetSetNeck(self, itemVnum):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		if int(itemVnum) > 0:
			self.petInventoryWnd.SetNeckItem(itemVnum)
		else:
			self.petInventoryWnd.ClearNeckItem()

	def __PetSetFoot(self, itemVnum):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		if int(itemVnum) > 0:
			self.petInventoryWnd.SetFootItem(itemVnum)
		else:
			self.petInventoryWnd.ClearFootItem()

	def __PetSetAttackValue(self, value):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetAttackValue(value)

	def __PetSetMagicAttackValue(self, value):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetMagicAttackValue(value)

	def __PetSetArmorValue(self, value):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetArmorValue(value)

	def __PetSetName(self, name):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetName(name.replace("[_]", " "))

	def __PetSetLevel(self, level):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetLevel(level)

	def __PetSetExp(self, exp):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetExp(exp)
		self.petInventoryWnd.UpdateExpBar()

	def __PetSetMaxExp(self, maxexp):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetMaxExp(maxexp)
		self.petInventoryWnd.UpdateExpBar()

	def __PetSetSkillPoints(self, points):
		if not self.petInventoryWnd:
			import uiPet
			self.petInventoryWnd = uiPet.PetInventoryDialog()
		self.petInventoryWnd.SetSkillPoints(points)
	# END_PET_INVENTORY	
	def groupconversation(self):
		self.interface.OpenGroupWhisperDialog("[GRUPO]")
	# ITEM_SHOP
	def __Usuario_ID(self, id):
		constInfo.usuario_id = int(id)

	def __ItemShopShow(self):
		if not self.itemShopWnd:
			import uiItemShop
			self.itemShopWnd = uiItemShop.ItemShopBoard()
		self.itemShopWnd.Show()

	def __ISSetLoadButtonIndex(self, index):
		constInfo.ITEM_SHOP_LOAD_BUTTON_INDEX = int(index)

	def __ISSetBuyButtonIndex(self, index):
		constInfo.ITEM_SHOP_BUY_BUTTON_INDEX = int(index)

	def __ISGetBuyID(self):
		if self.itemShopWnd:
			net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString())
		else:
			net.SendQuestInputStringPacket("ERROR")
			
	def __ISGetBuyID2(self):
		if self.itemShopWnd:
			net.SendQuestInputStringPacket(self.itemShopWnd.GetBuyItemString2())
		else:
			net.SendQuestInputStringPacket("ERROR")
			
	def __Input0(self):
		constInfo.INPUT_IGNORE = 0
	
	def __Input1(self):
		constInfo.INPUT_IGNORE = 1
	
	def __ISAddCategory(self, catId, catName):
		self.itemShopWnd.AddCategory(catId, catName.replace("[_]", " "))

	def __ISSelectCategory(self, catId):
		self.itemShopWnd.SelectCategory(catId)

	def __ISClearItems(self):
		self.itemShopWnd.Clear()

	def __ISAddItem(self, catId, itemId, itemVnum, itemCount, itemCost, itemCostType, attr1, val1, attr2, val2, attr3, val3, attr4, val4, attr5, val5, attr6, val6, attr7, val7, sock1, sock2, sock3):
		itemAttr = [[attr1, val1], [attr2, val2], [attr3, val3], [attr4, val4], [attr5, val5], [attr6, val6], [attr7, val7]]
		for attr in itemAttr:
			attr[0] = int(attr[0])
			attr[1] = int(attr[1])
		itemSocket = [int(sock1), int(sock2), int(sock3)]
		self.curIsItem = {
			"cat" : catId,
			"id" : itemId,
			"vnum" : itemVnum,
			"count" : itemCount,
			"desc" : "",
			"cost" : itemCost,
			"cost_type" : itemCostType,
			"attr" : itemAttr,
			"socket" : itemSocket,
		}
		
	def __ISAddItemDesc(self, itemDesc):
		obj = self.curIsItem
		if not obj:
			return
		obj["desc"] += itemDesc.replace("[_]", " ")
		
		self.itemShopWnd.AddItem(obj["cat"], obj["id"], obj["vnum"], obj["count"], obj["desc"], obj["cost"], obj["cost_type"], obj["attr"], obj["socket"])
		self.curIsItem = None

	def __ISSetLoadSuccess(self):
		self.itemShopWnd.SetLoadSuccess()

	def __ISSetLoadFail(self):
		self.itemShopWnd.SetLoadFail()

	def __ISSetBuySuccess(self):
		self.itemShopWnd.SetItemBuySuccess()

	def __ISSetBuyFail(self):
		self.itemShopWnd.SetItemBuyFail()

	def __ISSetCoins(self, coins):
		self.itemShopWnd.SetCoins(coins)

	def __ISSetMarks(self, marks):
		self.itemShopWnd.SetMarks(marks)

	# END_ITEM_SHOP
	
	def __OnChangeEquipement(self):
		import uifastequip		
		self.sema = uifastequip.changeequip()
		self.sema.Show()
		
	def __sema(self):
		import uiswitch
		self.wndSwitch = uiswitch.Switcher()
		self.wndSwitch.Show()
				
	def __Exit(self):
		import app
		tiempo = 5
		curTime = app.GetTime() - tiempo
		if curTime < tiempo:
			chat.AppendChat(chat.CHAT_TYPE_INFO, "El servidor est?en Mantenimiento, saldr? en 5 segundos.")
		else:
			app.Exit()
			
	# TEAM_LIST
	def __TeamLogin(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogin(2, name)

	def __TeamLogout(self, name):
		if self.interface.wndMessenger:
			self.interface.wndMessenger.OnLogout(2, name)
	# END_OF_TEAM_LIST

	def __PlayMusic(self, flag, filename):
		flag = int(flag)
		if flag:
			snd.FadeOutAllMusic()
			musicInfo.SaveLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + filename)
		else:
			snd.FadeOutAllMusic()
			musicInfo.LoadLastPlayFieldMusic()
			snd.FadeInMusic("BGM/" + musicInfo.fieldMusic)

	# END_OF_WEDDING
	
	# Achievement System START
	def __ShowAchievementPoints(self, points):
		import uiAchievement
		import uiTaskbar
		self.uiAchievement = uiAchievement.AchievementDialog()
		uiAchievement.AchievementPoints = int(points)

	def __AchievementTest(self, archivement):
		import uiAchievement
		self.uiAchievement = uiAchievement.AchievementDialog()
		self.uiAchievement.Show(1, str(archivement))
		self.uiAchievement.SetTop()
	# Achievement System END
	
	### HABILIDADES ###
	def __Habilidades(self, cmd):
			shang = cmd.split("|")
			if shang[0] == "RAZA":
				self.habis.Open(int(shang[1]))
			elif shang[0] == "GRUPO":
				net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
				constInfo.Habilidades["HABSTR"] = ""
			elif shang[0] == "QID":
				constInfo.Habilidades["qid"] = int(shang[1])

	def _Input0(self):
		constInfo.INPUT_IGNORE = 0

	def _Input1(self):
		constinfo.INPUT_IGNORE = 1
	### END_HABILIDADES ### 

 

 

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def __Habilidades(self, cmd):
	shang = cmd.split("|")
	if shang[0] == "RAZA":
		self.habis.Open(int(shang[1]))
	elif shang[0] == "GRUPO":
		net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
		constInfo.Habilidades["HABSTR"] = ""
	elif shang[0] == "QID":
		constInfo.Habilidades["qid"] = int(shang[1])

hay esta

 

y tienes que quedar asi

 

8334c9002c.png

 

Saludos!

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def __Habilidades(self, cmd):
	shang = cmd.split("|")
	if shang[0] == "RAZA":
		self.habis.Open(int(shang[1]))
	elif shang[0] == "GRUPO":
		net.SendQuestInputStringPacket(str(constInfo.Habilidades["HABSTR"]))
		constInfo.Habilidades["HABSTR"] = ""
	elif shang[0] == "QID":
		constInfo.Habilidades["qid"] = int(shang[1])

hay esta

 

y tienes que quedar asi

 

8334c9002c.png

 

Saludos!

 

9aTWA8v.png

 

 

Esta completamente igual y sigue saliendo el mismo jodido ERROR.

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Joder que parecen nuevos, OCTOGRAMA, al final de eso, ponle un

#

hasta que la línea ROJA se cierre:

pon ese numeral/almohadilla/comodin, en la línea 2621

 

SIN TAB

 

d448603ea3095e884398bef8cd72aa6e.png

b834cc4509518caa3690a232febd1444.png

Como puedes ver, esa raíz, CIERRA en el último CONSTINFO

 

 

Revisaste bien los tab?

 

Eso le pasa por no seguir la guía bien.

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gracias,    :D +1

 

trabajando apropiadamente

 

server syserr

 

SYSERR: Jul  5 11:44:36.574883 :: RunState: LUA_ERROR: [string "skill_group"]:8: attempt to index global `elegir_habis' (a nil value)
SYSERR: Jul  5 11:44:36.574912 :: WriteRunningStateToSyserr: LUA_ERROR: quest skill_group.start letter
SYSERR: Jul  5 11:44:38.254587 :: Input: no quest running for pc, cannot process input : 69012

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gracias,    :D +1

 

trabajando apropiadamente

 

server syserr

 

SYSERR: Jul  5 11:44:36.574883 :: RunState: LUA_ERROR: [string "skill_group"]:8: attempt to index global `elegir_habis' (a nil value)

SYSERR: Jul  5 11:44:36.574912 :: WriteRunningStateToSyserr: LUA_ERROR: quest skill_group.start letter

SYSERR: Jul  5 11:44:38.254587 :: Input: no quest running for pc, cannot process input : 69012

 

El nombre de la quest tiene que ser el mismo que venía en la descarga. Si lo editas no va a funcionar.

5HATYdW.png

 

 

Shang what about that black window?

 

Same here, works and looks great , just need to get rid of that last input window. It does nothing , it just doesn't belong there.

 

		"input0"			: self.__Input0,
		"input1"			: self.__Input1,

Eso en el def Servercommand_build del game.py

 

y al final del game.py poner esto:

	def __Input0(self):
		constInfo.INPUT_IGNORE = 0
    
	def __Input1(self):
		constInfo.INPUT_IGNORE = 1
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