ToPo(SUBNORMAL-DETECTADO) Posted June 18, 2015 Report Share Posted June 18, 2015 QUEST: uest flame_dungeon begin state start begin when 20394.click with pc.get_level() >= 90 begin pc.give_item2(71175, 1) set_state(run) end end state run begin function setting() return { ["bossroom_entry_pos"] = {8109,6867}, ["boss_pos"] = {686,637}, ["doors_pos"] = { {320,394}, {293,359}, {333,321}, {378,320}, {400,355}, {394,401} }, ["idoors_pos"] = { {268,447}, {234,359}, {300,264}, {454,217}, {470,355}, {467,469} }, ["doors_dir"] = {135,90,210,152,90,223}, ["idoors_dir"] = {135,90,210,135,90,239}, ["dungeon_entry_pos"] = {7766, 6719},-- ??? ?? ???? ? ["DUNGEON_MAN_bpos"] = {690,722}, ["DUNGEON_MAN_pos"] = {354,362}, ["LEVEL2_STONE_pos"] = {195,352}, ["LEVEL4_TARGET_pos"] = {470,175}, ["LEVEL5_STONE_pos"] = { {486, 345}, {511, 336}, {525, 349}, {521, 365}, {503, 372}, {486, 365}, {500, 354} }, ["LEVEL6_TARGET_pos"] = {511,480}, ["outside_entry_pos"] = {5980,7075}, --??????? ??? ? } end function is_flamed(idx) -- ???? ??? ?? return idx >= 351 * 10000 and idx < (351 + 1) *10000 end function make_dungeon() -- ?? ??? local setting = flame_dungeon.setting() d.new_jump_party(351, setting.dungeon_entry_pos[1], setting.dungeon_entry_pos[2]) d.regen_file("data/dungeon/flame_dungeon/npc.txt") d.setf("level",0) for i=1,6 do d.set_unique("door"..i, d.spawn_mob_ac_dir(20387, setting.doors_pos[1], setting.doors_pos[2],setting.doors_dir)) end for i=1,6 do d.set_unique("idoor"..i, d.spawn_mob_ac_dir(20388, setting.idoors_pos[1], setting.idoors_pos[2],setting.idoors_dir)) end d.setf("clear_count",0) d.setf("started",0) d.setf("dungeon_enter",0) -- ????? ?????? // ??? : 0 ?? : 1 // ??? ??????? ?? ?? d.setf("counter_11", 180) d.setf("counter_13", 180) end function go_boss() -- ??? ?? local setting = flame_dungeon.setting() if pc.get_level() < 104 then --???? say(gameforge.flame_dungeon._580_notice) return else --if pc.getf("main_quest_flame_lv103", "__status")==main_quest_flame_lv103.__COMPLETE__ then -- ????? ?? -- say_title(gameforge.flame_dungeon._010_say) say(gameforge.flame_dungeon._010_say) local warp = select("Entrar","Talvez más tarde") if warp == 1 then d.setf("level",17) d.jump_all(setting.bossroom_entry_pos[1],setting.bossroom_entry_pos[2]) d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_fild_boss.txt") d.spawn_mob(6091,setting.boss_pos[1],setting.boss_pos[2]) end --else -- say(gameforge.flame_dungeon._040_notice) -- return --end end end function level_clear() -- ?? ???, ?????, ????? d.setf("level",0) d.clear_regen() d.purge_area(750000,620000,817400,689400) -- ??? -- d.purge() ???? end function clear_timer(inx) -- ??? ???? clear_server_timer ("flame_dungeon_0m_left_timer", inx) clear_server_timer ("flame_dungeon_1m_left_timer", inx) clear_server_timer ("flame_dungeon_5m_left_timer", inx) clear_server_timer ("flame_dungeon_10m_left_timer", inx) clear_server_timer ("flame_dungeon_15m_left_timer", inx) clear_server_timer ("flame_dungeon_30m_left_timer", inx) clear_server_timer ("flame_dungeon_45m_left_timer", inx) clear_server_timer ("flame_dungeon_ticket_remove", inx) end when login begin local idx = pc.get_map_index() local setting = flame_dungeon.setting() if idx == 351 then --pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) elseif flame_dungeon.is_flamed(idx) then -- ?? ??, ??? ?? ?? ------------------------------------------------------------------------------------------------------------------------------------------------------ --??? ??? ???? ???? ???? ?????? ?? ?? ??? ????. ???? ??? ?? ???? ???? ?? ?? ??? ??? ??. --???? ???? ?? ?? ?? ??? ??? ??, ???? ??? ??? ????? ?? ??? ????? ???? ??? ??? ??? ??. ------------------------------------------------------------------------------------------------------------------------------------------------------ --pc.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) -- ?? ??? ? ??? ???? local ticketGroup = {71175, 1} if d.getf("dungeon_enter") == 0 then -- ???? ??? local canPass = false for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup) >= ticketGroup[i+1] then canPass = true break end end if get_global_time() - pc.getf("flame_dungeon","exit_time") < 30 * 60 then -- ??????? ???? notice_multiline(gameforge.flame_dungeon._050_notice,d.notice) say(gameforge.flame_dungeon._060_say) timer("flame_dungeon_warp_timer", 5) elseif not canPass then notice_multiline(gameforge.flame_dungeon._070_notice,d.notice) say(gameforge.flame_dungeon._080_say) timer("flame_dungeon_warp_timer", 5) elseif pc.get_level() < 100 then notice_multiline(gameforge.flame_dungeon._090_notice,d.notice) say(gameforge.flame_dungeon._100_say) timer("flame_dungeon_warp_timer", 5) end elseif pc.getf("flame_dungeon","ticket_delete") == 0 then -- ????? ??? ??????? for i=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup) >= ticketGroup[i+1] then pc.remove_item(ticketGroup, ticketGroup[i+1]) break end end pc.setf("flame_dungeon","ticket_delete",1) end else pc.setf("flame_dungeon","ticket_delete",0) end end when flame_dungeon_warp_timer.timer begin local setting = flame_dungeon.setting() pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) end when logout begin local idx = pc.get_map_index() if flame_dungeon.is_flamed(idx) then if d.getf("dungeon_enter") == 1 then -- ???? ?? ?? ? ???? pc.setf("flame_dungeon","exit_time",get_global_time()) -- ???? ???? ??? ??? ??, ?? ???? ??? or ?? ???? ??? end end end when 20394.chat."Las Puertas del Infierno" begin local setting = flame_dungeon.setting() if party.is_party() then local party_check = 0 if d.find(party.getf("dungeon_index")) then party_check = (d.getf_from_map_index("party_leader_pid", party.getf("dungeon_index")) == party.get_leader_pid()) end if d.find(party.getf("dungeon_index")) and party_check then if get_global_time() - pc.getf("flame_dungeon","exit_time") < 5 * 60 then -- ?? ?? 5? ?? local dungeon_level = d.getf_from_map_index("level", party.getf("dungeon_index")) if dungeon_level == 17 then -- ?? pc.warp(setting.bossroom_entry_pos[1] * 100, setting.bossroom_entry_pos[2] * 100, party.getf("dungeon_index")) else pc.warp(setting.dungeon_entry_pos[1] * 100, setting.dungeon_entry_pos[2] * 100, party.getf("dungeon_index")) end else -- 5? ???? ? ?? ?? say_title(mob_name(20394)) say(gameforge.flame_dungeon._590_say) end else local pids = {party.get_member_pids()} local noTicketMembers = {} local notEnoughLevelMembers = {} local ticketCheck = true local levelCheck = true local ticketGroup = {71175, 1} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true break end end if not canPass then table.insert(noTicketMembers, pc.get_name()) ticketCheck = false end if pc.level < 100 then table.insert(notEnoughLevelMembers, pc.get_name()) levelCheck = false end q.end_other_pc_block() end if not ticketCheck then say_title(mob_name(20394)) say(gameforge.flame_dungeon._610_say) for i, name in next, noTicketMembers, nil do say(color(1,1,0), " "..name) end if levelCheck then return else wait() end end if not levelCheck then say_title(mob_name(20394)) say(gameforge.flame_dungeon._630_say) for i, name in next, notEnoughLevelMembers, nil do say(color(1,1,0), " "..name) end return end if party.is_leader() then say(gameforge.flame_dungeon._120_say) local warp = select("Entrar","Talvez más tarde") if warp == 1 then if party.is_map_member_flag_lt("exit_time", get_global_time() - 30 * 60 ) then flame_dungeon.make_dungeon() else say(gameforge.flame_dungeon._600_say) end end party.setf("flame_dungeon_boss_kill_count", 0) else say(gameforge.flame_dungeon._150_say) end end else say(gameforge.flame_dungeon._160_say) end end when 20394.chat."Test : Teleportar a Sala" with pc.is_gm() begin -- ???? local setting = flame_dungeon.setting() pc.setf("flame_dungeon","fdRtest",1) pc.warp( setting.dungeon_entry_pos[1]*100, setting.dungeon_entry_pos[2]*100, 351) end when 20394.chat."TEST : Quitar límite de tiempo" with pc.is_gm() begin -- ???? pc.setf("flame_dungeon","exit_time",get_global_time()-1800) say("Done") end when 20385.chat."Test : Información" with pc.is_gm() begin -- ???? say("monstros_11 : "..d.getf("counter_11")) say("monstros_13 : "..d.getf("counter_13")) say("server time : "..get_server_timer_arg()) say("número de monstros : "..d.count_monster()) say("level : "..d.getf("level")) say("Dmap index : "..d.get_map_index()) say("Pmap index : "..pc.get_map_index()) say("access limit : "..pc.getf("flame_dungeon","exit_time")) say("global time : "..get_global_time()) if flame_dungeon.is_flamed(d.get_map_index()) then say("in dungeon") -- is_flamed ?? ?? end if d.is_unique_dead("stone1") then say("stone1 is dead") else say("stone1 is not dead") end end when 20385.chat."Activar Sala" with pc.is_gm() begin -- ???? say("??? ???") flame_dungeon.clear_timer(d.get_map_index()) flame_dungeon.make_dungeon() end when 20385.chat."Test : Boss Room" with pc.is_gm() begin -- ???? flame_dungeon.go_boss() end when 20385.chat."Testear sala" with pc.is_gm() begin -- ???? ??? ?? ? ?? ??? local setting = flame_dungeon.setting() say("??? ????????") local warp = select("Si","No") if warp == 1 then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) end end when flame_dungeon_45m_left_timer.timer begin notice_multiline(string.format("Tiempo restante: %d minuto(s)", 45),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("flame_dungeon_30m_left_timer", 15*60) end when flame_dungeon_30m_left_timer.timer begin notice_multiline(string.format("Tiempo restante: %d minuto(s)", 30),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("flame_dungeon_15m_left_timer", 15*60) end when flame_dungeon_15m_left_timer.timer begin notice_multiline(string.format("Tiempo restante: %d minuto(s)", 15),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("flame_dungeon_5m_left_timer", 10*60) end when flame_dungeon_5m_left_timer.timer begin notice_multiline(string.format("Tiempo restante: %d minuto(s)", 5),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("flame_dungeon_1m_left_timer", 4*60) end when flame_dungeon_1m_left_timer.timer begin notice_multiline(string.format("Tiempo restante: %d minuto(s)", 1),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("flame_dungeon_0m_left_timer", 60) end when flame_dungeon_0m_left_timer.timer begin local setting = flame_dungeon.setting() notice_multiline(string.format(gameforge.flame_dungeon._180_notice, 30),d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) timer("exit_dungeon",10) end when 20385.chat."Despertar a Am-heh" with npc.lock() begin -- '0x'? x?? ?? ??? ?? ? ?? ?? , '1x'? x?? ?? ??? ??? local setting = flame_dungeon.setting() if d.getf("started") == 0 then say(gameforge.flame_dungeon._230_say) say(gameforge.flame_dungeon._240_say) wait() d.setf("started",1) timer("flame_dungeon_45m_left_timer",15*60) notice_multiline("Tiempo restante: 60 Minuto(s) ",d.notice) notice_multiline(gameforge.flame_dungeon._170_notice,d.notice) local pids = {party.get_member_pids()} local ticketGroup = {71175, 1} for i, pid in next, pids, nil do q.begin_other_pc_block(pid) local canPass = false for idx=1, table.getn(ticketGroup),2 do if pc.count_item(ticketGroup[idx]) >= ticketGroup[idx+1] then canPass = true pc.remove_item(ticketGroup[idx], ticketGroup[idx+1]) break end end if not canPass then pc.warp(setting.outside_entry_pos[1]*100, setting.outside_entry_pos[2] * 100, 62) end q.end_other_pc_block() end d.setqf2("flame_dungeon","ticket_delete",1) d.setf("dungeon_enter",1) party.setf("dungeon_index", d.get_map_index()) d.setf("party_leader_pid", party.get_leader_pid()) end if d.getf("level") < 7 then --???? ??? if d.getf("clear_count") == 6 then -- ? ??? ??? ??? d.setf("level",7) else local rand = number(1,6)--???? ????? ?? ???? ?? ?? ?????? ??? local setlev = 0 d.setf("level",7) -- ?? ?? ??? ?? ??? ?????? ??? ????? ???? for i=1,50 do setlev = setlev + 1 if setlev > 6 then setlev = 1 end if not d.is_unique_dead("door"..setlev) then rand = rand - 1 if rand == 0 then d.setf("level",setlev) d.setf("clear_count",d.getf("clear_count")+1) break end end end end end if d.getf("level") == 1 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door1") d.kill_unique("idoor1") d.setf("level",11) local counter_11 = 180 d.regen_file ("data/dungeon/flame_dungeon/".."fd_a.txt") elseif d.getf("level") == 11 then say(gameforge.flame_dungeon._270_say) say_title("Restantes: ", counter_11) elseif d.getf("level") == 2 then say(gameforge.flame_dungeon._290_say) say(gameforge.flame_dungeon._300_say) notice_multiline(gameforge.flame_dungeon._290_say,d.notice) notice_multiline(gameforge.flame_dungeon._300_say,d.notice) d.spawn_mob(20386, setting.LEVEL2_STONE_pos[1], setting.LEVEL2_STONE_pos[2]) -- ??? ?? d.kill_unique("door2") d.kill_unique("idoor2") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_b.txt") d.setf("level",12) elseif d.getf("level") == 12 then say(gameforge.flame_dungeon._310_say) elseif d.getf("level") == 3 then say(gameforge.flame_dungeon._260_say) notice_multiline(gameforge.flame_dungeon._260_say,d.notice) d.kill_unique("door3") d.kill_unique("idoor3") d.setf("level",13) local counter_13 = 180 d.regen_file ("data/dungeon/flame_dungeon/".."fd_c.txt") elseif d.getf("level") == 13 then say(gameforge.flame_dungeon._270_say) say_title("Restantes: ", counter_13) elseif d.getf("level") == 4 then -- 474 178 say(gameforge.flame_dungeon._320_notice) notice_multiline(gameforge.flame_dungeon._320_notice,d.notice) d.setf("level",14) d.kill_unique("door4") d.kill_unique("idoor4") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_d.txt") d.spawn_mob(6051,setting.LEVEL4_TARGET_pos[1],setting.LEVEL4_TARGET_pos[2] ) -- ????? ?? elseif d.getf("level") == 14 then say(gameforge.flame_dungeon._330_say) say(gameforge.flame_dungeon._340_say) elseif d.getf("level") == 5 then -- 510 355 say(gameforge.flame_dungeon._350_say) say(gameforge.flame_dungeon._360_say) notice_multiline(gameforge.flame_dungeon._350_say,d.notice) notice_multiline(gameforge.flame_dungeon._360_say,d.notice) d.kill_unique("door5") d.kill_unique("idoor5") d.setf("level",15) d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") local vis = { 0,0,0,0,0,0,0} for i=1,7 do vis = 0 end for i = 1, 7 do -- ???? ??? local ran = number(1,7) local st = 0 for j = 1, 50 do st = st + 1 if st > 7 then st = 1 end if vis[st] == 0 then ran = ran - 1 if ran == 0 then vis[st] = 1 d.set_unique("stone5_"..st, d.spawn_mob(20386, setting.LEVEL5_STONE_pos[1], setting.LEVEL5_STONE_pos[2])) break end end end end elseif d.getf("level") == 15 then say(gameforge.flame_dungeon._370_say) elseif d.getf("level") == 6 then -- 507 490 say(gameforge.flame_dungeon._380_say) notice_multiline(gameforge.flame_dungeon._380_say,d.notice) d.setf("level",16) d.kill_unique("door6") d.kill_unique("idoor6") d.set_regen_file ("data/dungeon/flame_dungeon/".."fd_f.txt") d.spawn_mob(8057, setting.LEVEL6_TARGET_pos[1],setting.LEVEL6_TARGET_pos[2]) -- ?????? ?? elseif d.getf("level") == 16 then say(gameforge.flame_dungeon._390_say) say(gameforge.flame_dungeon._400_say) elseif d.getf("level") == 7 then flame_dungeon.go_boss() else say(gameforge.flame_dungeon._410_say) end npc.unlock() end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 11 begin -- 2?? ??? ?? ?? if d.getf("counter_11") == 0 then -- 1?? ??? ??? notice_multiline("Todos los demonios han sido derrotados.",d.notice) notice_multiline("Habla con Am-Heh para que te asigne una nueva tarea",d.notice) flame_dungeon.level_clear() else d.setf("counter_11",d.getf("counter_11")-1) end end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 13 begin -- 2?? ??? ?? ?? if d.getf("counter_13") == 0 then -- 1?? ??? ??? notice_multiline("Todos los demonios han sido derrotados.",d.notice) notice_multiline("Habla con Am-Heh para que te asigne una nueva tarea",d.notice) flame_dungeon.level_clear() else d.setf("counter_13",d.getf("counter_13")-1) end end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 12 begin -- 2?? ??? ?? ?? local i = number(1, 100) -- 100?? 1 ??? ???? if i == 1 then game.drop_item (30329, 1) end end when 20386.take with flame_dungeon.is_flamed(pc.get_map_index()) and item.vnum == 30329 and d.getf("level") == 12 begin -- 2?? ?? ???? local i = number(1, 5) -- 5?? 1 ??? ?? ?? if i == 1 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say(gameforge.flame_dungeon._450_say) end end when 6051.kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 14 begin notice_multiline(gameforge.flame_dungeon._460_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when kill with flame_dungeon.is_flamed(pc.get_map_index()) and d.getf("level") == 15 begin -- 5?? ??? ?? ?? local i = number(1, 30) -- 30?? 1 ??? ???? if i == 1 then game.drop_item (30330, 1) end end when 20386.take with flame_dungeon.is_flamed(d.get_map_index()) and item.vnum == 30330 and d.getf("level") == 15 begin -- 5?? ???? ???? local setting = flame_dungeon.setting() if npc.get_vid() == d.get_unique_vid("stone5_1") then -- ??? ?? ????? ? ?? ????? ???? ???? npc.purge() item.remove() say(gameforge.flame_dungeon._470_say) d.setf("stonekill",2) -- 2? ?? ??? if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end elseif npc.get_vid() == d.get_unique_vid("stone5_2") then if d.getf("stonekill") == 2 then -- 2??? ?? ??? 2???? ??? ??? ? npc.purge() item.remove() say(gameforge.flame_dungeon._480_say) d.setf("stonekill",3) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) end elseif npc.get_vid() == d.get_unique_vid("stone5_3") then if d.getf("stonekill") == 3 then npc.purge() item.remove() say(gameforge.flame_dungeon._500_say) d.setf("stonekill",4) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) end elseif npc.get_vid() == d.get_unique_vid("stone5_4") then if d.getf("stonekill") == 4 then npc.purge() item.remove() say(gameforge.flame_dungeon._510_say) d.setf("stonekill",5) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say("El Orden no es el correcto, intente con otra.") end elseif npc.get_vid() == d.get_unique_vid("stone5_5") then if d.getf("stonekill") == 5 then npc.purge() item.remove() say(gameforge.flame_dungeon._520_say) d.setf("stonekill",6) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) end elseif npc.get_vid() == d.get_unique_vid("stone5_6") then if d.getf("stonekill") == 6 then npc.purge() item.remove() say(gameforge.flame_dungeon._530_say) d.setf("stonekill",7) if d.count_monster() < 100 then d.regen_file ("data/dungeon/flame_dungeon/".."fd_e.txt") end else item.remove() say(gameforge.flame_dungeon._490_say) end else if d.getf("stonekill") == 7 then npc.purge() item.remove() notice_multiline(gameforge.flame_dungeon._440_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() else item.remove() say("El Orden no es el correcto, intente con otra.") end end end when 8057.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==16 begin -- ??? ???? ? notice_multiline(gameforge.flame_dungeon._540_notice,d.notice) notice_multiline(gameforge.flame_dungeon._430_notice,d.notice) flame_dungeon.level_clear() end when 6091.kill with flame_dungeon.is_flamed(d.get_map_index()) and d.getf("level") ==17 begin -- ?? ???? notice_multiline(gameforge.flame_dungeon._550_notice,d.notice) notice_multiline(gameforge.flame_dungeon._560_notice,d.notice) timer("exit_dungeon", 60) flame_dungeon.level_clear() if party.is_party() then party.setf("flame_dungeon_boss_kill_count", 1) end end when exit_dungeon.timer begin local setting = flame_dungeon.setting() flame_dungeon.clear_timer(d.get_map_index()) d.set_warp_location(62, setting.outside_entry_pos[1] , setting.outside_entry_pos[2]) d.exit_all() d.setf("party_leader_pid", 0) end end end Link to comment Share on other sites More sharing options...
mebe Posted June 18, 2015 Report Share Posted June 18, 2015 Debes tener ambos mapas en el mismo config de tu core. Saludos ! NazoX 1 Link to comment Share on other sites More sharing options...
Shang Posted June 19, 2015 Report Share Posted June 19, 2015 Debes poner el index del mapa en el config que esté el 62 y también en el game99. Fíjate que en la quest tengas puesto que el join lo haga al index correcto. Link to comment Share on other sites More sharing options...
Dragonslayer Posted June 19, 2015 Report Share Posted June 19, 2015 Debes poner el index del mapa en el config que esté el 62 y también en el game99. Fíjate que en la quest tengas puesto que el join lo haga al index correcto. No pongais dungeon en el game99, no hace falta y es peor. Link to comment Share on other sites More sharing options...
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