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Dragonslayer

[C++]Level en los mobs

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Antes de nada. Todo el merito es de Dennis(metin2dev). Yo solo publico como lo tengo.

 

Screensho_wswwawx.png

 

InstanceBase.cpp

Cambiar: m_dwLevel = c_rkCreateData.m_dwLevel

 

Por:

BYTE level_mob = CPythonNonPlayer::Instance().GetMobLevel(c_rkCreateData.m_dwRace);

m_dwLevel = ((c_rkCreateData.m_dwRace > 8 && (c_rkCreateData.m_bType == CActorInstance::TYPE_ENEMY || c_rkCreateData.m_bType == CActorInstance::TYPE_STONE)) ? level_mob : c_rkCreateData.m_dwLevel);
 

 

Si no tenies incluido PythonNonPlayer.h lo poneis.

 

 

PythonNonPlayer.h

Lo dejais como yo

d239daefd5f125d59dea4f9f41467a66.png

 

std::map<DWORD, BYTE> LevelByVnum;

 

BYTE GetMobLevel(DWORD dwVnum);

 

PythonNonPlayer.cpp

Lo dejais como yo

a9fe91b48aaed67d5c23997d9dfae657.png

 

LevelByVnum[pNonPlayerData->dwVnum] = pNonPlayerData->bLevel; //edit

 

Y añadis esto por el final.

 

6577ccc758e76b13c2bba904f9bda9d1.png

 

BYTE CPythonNonPlayer::GetMobLevel(DWORD dwVnum) //edit
{
map<DWORD, BYTE>::iterator it;
it = LevelByVnum.find(dwVnum);
if (it != LevelByVnum.end()) {
return it->second;
}
return 0;
}

 

Eso es todo, los creditos de Dennis

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