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[C++] Tiempo desaparición monstruos después de morir


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Esto sirve para quitar un poco de lag para los mapas mas poblados.

El default esta en 10 seg.

Para cambiarlo entramos en char_battle.cpp


m_pkDeadEvent = event_create(dead_event, pEventInfo, bImmediateDead ?1: PASSES_PER_SEC(10));

Y donde ven 10 ally son los segundos.

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