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Guildstorage error em QUEST


GeniusWhite
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Olá, implementei o baú de guild (guildstorage), ele vem a pasta para implementar no cliente e também na files, fiz tudo corretamente

mas creio que seja erro de quest...

o meu erro que tenho é esse da imagem:

rcvrjVe.png

 

Ele mostra essa janela como se fosse pedir SENHA, porém mesmo eu nao digitando nada, ou mesmo eu digitando , ele vai acumulando essas janelas

até ficar com um infinitas janelas, ou seja, tem alguma coisa bugada na parte do servesize... o que pode ser? deixo abaixo a quest que utilizo... e também deixo o download desse sistema para quem quiser tentar... agradeço muito se alguem puder ajudar...

 

Vale lembrar: meu game é 34k , o game recomendado para implementar nesse sistema.

 

Quest:

 

 

 

quest guildstorage begin
	state start begin
	
		function getinput(par)
			cmdchat("getinputbegin")
			local ret = input(cmdchat(par))
			cmdchat("getinputend")
			return ret
		end
		
		function item_can_store(itemvnum)
			local antiflags = guildstorage.item_get_real_antiflags(guildstorage.item_antiflag(itemvnum))
			for i = 1 , table.getn(antiflags) do
				if antiflags[i] == 128 or antiflags[i] == 131072 or antiflags[i] == 8192 or antiflags[i] == 64 then return false end
			end
			return true
		end
		
		function item_get_real_antiflags(antiflag_)
			antiflags = {131072,65536,32768,16384,8192,4096,2048,1024,512,256,128,64,32,16,8,4,2,1}
			tab2 = {}
			table.foreach(antiflags,function(_,v) if antiflag_ >= v then table.insert(tab2,v) antiflag_ = antiflag_ - v end end)
			return tab2
		end

		function item_antiflag(item_vnum)
			local result = mysql_query("SELECT antiflag from player.item_proto where vnum = "..item_vnum..";")
			return (result[1][1])--pack
		end
		
		----------------------
		--LOGS START
		----------------------
		
		function load_logs()
			local logs = {}
			local gs_logs = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "r")
			for line in gs_logs:lines() do
				table.insert(logs,guildstorage.split_(line,"#"))
			end
			return logs
		end
		
		function clear_logs()
			local gs_log = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "w+")
			gs_log:flush()
			gs_log:close()
		end
		
		function add_log(name_,type_,do_,desc_)
			local gs_log = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "a+")
			local date_ = os.date()
			date_ = string.gsub(date_," ", "+-+")
			desc_ = string.gsub(desc_," ", "+-+")
			gs_log:write(name_..'#'..date_..'#'..type_..'#'..do_..'#'..desc_..'\\n')
			gs_log:flush()
			gs_log:close()
		end
		
		----------------------
		--LOGS END
		----------------------
		
		----------------------
		--MEMBER & AUTHORITY START
		----------------------
		-- Auth 0 = einlagern
		-- Auth 1 = rausnehmen
		-- Auth 2 = einzahlen
		-- Auth 3 = auszahlen
		
		function get_members()
			local members = {}
			local gs_member = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "r")
			for line in gs_member:lines() do
				table.insert(members,guildstorage.split_(line,"#"))
			end
			return members
		end
		
		function get_authority(authID)
			if pc.is_guild_master() then return true end
			local members = guildstorage.get_members()
			for i = 1, table.getn(members) do
				if members[i][1] == pc.get_name() then
					if tonumber(members[i][authID+2]) == 0 then return false else return true end
				end
			end
			return false
		end
		
		function set_authority(member,authID,auth)
			local members = guildstorage.get_members()

			for i = 1, table.getn(members) do
				if members[i][1] == member then 
					members[i][authID+2] = auth
					break
				end
			end
			
			local gs_member = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
			
			for i = 1, table.getn(members) do
				gs_member:write(members[i][1]..'#'..members[i][2]..'#'..members[i][3]..'#'..members[i][4]..'#'..members[i][5]..'\\n')
			end
			gs_member:flush()
			gs_member:close()
		end
		
		function add_member(member)
			local members = guildstorage.get_members()

			for i = 1, table.getn(members) do
				if members[i][1] == member then 
					syschat'Member ist schon eingetragen.' 
					return
				end
			end
			
			local gs_member = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "a+")
			gs_member:write(member..'#0#0#0#0\\n')
			gs_member:flush()
			gs_member:close()
		end
		
		function delete_member(member)
			local members = guildstorage.get_members()

			for i = 1, table.getn(members) do
				if members[i][1] == member then 
					table.remove(members,i)
					break
				end
			end
			
			local gs_member = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
			
			for i = 1, table.getn(members) do
				gs_member:write(members[i][1]..'#'..members[i][2]..'#'..members[i][3]..'#'..members[i][4]..'#'..members[i][5]..'\\n')
			end
			gs_member:flush()
			gs_member:close()
		end
		
		----------------------
		--MEMBER & AUTHORITY END
		----------------------
		
		----------------------
		--MONEY START
		----------------------
		function get_money()
			local gs_money = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "r")
			for line in gs_money:lines() do
				return tonumber(line)
			end
		end
				
		function change_money(money)
			local old_money = guildstorage.get_money()
			local gs_money = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "w+")
			
			gs_money:write(old_money+money)
			gs_money:flush()
			gs_money:close()
		end
		
		----------------------
		--MONEY END
		----------------------
		
		----------------------
		--STORAGE START
		----------------------
		
		function has_guildstorage()
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "r")      
			if guildstorage == nil then
				return false
			else
				return true
			end
		end
		
		function give_item(itemTab)
			pc.give_item2_select(itemTab[1],itemTab[2])
			local attr,socket = {},{}
			for i = 10,23 do table.insert(attr,{itemTab[i],itemTab[i+1]}) i = i+1 end
			for i = 4,6 do table.insert(socket,itemTab[i]) end
			for i = 1, table.getn(attr) do 
				item2.set_attr(i-1, attr[i][1], attr[i][2]) 
			end 
			for i = 1, table.getn(socket) do if tonumber(socket[i]) > 0 then item.set_socket(i-1, socket[i]) end end
		end

		function get_slot_item(slot)
			local items = guildstorage.get_items()
			for i = 1, table.getn(items) do
				local item = guildstorage.split_(items[i],"#")
				if tonumber(item[3]) == slot then
					return item
				end
			end
			return 0
		end
		
		function refresh()
			cmdchat('GUILDSTORAGE REFRESH_MONEY/'..guildstorage.get_money())
			local items = guildstorage.get_items()
			if items != 0 then
				for i = 1, table.getn(items) do
					local item = guildstorage.split_(items[i],"#")
					-- chat(table.getn(item))
					cmdchat('GUILDSTORAGE_ADDITEM '..item[3]..' '..item[1]..' '..item[2]..' '..item[4]..' '..item[5]..' '..item[6]..' '..item[7]..' '..item[8]..' '..item[9]..' '..item[10]..' '..item[11]..' '..item[12]..' '..item[13]..' '..item[14]..' '..item[15]..' '..item[16]..' '..item[17]..' '..item[18]..' '..item[19]..' '..item[20]..' '..item[21]..' '..item[22]..' '..item[23])
				end
			end
			cmdchat('GUILDSTORAGE REFRESH')
		end
		
		function refresh_tempslots()
			cmdchat('GUILDSTORAGE REFRESH_MONEY/'..guildstorage.get_money())
			cmdchat('GUILDSTORAGE CLEAR_TEMPSLOTS')
			local items = guildstorage.get_items()
			if items != 0 then
				for i = 1, table.getn(items) do
					local item = guildstorage.split_(items[i],"#")
					cmdchat('GUILDSTORAGE_ADDTEMPSLOT '..item[3]..' '..item[1]..' '..item[2]..' '..item[4]..' '..item[5]..' '..item[6]..' '..item[7]..' '..item[8]..' '..item[9]..' '..item[10]..' '..item[11]..' '..item[12]..' '..item[13]..' '..item[14]..' '..item[15]..' '..item[16]..' '..item[17]..' '..item[18]..' '..item[19]..' '..item[20]..' '..item[21]..' '..item[22]..' '..item[23])
				end
			end
			cmdchat('GUILDSTORAGE COMPARE_TEMPSLOTS')
		end
		
		function slot_empty(slot)
			local itemList = guildstorage.get_items()
			
			for i = 1 , table.getn(itemList) do
				local item = guildstorage.split_(itemList[i],"#")
				if tonumber(item[3]) == slot then
					return false
				end
			end
			return true
		end
		
		function create_guildstorage()
			os.execute("mkdir ".."/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild())
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "w+")
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/money.txt", "w+")
			guildstorage:write("0")
			guildstorage:close()
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/authority.txt", "w+")
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/logs.txt", "w+")
			
			guildstorage:close()
		end
		
		function insert_item(cell,slot,tab)
			item.select_cell(cell)
			local attr = {{item2.get_attr(0)}, {item2.get_attr(1)}, {item2.get_attr(2)}, {item2.get_attr(3)},{item2.get_attr(4)},{item2.get_attr(5)}, {item2.get_attr(6)}}
			local socket, itemVnum, itemCount = {item.get_socket(0), item.get_socket(1), item.get_socket(2),item.get_socket(3),item.get_socket(4),item.get_socket(5)}, item.get_vnum(), item.get_count()      
			if not guildstorage.item_can_store(itemVnum) then syschat'Dieses Item kann nicht gelagert werden.' return end
			guildstorage.add_log(pc.get_name(),'Item','einlagern',item_name(itemVnum)..' ('..itemCount..')')
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "a+")
			if not pc.can_warp() then return end
			item.select(cell)
			if item.vnum == 0 then return end
			--if item.rem(item.get_count()) then
			item.remove()
			guildstorage:write(itemVnum.."#"..itemCount.."#"..(slot+120*tab).."#"..socket[1].."#"..socket[2].."#"..socket[3].."#"..socket[4].."#"..socket[5].."#"..socket[6].."#"..attr[1][1].."#"..attr[1][2].."#"..attr[2][1].."#"..attr[2][2].."#"..attr[3][1].."#"..attr[3][2].."#"..attr[4][1].."#"..attr[4][2].."#"..attr[5][1].."#"..attr[5][2].."#"..attr[6][1].."#"..attr[6][2].."#"..attr[7][1].."#"..attr[7][2].."\\n")
			guildstorage:flush()
			guildstorage:close()
			cmdchat('GUILDSTORAGE_ADDITEMSLOT '..slot..' '..tab..' '..itemVnum..' '..itemCount..' '..socket[1]..' '..socket[2]..' '..socket[3]..' '..socket[4]..' '..socket[5]..' '..socket[6]..' '..attr[1][1]..' '..attr[1][2]..' '..attr[2][1]..' '..attr[2][2]..' '..attr[3][1]..' '..attr[3][2]..' '..attr[4][1]..' '..attr[4][2]..' '..attr[5][1]..' '..attr[5][2]..' '..attr[6][1]..' '..attr[6][2]..' '..attr[7][1]..' '..attr[7][2])
			--else
				--syschat("Du hast das Item nicht mehr")
			--end
		end
		
		function remove_item(slot)
			local gsPath = "/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt"
			local items = {}
			local itemList = guildstorage.get_items()
			
			for i = 1 , table.getn(itemList) do
				table.insert(items,guildstorage.split_(itemList[i],"#"))
			end
			
			for i = 1, table.getn(items) do
				if items[i][3] == tostring(slot) then 
					guildstorage.add_log(pc.get_name(),'Item','rausnehmen',item_name(items[i][1])..' ('..items[i][2]..')')
					table.remove(items,i)
					break
				end
			end
			local gs = io.open(gsPath, "w+")
			for i = 1, table.getn(items) do
				gs:write(items[i][1]..'#'..items[i][2]..'#'..items[i][3]..'#'..items[i][4]..'#'..items[i][5]..'#'..items[i][6]..'#'..items[i][7]..'#'..items[i][8]..'#'..items[i][9]..'#'..items[i][10]..'#'..items[i][11]..'#'..items[i][12]..'#'..items[i][13]..'#'..items[i][14]..'#'..items[i][15]..'#'..items[i][16]..'#'..items[i][17]..'#'..items[i][18]..'#'..items[i][19]..'#'..items[i][20]..'#'..items[i][21]..'#'..items[i][22]..'#'..items[i][23]..'\\n')
			end
			gs:flush()
			gs:close()
		end
		
		function get_items()
			local guildstorageTab = {}
			local guildstorage = io.open("/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt", "r")
			for item in guildstorage:lines() do
				table.insert(guildstorageTab,item)
			end
			return guildstorageTab or 0
		end
		
		function move_item(from,to)
			local gsPath = "/usr/home/game/share/locale/germany/quest/Guildstorage/".."Guildstorage/"..pc.get_guild().."/storage.txt"
			
			local items = {}
			local itemList = guildstorage.get_items()
			
			for i = 1 , table.getn(itemList) do
				table.insert(items,guildstorage.split_(itemList[i],"#"))
			end
			
			for i = 1, table.getn(items) do
				if items[i][3] == tostring(from) then items[i][3] = tostring(to) end
			end
			local gs = io.open(gsPath, "w+")
			for i = 1, table.getn(items) do
				gs:write(items[i][1]..'#'..items[i][2]..'#'..items[i][3]..'#'..items[i][4]..'#'..items[i][5]..'#'..items[i][6]..'#'..items[i][7]..'#'..items[i][8]..'#'..items[i][9]..'#'..items[i][10]..'#'..items[i][11]..'#'..items[i][12]..'#'..items[i][13]..'#'..items[i][14]..'#'..items[i][15]..'#'..items[i][16]..'#'..items[i][17]..'#'..items[i][18]..'#'..items[i][19]..'#'..items[i][20]..'#'..items[i][21]..'#'..items[i][22]..'#'..items[i][23]..'\\n')
			end
			gs:flush()
			gs:close()
		end
		
		----------------------
		--STORAGE END
		----------------------
		
		function client_command(command_)
			return guildstorage.split_(command_,"#")
		end
		
		function split_(string_,delimiter)
			local result = { }
			local from  = 1
			local delim_from, delim_to = string.find( string_, delimiter, from  )
			while delim_from do
				table.insert( result, string.sub( string_, from , delim_from-1 ) )
				from  = delim_to + 1
				delim_from, delim_to = string.find( string_, delimiter, from  )
			end
			table.insert( result, string.sub( string_, from  ) )
			return result
		end
		
		
		when login begin
			cmdchat("GUILDSTORAGE QID/"..q.getcurrentquestindex())
		end
		when 70028.use begin
			cmdchat("GetInputStop")
		end
		when 20095.chat."Gildenlager" begin
			if not pc.has_guild() then syschat'Du benoetigst eine Gilde um das Gildenlager benutzen zu koennen.' setskin(NOWINDOW) return end
			if not guildstorage.has_guildstorage() then guildstorage.create_guildstorage() end
			-- chat("PENIS")
			if pc.is_guild_master() then 
				cmdchat('GUILDSTORAGE OPEN/1')
			else
				cmdchat('GUILDSTORAGE OPEN/0')
			end
			
			-- chat("2")--pack reload mein ich xD wo ist mein chat du judenkind frag das die quest nicht mich
			guildstorage.refresh()
			pc.setqf("GUILDSTORAGE",1)
			setskin(NOWINDOW)
			-- say("TEST")
			--ka ob das am setskin liegt, ich nutze das nie hm...
		end
		
		when button begin
			local cmd = guildstorage.client_command(guildstorage.getinput("GUILDSTORAGE QUESTCMD"))
			-- [ITEM]
			--chat(cmd)
			--bist in ner gilde? xD erst auf unserem server testen haben das doch auch danach da sonst müsste ich leveln xDok xD
			if cmd[1] == 'TAKE_ITEM' then
				if not guildstorage.get_authority(1) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
				if pc.get_empty_inventory_count() < 3 then syschat'Du hast nicht genug Platz im Inventar, du brauchst mindestens drei freie Plaetze' return end
				local slot = tonumber(cmd[2])+120*tonumber(cmd[3])
				local item = guildstorage.get_slot_item(slot)
				if guildstorage.slot_empty(slot) then syschat'Dieses Item befindet sich an einer anderen Position, oder wurde schon rausgenommen' return end
				guildstorage.remove_item(slot)
				guildstorage.give_item(item)
			elseif cmd[1] == 'MOVE_ITEM' then
				if not guildstorage.get_authority(0) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
				--possible to store the item? antiflag/flag
				
				if cmd[2] == 'INVENTORY' then
					if not guildstorage.slot_empty(tonumber(cmd[4])+120*tonumber(cmd[5])) then syschat'Dieser Slot ist bereits belegt.' return end
					guildstorage.insert_item(tonumber(cmd[3]),tonumber(cmd[4]),tonumber(cmd[5]))
				elseif cmd[2] == 'GUILDSTORAGE' then
					if not guildstorage.slot_empty(tonumber(cmd[5])+120*tonumber(cmd[6])) then syschat'Dieser Slot ist bereits belegt, oder das Item existiert nichtmehr.' return end
					guildstorage.move_item(tonumber(cmd[3])+120*tonumber(cmd[4]),tonumber(cmd[5])+120*tonumber(cmd[6]))
				end
			-- [MONEY]
			elseif cmd[1] == 'TAKE_MONEY' then
				if not guildstorage.get_authority(3) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
				local old_money = guildstorage.get_money()
				if old_money < tonumber(cmd[2]) then syschat'Soviel Yang ist nicht im Gildenlager.' return end 
				local new_money = tonumber(cmd[2])
				if new_money+pc.get_money() >= 1999999999 then syschat'Du kannst nicht mehr wie 2.000.000.000 Yang bei dir haben.' return end
				guildstorage.change_money(-new_money)
				pc.change_money(new_money)
				guildstorage.add_log(pc.get_name(),'Yang','abheben',new_money)
				cmdchat('GUILDSTORAGE REFRESH_MONEY/'..(old_money-new_money))
			elseif cmd[1] == 'GIVE_MONEY' then
				if not guildstorage.get_authority(2) then syschat'Du besitzt keine Berechtigung hierfuer.' return end
				local old_money = guildstorage.get_money()
				local new_money = tonumber(cmd[2])
				if new_money > pc.get_money() then syschat'Soviel Yang besitzt du nicht' return end
				pc.change_money(-new_money)
				guildstorage.change_money(new_money)
				guildstorage.add_log(pc.get_name(),'Yang','einzahlen',new_money)
				cmdchat('GUILDSTORAGE REFRESH_MONEY/'..(old_money+new_money))
			elseif cmd[1] == 'GETGUILDSTORAGEMONEY' then
				cmdchat('GUILDSTORAGE REFRESH_GUILDWINDOW_MONEY/'..guildstorage.get_money())
			-- [MEMBER]
			elseif cmd[1] == 'ADD_MEMBER' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				local members = guildstorage.get_members()
				if table.getn(members) >= 12 then syschat'Du kannst maximal nur 12 Member eintragen.' return end
				guildstorage.add_member(cmd[2])
				cmdchat('GUILDSTORAGE MEMBER_COMPLETE')
			elseif cmd[1] == 'DELETE_MEMBER' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				guildstorage.delete_member(cmd[2])
				cmdchat('GUILDSTORAGE MEMBER_COMPLETE')
			elseif cmd[1] == 'AUTHORITY' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				guildstorage.set_authority(cmd[2],tonumber(cmd[3]),cmd[4])
			elseif cmd[1] == 'GETMEMBERLIST' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				local members = guildstorage.get_members()
				for i = 1, table.getn(members) do
					-- id, membername, authority 1-4
					cmdchat('GUILDSTORAGE_ADDMEMBER '..(i-1)..' '..members[i][1]..' '..members[i][2]..' '..members[i][3]..' '..members[i][4]..' '..members[i][5])
				end
				cmdchat('GUILDSTORAGE REFRESH_MEMBERS')
			elseif cmd[1] == 'UPDATE' then
				guildstorage.refresh_tempslots()
			elseif cmd[1] == 'LOAD_LOGS' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				local logs = guildstorage.load_logs()
				local logsLen = table.getn(logs)
				for i = 0, logsLen-1 do
					local var = (logsLen-i)
					cmdchat('GUILDSTORAGE_ADDLOG '..(var-1)..' '..logs[var][1]..' '..logs[var][2]..' '..logs[var][3]..' '..logs[var][4]..' '..logs[var][5])
				end
			elseif cmd[1] == 'DELETE_LOGS' then
				if not pc.is_guild_master() then syschat'Cheese. ;p' return end
				guildstorage.clear_logs()
				
			elseif cmd[1] == 'BUTTON' then
				if cmd[2] == "0" then
					setskin(NOWINDOW)
					game.open_mall()
				elseif cmd[2] == "1" then
					setskin(NOWINDOW)
					game.open_safebox()
				elseif cmd[2] == "2" then
					if not pc.has_guild() then syschat'Du benoetigst eine Gilde um das Gildenlager benutzen zu koennen.' setskin(NOWINDOW) return end
					if not guildstorage.has_guildstorage() then guildstorage.create_guildstorage() end
					
					if pc.is_guild_master() then 
						cmdchat('GUILDSTORAGE OPEN/1')
					else
						cmdchat('GUILDSTORAGE OPEN/0')
					end
					
					guildstorage.refresh()
					pc.setqf("GUILDSTORAGE",1)
					setskin(NOWINDOW)
				end
			end
		end
		
		

	end
end

 

 

 

Obrigado e realmente agradeço quem puder ajudar

 

 

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    def OpenQuestWindow(self, skin, idx):

        if constInfo.INPUT_IGNORE == 1:

            return

    

        self.interface.OpenQuestWindow(skin, idx)

game.py

the INPUT_IGNORE is how I define have to put YOUR has

Alterar o 1 pra 0 então? não entendi o que queria dizer...

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yes, the sysser can be clean

			cmdchat("getinputbegin")
			local ret = input(cmdchat(par))
			cmdchat("getinputend")

in game.py.

 

 

def getinputbegin(self):

   constInfo.INPUT_IGNORE = 1

 

 

def getinputend(self):

   constInfo.INPUT_IGNORE = 0

 

and

 

  def OpenQuestWindow(self, skin, idx):
        if constInfo.INPUT_IGNORE == 1:
            return
        self.interface.OpenQuestWindow(skin, idx)

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yes, the sysser can be clean

			cmdchat("getinputbegin")
			local ret = input(cmdchat(par))
			cmdchat("getinputend")

in game.py.

 

 

def getinputbegin(self):

   constInfo.INPUT_IGNORE = 1

 

 

def getinputend(self):

   constInfo.INPUT_IGNORE = 0

 

and

 

  def OpenQuestWindow(self, skin, idx):

        if constInfo.INPUT_IGNORE == 1:

            return

        self.interface.OpenQuestWindow(skin, idx)

após eu adicionar essa parte, substituindo o do meu game.py, o cliente abre com problemas de gráfico e no syserr acusa o nome 'getinputbegin'

está complicado :/

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