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Quest Menu caballo traducido

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Aqui traigo la quest para traducir el menu del caballo

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--Mt2 blk (c) 2012
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quest horse_menu begin
    state start begin
  function horse_menu()
   if horse.is_mine() then
    say_title("Menú del Caballo.")
    say("")
    say("")
    local s = 6
    if horse.is_dead() then
	 s = select( "Zurückholen des Pferde", "Das Pferd zurück geben", "Cerrar")
	 if s == 1 then s = 0
	 elseif s == 2 then s = 3
	 elseif s == 3 then return
	 end
    else
	 s = select(
	 "Alimentar el Caballo", "Montar el Caballo", "Regresar el Caballo", "Salud del Caballo",
	 "Nombrar al Caballo", "Cerrar")
    end
    if s == 0 then
	 horse.revive()
    elseif s == 1 then
	 local food = horse.get_grade() + 50054 - 1
	 if pc.countitem(food) > 0 then
	  pc.removeitem(food, 1)
	  horse.feed()
	 else
	  say("Se nesesita  "..item_name(food)..".")
	  say("")
	 end
    elseif s == 2 then
	 horse.ride()
    elseif s == 3 then
	 horse.unsummon()
    elseif s == 4 then
	 say_title("Salud del Caballo.")
	 say("Vida del Caballo  : "..horse.get_health_pct().."%")
	 say("Fuerza del Caballo: "..horse.get_stamina_pct().."%")
	 say("")
    elseif s == 5 then
	 if pc.countitem("71110") <= 0 then
	  say("Se nesesita "..item_name("71110")..".")
	  say("")
	  return
	 end
	 local old_horse_name = horse.get_name() ;
	 say_title("Nombrar al Caballo.")
	 say("Cabiar el nombre a su caballo podra")
	 say("nombrar su caballo con el nombre")
	 say("que usted desee ponerle.")
	 say("")
	 if string.len(old_horse_name) == 0 then
	  say_reward("Das Pferd besitzt bis jetzt keinen Namen.")
	 else
	  say_reward("Der momentane Name des Pferdes lautet "..old_horse_name..".")
	 end
	 say("")
	 say("Wähle einen neuen Pferdenamen:")
	 say("")
	 local horse_name = input()
	 if string.len(horse_name) < 2 then
	  say_title("Nombrar al Caballo.")
	  say("El nombre es muy corto.")
	  say("")
	  return
	 elseif string.len(horse_name) > 12 then
	  say_title("Nombrar al Caballo.")
	  say("El nombre es demasiado largo.")
	  say("")
	  return
	 end
	 local ret = horse.set_name(horse_name)
	 say_title("Nombrar al Caballo.")
	 if ret == 0 then
	  say_reward("Du hast momentan kein Pferd!")
	  say("")
	 elseif ret == 1 then
	  say_reward("Du kannst diesen Namen nicht benutzen!")
	  say("")
	 elseif ret == 2 then
	  pc.remove_item("71110")
	  say("¡Ha nombrado su caballo con exito!")
	  say("")
	 end
    end
   end
  end
  when 20030.click begin horse_menu.horse_menu() end
  when 20101.click begin horse_menu.horse_menu() end
  when 20102.click begin horse_menu.horse_menu() end
  when 20103.click begin horse_menu.horse_menu() end
  when 20104.click begin horse_menu.horse_menu() end
  when 20105.click begin horse_menu.horse_menu() end
  when 20106.click begin horse_menu.horse_menu() end
  when 20107.click begin horse_menu.horse_menu() end
  when 20108.click begin horse_menu.horse_menu() end
  when 20109.click begin horse_menu.horse_menu() end
    end
end

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