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Modo Zombis


Akroma

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Buenas foreros de Zone, me doy el honor de estrenar esta seccion junto a keko, conforme que aqui os traigo mi modo Zombis.

 

Os estareis preguntando:

 

-En que consiste esto akroma?

Senzillo amigos, vosotros partireis de la ronda 1, en 1 mapa con mobs, cada 5 rondas os dropeara 1 cofre i os teletransportara a otra zona del mapa, el cofre solo podra abrirse mientras la dungeon este activa, una vez tengais el cofre, y lo abrais os dropeara 1 arma, armadura, o lo que sea al azar para vuestra raza, en el momento en el que murais os llevaria a city i quedaria anulada la subida para ese jugador, recomiendo ir en grupo, para que sea mas ameno.

 

Si completais las 45 rondas, podreis llevaros las cosas dropeadas del cofre, y los cofres si decidieseis no abrirlos.

 

Esta testeada i funciona perfectamente.

 

PD: Podeis hacer 1 ranking mysql para ella si quereis para tener 1 ranking de maximos jugadores de ronda maxima.

 

Aqui os la dejo.

 

 

 

--QUEST CREADA POR AKROMA--

quest zombie_mode begin

state start begin

 

when 20093.chat."Modo Zombis" begin

say("Deseas ir al Modo zombis?")

say("Es un modo en el que deberas aguantar oleadas")

say("De todo tipo de mobs, al azar")

say("Cuanta mas rondas, aguantes mejor sera la recompensa")

say("Deseas acceder?")

 

local zombiis = select("Si", "No")

if zombiis == 1 then

pc.warp(9999900, 9999900)

end

end

 

when logout with pc.get_map_index()== 241 and d.getf("mode_zombies")== 1 and d.getf("estancia_completada")!= 1 begin

pc.remove_item("10010", 5)

pc.remove_item("10011", 5)

pc.remove_item("10012", 5)

pc.remove_item("10013", 5)

pc.remove_item("10014", 5)

pc.remove_item("10015", 5)

pc.remove_item("10016", 5)

pc.remove_item("1033", 5)

end

 

when 20092.chat."Zombis" begin

 

say_title("Guardian del Modo Zombis")

say("Hola, viajeros, quereis acceder al modo zombis")

say("Las rondas, son ilimitadas, en cuanto os maten")

say("Sereis llevados a la ciudad")

say("Cada 5 rondas, os dropearan 1 cofre y sereis teletransportados")

say("A otra zona de el mapa")

say("Cuanta mas ronda, tengais mejores seran las cosas del cofre")

say("Quereis entrar al mapa?")

 

local zombie_map = select("Si", "No")

 

if zombie_map == 1 then

 

if pc.level < 75 then

say("Lo siento, no eres nivel 75 aun")

else

timer("start_zombies_cod", 3)

end

end

end

 

when start_zombies_cod.timer begin

d.new_jump_all(241, 10399, 10399)

d.setf("mode_zombies", 1)

d.setf("wave", 1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

end

 

 

when 101.kill with d.getf("mode_zombies")== 1 begin

d.setf("zombies", d.getf("zombies")+1)

 

if d.getf("zombies")== 30 and d.getf("wave")== 1 then

game.drop_item(10010, 1)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 2 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 3 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 4 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 5 then

game.drop_item(10011, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_bajas", 5)

end

end

 

when rondas_bajas.timer begin

d.jump_all(777, 777)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 6 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 7 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 8 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 9 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 10 then

game.drop_item(10012, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_intermedias", 5)

end

end

 

when rondas_intermedias.timer begin

d.jump_all(999, 999)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 11 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 12 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 13 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 14 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 15 then

game.drop_item(10013, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_altas", 5)

end

end

 

when rondas_altas.timer begin

d.jump_all(555, 555)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 16 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 17 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 18 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 19 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 20 then

game.drop_item(10014, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_aster", 5)

end

end

 

when rondas_aster.timer begin

d.jump_all(333, 333)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 21 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 22 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 23 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 24 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 25 then

game.drop_item(10015, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_finales", 5)

end

end

 

when rondas_finales.timer begin

d.jump_all(444, 444)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 26 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 27 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 28 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 29 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 30 then

game.drop_item(10016, 1)

d.notice("Sereis teletransportados a otra zona")

timer("rondas_finalizadas", 5)

end

end

 

when rondas_finalizadas.timer begin

d.jump_all(111, 111)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 31 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 32 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 33 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 34 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 35 then

d.notice("Sereis teletransportados a otra zona")

timer("rondas_mortales", 5)

end

end

 

when rondas_mortales.timer begin

d.jump_all(455, 455)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 36 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 37 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 38 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 39 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 40 then

d.notice("Sereis teletransportados a otra zona")

timer("ronda_mortifera", 5)

end

end

 

when ronda_mortifera.timer begin

d.jump_all(988, 988)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 41 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 42 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 43 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 44 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 45 then

d.notice("Sereis teletransportados a otra zona")

timer("finalizacion_zombis", 5)

end

end

 

when finalizacion_zombis.timer begin

d.jump_all(784, 784)

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 46 then

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 47 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 48 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 49 then

d.setf("wave", d.getf("wave")+1)

d.setf("zombies", 0)

d.regen_file("data/dungeon/zombies_cod/wave"..d.getf("wave")..".txt")

d.notice("Ronda:"..d.getf("wave").."")

end

 

if d.getf("zombies")== 30 and d.getf("wave")== 50 then

d.notice("Haveis completado las 50 rondas del modo Zombis, felicidades viajeros")

d.notice("Como recompensa, los objetos ganados no desapareceran.")

d.setf("estancia_completada", 1)

end

end

 

when login with pc.get_map_index() == 241 begin

loop_timer("muerte_zombis", 4)

 

end

 

when muerte_zombis.timer begin

 

if pc.get_hp() <= 0 then

warp_to_village()

end

 

end

 

when 10010.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

 

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10011.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10012.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10013.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10014.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10015.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

 

when 10016.use with d.getf("mode_zombies")== 1 begin

 

local start_random = math.random(1, 10)

if start_random == 1 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

 

elseif start_random == 2 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 3 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 4 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 5 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 6 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 7 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 8 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 9 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

 

elseif start_random == 10 then

if pc.get_job()== 0 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 1 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 2 then

game.drop_item(1033, 1)

item.remove()

 

elseif pc.get_job()== 3 then

game.drop_item(1033, 1)

item.remove()

end

end

end

end

end

 

 

 

 

 

 

 

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